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83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
//---------------------------------------------------------------------------
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version. See also the license.txt file for
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// additional informations.
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//---------------------------------------------------------------------------
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// graphics.h: interface for the graphics class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_)
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#define AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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//actual NGPC
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#define NGPC_SIZEX 160
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#define NGPC_SIZEY 152
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//render screen 260x152 is good for NGPC
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#define SIZEX 260//480//368//320//480
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#define SIZEY 152//272//207//240//272
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//extern unsigned char bwPaletteDirty, spritePaletteDirty, frontPaletteDirty, backPaletteDirty;
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//extern unsigned char bgoowDirty;
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//extern unsigned int spritesDirty;
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// graphics buffer will hold the screen transformed to full RGB colors used by the emulated system
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//extern int *graphics_buffer;
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//extern unsigned short *drawBuffer;
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//extern unsigned short drawBuffer[SIZEX*SIZEY];
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//extern unsigned char *drawBuffer;
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//extern BITMAP myBitmap;
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BOOL graphics_init(void);
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void graphics_blit(void);
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void graphics_paint();
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void graphics_cleanup();
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void write_screenshot(FILE *f);
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// new renderer (NeoGeo Pocket (Color))
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void incFrameCount();
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void graphicsBlitInit();
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void graphicsBlitLine(unsigned char render);
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void myGraphicsBlitLine(unsigned char render);
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void graphicsBlitEnd();
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void graphicsSetDarkFilterLevel(unsigned filterLevel);
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// renderer for Gameboy Color
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void gbcGraphicsBlitInit();
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void gbcGraphicsBlitLine();
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void setColPaletteEntry(unsigned char addr, unsigned short data);
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void setBWPaletteEntry(unsigned char addr, unsigned short data);
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//
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// adventure vision stuff
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//
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void advGraphicsEnd();
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void graphics_debug(FILE *f);
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extern unsigned short palettes[16*4+16*4+16*4]; // placeholder for the converted palette
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extern int totalpalette[32*32*32];
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#define NGPC_TO_SDL16(col) totalpalette[col & 0x0FFF]
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#define setColPaletteEntry(addr, data) palettes[(addr)] = NGPC_TO_SDL16(data)
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#define setBWPaletteEntry(addr, data) palettes[(addr)] = NGPC_TO_SDL16(data)
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extern unsigned char *scanlineY;
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struct ngp_screen
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{
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int w, h;
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void *pixels;
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};
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#endif // !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_)
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