RetroArch/gfx/gfx_display.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GFX_DISPLAY_H__
#define __GFX_DISPLAY_H__
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <boolean.h>
#include <retro_common_api.h>
#include <string/stdstring.h>
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#include <formats/image.h>
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#include <gfx/math/matrix_4x4.h>
#include "../retroarch.h"
#include "../file_path_special.h"
#include "../gfx/font_driver.h"
RETRO_BEGIN_DECLS
#define COLOR_TEXT_ALPHA(color, alpha) (color & 0xFFFFFF00) | alpha
#define HEX_R(hex) ((hex >> 16) & 0xFF) * (1.0f / 255.0f)
#define HEX_G(hex) ((hex >> 8 ) & 0xFF) * (1.0f / 255.0f)
#define HEX_B(hex) ((hex >> 0 ) & 0xFF) * (1.0f / 255.0f)
#define COLOR_HEX_TO_FLOAT(hex, alpha) { \
HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha, \
HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha, \
HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha, \
HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha \
}
#define gfx_display_set_alpha(color, alpha_value) (color[3] = color[7] = color[11] = color[15] = (alpha_value))
/* Returns true if an animation is still active or
* when the display framebuffer still is dirty and
* therefore it still needs to be rendered onscreen.
*
* This macro can be used for optimization purposes
* so that we don't have to render the display graphics per-frame
* unless a change has happened.
* */
#define GFX_DISPLAY_GET_UPDATE_PENDING(p_anim, p_disp) (ANIM_IS_ACTIVE(p_anim) || p_disp->framebuf_dirty)
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enum menu_driver_id_type
{
MENU_DRIVER_ID_UNKNOWN = 0,
MENU_DRIVER_ID_RGUI,
MENU_DRIVER_ID_OZONE,
MENU_DRIVER_ID_GLUI,
MENU_DRIVER_ID_XMB,
MENU_DRIVER_ID_XUI,
MENU_DRIVER_ID_STRIPES
};
enum gfx_display_prim_type
{
GFX_DISPLAY_PRIM_NONE = 0,
GFX_DISPLAY_PRIM_TRIANGLESTRIP,
GFX_DISPLAY_PRIM_TRIANGLES
};
enum gfx_display_driver_type
{
GFX_VIDEO_DRIVER_GENERIC = 0,
GFX_VIDEO_DRIVER_OPENGL,
GFX_VIDEO_DRIVER_OPENGL1,
GFX_VIDEO_DRIVER_OPENGL_CORE,
GFX_VIDEO_DRIVER_VULKAN,
GFX_VIDEO_DRIVER_METAL,
GFX_VIDEO_DRIVER_DIRECT3D8,
GFX_VIDEO_DRIVER_DIRECT3D9,
GFX_VIDEO_DRIVER_DIRECT3D10,
GFX_VIDEO_DRIVER_DIRECT3D11,
GFX_VIDEO_DRIVER_DIRECT3D12,
GFX_VIDEO_DRIVER_VITA2D,
GFX_VIDEO_DRIVER_CTR,
GFX_VIDEO_DRIVER_WIIU,
GFX_VIDEO_DRIVER_GDI,
GFX_VIDEO_DRIVER_SWITCH
};
typedef struct gfx_display_frame_info
{
bool shadows_enable;
} gfx_display_frame_info_t;
typedef struct gfx_display_ctx_draw gfx_display_ctx_draw_t;
typedef struct gfx_display_ctx_driver
{
/* Draw graphics to the screen. */
void (*draw)(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height);
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/* Draw one of the menu pipeline shaders. */
void (*draw_pipeline)(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height);
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/* Start blending operation. */
void (*blend_begin)(void *data);
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/* Finish blending operation. */
void (*blend_end)(void *data);
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/* Get the default Model-View-Projection matrix */
void *(*get_default_mvp)(void *data);
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/* Get the default vertices matrix */
const float *(*get_default_vertices)(void);
/* Get the default texture coordinates matrix */
const float *(*get_default_tex_coords)(void);
/* Initialize the first compatible font driver for this menu driver. */
bool (*font_init_first)(
void **font_handle, void *video_data,
const char *font_path, float font_size,
bool is_threaded);
enum gfx_display_driver_type type;
const char *ident;
bool handles_transform;
/* Enables and disables scissoring */
void (*scissor_begin)(void *data, unsigned video_width,
unsigned video_height,
int x, int y, unsigned width, unsigned height);
void (*scissor_end)(void *data, unsigned video_width,
unsigned video_height);
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} gfx_display_ctx_driver_t;
struct gfx_display_ctx_draw
{
float *color;
const float *vertex;
const float *tex_coord;
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const void *backend_data;
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struct video_coords *coords;
void *matrix_data;
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uintptr_t texture;
size_t vertex_count;
size_t backend_data_size;
unsigned width;
unsigned height;
unsigned pipeline_id;
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float x;
float y;
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float rotation;
float scale_factor;
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enum gfx_display_prim_type prim_type;
bool pipeline_active;
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};
typedef struct gfx_display_ctx_rotate_draw
{
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math_matrix_4x4 *matrix;
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float rotation;
float scale_x;
float scale_y;
float scale_z;
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bool scale_enable;
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} gfx_display_ctx_rotate_draw_t;
typedef struct gfx_display_ctx_coord_draw
{
const float *ptr;
} gfx_display_ctx_coord_draw_t;
typedef struct gfx_display_ctx_datetime
{
char *s;
size_t len;
unsigned time_mode;
unsigned date_separator;
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} gfx_display_ctx_datetime_t;
typedef struct gfx_display_ctx_powerstate
{
char *s;
size_t len;
unsigned percent;
bool battery_enabled;
bool charging;
} gfx_display_ctx_powerstate_t;
struct gfx_display
{
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gfx_display_ctx_driver_t *dispctx;
video_coord_array_t dispca; /* ptr alignment */
/* Width, height and pitch of the display framebuffer */
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size_t framebuf_pitch;
unsigned framebuf_width;
unsigned framebuf_height;
/* Height of the display header */
unsigned header_height;
enum menu_driver_id_type menu_driver_id;
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bool has_windowed;
bool msg_force;
bool framebuf_dirty;
};
typedef struct gfx_display gfx_display_t;
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void gfx_display_free(void);
void gfx_display_init(void);
void gfx_display_push_quad(
unsigned width, unsigned height,
const float *colors, int x1, int y1,
int x2, int y2);
void gfx_display_draw_cursor(
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void *userdata,
unsigned video_width,
unsigned video_height,
bool cursor_visible,
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float *color, float cursor_size, uintptr_t texture,
float x, float y, unsigned width, unsigned height);
void gfx_display_draw_text(
const font_data_t *font, const char *text,
float x, float y, int width, int height,
uint32_t color, enum text_alignment text_align,
float scale_factor, bool shadows_enable, float shadow_offset,
bool draw_outside);
font_data_t *gfx_display_font(
enum application_special_type type,
float font_size,
bool video_is_threaded);
void gfx_display_scissor_begin(void *data, unsigned video_width, unsigned video_height, int x, int y, unsigned width, unsigned height);
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void gfx_display_font_free(font_data_t *font);
void gfx_display_set_width(unsigned width);
void gfx_display_get_fb_size(unsigned *fb_width, unsigned *fb_height,
size_t *fb_pitch);
void gfx_display_set_height(unsigned height);
void gfx_display_set_framebuffer_pitch(size_t pitch);
bool gfx_display_get_msg_force(void);
void gfx_display_set_msg_force(bool state);
bool gfx_display_init_first_driver(bool video_is_threaded);
gfx_display_t *disp_get_ptr(void);
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void gfx_display_draw_keyboard(
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void *userdata,
unsigned video_width,
unsigned video_height,
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uintptr_t hover_texture,
const font_data_t *font,
char *grid[], unsigned id,
unsigned text_color);
void gfx_display_draw_bg(
gfx_display_ctx_draw_t *draw,
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void *userdata,
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bool add_opacity, float opacity_override);
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void gfx_display_draw_quad(
void *data,
unsigned video_width,
unsigned video_height,
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int x, int y, unsigned w, unsigned h,
unsigned width, unsigned height,
float *color);
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void gfx_display_draw_polygon(
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void *userdata,
unsigned video_width,
unsigned video_height,
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int x1, int y1,
int x2, int y2,
int x3, int y3,
int x4, int y4,
unsigned width, unsigned height,
float *color);
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void gfx_display_draw_texture_slice(
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void *userdata,
unsigned video_width,
unsigned video_height,
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int x, int y, unsigned w, unsigned h,
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unsigned new_w, unsigned new_h,
unsigned width, unsigned height,
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float *color, unsigned offset, float scale_factor, uintptr_t texture);
void gfx_display_rotate_z(gfx_display_ctx_rotate_draw_t *draw, void *data);
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font_data_t *gfx_display_font_file(char* fontpath, float font_size, bool is_threaded);
bool gfx_display_reset_textures_list(
const char *texture_path, const char *iconpath,
uintptr_t *item, enum texture_filter_type filter_type,
unsigned *width, unsigned *height);
/* Returns the OSK key at a given position */
int gfx_display_osk_ptr_at_pos(void *data, int x, int y,
unsigned width, unsigned height);
float gfx_display_get_dpi_scale(unsigned width, unsigned height);
float gfx_display_get_widget_dpi_scale(
unsigned width, unsigned height, bool fullscreen);
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float gfx_display_get_widget_pixel_scale(
unsigned width, unsigned height, bool fullscreen);
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void gfx_display_init_white_texture(uintptr_t white_texture);
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bool gfx_display_driver_exists(const char *s);
bool gfx_display_init_first_driver(bool video_is_threaded);
extern uintptr_t gfx_display_white_texture;
extern gfx_display_ctx_driver_t gfx_display_ctx_gl;
extern gfx_display_ctx_driver_t gfx_display_ctx_gl_core;
extern gfx_display_ctx_driver_t gfx_display_ctx_gl1;
extern gfx_display_ctx_driver_t gfx_display_ctx_vulkan;
extern gfx_display_ctx_driver_t gfx_display_ctx_metal;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d8;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d10;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d11;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d12;
extern gfx_display_ctx_driver_t gfx_display_ctx_vita2d;
extern gfx_display_ctx_driver_t gfx_display_ctx_ctr;
extern gfx_display_ctx_driver_t gfx_display_ctx_wiiu;
extern gfx_display_ctx_driver_t gfx_display_ctx_gdi;
extern gfx_display_ctx_driver_t gfx_display_ctx_switch;
RETRO_END_DECLS
#endif