RetroArch/configuration.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2014-2016 - Jean-André Santoni
2019-01-09 22:19:19 +00:00
* Copyright (C) 2016-2019 - Brad Parker
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_CONFIGURATION_H__
#define __RARCH_CONFIGURATION_H__
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#include <stdint.h>
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#include <boolean.h>
#include <retro_common_api.h>
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
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#include "gfx/video_defines.h"
#include "led/led_defines.h"
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#ifdef HAVE_LAKKA
#include "lakka.h"
#endif
#include "msg_hash.h"
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#define configuration_set_float(settings, var, newvar) \
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{ \
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settings->modified = true; \
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var = newvar; \
}
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#define configuration_set_bool(settings, var, newvar) \
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{ \
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settings->modified = true; \
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var = newvar; \
}
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#define configuration_set_uint(settings, var, newvar) \
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{ \
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settings->modified = true; \
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var = newvar; \
}
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#define configuration_set_int(settings, var, newvar) \
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{ \
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settings->modified = true; \
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var = newvar; \
}
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#define configuration_set_string(settings, var, newvar) \
{ \
settings->modified = true; \
strlcpy(var, newvar, sizeof(var)); \
}
enum crt_switch_type
{
CRT_SWITCH_NONE = 0,
CRT_SWITCH_15KHZ,
Ver 0.9.2 SR2 (Switchres API) Implimantation Fixed SR close match refresh bug. Added menu high resolution option. Fixed desktop restore bug cuusing endless resolution change requests. Fixed file conflicts Added destop restore resolution back in for manu only. Pulled Switchres fixes. Added better PI rsolution support. Ver 0.7 SR2 (Switchres API) Implimantation Removed HH experimetal check. This is better done via teh switchres.ini at present. Fixed refresh rate bug. Now new resolution and refesh is added correctly. Removed SR deinit from menu restore. Meanu now stays at last content resolution. Ver 0.6.2 SR2 (Switchres API) Implimantation Fixed super resolution bug casuing abnormal video size and aspect ratio Fixed logging issue casuing seg falts on RA exit Ver 0.6 SR2 (Switchres API) Implimantation Ver 0.2 SR2 (Switchres API) Implimantation Added forced super resolutions. Added Multi-monitor/monitor selection support. Added desktop resolution restore when switching back to menu only. Added new menu items for 31KHz standard and 120hz monitor profiles. Added new menu item INI. load monitor profile from switchrss.ini. Fixed winraw driver. Coordinates new refreshed after a resolution change. Fixed Menu aspect ratio in super resolutions. Removed static glabals. These have been added to videocrt_switch struct. Ver 0.1 SR2 (Switchres API) Implimantation Removed old CRTSwitchRes method. Added new SR2 API implimantaion. Resolution swithcing is now done by switchres libs. Both Linux and Windows working with native and super resolutions. Working multi-monitor support with monitor index selection. Working 31KHz support with standard and 120Hxz modes. The monitor index selection is still done via the RA UI. Only choose native and 15KHz form the CRT options in the RA UI as all options are now set in the switchres.ini. All other CRT optoins in the RA UI currently do nothing. Added SR wrapper to fix compile issues. Added back RPi functionality Fixed windows resize/scaling issues on resolution change Thanks @Calamity no more need for crt_switch_driver_refresh() Fix broken case after prevous commit Monitor preset options 15/31KHz now active. Added new meu option. Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your monitor preset will be selected from your switchres.ini file. Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz, Standard Fixed winraw input coordinates after switching resolution. Code cleanup Fixed menu aspect ratio issue Added menu resolution restore after closing content Fixed aspect ratio after menu resolution restore. code clean up Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution. super width bug with restoring menu resolution fix added super resolution check after setting desktop resolutoion variables when menu active only sr_deinit() used to restore desktop mode. Fixed menu sr_deinit bug. now setting sr_active false Removed static globals, added them to video_switch struct Fixex compile bug due to comment // Fixed compile issues doe to c++ comments in teh switchres_wrapper.h Temporarily removed SR2 logging to fix compile isses for c90 added logging back in. Removed support for winnt and osx Added define for C89. Disabled SR if defined C89 Removed all RA compile fixes fro C89 C90 etc. Swithing now working again. Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2 Ver 0.5 SR2 Implimentation. Ver 0.4 SR2 Implimantation. Bake SR inside RA Removed temporary log files Disable switchres when C89/C99 builds. Removed C89 and C90 checks for SR Fixed switchres_wrapper.h location Ver 0.3 SR2 Implimenation Dissable logging for C89 __STDC__ Fix For RPi fixed missing EOL fixed RPi function definition added vidrocrt_switch stuct to RPI funcion fixed xoffset for RPi Removed old RPi function call SR disabled for videocore until VC4 switching ported Reverted back to state 5c8a56c Bake SR inside RA Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Added lidstc++ to makefile.common for switchres Fixed RPi switching. Disabled Switchres for videocore unill it is ported. removed RAA.log. Should not exist Added check for when SR fails to set mode with an aspect ratio fix. added video driver re init for RPi GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI Added logas back in. Checking STDC verstion >= C11 Fixed c89 for loop declaration. Code clean up. Added new functions Fix resolution switching bug introduces with HH code clean up. Fixed menu restore bug on closw content after code clean up Moved SR logging to relevant RA logs Update makefile. Checks for X11 and xrandr fixed makefile Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Update switchres_wrapper.* header comments Update year copyright DRMKMS: build only if libdrm has the required version XRANDR: build only if xrandr is available Simplified maklefile Fixed RPI compile error with unsued functions. As before Disable Griffin. No switching support available. Never has been Removed log file 1 Added Win32 static define Added SR source Removed Videocore check on destroy SR Moved SR deinit to trigger earlier on RA exit. Fixed compile error after upstream rebase Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found Fixed refresh rate changes when no reolution change is detected. Forgot to add teh resolution cahge in with the refresh change oops Fixed endless no detection log. Removed HH check. This can been better adjusted using the switchres.ini fixed compile issue Added better PI crt switching and fixed typo Pulled Swicthres fixes. Updated desktop restore resolution. removed unused makefile Lockec menu refresh to 60hz fixed missing new line Fixed file conflicts Forced 640x480@60 for menu Added high resolution menu option Removed item logg checker Fixed typos Removed unused functions Fixed SR close match refesh bug. Fixed typo
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CRT_SWITCH_31KHZ,
CRT_SWITCH_32_120,
CRT_SWITCH_INI
};
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enum override_type
{
OVERRIDE_NONE = 0,
OVERRIDE_CORE,
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OVERRIDE_CONTENT_DIR,
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OVERRIDE_GAME
};
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RETRO_BEGIN_DECLS
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typedef struct settings
{
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struct
{
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size_t placeholder;
size_t rewind_buffer_size;
} sizes;
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video_viewport_t video_viewport_custom; /* int alignment */
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struct
{
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int placeholder;
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int netplay_check_frames;
int location_update_interval_ms;
int location_update_interval_distance;
int state_slot;
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int audio_wasapi_sh_buffer_length;
int crt_switch_center_adjust;
int crt_switch_porch_adjust;
#ifdef HAVE_VULKAN
int vulkan_gpu_index;
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#endif
#ifdef HAVE_D3D10
int d3d10_gpu_index;
#endif
#ifdef HAVE_D3D11
int d3d11_gpu_index;
#endif
#ifdef HAVE_D3D12
int d3d12_gpu_index;
#endif
#ifdef HAVE_WINDOW_OFFSET
int video_window_offset_x;
int video_window_offset_y;
#endif
int content_favorites_size;
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#ifdef _3DS
int bottom_font_color_red;
int bottom_font_color_green;
int bottom_font_color_blue;
int bottom_font_color_opacity;
#endif
#ifdef HAVE_XMB
int menu_xmb_title_margin;
int menu_xmb_title_margin_horizontal_offset;
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#endif
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} ints;
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struct
{
unsigned placeholder;
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unsigned input_split_joycon[MAX_USERS];
unsigned input_joypad_index[MAX_USERS];
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unsigned input_device[MAX_USERS];
unsigned input_mouse_index[MAX_USERS];
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unsigned input_libretro_device[MAX_USERS];
unsigned input_analog_dpad_mode[MAX_USERS];
unsigned input_remap_ports[MAX_USERS];
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unsigned input_remap_ids[MAX_USERS][RARCH_CUSTOM_BIND_LIST_END];
unsigned input_keymapper_ids[MAX_USERS][RARCH_CUSTOM_BIND_LIST_END];
unsigned input_remap_port_map[MAX_USERS][MAX_USERS + 1];
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unsigned led_map[MAX_LEDS];
unsigned audio_output_sample_rate;
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unsigned audio_block_frames;
unsigned audio_latency;
unsigned fps_update_interval;
unsigned memory_update_interval;
unsigned input_block_timeout;
unsigned audio_resampler_quality;
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unsigned input_turbo_period;
unsigned input_turbo_duty_cycle;
unsigned input_turbo_mode;
unsigned input_turbo_default_button;
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unsigned input_bind_timeout;
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unsigned input_bind_hold;
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#ifdef GEKKO
unsigned input_mouse_scale;
#endif
unsigned input_touch_scale;
unsigned input_hotkey_block_delay;
unsigned input_quit_gamepad_combo;
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unsigned input_menu_toggle_gamepad_combo;
unsigned input_keyboard_gamepad_mapping_type;
unsigned input_poll_type_behavior;
unsigned input_rumble_gain;
unsigned input_auto_game_focus;
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unsigned input_max_users;
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unsigned netplay_port;
unsigned netplay_max_connections;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
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unsigned netplay_max_ping;
unsigned netplay_chat_color_name;
unsigned netplay_chat_color_msg;
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unsigned netplay_input_latency_frames_min;
unsigned netplay_input_latency_frames_range;
unsigned netplay_share_digital;
unsigned netplay_share_analog;
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unsigned bundle_assets_extract_version_current;
unsigned bundle_assets_extract_last_version;
unsigned content_history_size;
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unsigned frontend_log_level;
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unsigned libretro_log_level;
unsigned rewind_granularity;
unsigned rewind_buffer_size_step;
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unsigned autosave_interval;
unsigned savestate_max_keep;
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unsigned network_cmd_port;
unsigned network_remote_base_port;
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unsigned keymapper_port;
unsigned video_window_opacity;
unsigned crt_switch_resolution;
unsigned crt_switch_resolution_super;
unsigned screen_brightness;
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unsigned video_monitor_index;
unsigned video_fullscreen_x;
unsigned video_fullscreen_y;
unsigned video_scale;
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unsigned video_max_swapchain_images;
unsigned video_max_frame_latency;
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unsigned video_swap_interval;
unsigned video_hard_sync_frames;
unsigned video_frame_delay;
unsigned video_viwidth;
unsigned video_aspect_ratio_idx;
unsigned video_rotation;
unsigned screen_orientation;
unsigned video_msg_bgcolor_red;
unsigned video_msg_bgcolor_green;
unsigned video_msg_bgcolor_blue;
unsigned video_stream_port;
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unsigned video_record_quality;
unsigned video_stream_quality;
unsigned video_record_scale_factor;
unsigned video_stream_scale_factor;
unsigned video_3ds_display_mode;
unsigned video_dingux_ipu_filter_type;
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unsigned video_dingux_refresh_rate;
unsigned video_dingux_rs90_softfilter_type;
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#ifdef HAVE_VIDEO_LAYOUT
unsigned video_layout_selected_view;
#endif
#ifdef GEKKO
unsigned video_overscan_correction_top;
unsigned video_overscan_correction_bottom;
#endif
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unsigned video_shader_delay;
#ifdef HAVE_SCREENSHOTS
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unsigned notification_show_screenshot_duration;
unsigned notification_show_screenshot_flash;
#endif
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/* Accessibility */
unsigned accessibility_narrator_speech_speed;
unsigned menu_timedate_style;
unsigned menu_timedate_date_separator;
unsigned gfx_thumbnails;
unsigned menu_left_thumbnails;
unsigned gfx_thumbnail_upscale_threshold;
unsigned menu_rgui_thumbnail_downscaler;
unsigned menu_rgui_thumbnail_delay;
unsigned menu_rgui_color_theme;
unsigned menu_xmb_animation_opening_main_menu;
unsigned menu_xmb_animation_horizontal_highlight;
unsigned menu_xmb_animation_move_up_down;
unsigned menu_xmb_layout;
unsigned menu_xmb_shader_pipeline;
unsigned menu_xmb_alpha_factor;
unsigned menu_xmb_theme;
unsigned menu_xmb_color_theme;
unsigned menu_xmb_thumbnail_scale_factor;
unsigned menu_xmb_vertical_fade_factor;
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unsigned menu_materialui_color_theme;
unsigned menu_materialui_transition_animation;
unsigned menu_materialui_thumbnail_view_portrait;
unsigned menu_materialui_thumbnail_view_landscape;
unsigned menu_materialui_landscape_layout_optimization;
unsigned menu_ozone_color_theme;
unsigned menu_font_color_red;
unsigned menu_font_color_green;
unsigned menu_font_color_blue;
unsigned menu_rgui_internal_upscale_level;
unsigned menu_rgui_aspect_ratio;
unsigned menu_rgui_aspect_ratio_lock;
unsigned menu_rgui_particle_effect;
unsigned menu_ticker_type;
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unsigned menu_scroll_delay;
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unsigned menu_content_show_add_entry;
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unsigned menu_content_show_contentless_cores;
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unsigned menu_screensaver_timeout;
unsigned menu_screensaver_animation;
unsigned menu_remember_selection;
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unsigned playlist_entry_remove_enable;
unsigned playlist_show_inline_core_name;
unsigned playlist_show_history_icons;
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unsigned playlist_sublabel_runtime_type;
unsigned playlist_sublabel_last_played_style;
unsigned camera_width;
unsigned camera_height;
#ifdef HAVE_OVERLAY
unsigned input_overlay_show_inputs;
unsigned input_overlay_show_inputs_port;
unsigned input_overlay_dpad_diagonal_sensitivity;
unsigned input_overlay_abxy_diagonal_sensitivity;
#endif
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unsigned run_ahead_frames;
unsigned midi_volume;
unsigned streaming_mode;
unsigned window_position_x;
unsigned window_position_y;
unsigned window_position_width;
unsigned window_position_height;
unsigned window_auto_width_max;
unsigned window_auto_height_max;
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unsigned video_record_threads;
unsigned libnx_overclock;
unsigned ai_service_mode;
unsigned ai_service_target_lang;
unsigned ai_service_source_lang;
unsigned core_updater_auto_backup_history_size;
unsigned video_black_frame_insertion;
unsigned video_autoswitch_refresh_rate;
unsigned quit_on_close_content;
#ifdef HAVE_LAKKA
unsigned cpu_scaling_mode;
unsigned cpu_min_freq;
unsigned cpu_max_freq;
#endif
#ifdef HAVE_MIST
unsigned steam_rich_presence_format;
#endif
unsigned cheevos_appearance_anchor;
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} uints;
struct
{
float placeholder;
float video_aspect_ratio;
float video_refresh_rate;
float crt_video_refresh_rate;
float video_font_size;
float video_msg_pos_x;
float video_msg_pos_y;
float video_msg_color_r;
float video_msg_color_g;
float video_msg_color_b;
float video_msg_bgcolor_opacity;
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) * Add HDR support * Attempt to fix Mingw build and Metal builds * (D3D12) Fix relative header includes * Add missing hdr_sm5.hlsl.h * (d3d12_common.c) Some C89 build fixes * Fix MSVC build * - Attempt to fix build on mingw/msys unix with dirty hack - Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio - the define was seen as an error and was causing the first pipeline to error out - Make sure we manually set handle of backBuffer to NULL * Moving the release of the texture above the freeing of desc.srv_heap and desc.rtv_heap solves the hard crashes on teardown/setup in RA - it was crashing hard in d3d12_release_texture before * Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now because of several things that are Windows desktop-specific right now (GetWindowRect) * Add dirty GUID hack - should work for both mingw/msys on Windows/Linux as well as MSVC/Visual Studio (hopefully) * Change HAVE_D3D12_HDR to HAVE_DXGI_HDR * Move away from camelcase named variables * Fix RARCH_ERR logs - they need a newline at the end * d3d12_check_display_hdr_support - make it return a bool on return and set d3d12->hdr.support and d3d12->hdr.enable outside of the function * (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and move it to dxgi_common.c instead * (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and rename it dxgi_swapchain_color_space * (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and rename it dxgi_set_hdr_metadata * (DXGI) dxgi_check_display_hdr_support - better error handling? * Fix typo * Remove video_force_resolution * (D3D12) Address TODO/FIXME * (D3D12) Backport https://github.com/libretro/RetroArch/pull/12916/commits/c1b6c0bff2aa33cde035b43cb31ac7e78ff2a07a - Fixed resource transition for present when HDR is off Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader * Move d3d12_hdr_uniform_t to dxgi_common.h and rename it dxgi_hdr_uniform_t * (D3D11) Add HDR support * Add TODO/FIXME notes * Cache hdr_enable in video_frame_info_t * Update comment
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float video_hdr_max_nits;
float video_hdr_paper_white_nits;
float video_hdr_display_contrast;
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float menu_scale_factor;
float menu_widget_scale_factor;
float menu_widget_scale_factor_windowed;
float menu_wallpaper_opacity;
float menu_framebuffer_opacity;
float menu_footer_opacity;
float menu_header_opacity;
float menu_ticker_speed;
float menu_rgui_particle_effect_speed;
float menu_screensaver_animation_speed;
float ozone_thumbnail_scale_factor;
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float cheevos_appearance_padding_h;
float cheevos_appearance_padding_v;
2020-08-14 15:28:05 +00:00
float audio_max_timing_skew;
float audio_volume; /* dB scale. */
float audio_mixer_volume; /* dB scale. */
float input_overlay_opacity;
2020-09-08 12:36:45 +00:00
float input_overlay_scale_landscape;
float input_overlay_aspect_adjust_landscape;
float input_overlay_x_separation_landscape;
float input_overlay_y_separation_landscape;
float input_overlay_x_offset_landscape;
float input_overlay_y_offset_landscape;
float input_overlay_scale_portrait;
float input_overlay_aspect_adjust_portrait;
float input_overlay_x_separation_portrait;
float input_overlay_y_separation_portrait;
2020-09-08 12:36:45 +00:00
float input_overlay_x_offset_portrait;
float input_overlay_y_offset_portrait;
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float slowmotion_ratio;
float fastforward_ratio;
float input_analog_deadzone;
2021-07-30 15:38:39 +00:00
float input_axis_threshold;
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float input_analog_sensitivity;
2022-08-17 06:23:07 +00:00
#ifdef _3DS
float bottom_font_scale;
#endif
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} floats;
struct
{
char placeholder;
char video_driver[32];
char record_driver[32];
char camera_driver[32];
char bluetooth_driver[32];
char wifi_driver[32];
char led_driver[32];
char location_driver[32];
char menu_driver[32];
char cheevos_username[32];
char cheevos_password[256];
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char cheevos_token[32];
char cheevos_leaderboards_enable[32];
char cheevos_custom_host[64];
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char video_context_driver[32];
char audio_driver[32];
char audio_resampler[32];
char input_driver[32];
char input_joypad_driver[32];
char midi_driver[32];
char midi_input[32];
char midi_output[32];
char input_keyboard_layout[64];
char audio_device[255];
char camera_device[255];
char netplay_mitm_server[255];
char translation_service_url[2048];
char youtube_stream_key[PATH_MAX_LENGTH];
char twitch_stream_key[PATH_MAX_LENGTH];
2020-12-19 12:14:14 +00:00
char facebook_stream_key[PATH_MAX_LENGTH];
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char discord_app_id[PATH_MAX_LENGTH];
char ai_service_url[PATH_MAX_LENGTH];
char crt_switch_timings[255];
#ifdef HAVE_LAKKA
char timezone[TIMEZONE_LENGTH];
char cpu_main_gov[32];
char cpu_menu_gov[32];
#endif
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} arrays;
struct
{
char placeholder;
char username[32];
char netplay_password[128];
char netplay_spectate_password[128];
char netplay_server[255];
char netplay_custom_mitm_server[255];
2020-08-14 15:28:05 +00:00
char network_buildbot_url[255];
char network_buildbot_assets_url[255];
char browse_url[4096];
char path_stream_url[8192];
char bundle_assets_src[PATH_MAX_LENGTH];
char bundle_assets_dst[PATH_MAX_LENGTH];
char bundle_assets_dst_subdir[PATH_MAX_LENGTH];
2020-08-14 15:28:05 +00:00
char path_menu_xmb_font[PATH_MAX_LENGTH];
char menu_content_show_settings_password[PATH_MAX_LENGTH];
char kiosk_mode_password[PATH_MAX_LENGTH];
char path_cheat_database[PATH_MAX_LENGTH];
char path_content_database[PATH_MAX_LENGTH];
char path_overlay[PATH_MAX_LENGTH];
#ifdef HAVE_VIDEO_LAYOUT
char path_video_layout[PATH_MAX_LENGTH];
#endif
char path_record_config[PATH_MAX_LENGTH];
char path_stream_config[PATH_MAX_LENGTH];
char path_menu_wallpaper[PATH_MAX_LENGTH];
char path_audio_dsp_plugin[PATH_MAX_LENGTH];
char path_softfilter_plugin[PATH_MAX_LENGTH];
char path_core_options[PATH_MAX_LENGTH];
char path_content_favorites[PATH_MAX_LENGTH];
char path_content_history[PATH_MAX_LENGTH];
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char path_content_image_history[PATH_MAX_LENGTH];
char path_content_music_history[PATH_MAX_LENGTH];
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char path_content_video_history[PATH_MAX_LENGTH];
char path_libretro_info[PATH_MAX_LENGTH];
char path_cheat_settings[PATH_MAX_LENGTH];
char path_font[PATH_MAX_LENGTH];
char path_rgui_theme_preset[PATH_MAX_LENGTH];
char directory_audio_filter[PATH_MAX_LENGTH];
char directory_autoconfig[PATH_MAX_LENGTH];
char directory_video_filter[PATH_MAX_LENGTH];
char directory_video_shader[PATH_MAX_LENGTH];
char directory_libretro[PATH_MAX_LENGTH];
char directory_input_remapping[PATH_MAX_LENGTH];
char directory_overlay[PATH_MAX_LENGTH];
#ifdef HAVE_VIDEO_LAYOUT
char directory_video_layout[PATH_MAX_LENGTH];
#endif
char directory_resampler[PATH_MAX_LENGTH];
char directory_screenshot[PATH_MAX_LENGTH];
char directory_system[PATH_MAX_LENGTH];
char directory_cache[PATH_MAX_LENGTH];
char directory_playlist[PATH_MAX_LENGTH];
char directory_content_favorites[PATH_MAX_LENGTH];
char directory_content_history[PATH_MAX_LENGTH];
char directory_content_image_history[PATH_MAX_LENGTH];
char directory_content_music_history[PATH_MAX_LENGTH];
char directory_content_video_history[PATH_MAX_LENGTH];
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char directory_runtime_log[PATH_MAX_LENGTH];
char directory_core_assets[PATH_MAX_LENGTH];
char directory_assets[PATH_MAX_LENGTH];
char directory_dynamic_wallpapers[PATH_MAX_LENGTH];
char directory_thumbnails[PATH_MAX_LENGTH];
char directory_menu_config[PATH_MAX_LENGTH];
char directory_menu_content[PATH_MAX_LENGTH];
char streaming_title[PATH_MAX_LENGTH];
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#ifdef _3DS
char directory_bottom_assets[PATH_MAX_LENGTH];
#endif
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char log_dir[PATH_MAX_LENGTH];
} paths;
2017-04-28 19:03:04 +00:00
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bool modified;
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struct
{
bool placeholder;
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/* Video */
bool video_fullscreen;
bool video_windowed_fullscreen;
bool video_vsync;
bool video_adaptive_vsync;
bool video_hard_sync;
bool video_waitable_swapchains;
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bool video_vfilter;
bool video_smooth;
bool video_ctx_scaling;
bool video_force_aspect;
bool video_frame_delay_auto;
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bool video_crop_overscan;
bool video_aspect_ratio_auto;
2020-10-01 14:54:11 +00:00
bool video_dingux_ipu_keep_aspect;
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bool video_scale_integer;
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bool video_scale_integer_overscale;
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bool video_shader_enable;
bool video_shader_watch_files;
bool video_shader_remember_last_dir;
bool video_shader_preset_save_reference_enable;
2020-08-14 15:28:05 +00:00
bool video_threaded;
bool video_font_enable;
bool video_disable_composition;
bool video_post_filter_record;
bool video_gpu_record;
bool video_gpu_screenshot;
bool video_allow_rotate;
bool video_shared_context;
bool video_force_srgb_disable;
bool video_fps_show;
bool video_statistics_show;
bool video_framecount_show;
bool video_memory_show;
bool video_msg_bgcolor_enable;
2022-08-17 06:23:07 +00:00
#ifdef _3DS
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bool video_3ds_lcd_bottom;
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#endif
bool video_wiiu_prefer_drc;
bool video_notch_write_over_enable;
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#ifdef HAVE_VIDEO_LAYOUT
bool video_layout_enable;
#endif
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) * Add HDR support * Attempt to fix Mingw build and Metal builds * (D3D12) Fix relative header includes * Add missing hdr_sm5.hlsl.h * (d3d12_common.c) Some C89 build fixes * Fix MSVC build * - Attempt to fix build on mingw/msys unix with dirty hack - Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio - the define was seen as an error and was causing the first pipeline to error out - Make sure we manually set handle of backBuffer to NULL * Moving the release of the texture above the freeing of desc.srv_heap and desc.rtv_heap solves the hard crashes on teardown/setup in RA - it was crashing hard in d3d12_release_texture before * Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now because of several things that are Windows desktop-specific right now (GetWindowRect) * Add dirty GUID hack - should work for both mingw/msys on Windows/Linux as well as MSVC/Visual Studio (hopefully) * Change HAVE_D3D12_HDR to HAVE_DXGI_HDR * Move away from camelcase named variables * Fix RARCH_ERR logs - they need a newline at the end * d3d12_check_display_hdr_support - make it return a bool on return and set d3d12->hdr.support and d3d12->hdr.enable outside of the function * (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and move it to dxgi_common.c instead * (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and rename it dxgi_swapchain_color_space * (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and rename it dxgi_set_hdr_metadata * (DXGI) dxgi_check_display_hdr_support - better error handling? * Fix typo * Remove video_force_resolution * (D3D12) Address TODO/FIXME * (D3D12) Backport https://github.com/libretro/RetroArch/pull/12916/commits/c1b6c0bff2aa33cde035b43cb31ac7e78ff2a07a - Fixed resource transition for present when HDR is off Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader * Move d3d12_hdr_uniform_t to dxgi_common.h and rename it dxgi_hdr_uniform_t * (D3D11) Add HDR support * Add TODO/FIXME notes * Cache hdr_enable in video_frame_info_t * Update comment
2021-09-03 04:15:25 +00:00
bool video_hdr_enable;
bool video_hdr_expand_gamut;
2017-09-27 22:09:59 +00:00
2020-08-14 15:28:05 +00:00
/* Accessibility */
bool accessibility_enable;
2017-09-27 22:09:59 +00:00
2020-08-14 15:28:05 +00:00
/* Audio */
bool audio_enable;
bool audio_enable_menu;
bool audio_enable_menu_ok;
bool audio_enable_menu_cancel;
bool audio_enable_menu_notice;
bool audio_enable_menu_bgm;
bool audio_sync;
bool audio_rate_control;
bool audio_wasapi_exclusive_mode;
bool audio_wasapi_float_format;
bool audio_fastforward_mute;
2017-09-27 22:09:59 +00:00
2020-08-14 15:28:05 +00:00
/* Input */
bool input_remap_binds_enable;
bool input_autodetect_enable;
bool input_sensors_enable;
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bool input_overlay_enable;
bool input_overlay_enable_autopreferred;
bool input_overlay_behind_menu;
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bool input_overlay_hide_in_menu;
bool input_overlay_hide_when_gamepad_connected;
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bool input_overlay_show_mouse_cursor;
bool input_overlay_auto_rotate;
bool input_overlay_auto_scale;
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bool input_descriptor_label_show;
bool input_descriptor_hide_unbound;
bool input_all_users_control_menu;
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bool input_menu_swap_ok_cancel_buttons;
bool input_menu_swap_scroll_buttons;
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bool input_backtouch_enable;
bool input_backtouch_toggle;
bool input_small_keyboard_enable;
bool input_keyboard_gamepad_enable;
2021-07-28 21:28:26 +00:00
bool input_auto_mouse_grab;
#if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT)
bool input_nowinkey_enable;
#endif
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/* Frame time counter */
bool frame_time_counter_reset_after_fastforwarding;
bool frame_time_counter_reset_after_load_state;
bool frame_time_counter_reset_after_save_state;
2018-03-28 19:22:07 +00:00
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/* Menu */
bool filter_by_current_core;
bool menu_enable_widgets;
bool menu_show_load_content_animation;
bool notification_show_autoconfig;
bool notification_show_cheats_applied;
bool notification_show_patch_applied;
2020-08-14 15:28:05 +00:00
bool notification_show_remap_load;
bool notification_show_config_override_load;
bool notification_show_set_initial_disk;
bool notification_show_fast_forward;
#ifdef HAVE_SCREENSHOTS
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bool notification_show_screenshot;
#endif
bool notification_show_refresh_rate;
bool notification_show_netplay_extra;
#ifdef HAVE_MENU
bool notification_show_when_menu_is_alive;
#endif
2020-08-14 15:28:05 +00:00
bool menu_widget_scale_auto;
bool menu_show_start_screen;
bool menu_pause_libretro;
bool menu_savestate_resume;
bool menu_insert_disk_resume;
bool menu_timedate_enable;
bool menu_battery_level_enable;
bool menu_core_enable;
bool menu_show_sublabels;
bool menu_dynamic_wallpaper_enable;
bool menu_throttle;
bool menu_mouse_enable;
bool menu_pointer_enable;
bool menu_navigation_wraparound_enable;
bool menu_navigation_browser_filter_supported_extensions_enable;
bool menu_show_advanced_settings;
bool menu_throttle_framerate;
bool menu_linear_filter;
bool menu_horizontal_animation;
bool menu_scroll_fast;
bool menu_show_online_updater;
#ifdef HAVE_MIST
bool menu_show_core_manager_steam;
#endif
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bool menu_show_core_updater;
bool menu_show_load_core;
bool menu_show_load_content;
bool menu_show_load_disc;
bool menu_show_dump_disc;
#ifdef HAVE_LAKKA
bool menu_show_eject_disc;
#endif
2020-08-14 15:28:05 +00:00
bool menu_show_information;
bool menu_show_configurations;
bool menu_show_help;
bool menu_show_quit_retroarch;
bool menu_show_restart_retroarch;
bool menu_show_reboot;
bool menu_show_shutdown;
bool menu_show_latency;
bool menu_show_rewind;
bool menu_show_overlays;
bool menu_show_legacy_thumbnail_updater;
#ifdef HAVE_VIDEO_LAYOUT
bool menu_show_video_layout;
#endif
bool menu_materialui_icons_enable;
bool menu_materialui_playlist_icons_enable;
2022-12-25 17:17:16 +00:00
bool menu_materialui_switch_icons;
2020-08-14 15:28:05 +00:00
bool menu_materialui_show_nav_bar;
bool menu_materialui_auto_rotate_nav_bar;
bool menu_materialui_dual_thumbnail_list_view_enable;
bool menu_materialui_thumbnail_background_enable;
bool menu_rgui_background_filler_thickness_enable;
bool menu_rgui_border_filler_thickness_enable;
bool menu_rgui_border_filler_enable;
bool menu_rgui_full_width_layout;
bool menu_rgui_transparency;
2020-08-14 15:28:05 +00:00
bool menu_rgui_shadows;
bool menu_rgui_inline_thumbnails;
bool menu_rgui_swap_thumbnails;
bool menu_rgui_extended_ascii;
bool menu_rgui_switch_icons;
2021-04-01 16:25:45 +00:00
bool menu_rgui_particle_effect_screensaver;
2020-08-14 15:28:05 +00:00
bool menu_xmb_shadows_enable;
bool menu_xmb_show_title_header;
2022-12-25 17:17:16 +00:00
bool menu_xmb_switch_icons;
bool menu_xmb_vertical_thumbnails;
2020-08-14 15:28:05 +00:00
bool menu_content_show_settings;
bool menu_content_show_favorites;
bool menu_content_show_images;
bool menu_content_show_music;
bool menu_content_show_video;
bool menu_content_show_netplay;
bool menu_content_show_history;
bool menu_content_show_add;
bool menu_content_show_playlists;
bool menu_content_show_explore;
bool menu_use_preferred_system_color_theme;
bool menu_preferred_system_color_theme_set;
bool menu_unified_controls;
bool menu_disable_info_button;
bool menu_disable_search_button;
2020-08-14 15:28:05 +00:00
bool menu_ticker_smooth;
bool settings_show_drivers;
bool settings_show_video;
bool settings_show_audio;
bool settings_show_input;
bool settings_show_latency;
bool settings_show_core;
bool settings_show_configuration;
bool settings_show_saving;
bool settings_show_logging;
bool settings_show_file_browser;
2020-08-14 15:28:05 +00:00
bool settings_show_frame_throttle;
bool settings_show_recording;
bool settings_show_onscreen_display;
bool settings_show_user_interface;
bool settings_show_ai_service;
bool settings_show_accessibility;
2020-08-14 15:28:05 +00:00
bool settings_show_power_management;
bool settings_show_achievements;
bool settings_show_network;
bool settings_show_playlists;
bool settings_show_user;
bool settings_show_directory;
#ifdef HAVE_MIST
bool settings_show_steam;
#endif
2020-08-14 15:28:05 +00:00
bool quick_menu_show_resume_content;
bool quick_menu_show_restart_content;
bool quick_menu_show_close_content;
bool quick_menu_show_take_screenshot;
2022-04-05 22:58:48 +00:00
bool quick_menu_show_savestate_submenu;
2020-08-14 15:28:05 +00:00
bool quick_menu_show_save_load_state;
bool quick_menu_show_undo_save_load_state;
bool quick_menu_show_add_to_favorites;
bool quick_menu_show_start_recording;
bool quick_menu_show_start_streaming;
bool quick_menu_show_set_core_association;
bool quick_menu_show_reset_core_association;
bool quick_menu_show_options;
bool quick_menu_show_core_options_flush;
2020-08-14 15:28:05 +00:00
bool quick_menu_show_controls;
bool quick_menu_show_cheats;
bool quick_menu_show_shaders;
bool quick_menu_show_save_core_overrides;
bool quick_menu_show_save_game_overrides;
bool quick_menu_show_save_content_dir_overrides;
bool quick_menu_show_information;
bool quick_menu_show_recording;
bool quick_menu_show_streaming;
bool quick_menu_show_download_thumbnails;
bool kiosk_mode_enable;
2018-06-04 05:48:08 +00:00
2020-08-14 15:28:05 +00:00
bool crt_switch_custom_refresh_enable;
Ver 0.9.2 SR2 (Switchres API) Implimantation Fixed SR close match refresh bug. Added menu high resolution option. Fixed desktop restore bug cuusing endless resolution change requests. Fixed file conflicts Added destop restore resolution back in for manu only. Pulled Switchres fixes. Added better PI rsolution support. Ver 0.7 SR2 (Switchres API) Implimantation Removed HH experimetal check. This is better done via teh switchres.ini at present. Fixed refresh rate bug. Now new resolution and refesh is added correctly. Removed SR deinit from menu restore. Meanu now stays at last content resolution. Ver 0.6.2 SR2 (Switchres API) Implimantation Fixed super resolution bug casuing abnormal video size and aspect ratio Fixed logging issue casuing seg falts on RA exit Ver 0.6 SR2 (Switchres API) Implimantation Ver 0.2 SR2 (Switchres API) Implimantation Added forced super resolutions. Added Multi-monitor/monitor selection support. Added desktop resolution restore when switching back to menu only. Added new menu items for 31KHz standard and 120hz monitor profiles. Added new menu item INI. load monitor profile from switchrss.ini. Fixed winraw driver. Coordinates new refreshed after a resolution change. Fixed Menu aspect ratio in super resolutions. Removed static glabals. These have been added to videocrt_switch struct. Ver 0.1 SR2 (Switchres API) Implimantation Removed old CRTSwitchRes method. Added new SR2 API implimantaion. Resolution swithcing is now done by switchres libs. Both Linux and Windows working with native and super resolutions. Working multi-monitor support with monitor index selection. Working 31KHz support with standard and 120Hxz modes. The monitor index selection is still done via the RA UI. Only choose native and 15KHz form the CRT options in the RA UI as all options are now set in the switchres.ini. All other CRT optoins in the RA UI currently do nothing. Added SR wrapper to fix compile issues. Added back RPi functionality Fixed windows resize/scaling issues on resolution change Thanks @Calamity no more need for crt_switch_driver_refresh() Fix broken case after prevous commit Monitor preset options 15/31KHz now active. Added new meu option. Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your monitor preset will be selected from your switchres.ini file. Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz, Standard Fixed winraw input coordinates after switching resolution. Code cleanup Fixed menu aspect ratio issue Added menu resolution restore after closing content Fixed aspect ratio after menu resolution restore. code clean up Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution. super width bug with restoring menu resolution fix added super resolution check after setting desktop resolutoion variables when menu active only sr_deinit() used to restore desktop mode. Fixed menu sr_deinit bug. now setting sr_active false Removed static globals, added them to video_switch struct Fixex compile bug due to comment // Fixed compile issues doe to c++ comments in teh switchres_wrapper.h Temporarily removed SR2 logging to fix compile isses for c90 added logging back in. Removed support for winnt and osx Added define for C89. Disabled SR if defined C89 Removed all RA compile fixes fro C89 C90 etc. Swithing now working again. Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2 Ver 0.5 SR2 Implimentation. Ver 0.4 SR2 Implimantation. Bake SR inside RA Removed temporary log files Disable switchres when C89/C99 builds. Removed C89 and C90 checks for SR Fixed switchres_wrapper.h location Ver 0.3 SR2 Implimenation Dissable logging for C89 __STDC__ Fix For RPi fixed missing EOL fixed RPi function definition added vidrocrt_switch stuct to RPI funcion fixed xoffset for RPi Removed old RPi function call SR disabled for videocore until VC4 switching ported Reverted back to state 5c8a56c Bake SR inside RA Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Added lidstc++ to makefile.common for switchres Fixed RPi switching. Disabled Switchres for videocore unill it is ported. removed RAA.log. Should not exist Added check for when SR fails to set mode with an aspect ratio fix. added video driver re init for RPi GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI Added logas back in. Checking STDC verstion >= C11 Fixed c89 for loop declaration. Code clean up. Added new functions Fix resolution switching bug introduces with HH code clean up. Fixed menu restore bug on closw content after code clean up Moved SR logging to relevant RA logs Update makefile. Checks for X11 and xrandr fixed makefile Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Update switchres_wrapper.* header comments Update year copyright DRMKMS: build only if libdrm has the required version XRANDR: build only if xrandr is available Simplified maklefile Fixed RPI compile error with unsued functions. As before Disable Griffin. No switching support available. Never has been Removed log file 1 Added Win32 static define Added SR source Removed Videocore check on destroy SR Moved SR deinit to trigger earlier on RA exit. Fixed compile error after upstream rebase Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found Fixed refresh rate changes when no reolution change is detected. Forgot to add teh resolution cahge in with the refresh change oops Fixed endless no detection log. Removed HH check. This can been better adjusted using the switchres.ini fixed compile issue Added better PI crt switching and fixed typo Pulled Swicthres fixes. Updated desktop restore resolution. removed unused makefile Lockec menu refresh to 60hz fixed missing new line Fixed file conflicts Forced 640x480@60 for menu Added high resolution menu option Removed item logg checker Fixed typos Removed unused functions Fixed SR close match refesh bug. Fixed typo
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bool crt_switch_hires_menu;
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/* Netplay */
bool netplay_show_only_connectable;
bool netplay_show_only_installed_cores;
bool netplay_show_passworded;
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bool netplay_public_announce;
bool netplay_start_as_spectator;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
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bool netplay_fade_chat;
bool netplay_allow_pausing;
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bool netplay_allow_slaves;
bool netplay_require_slaves;
bool netplay_nat_traversal;
bool netplay_use_mitm_server;
bool netplay_request_devices[MAX_USERS];
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
bool netplay_ping_show;
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/* Network */
bool network_buildbot_auto_extract_archive;
bool network_buildbot_show_experimental_cores;
bool network_on_demand_thumbnails;
bool core_updater_auto_backup;
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/* UI */
bool ui_menubar_enable;
bool ui_suspend_screensaver_enable;
bool ui_companion_start_on_boot;
bool ui_companion_enable;
bool ui_companion_toggle;
bool desktop_menu_enable;
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/* Cheevos */
bool cheevos_enable;
bool cheevos_test_unofficial;
bool cheevos_hardcore_mode_enable;
bool cheevos_richpresence_enable;
bool cheevos_badges_enable;
bool cheevos_verbose_enable;
bool cheevos_auto_screenshot;
bool cheevos_start_active;
bool cheevos_unlock_sound_enable;
bool cheevos_challenge_indicators;
bool cheevos_appearance_padding_auto;
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/* Camera */
bool camera_allow;
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/* Bluetooth */
bool bluetooth_allow;
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/* WiFi */
bool wifi_allow;
bool wifi_enabled;
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/* Location */
bool location_allow;
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/* Multimedia */
bool multimedia_builtin_mediaplayer_enable;
bool multimedia_builtin_imageviewer_enable;
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/* Bundle */
bool bundle_finished;
bool bundle_assets_extract_enable;
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/* Driver */
bool driver_switch_enable;
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#ifdef HAVE_MIST
/* Steam */
bool steam_rich_presence_enable;
#endif
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/* Misc. */
bool discord_enable;
bool threaded_data_runloop_enable;
bool set_supports_no_game_enable;
bool auto_screenshot_filename;
bool history_list_enable;
bool playlist_entry_rename;
bool rewind_enable;
bool fastforward_frameskip;
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bool vrr_runloop_enable;
bool apply_cheats_after_toggle;
bool apply_cheats_after_load;
bool run_ahead_enabled;
bool run_ahead_secondary_instance;
bool run_ahead_hide_warnings;
bool pause_nonactive;
bool pause_on_disconnect;
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bool block_sram_overwrite;
bool savestate_auto_index;
bool savestate_auto_save;
bool savestate_auto_load;
bool savestate_thumbnail_enable;
bool save_file_compression;
bool savestate_file_compression;
bool network_cmd_enable;
bool stdin_cmd_enable;
bool keymapper_enable;
bool network_remote_enable;
bool network_remote_enable_user[MAX_USERS];
bool load_dummy_on_core_shutdown;
bool check_firmware_before_loading;
bool core_option_category_enable;
bool core_info_cache_enable;
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#ifndef HAVE_DYNAMIC
bool always_reload_core_on_run_content;
#endif
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bool game_specific_options;
bool auto_overrides_enable;
bool auto_remaps_enable;
bool global_core_options;
bool auto_shaders_enable;
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bool sort_savefiles_enable;
bool sort_savestates_enable;
bool sort_savefiles_by_content_enable;
bool sort_savestates_by_content_enable;
bool sort_screenshots_by_content_enable;
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bool config_save_on_exit;
bool remap_save_on_exit;
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bool show_hidden_files;
bool use_last_start_directory;
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bool savefiles_in_content_dir;
bool savestates_in_content_dir;
bool screenshots_in_content_dir;
bool systemfiles_in_content_dir;
bool ssh_enable;
bool samba_enable;
bool bluetooth_enable;
bool localap_enable;
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bool video_window_show_decorations;
bool video_window_save_positions;
bool video_window_custom_size_enable;
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bool sustained_performance_mode;
bool playlist_use_old_format;
bool playlist_compression;
bool content_runtime_log;
bool content_runtime_log_aggregate;
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bool playlist_sort_alphabetical;
bool playlist_show_sublabels;
bool playlist_show_entry_idx;
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bool playlist_fuzzy_archive_match;
bool playlist_portable_paths;
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bool quit_press_twice;
bool vibrate_on_keypress;
bool enable_device_vibration;
bool ozone_collapse_sidebar;
bool ozone_truncate_playlist_name;
bool ozone_sort_after_truncate_playlist_name;
bool ozone_scroll_content_metadata;
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bool log_to_file;
bool log_to_file_timestamp;
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bool scan_without_core_match;
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bool ai_service_enable;
bool ai_service_pause;
bool gamemode_enable;
#ifdef _3DS
bool new3ds_speedup_enable;
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bool bottom_font_enable;
#endif
#ifdef ANDROID
bool android_input_disconnect_workaround;
#endif
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} bools;
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} settings_t;
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/**
* config_get_default_camera:
*
* Gets default camera driver.
*
* Returns: Default camera driver.
**/
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const char *config_get_default_camera(void);
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/**
* config_get_default_bluetooth:
*
* Gets default bluetooth driver.
*
* Returns: Default bluetooth driver.
**/
const char *config_get_default_bluetooth(void);
/**
* config_get_default_wifi:
*
* Gets default wifi driver.
*
* Returns: Default wifi driver.
**/
const char *config_get_default_wifi(void);
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/**
* config_get_default_location:
*
* Gets default location driver.
*
* Returns: Default location driver.
**/
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const char *config_get_default_location(void);
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/**
* config_get_default_video:
*
* Gets default video driver.
*
* Returns: Default video driver.
**/
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const char *config_get_default_video(void);
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/**
* config_get_default_audio:
*
* Gets default audio driver.
*
* Returns: Default audio driver.
**/
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const char *config_get_default_audio(void);
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/**
* config_get_default_audio_resampler:
*
* Gets default audio resampler driver.
*
* Returns: Default audio resampler driver.
**/
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const char *config_get_default_audio_resampler(void);
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/**
* config_get_default_input:
*
* Gets default input driver.
*
* Returns: Default input driver.
**/
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const char *config_get_default_input(void);
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/**
* config_get_default_joypad:
*
* Gets default input joypad driver.
*
* Returns: Default input joypad driver.
**/
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const char *config_get_default_joypad(void);
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/**
* config_get_default_menu:
*
* Gets default menu driver.
*
* Returns: Default menu driver.
**/
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const char *config_get_default_menu(void);
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const char *config_get_default_midi(void);
const char *config_get_midi_driver_options(void);
const char *config_get_default_record(void);
#ifdef HAVE_CONFIGFILE
/**
* config_load_override:
*
* Tries to append game-specific and core-specific configuration.
* These settings will always have precedence, thus this feature
* can be used to enforce overrides.
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void *data);
/**
* config_unload_override:
*
* Unloads configuration overrides if overrides are active.
*
*
* Returns: false if there was an error.
*/
bool config_unload_override(void);
/**
* config_load_remap:
*
* Tries to append game-specific and core-specific remap files.
*
* Returns: false if there was an error or no action was performed.
*
*/
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bool config_load_remap(const char *directory_input_remapping,
void *data);
/**
* config_save_autoconf_profile:
* @device_name : Input device name
* @user : Controller number to save
* Writes a controller autoconf file to disk.
**/
bool config_save_autoconf_profile(const char *device_name, unsigned user);
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/**
* config_save_file:
* @path : Path that shall be written to.
*
* Writes a config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
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**/
bool config_save_file(const char *path);
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/**
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* config_save_overrides:
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* @path : Path that shall be written to.
*
* Writes a config file override to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
bool config_save_overrides(enum override_type type, void *data);
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/* Replaces currently loaded configuration file with
* another one. Will load a dummy core to flush state
* properly. */
bool config_replace(bool config_save_on_exit, char *path);
#endif
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bool config_overlay_enable_default(void);
void config_set_defaults(void *data);
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2020-02-10 19:39:53 +00:00
void config_load(void *data);
#if !defined(HAVE_DYNAMIC)
/* Salamander config file contains a single
* entry (libretro_path), which is linked to
* RARCH_PATH_CORE
* > Used to select which core to load
* when launching a salamander build */
void config_load_file_salamander(void);
void config_save_file_salamander(void);
#endif
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void rarch_config_init(void);
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void rarch_config_deinit(void);
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settings_t *config_get_ptr(void);
#ifdef HAVE_LAKKA
const char *config_get_all_timezones(void);
void config_set_timezone(char *timezone);
#endif
bool input_config_bind_map_get_valid(unsigned bind_index);
void input_config_parse_joy_button(
char *s,
void *data, const char *prefix,
const char *btn, void *bind_data);
void input_config_parse_joy_axis(
char *s,
void *conf_data, const char *prefix,
const char *axis, void *bind_data);
void input_config_parse_mouse_button(
char *s,
void *conf_data, const char *prefix,
const char *btn, void *bind_data);
const char *input_config_get_prefix(unsigned user, bool meta);
RETRO_END_DECLS
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#endif