RetroArch/gfx/fonts/d3d_font.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef D3D_FONT_H__
#define D3D_FONT_H__
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#include <stdint.h>
#include "../../boolean.h"
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#include "../../driver.h"
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct d3d_font_renderer
{
bool (*init)(void *data, const char *font_path, unsigned font_size);
void (*deinit)(void *data);
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void (*render_msg)(void *data, const char *msg,
const struct font_params *params);
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const char *ident;
} d3d_font_renderer_t;
extern d3d_font_renderer_t d3d_xbox360_font;
extern d3d_font_renderer_t d3d_xdk1_font;
extern d3d_font_renderer_t d3d_win32_font;
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const d3d_font_renderer_t *d3d_font_init_first(void *data,
const char *font_path, unsigned font_size);
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#ifdef __cplusplus
}
#endif
#endif
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