RetroArch/griffin/griffin_glslang.cpp

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#ifdef WANT_GLSLANG
#ifdef _MSC_VER
#include <compat/msvc.h>
#ifdef strtoull
#undef strtoull
#endif
#endif
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#include "../gfx/drivers_shader/glslang.cpp"
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#include "../deps/glslang/glslang/SPIRV/GlslangToSpv.cpp"
#include "../deps/glslang/glslang/SPIRV/InReadableOrder.cpp"
#include "../deps/glslang/glslang/SPIRV/Logger.cpp"
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#include "../deps/glslang/glslang/SPIRV/SpvBuilder.cpp"
#include "../deps/glslang/glslang/glslang/GenericCodeGen/CodeGen.cpp"
#include "../deps/glslang/glslang/glslang/GenericCodeGen/Link.cpp"
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#include "../deps/glslang/glslang/OGLCompilersDLL/InitializeDll.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/attribute.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/Constant.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/glslang_tab.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/InfoSink.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/Initialize.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/Intermediate.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/intermOut.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/IntermTraverse.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/iomapper.cpp"
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#include "../deps/glslang/glslang/glslang/MachineIndependent/limits.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/linkValidate.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/parseConst.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/ParseContextBase.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/ParseHelper.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/PoolAlloc.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/propagateNoContraction.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/reflection.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/RemoveTree.cpp"
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#include "../deps/glslang/glslang/glslang/MachineIndependent/Scan.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/ShaderLang.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/SymbolTable.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/Versions.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp"
#include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp"
#ifdef __APPLE__
#include "../deps/glslang/glslang/glslang/OSDependent/Unix/ossource.cpp"
#endif
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#endif