RetroArch/wii/input.c

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/* SSNES - A frontend for libretro.
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* Copyright (C) 2012 - Hans-Kristian Arntzen
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*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <gccore.h>
#include <ogc/pad.h>
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#include <wiiuse/wpad.h>
#include <string.h>
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#include "../driver.h"
#include "../libretro.h"
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#include <stdlib.h>
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static bool pad_state[5][SSNES_FIRST_META_KEY]; /* Gamecube pads */
static bool wpad_state[5][SSNES_FIRST_META_KEY]; /* Wii Classic pads */
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static bool g_quit;
static int16_t wii_input_state(void *data, const struct snes_keybind **binds,
unsigned port, unsigned device,
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unsigned index, unsigned id)
{
(void)data;
(void)binds;
(void)index;
unsigned player = port;
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return pad_state[player][id] || wpad_state[player][id];
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}
static void wii_free_input(void *data)
{
(void)data;
}
static void reset_callback(void)
{
g_quit = true;
}
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void wii_input_init(void)
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{
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PAD_Init();
WPAD_Init();
SYS_SetResetCallback(reset_callback);
SYS_SetPowerCallback(reset_callback);
}
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void wii_input_deinit(void)
{}
static void *wii_input_initialize(void)
{
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return (void*)-1;
}
static void wii_input_poll(void *data)
{
(void)data;
unsigned pads = PAD_ScanPads();
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unsigned wpads = WPAD_ScanPads();
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/* Gamecube controller */
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for (unsigned i = 0; i < pads; i++)
{
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uint16_t down = PAD_ButtonsHeld(i) | PAD_ButtonsDown(i);
down &= ~PAD_ButtonsUp(i);
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pad_state[i][RETRO_DEVICE_ID_JOYPAD_B] = down & PAD_BUTTON_B;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_Y] = down & PAD_BUTTON_Y;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_Y] = down & PAD_BUTTON_Y;
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pad_state[i][RETRO_DEVICE_ID_JOYPAD_SELECT] = down & PAD_TRIGGER_Z;
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pad_state[i][RETRO_DEVICE_ID_JOYPAD_START] = down & PAD_BUTTON_START;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_UP] = down & PAD_BUTTON_UP;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_DOWN] = down & PAD_BUTTON_DOWN;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_LEFT] = down & PAD_BUTTON_LEFT;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_RIGHT] = down & PAD_BUTTON_RIGHT;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_A] = down & PAD_BUTTON_A;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_X] = down & PAD_BUTTON_X;
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pad_state[i][RETRO_DEVICE_ID_JOYPAD_L] = down & PAD_TRIGGER_L;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_R] = down & PAD_TRIGGER_R;
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}
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/* Wii Classic controller */
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for (unsigned i = 0; i < wpads; i++)
{
uint32_t down = WPAD_ButtonsHeld(i) | WPAD_ButtonsDown(i);
down &= ~WPAD_ButtonsUp(i);
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wpad_state[i][RETRO_DEVICE_ID_JOYPAD_B] = down & WPAD_CLASSIC_BUTTON_B;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_Y] = down & WPAD_CLASSIC_BUTTON_Y;
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wpad_state[i][RETRO_DEVICE_ID_JOYPAD_SELECT] = down & WPAD_CLASSIC_BUTTON_MINUS;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_START] = down & WPAD_CLASSIC_BUTTON_PLUS;
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wpad_state[i][RETRO_DEVICE_ID_JOYPAD_UP] = down & WPAD_CLASSIC_BUTTON_UP;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_DOWN] = down & WPAD_CLASSIC_BUTTON_DOWN;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_LEFT] = down & WPAD_CLASSIC_BUTTON_LEFT;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_RIGHT] = down & WPAD_CLASSIC_BUTTON_RIGHT;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_A] = down & WPAD_CLASSIC_BUTTON_A;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_X] = down & WPAD_CLASSIC_BUTTON_X;
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wpad_state[i][RETRO_DEVICE_ID_JOYPAD_L] = down & WPAD_CLASSIC_BUTTON_FULL_L;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_R] = down & WPAD_CLASSIC_BUTTON_FULL_R;
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}
}
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static bool wii_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
case SSNES_QUIT_KEY:
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return g_quit ||
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(pad_state[0][RETRO_DEVICE_ID_JOYPAD_SELECT] &&
pad_state[0][RETRO_DEVICE_ID_JOYPAD_START] &&
pad_state[0][RETRO_DEVICE_ID_JOYPAD_L] &&
pad_state[0][RETRO_DEVICE_ID_JOYPAD_R]) ||
(wpad_state[0][RETRO_DEVICE_ID_JOYPAD_SELECT] &&
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_START] &&
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_L] &&
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_R]);
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default:
return false;
}
}
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const input_driver_t input_wii = {
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.init = wii_input_initialize,
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.poll = wii_input_poll,
.input_state = wii_input_state,
.key_pressed = wii_key_pressed,
.free = wii_free_input,
.ident = "wii",
};