RetroArch/input/sdl.c

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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "SDL.h"
#include <stdbool.h>
#include "general.h"
#include <stdint.h>
#include <stdlib.h>
#include <libsnes.hpp>
#include "ssnes_sdl_input.h"
static void* sdl_input_init(void)
{
sdl_input_t *sdl = calloc(1, sizeof(*sdl));
if (!sdl)
return NULL;
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
return NULL;
sdl->num_joysticks = SDL_NumJoysticks();
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if (sdl->num_joysticks > 2)
sdl->num_joysticks = 2;
for (unsigned i = 0; i < sdl->num_joysticks; i++)
{
sdl->joysticks[i] = SDL_JoystickOpen(i);
if (!sdl->joysticks[i])
{
SSNES_ERR("Couldn't open SDL joystick %d\n", i);
free(sdl);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return NULL;
}
SSNES_LOG("Opened Joystick: %s\n", SDL_JoystickName(i));
sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]);
sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
}
return sdl;
}
static bool sdl_key_pressed(void *data, int key)
{
int num_keys;
Uint8 *keymap = SDL_GetKeyState(&num_keys);
if (key >= num_keys)
return false;
return keymap[key];
}
static bool sdl_is_pressed(sdl_input_t *sdl, int port_num, const struct snes_keybind *key)
{
if (sdl_key_pressed(sdl, key->key))
return true;
if (port_num >= sdl->num_joysticks)
return false;
if (key->joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], key->joykey))
return true;
if (key->joyaxis != AXIS_NONE)
{
if (AXIS_NEG_GET(key->joyaxis) < sdl->num_axes[port_num])
{
Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(key->joyaxis));
float scaled = (float)val / 0x8000;
if (scaled < -g_settings.input.axis_threshold)
return true;
}
if (AXIS_POS_GET(key->joyaxis) < sdl->num_axes[port_num])
{
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Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(key->joyaxis));
float scaled = (float)val / 0x8000;
if (scaled > g_settings.input.axis_threshold)
return true;
}
}
return false;
}
static bool sdl_bind_button_pressed(void *data, int key)
{
const struct snes_keybind *binds = g_settings.input.binds[0];
for (int i = 0; binds[i].id != -1; i++)
{
if (binds[i].id == key)
return sdl_is_pressed(data, 0, &binds[i]);
}
return false;
}
static int16_t sdl_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
sdl_input_t *sdl = data;
if (device != SNES_DEVICE_JOYPAD)
return 0;
const struct snes_keybind *snes_keybinds = binds[port == SNES_PORT_1 ? 0 : 1];
// Checks if button is pressed.
int port_num = port == SNES_PORT_1 ? 0 : 1;
for (int i = 0; snes_keybinds[i].id != -1; i++)
{
if (snes_keybinds[i].id == (int)id)
return sdl_is_pressed(sdl, port_num, &snes_keybinds[i]);
}
return false;
}
static void sdl_input_free(void *data)
{
if (data)
{
// Flush out all pending events.
SDL_Event event;
while (SDL_PollEvent(&event));
sdl_input_t *sdl = data;
for (int i = 0; i < sdl->num_joysticks; i++)
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SDL_JoystickClose(sdl->joysticks[i]);
free(data);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
static void sdl_input_poll(void *data)
{
SDL_PumpEvents();
SDL_Event event;
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sdl_input_t *sdl = data;
// Search for events...
while (SDL_PollEvent(&event))
{
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switch (event.type)
{
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case SDL_QUIT:
if (sdl->quitting)
{
*sdl->quitting = true;
return;
}
break;
case SDL_VIDEORESIZE:
if (sdl->should_resize)
{
*sdl->new_width = event.resize.w;
*sdl->new_height = event.resize.h;
*sdl->should_resize = true;
}
break;
default:
break;
}
}
}
const input_driver_t input_sdl = {
.init = sdl_input_init,
.poll = sdl_input_poll,
.input_state = sdl_input_state,
.key_pressed = sdl_bind_button_pressed,
.free = sdl_input_free,
.ident = "sdl"
};