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90 lines
1.9 KiB
C
90 lines
1.9 KiB
C
#ifndef MAIN_H
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#define MAIN_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <sys/types.h>
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#include <ctype.h>
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#include <math.h>
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#if !defined(__GP32__) && !defined(TARGET_PSP)
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#include "GP2X.h"
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extern SDL_Surface* screen;
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extern SDL_Surface* actualScreen;
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#endif
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struct SYSTEMINFO {
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int hSize;
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int vSize;
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int Ticks;
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int InputKeys[12];
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//MachineSound sound[4];
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// Dynamic System Info
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BOOL Back0;
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BOOL Back1;
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BOOL Sprites;
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};
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struct EMUINFO {
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/* char ProgramFolder[_MAX_PATH]; // place holders for filenames
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char SavePath[_MAX_PATH];
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char DebugPath[_MAX_PATH];
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char RomPath[_MAX_PATH];
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char ScreenPath[_MAX_PATH];
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char OpenFileName[_MAX_PATH]; // place holders for filenames
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char SaveFileName[_MAX_PATH];*/
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char RomFileName[_MAX_PATH];
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int machine; // what kind of machine should we emulate
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int romSize; // what is the size of the currently loaded file
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int sample_rate; // what is the current sample rate
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int stereo; // play in stereo?
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//unsigned int fps;
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int samples;
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SYSTEMINFO *drv;
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};
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#define KEY_UP 0
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#define KEY_DOWN 1
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#define KEY_LEFT 2
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#define KEY_RIGHT 3
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#define KEY_START 4
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#define KEY_BUTTON_A 5
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#define KEY_BUTTON_B 6
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#define KEY_SELECT 7
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#define KEY_UP_2 8
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#define KEY_DOWN_2 9
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#define KEY_LEFT_2 10
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#define KEY_RIGHT_2 11
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// Possible Neogeo Pocket versions
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#define NGP 0x00
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#define NGPC 0x01
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#define NR_OF_SYSTEMS 2
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extern BOOL m_bIsActive;
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extern EMUINFO m_emuInfo;
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extern SYSTEMINFO m_sysInfo[NR_OF_SYSTEMS];
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extern int romSize;
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int handleInputFile(char *romName);
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void mainemuinit();
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#ifdef __GP32__
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#define HOST_FPS 60 //100 was what it was, originally
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#else
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#ifdef TARGET_PSP //to call these FPS is a bit of a misnomer
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#define HOST_FPS 60 //the number of frames we want to draw to the host's screen every second
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#else
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#define HOST_FPS 60 //100 was what it was, originally
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#endif
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#endif
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#endif
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