RACE/graphics.h
2020-10-03 23:31:36 +02:00

79 lines
2.5 KiB
C

//---------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version. See also the license.txt file for
// additional informations.
//---------------------------------------------------------------------------
// graphics.h: interface for the graphics class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_)
#define AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//actual NGPC
#define NGPC_SIZEX 160
#define NGPC_SIZEY 152
//render screen 260x152 is good for NGPC
#define SIZEX 260//480//368//320//480
#define SIZEY 152//272//207//240//272
//extern unsigned char bwPaletteDirty, spritePaletteDirty, frontPaletteDirty, backPaletteDirty;
//extern unsigned char bgoowDirty;
//extern unsigned int spritesDirty;
// graphics buffer will hold the screen transformed to full RGB colors used by the emulated system
//extern int *graphics_buffer;
//extern unsigned short *drawBuffer;
//extern unsigned short drawBuffer[SIZEX*SIZEY];
//extern unsigned char *drawBuffer;
//extern BITMAP myBitmap;
BOOL graphics_init(void);
void graphics_blit(void);
void graphics_paint();
void graphics_cleanup();
// new renderer (NeoGeo Pocket (Color))
void incFrameCount();
void graphicsBlitInit();
void graphicsBlitLine(unsigned char render);
void myGraphicsBlitLine(unsigned char render);
void graphicsBlitEnd();
void graphicsSetDarkFilterLevel(unsigned filterLevel);
// renderer for Gameboy Color
void gbcGraphicsBlitInit();
void gbcGraphicsBlitLine();
void setColPaletteEntry(unsigned char addr, unsigned short data);
void setBWPaletteEntry(unsigned char addr, unsigned short data);
//
// adventure vision stuff
//
extern unsigned short palettes[16*4+16*4+16*4]; // placeholder for the converted palette
extern int totalpalette[32*32*32];
#define NGPC_TO_SDL16(col) totalpalette[col & 0x0FFF]
#define setColPaletteEntry(addr, data) palettes[(addr)] = NGPC_TO_SDL16(data)
#define setBWPaletteEntry(addr, data) palettes[(addr)] = NGPC_TO_SDL16(data)
extern unsigned char *scanlineY;
struct ngp_screen
{
int w, h;
void *pixels;
};
#endif // !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_)