mirror of
https://github.com/libretro/RACE.git
synced 2024-11-23 08:59:49 +00:00
711 lines
17 KiB
C
711 lines
17 KiB
C
/*---------------------------------------------------------------------------
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version. See also the license.txt file for
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* additional informations.
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*---------------------------------------------------------------------------
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*/
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/*
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* Flash chip emulation by Flavor
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* with ideas from Koyote (who originally got ideas from Flavor :)
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* for emulation of NGPC carts
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*/
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#include <stdio.h>
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#include <string.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include "race-memory.h"
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#include "types.h"
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#include "flash.h"
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/* Manuf ID's
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Supported
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0x98 Toshiba
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0xEC Samsung
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0xB0 Sharp
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Other
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0x89 Intel
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0x01 AMD
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0xBF SST
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*/
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unsigned char manufID = 0x98; /* we're always Toshiba! */
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unsigned char deviceID = 0x2F;
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unsigned char cartSize = 32;
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unsigned int bootBlockStartAddr = 0x1F0000;
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unsigned char bootBlockStartNum = 31;
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#if 0
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unsigned int cartAddrMask = 0x3FFFFF;
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#endif
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/* with selector, I get
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* writeSaveGameFile: Couldn't open Battery//mnt/sd/Games/race/ChryMast.ngf file
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*/
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extern char retro_save_directory[2048];
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#define SAVEGAME_DIR retro_save_directory
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unsigned char currentWriteCycle = 1; /* can be 1 through 6 */
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unsigned char currentCommand = NO_COMMAND;
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#define FLASH_VALID_ID 0x0053
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struct NGFheaderStruct
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{
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unsigned short version; /* always 0x53? */
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unsigned short numBlocks; /* how many blocks are in the file */
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unsigned int fileLen; /* length of the file */
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};
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struct blockStruct
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{
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unsigned int NGPCaddr; /* where this block starts (in NGPC memory map) */
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unsigned int len; /* length of following data */
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};
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#define MAX_BLOCKS 35 /* a 16m chip has 35 blocks (SA0-SA34) */
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unsigned char blocksDirty[2][MAX_BLOCKS]; /* max of 2 chips */
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unsigned char needToWriteFile = 0;
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char ngfFilename[300] = {0};
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#define FLASH_WRITE 0
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#define FLASH_ERASE 1
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void setupFlashParams(void)
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{
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switch(cartSize)
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{
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default:
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case 32:
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deviceID = 0x2F; /* the upper chip will always be 16bit */
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bootBlockStartAddr = 0x1F0000;
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bootBlockStartNum = 31;
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#if 0
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cartAddrMask=0x3FFFFF;
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#endif
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break;
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case 16:
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deviceID = 0x2F;
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bootBlockStartAddr = 0x1F0000;
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bootBlockStartNum = 31;
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#if 0
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cartAddrMask=0x1FFFFF;
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#endif
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break;
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case 8:
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deviceID = 0x2C;
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bootBlockStartAddr = 0xF0000;
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bootBlockStartNum = 15;
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#if 0
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cartAddrMask=0x0FFFFF;
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#endif
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break;
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case 4:
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deviceID = 0xAB;
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bootBlockStartAddr = 0x70000;
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bootBlockStartNum = 7;
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#if 0
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cartAddrMask=0x07FFFF;
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#endif
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break;
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case 0:
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manufID = 0x00;
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deviceID = 0x00;
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bootBlockStartAddr = 0x00000;
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bootBlockStartNum = 0;
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#if 0
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cartAddrMask=0;
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#endif
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break;
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}
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}
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unsigned char blockNumFromAddr(unsigned int addr)
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{
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addr &= 0x1FFFFF/* & cartAddrMask*/;
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if(addr >= bootBlockStartAddr)
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{
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unsigned int bootAddr = addr-bootBlockStartAddr;
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/* boot block is 32k, 8k, 8k, 16k (0x8000,0x2000,0x2000,0x4000) */
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if(bootAddr < 0x8000)
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return (bootBlockStartAddr / 0x10000);
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else if(bootAddr < 0xA000)
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return (bootBlockStartAddr / 0x10000) + 1;
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else if(bootAddr < 0xC000)
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return (bootBlockStartAddr / 0x10000) + 2;
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else if(bootAddr < 0x10000)
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return (bootBlockStartAddr / 0x10000) + 3;
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}
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return addr / 0x10000;
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}
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unsigned int blockNumToAddr(unsigned char chip, unsigned char blockNum)
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{
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unsigned int addr;
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if(blockNum >= bootBlockStartNum)
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{
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unsigned char bootBlock;
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addr = bootBlockStartNum * 0x10000;
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bootBlock = blockNum - bootBlockStartNum;
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if(bootBlock>=1)
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addr+= 0x8000;
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if(bootBlock>=2)
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addr+= 0x2000;
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if(bootBlock>=3)
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addr+= 0x2000;
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}
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else
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addr = blockNum * 0x10000;
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if (chip)
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addr+=0x200000;
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return addr;
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}
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unsigned int blockSize(unsigned char blockNum)
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{
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if(blockNum >= bootBlockStartNum)
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{
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unsigned char bootBlock = blockNum - bootBlockStartNum;
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if(bootBlock==3)
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return 0x4000;
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if(bootBlock==2)
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return 0x2000;
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if(bootBlock==1)
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return 0x2000;
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if(bootBlock==0)
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return 0x8000;
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}
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return 0x10000;
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}
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void setupNGFfilename(void)
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{
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int dotSpot = -1, pos = 0;
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int slashSpot = -1;
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strcpy(ngfFilename, SAVEGAME_DIR);
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pos = strlen(m_emuInfo.RomFileName);
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while(pos>=0)
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{
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if(m_emuInfo.RomFileName[pos] == path_default_slash_c())
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{
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slashSpot = pos;
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break;
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}
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pos--;
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}
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strcat(ngfFilename, &m_emuInfo.RomFileName[slashSpot+1]);
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for(pos=strlen(ngfFilename);pos>=0 && dotSpot == -1; pos--)
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{
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if(ngfFilename[pos] == '.')
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dotSpot = pos;
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}
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if(dotSpot == -1)
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return;
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strcpy(&ngfFilename[dotSpot+1], "ngf");
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}
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/* write all the dirty blocks out to a file */
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void writeSaveGameFile(void)
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{
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/* find the dirty blocks and write them to the .NGF file */
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int totalBlocks = bootBlockStartNum+4;
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int i;
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FILE *ngfFile;
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int bytes;
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struct NGFheaderStruct NGFheader;
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struct blockStruct block;
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setupNGFfilename();
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ngfFile = fopen(ngfFilename, "wb");
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if(!ngfFile)
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return;
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NGFheader.version = 0x53;
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NGFheader.numBlocks = 0;
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NGFheader.fileLen = sizeof(struct NGFheaderStruct);
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/* add them all up, first */
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for(i=0;i<totalBlocks;i++)
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{
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if(blocksDirty[0][i])
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{
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NGFheader.numBlocks++;
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NGFheader.fileLen += blockSize(i);
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}
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}
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if(cartSize == 32) /* do the second chip, also */
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{
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for(i=0;i<totalBlocks;i++)
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{
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if(blocksDirty[1][i])
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{
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NGFheader.numBlocks++;
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NGFheader.fileLen += blockSize(i);
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}
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}
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}
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NGFheader.fileLen += NGFheader.numBlocks * sizeof(struct blockStruct);
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bytes = fwrite(&NGFheader, 1, sizeof(struct NGFheaderStruct), ngfFile);
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if(bytes != sizeof(struct NGFheaderStruct))
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{
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fclose(ngfFile);
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return;
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}
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for(i=0;i<totalBlocks;i++)
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{
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if(blocksDirty[0][i])
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{
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block.NGPCaddr = blockNumToAddr(0, i)+0x200000;
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block.len = blockSize(i);
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bytes = fwrite(&block, 1, sizeof(struct blockStruct), ngfFile);
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if(bytes != sizeof(struct blockStruct))
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{
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fclose(ngfFile);
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return;
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}
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bytes = fwrite(&mainrom[blockNumToAddr(0, i)], 1, blockSize(i), ngfFile);
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if(bytes != blockSize(i))
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{
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fclose(ngfFile);
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return;
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}
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}
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}
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if(cartSize == 32) /* do the second chip, also */
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{
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for(i=0;i<totalBlocks;i++)
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{
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if(blocksDirty[1][i])
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{
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block.NGPCaddr = blockNumToAddr(1, i)+0x600000;
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block.len = blockSize(i);
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bytes = fwrite(&block, 1, sizeof(struct blockStruct), ngfFile);
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if(bytes != sizeof(struct blockStruct))
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{
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fclose(ngfFile);
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return;
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}
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bytes = fwrite(&mainrom[blockNumToAddr(1, i)], 1, blockSize(i), ngfFile);
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if(bytes != blockSize(i))
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{
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fclose(ngfFile);
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return;
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}
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}
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}
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}
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fclose(ngfFile);
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/* char msg[50];
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sprintf(msg, "Saved File %s", ngfFilename);
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printTTF(msg, 0, 100, yellow, 1, actualScreen, 1);*/
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needToWriteFile = 0;
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#ifdef TARGET_GP2X
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sync();
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#if 0
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system("sync");
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#endif
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#endif
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}
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/* read the save-game file and overlay it onto mainrom */
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void loadSaveGameFile(void)
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{
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/* find the NGF file and read it in */
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FILE *ngfFile;
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int bytes, i;
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unsigned char *blocks;
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void *blockMem;
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struct NGFheaderStruct NGFheader;
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struct blockStruct *blockHeader;
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setupNGFfilename();
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ngfFile = fopen(ngfFilename, "rb");
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if(!ngfFile)
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return;
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bytes = fread(&NGFheader, 1, sizeof(struct NGFheaderStruct), ngfFile);
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if(bytes != sizeof(struct NGFheaderStruct))
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{
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fclose(ngfFile);
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return;
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}
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/*
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unsigned short version; // always 0x53?
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unsigned short numBlocks; // how many blocks are in the file
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unsigned int fileLen; // length of the file
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*/
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if(NGFheader.version != 0x53)
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{
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fclose(ngfFile);
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return;
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}
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blockMem = malloc(NGFheader.fileLen - sizeof(struct NGFheaderStruct));
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/* error handling? */
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if(!blockMem)
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return;
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blocks = (unsigned char *)blockMem;
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bytes = fread(blocks, 1, NGFheader.fileLen - sizeof(struct NGFheaderStruct), ngfFile);
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fclose(ngfFile);
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if(bytes != (NGFheader.fileLen - sizeof(struct NGFheaderStruct)))
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{
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free(blockMem);
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return;
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}
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if(NGFheader.numBlocks > MAX_BLOCKS)
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{
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free(blockMem);
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return;
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}
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/* loop through the blocks and insert them into mainrom */
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for(i=0; i < NGFheader.numBlocks; i++)
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{
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blockHeader = (struct blockStruct*) blocks;
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blocks += sizeof(struct blockStruct);
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if(!((blockHeader->NGPCaddr >= 0x200000 && blockHeader->NGPCaddr < 0x400000)
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||
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(blockHeader->NGPCaddr >= 0x800000 && blockHeader->NGPCaddr < 0xA00000) ))
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{
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free(blockMem);
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return;
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}
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if(blockHeader->NGPCaddr >= 0x800000)
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{
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blockHeader->NGPCaddr -= 0x600000;
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blocksDirty[1][blockNumFromAddr(blockHeader->NGPCaddr-0x200000)] = 1;
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}
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else if(blockHeader->NGPCaddr >= 0x200000)
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{
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blockHeader->NGPCaddr -= 0x200000;
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blocksDirty[0][blockNumFromAddr(blockHeader->NGPCaddr)] = 1;
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}
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memcpy(&mainrom[blockHeader->NGPCaddr], blocks, blockHeader->len);
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blocks += blockHeader->len;
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}
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free(blockMem);
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}
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void flashWriteByte(unsigned int addr, unsigned char data, unsigned char operation)
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{
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#if 0
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addr &= cartAddrMask; /* the stuff gets mirrored to the higher slots. */
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#endif
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if(blockNumFromAddr(addr) == 0) /* hack because DWARP writes to bank 0 */
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return;
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/* set a dirty flag for the block that we are writing to */
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if(addr < 0x200000)
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{
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blocksDirty[0][blockNumFromAddr(addr)] = 1;
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needToWriteFile = 1;
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}
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else if(addr < 0x400000)
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{
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blocksDirty[1][blockNumFromAddr(addr)] = 1;
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needToWriteFile = 1;
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}
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else
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return; /* panic */
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/* changed to &= because it's actually how flash works
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* flash memory can be erased (changed to 0xFF)
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* and when written, 1s can become 0s, but you can't turn 0s into 1s (except by erasing)
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*/
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if(operation == FLASH_ERASE)
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mainrom[addr] = 0xFF; /* we're just erasing, so set to 0xFF */
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else
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mainrom[addr] &= data; /* actually writing data */
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}
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unsigned char flashReadInfo(unsigned int addr)
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{
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currentWriteCycle = 1;
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currentCommand = COMMAND_INFO_READ;
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switch(addr&0x03)
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{
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case 0:
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return manufID;
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case 1:
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return deviceID;
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case 2:
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return 0; /* block not protected */
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case 3: /* thanks Koyote */
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default:
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return 0x80;
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}
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}
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void flashChipWrite(unsigned int addr, unsigned char data)
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{
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if(addr >= 0x800000 && cartSize != 32)
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return;
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switch(currentWriteCycle)
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{
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case 1:
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if((addr & 0xFFFF) == 0x5555 && data == 0xAA)
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currentWriteCycle++;
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else if(data == 0xF0)
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{
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currentWriteCycle=1; /* this is a reset command */
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writeSaveGameFile();
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}
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else
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currentWriteCycle=1;
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currentCommand = NO_COMMAND;
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break;
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case 2:
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if((addr & 0xFFFF) == 0x2AAA && data == 0x55)
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currentWriteCycle++;
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else
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currentWriteCycle=1;
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currentCommand = NO_COMMAND;
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break;
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case 3:
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if((addr & 0xFFFF) == 0x5555 && data == 0x80)
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currentWriteCycle++; /* continue on */
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else if((addr & 0xFFFF) == 0x5555 && data == 0xF0)
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{
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currentWriteCycle=1;
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writeSaveGameFile();
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}
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else if((addr & 0xFFFF) == 0x5555 && data == 0x90)
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{
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currentWriteCycle++;
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currentCommand = COMMAND_INFO_READ;
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/* now, the next time we read from flash,
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* we should return a ID value
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* or a block protect value */
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break;
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}
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else if((addr & 0xFFFF) == 0x5555 && data == 0xA0)
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{
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currentWriteCycle++;
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currentCommand = COMMAND_BYTE_PROGRAM;
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break;
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}
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else
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currentWriteCycle=1;
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currentCommand = NO_COMMAND;
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break;
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case 4:
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/* time to write to flash memory */
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if(currentCommand == COMMAND_BYTE_PROGRAM)
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{
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if(addr >= 0x200000 && addr < 0x400000)
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addr -= 0x200000;
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else if(addr >= 0x800000 && addr < 0xA00000)
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addr -= 0x600000;
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/*should be changed to just write to mainrom */
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flashWriteByte(addr, data, FLASH_WRITE);
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currentWriteCycle=1;
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}
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else if((addr & 0xFFFF) == 0x5555 && data == 0xAA)
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currentWriteCycle++;
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else
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currentWriteCycle=1;
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currentCommand = NO_COMMAND;
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break;
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case 5:
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if((addr & 0xFFFF) == 0x2AAA && data == 0x55)
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currentWriteCycle++;
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else
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currentWriteCycle=1;
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currentCommand = NO_COMMAND;
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break;
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case 6:
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/* chip erase */
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if((addr & 0xFFFF) == 0x5555 && data == 0x10)
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{
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currentWriteCycle=1;
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currentCommand = COMMAND_CHIP_ERASE;
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/* erase the entire chip
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* memset it to all 0xFF
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* I think we won't implement this
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*/
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break;
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}
|
|
/* block erase */
|
|
if(data == 0x30 || data == 0x50)
|
|
{
|
|
unsigned char chip=0;
|
|
currentWriteCycle=1;
|
|
currentCommand = COMMAND_BLOCK_ERASE;
|
|
|
|
/* erase the entire block that contains addr
|
|
* memset it to all 0xFF */
|
|
|
|
if(addr >= 0x800000)
|
|
chip = 1;
|
|
|
|
vectFlashErase(chip, blockNumFromAddr(addr));
|
|
break;
|
|
}
|
|
else
|
|
currentWriteCycle=1;
|
|
|
|
currentCommand = NO_COMMAND;
|
|
break;
|
|
|
|
|
|
default:
|
|
currentWriteCycle = 1;
|
|
currentCommand = NO_COMMAND;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* this should be called when a ROM is unloaded */
|
|
void flashShutdown(void)
|
|
{
|
|
writeSaveGameFile();
|
|
}
|
|
|
|
/* this should be called when a ROM is loaded */
|
|
void flashStartup(void)
|
|
{
|
|
memset(blocksDirty[0], 0, MAX_BLOCKS*sizeof(blocksDirty[0][0]));
|
|
memset(blocksDirty[1], 0, MAX_BLOCKS*sizeof(blocksDirty[0][0]));
|
|
needToWriteFile = 0;
|
|
|
|
loadSaveGameFile();
|
|
}
|
|
|
|
void vectFlashWrite(unsigned char chip, unsigned int to, unsigned char *fromAddr, unsigned int numBytes)
|
|
{
|
|
|
|
if(chip)
|
|
to+=0x200000;
|
|
|
|
#if 0
|
|
memcpy(dest,fromAddr,numBytes);
|
|
#endif
|
|
while(numBytes--)
|
|
{
|
|
flashWriteByte(to, *fromAddr, FLASH_WRITE);
|
|
fromAddr++;
|
|
to++;
|
|
}
|
|
}
|
|
|
|
void vectFlashErase(unsigned char chip, unsigned char blockNum)
|
|
{
|
|
#if 0
|
|
unsigned char totalBlocks = bootBlockStartNum+4;
|
|
|
|
if(blockNum >= totalBlocks)
|
|
blockNum = totalBlocks-1;
|
|
#endif
|
|
|
|
/* this needs to be modified to take into account boot block areas (less than 64k) */
|
|
unsigned int blockAddr = blockNumToAddr(chip, blockNum);
|
|
unsigned int numBytes = blockSize(blockNum);
|
|
|
|
#if 0
|
|
/* memset block to 0xFF */
|
|
memset(&mainrom[blockAddr], 0xFF, numBytes);
|
|
#endif
|
|
while(numBytes--)
|
|
{
|
|
flashWriteByte(blockAddr, 0xFF, FLASH_ERASE);
|
|
blockAddr++;
|
|
}
|
|
}
|
|
|
|
void vectFlashChipErase(unsigned char chip)
|
|
{
|
|
}
|
|
|
|
void setFlashSize(unsigned int romSize)
|
|
{
|
|
/* add individual hacks here. */
|
|
|
|
/*delta warp */
|
|
if(strncmp((const char *)&mainrom[0x24], "DELTA WARP ", 11)==0)
|
|
cartSize = 8; /* 1 8mbit chip */
|
|
else if(romSize > 0x200000)
|
|
cartSize = 32; /* 2 16mbit chips */
|
|
else if(romSize > 0x100000)
|
|
cartSize = 16; /* 1 16mbit chip */
|
|
else if(romSize > 0x080000) /* 1 8mbit chip */
|
|
cartSize = 8;
|
|
else if(romSize > 0x040000) /* 1 4mbit chip */
|
|
cartSize = 4;
|
|
else if(romSize == 0) /* no cart, just emu BIOS */
|
|
cartSize = 0;
|
|
else
|
|
{
|
|
/* we don't know. It's probably a homebrew or something cut down
|
|
* so just pretend we're a Bung! cart
|
|
* 2 16mbit chips */
|
|
cartSize = 32;
|
|
}
|
|
|
|
setupFlashParams();
|
|
|
|
|
|
flashStartup();
|
|
}
|