/*--------------------------------------------------------------------------- * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. See also the license.txt file for * additional informations. *--------------------------------------------------------------------------- */ /* * Flash chip emulation by Flavor * with ideas from Koyote (who originally got ideas from Flavor :) * for emulation of NGPC carts */ #define NO_COMMAND 0x00 #define COMMAND_BYTE_PROGRAM 0xA0 #define COMMAND_BLOCK_ERASE 0x30 #define COMMAND_CHIP_ERASE 0x10 #define COMMAND_INFO_READ 0x90 /* what command are we currently on (if any) */ extern unsigned char currentCommand; void flashChipWrite(unsigned int addr, unsigned char data); void vectFlashWrite(unsigned char chip, unsigned int to, unsigned char *fromAddr, unsigned int numBytes); void vectFlashErase(unsigned char chip, unsigned char blockNum); void vectFlashChipErase(unsigned char chip); void setFlashSize(unsigned int romSize); void flashShutdown(void); unsigned char flashReadInfo(unsigned int addr); extern unsigned char needToWriteFile; void writeSaveGameFile(void); /* we found a dirty one, so write the file */ #define WRITE_SAVEGAME_IF_DIRTY if(needToWriteFile) writeSaveGameFile();