RetroArch/audio/drivers/ctr_audio.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2015 - Ali Bouhlel
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*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../general.h"
#include "../../driver.h"
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typedef struct
{
bool nonblocking;
int16_t* l;
int16_t* r;
int16_t* silence;
uint32_t l_paddr;
uint32_t r_paddr;
uint32_t silence_paddr;
uint32_t pos;
int rate;
} ctr_audio_t;
#define CTR_AUDIO_COUNT (1u << 12u)
#define CTR_AUDIO_COUNT_MASK (CTR_AUDIO_COUNT - 1u)
#define CTR_AUDIO_SIZE (CTR_AUDIO_COUNT * sizeof(int16_t))
#define CTR_AUDIO_SIZE_MASK (CTR_AUDIO_SIZE - 1u)
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static void *ctr_audio_init(const char *device, unsigned rate, unsigned latency)
{
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(void)device;
(void)rate;
(void)latency;
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// if(!csndInit())
// return NULL;
ctr_audio_t *ctr = (ctr_audio_t*)calloc(1, sizeof(ctr_audio_t));
ctr->l = linearAlloc(CTR_AUDIO_SIZE);
ctr->r = linearAlloc(CTR_AUDIO_SIZE);
ctr->silence = linearAlloc(CTR_AUDIO_SIZE);
memset(ctr->l, 0, CTR_AUDIO_SIZE);
memset(ctr->r, 0, CTR_AUDIO_SIZE);
memset(ctr->silence, 0, CTR_AUDIO_SIZE);
ctr->l_paddr = osConvertVirtToPhys((u32)ctr->l);
ctr->r_paddr = osConvertVirtToPhys((u32)ctr->r);
ctr->silence_paddr = osConvertVirtToPhys((u32)ctr->silence);
ctr->pos = 0;
ctr->rate = rate;
GSPGPU_FlushDataCache(NULL, (u8*)ctr->silence, CTR_AUDIO_SIZE);
csndPlaySound(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
rate, ctr->silence, ctr->silence, CTR_AUDIO_SIZE);
csndPlaySound(0x9, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
rate, ctr->silence, ctr->silence, CTR_AUDIO_SIZE);
CSND_SetVol(0x8, 0xFFFF, 0);
CSND_SetVol(0x9, 0, 0xFFFF);
csndExecCmds(true);
return ctr;
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}
static void ctr_audio_free(void *data)
{
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ctr_audio_t* ctr = (ctr_audio_t*)data;
// csndExit();
CSND_SetPlayState(0x8, 0);
CSND_SetPlayState(0x9, 0);
csndExecCmds(true);
linearFree(ctr->l);
linearFree(ctr->r);
linearFree(ctr->silence);
free(ctr);
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}
static ssize_t ctr_audio_write(void *data, const void *buf, size_t size)
{
(void)data;
(void)buf;
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ctr_audio_t* ctr = (ctr_audio_t*)data;
int i;
const uint16_t* src = buf;
CSND_ChnInfo channel_info;
csndGetState(0x8, &channel_info);
uint32_t playpos;
if((channel_info.samplePAddr >= (ctr->l_paddr)) &&
(channel_info.samplePAddr < (ctr->l_paddr + CTR_AUDIO_SIZE)))
{
playpos = (channel_info.samplePAddr - ctr->l_paddr) / sizeof(uint16_t);
}
else
{
CSND_SetBlock(0x8, 1, ctr->l_paddr, CTR_AUDIO_SIZE);
CSND_SetBlock(0x9, 1, ctr->r_paddr, CTR_AUDIO_SIZE);
csndExecCmds(true);
playpos = 0;
}
if((((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 2)) ||
(((ctr->pos - playpos ) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)) ||
(((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (size >> 2)))
{
if (ctr->nonblocking)
ctr->pos = (playpos + (CTR_AUDIO_COUNT >> 1)) & CTR_AUDIO_COUNT_MASK;
else
{
do{
svcSleepThread(100000);
// svcSleepThread(((s64)(CTR_AUDIO_COUNT >> 8) * 1000000000) / ctr->rate);
csndGetState(0x8, &channel_info);
playpos = (channel_info.samplePAddr - ctr->l_paddr) / sizeof(uint16_t);
}while (((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 1)
|| (((ctr->pos - playpos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)));
}
}
for (i = 0; i < (size >> 1); i += 2)
{
ctr->l[ctr->pos] = src[i];
ctr->r[ctr->pos] = src[i + 1];
ctr->pos++;
ctr->pos &= CTR_AUDIO_COUNT_MASK;
}
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return size;
}
static bool ctr_audio_stop(void *data)
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{
ctr_audio_t* ctr = (ctr_audio_t*)data;
CSND_SetBlock(0x8, 1, ctr->silence_paddr, CTR_AUDIO_SIZE);
CSND_SetBlock(0x9, 1, ctr->silence_paddr, CTR_AUDIO_SIZE);
csndExecCmds(true);
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return true;
}
static bool ctr_audio_alive(void *data)
{
(void)data;
return true;
}
static bool ctr_audio_start(void *data)
{
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ctr_audio_t* ctr = (ctr_audio_t*)data;
// csndPlaySound(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
// ctr->rate, ctr->l_paddr + ((ctr->pos + (CTR_AUDIO_SIZE / 2)) & CTR_AUDIO_SIZE_MASK),
// (u32*)ctr->silence_paddr, CTR_AUDIO_SIZE);
CSND_SetBlock(0x8, 1, ctr->l_paddr, CTR_AUDIO_SIZE);
CSND_SetBlock(0x9, 1, ctr->r_paddr, CTR_AUDIO_SIZE);
csndExecCmds(true);
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return true;
}
static void ctr_audio_set_nonblock_state(void *data, bool state)
{
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ctr_audio_t* ctr = (ctr_audio_t*)data;
if (ctr)
ctr->nonblocking = state;
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}
static bool ctr_audio_use_float(void *data)
{
(void)data;
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return false;
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}
audio_driver_t audio_ctr = {
ctr_audio_init,
ctr_audio_write,
ctr_audio_stop,
ctr_audio_start,
ctr_audio_alive,
ctr_audio_set_nonblock_state,
ctr_audio_free,
ctr_audio_use_float,
"ctr",
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NULL,
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NULL
};