RetroArch/gfx/drivers/wiiu_gfx.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../driver.h"
#include "../../configuration.h"
#include "../../verbosity.h"
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#include <string.h>
#include <coreinit/screen.h>
#include <coreinit/cache.h>
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#include "gx2.h"
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#include "system/memory.h"
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#include "tex_shader.h"
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#include "wiiu_dbg.h"
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#define _X 0x00
#define _Y 0x01
#define _Z 0x02
#define _W 0x03
#define _R 0x00
#define _G 0x01
#define _B 0x02
#define _A 0x03
#define _0 0x04
#define _1 0x05
#define GX2_COMP_SEL(c0, c1, c2, c3) (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3))
typedef struct
{
int width;
int height;
GX2TVRenderMode mode;
} wiiu_render_mode_t;
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typedef struct
{
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float x;
float y;
}position_t;
typedef struct
{
float u;
float v;
}tex_coord_t;
typedef struct
{
tex_shader_t* shader;
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struct
{
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GX2Texture texture;
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int width;
int height;
bool enable;
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position_t* position;
tex_coord_t* tex_coord;
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} menu;
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GX2Sampler sampler_nearest;
GX2Sampler sampler_linear;
GX2Texture texture;
position_t* position;
tex_coord_t* tex_coord;
int width;
int height;
void* drc_scan_buffer;
void* tv_scan_buffer;
GX2ColorBuffer color_buffer;
GX2ContextState* ctx_state;
void* cmd_buffer;
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wiiu_render_mode_t render_mode;
int frames;
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} wiiu_video_t;
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static const wiiu_render_mode_t wiiu_render_mode_map[] =
{
{0}, /* GX2_TV_SCAN_MODE_NONE */
{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_576I */
{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_480I */
{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_480P */
{1280, 720, GX2_TV_RENDER_MODE_WIDE_720P}, /* GX2_TV_SCAN_MODE_720P */
{0}, /* GX2_TV_SCAN_MODE_unk */
{1920, 1080, GX2_TV_RENDER_MODE_WIDE_1080P}, /* GX2_TV_SCAN_MODE_1080I */
{1920, 1080, GX2_TV_RENDER_MODE_WIDE_1080P} /* GX2_TV_SCAN_MODE_1080P */
};
static wiiu_set_position(position_t* position, GX2ColorBuffer* draw_buffer, float x0, float y0, float x1, float y1)
{
position[0].x = -1.0f;
position[0].y = -1.0f;
position[1].x = 1.0f;
position[1].y = -1.0f;
position[2].x = 1.0f;
position[2].y = 1.0f;
position[3].x = -1.0f;
position[3].y = 1.0f;
DEBUG_FLOAT(position[0].x);
DEBUG_FLOAT(position[0].y);
DEBUG_FLOAT(position[1].x);
DEBUG_FLOAT(position[1].y);
DEBUG_FLOAT(position[2].x);
DEBUG_FLOAT(position[2].y);
DEBUG_FLOAT(position[3].x);
DEBUG_FLOAT(position[3].y);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, position, 4 * sizeof(*position));
}
static void wiiu_set_tex_coords(tex_coord_t* tex_coord, GX2Texture* texture, float u0, float v0, float u1, float v1)
{
tex_coord[0].u = u0 / texture->surface.width;
tex_coord[0].v = (v1 / texture->surface.height);
tex_coord[1].u = u1 / texture->surface.width;
tex_coord[1].v = (v1 / texture->surface.height);
tex_coord[2].u = u1 / texture->surface.width;
tex_coord[2].v = (v0 / texture->surface.height);
tex_coord[3].u = u0 / texture->surface.width;
tex_coord[3].v = (v0 / texture->surface.height);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, tex_coord, 4 * sizeof(*tex_coord));
}
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static void* wiiu_gfx_init(const video_info_t* video,
const input_driver_t** input, void** input_data)
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{
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int i;
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*input = NULL;
*input_data = NULL;
wiiu_video_t* wiiu = calloc(1, sizeof(*wiiu));
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if (!wiiu)
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return NULL;
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/* video init */
wiiu->cmd_buffer = MEM2_alloc(0x400000, 0x40);
u32 init_attributes[] =
{
GX2_INIT_CMD_BUF_BASE, (u32)wiiu->cmd_buffer,
GX2_INIT_CMD_BUF_POOL_SIZE, 0x400000,
GX2_INIT_ARGC, 0,
GX2_INIT_ARGV, 0,
GX2_INIT_END
};
GX2Init(init_attributes);
/* setup scanbuffers */
u32 size = 0;
u32 tmp = 0;
wiiu->render_mode = wiiu_render_mode_map[GX2GetSystemTVScanMode()];
GX2CalcTVSize(wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp);
wiiu->tv_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->tv_scan_buffer, size);
GX2SetTVBuffer(wiiu->tv_scan_buffer, size, wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
GX2_BUFFERING_MODE_DOUBLE);
GX2CalcDRCSize(GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size,
&tmp);
wiiu->drc_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->drc_scan_buffer, size);
GX2SetDRCBuffer(wiiu->drc_scan_buffer, size, GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
GX2_BUFFERING_MODE_DOUBLE);
memset(&wiiu->color_buffer, 0, sizeof(GX2ColorBuffer));
wiiu->color_buffer.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
wiiu->color_buffer.surface.width = wiiu->render_mode.width;
wiiu->color_buffer.surface.height = wiiu->render_mode.height;
wiiu->color_buffer.surface.depth = 1;
wiiu->color_buffer.surface.mipLevels = 1;
wiiu->color_buffer.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
wiiu->color_buffer.surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
wiiu->color_buffer.viewNumSlices = 1;
GX2CalcSurfaceSizeAndAlignment(&wiiu->color_buffer.surface);
GX2InitColorBufferRegs(&wiiu->color_buffer);
wiiu->color_buffer.surface.image = MEM1_alloc(wiiu->color_buffer.surface.imageSize,
wiiu->color_buffer.surface.alignment);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->color_buffer.surface.image, wiiu->color_buffer.surface.imageSize);
wiiu->ctx_state = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
GX2SetupContextStateEx(wiiu->ctx_state, GX2_TRUE);
GX2SetContextState(wiiu->ctx_state);
GX2SetColorBuffer(&wiiu->color_buffer, GX2_RENDER_TARGET_0);
GX2SetViewport(0.0f, 0.0f, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE);
#if 0
GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA,
GX2_BLEND_COMBINE_MODE_ADD,
GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD);
#else
GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD,
GX2_DISABLE, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD);
#endif
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_DISABLE);
GX2SetSwapInterval(1);
/* init shader */
// wiiu->shader = MEM2_alloc(sizeof(*wiiu->shader), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu->shader = MEM2_alloc(sizeof(tex_shader), 0x1000);
memcpy(wiiu->shader, &tex_shader, sizeof(tex_shader));
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->shader, sizeof(tex_shader));
wiiu->shader->vs.program = MEM2_alloc(wiiu->shader->vs.size, GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->vs.program, tex_shader.vs.program, wiiu->shader->vs.size);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->vs.program, wiiu->shader->vs.size);
wiiu->shader->vs.attribVars = MEM2_alloc(wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar),
GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->vs.attribVars, tex_shader.vs.attribVars ,
wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar));
wiiu->shader->ps.program = MEM2_alloc(wiiu->shader->ps.size, GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->ps.program, tex_shader.ps.program, wiiu->shader->ps.size);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->ps.program, wiiu->shader->ps.size);
wiiu->shader->ps.samplerVars = MEM2_alloc(wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar),
GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->ps.samplerVars, tex_shader.ps.samplerVars,
wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar));
wiiu->shader->fs.size = GX2CalcFetchShaderSizeEx(2, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE);
wiiu->shader->fs.program = MEM2_alloc(wiiu->shader->fs.size, GX2_SHADER_ALIGNMENT);
GX2InitFetchShaderEx(&wiiu->shader->fs, (uint8_t*)wiiu->shader->fs.program,
sizeof(wiiu->shader->attribute_stream) / sizeof(GX2AttribStream),
(GX2AttribStream*)&wiiu->shader->attribute_stream,
GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->fs.program, wiiu->shader->fs.size);
GX2SetVertexShader(&wiiu->shader->vs);
GX2SetPixelShader(&wiiu->shader->ps);
GX2SetFetchShader(&wiiu->shader->fs);
wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, wiiu->texture.surface.width, wiiu->texture.surface.height);
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position);
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord);
wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height);
/* init frame texture */
memset(&wiiu->texture, 0, sizeof(GX2Texture));
wiiu->texture.surface.width = video->input_scale * RARCH_SCALE_BASE;
wiiu->texture.surface.height = video->input_scale * RARCH_SCALE_BASE;
wiiu->texture.surface.depth = 1;
wiiu->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R5_G6_B5;
wiiu->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
wiiu->texture.viewNumSlices = 1;
wiiu->texture.compMap = GX2_COMP_SEL(_B, _G, _R, _1);
GX2CalcSurfaceSizeAndAlignment(&wiiu->texture.surface);
GX2InitTextureRegs(&wiiu->texture);
wiiu->texture.surface.image = MEM2_alloc(wiiu->texture.surface.imageSize,
wiiu->texture.surface.alignment);
// memset(wiiu->texture.surface.image, 0x88, wiiu->texture.surface.imageSize);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
wiiu->texture.surface.imageSize);
/* init menu texture */
memset(&wiiu->menu.texture, 0, sizeof(GX2Texture));
wiiu->menu.texture.surface.width = 512;
wiiu->menu.texture.surface.height = 512;
wiiu->menu.texture.surface.depth = 1;
wiiu->menu.texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
wiiu->menu.texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4;
wiiu->menu.texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
wiiu->menu.texture.viewNumSlices = 1;
wiiu->menu.texture.compMap = GX2_COMP_SEL(_A, _R, _G, _B);
GX2CalcSurfaceSizeAndAlignment(&wiiu->menu.texture.surface);
GX2InitTextureRegs(&wiiu->menu.texture);
wiiu->menu.texture.surface.image = MEM2_alloc(wiiu->menu.texture.surface.imageSize,
wiiu->menu.texture.surface.alignment);
for (i = 0; i < wiiu->menu.texture.surface.imageSize / 4; i++)
((uint32_t*)wiiu->menu.texture.surface.image)[i] = 0xFFFFFFFF;
((uint32_t*)wiiu->menu.texture.surface.image)[0] = 0xFF0000FF;
DEBUG_VAR(wiiu->menu.texture.surface.width);
DEBUG_VAR(wiiu->menu.texture.surface.height);
DEBUG_VAR(wiiu->menu.texture.surface.alignment);
DEBUG_VAR(wiiu->menu.texture.surface.imageSize);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
wiiu->menu.texture.surface.imageSize);
/* init samplers */
GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
GX2InitSampler(&wiiu->sampler_linear, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
/* set Texture and Sampler */
GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
GX2SetTVEnable(GX2_ENABLE);
GX2SetDRCEnable(GX2_ENABLE);
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if (input && input_data)
{
void* wiiuinput = NULL;
wiiuinput = input_wiiu.init();
*input = wiiuinput ? &input_wiiu : NULL;
*input_data = wiiuinput;
}
DEBUG_LINE();
return wiiu;
}
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static void wiiu_gfx_free(void* data)
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{
wiiu_video_t* wiiu = (wiiu_video_t*) data;
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if (!wiiu)
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return;
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GX2Flush();
GX2DrawDone();
GX2Shutdown();
GX2SetTVEnable(GX2_DISABLE);
GX2SetDRCEnable(GX2_DISABLE);
MEM2_free(wiiu->ctx_state);
MEM2_free(wiiu->cmd_buffer);
MEM2_free(wiiu->texture.surface.image);
MEM2_free(wiiu->menu.texture.surface.image);
MEM1_free(wiiu->color_buffer.surface.image);
MEMBucket_free(wiiu->tv_scan_buffer);
MEMBucket_free(wiiu->drc_scan_buffer);
MEM2_free(wiiu->shader->vs.program);
MEM2_free(wiiu->shader->vs.attribVars);
MEM2_free(wiiu->shader->ps.program);
MEM2_free(wiiu->shader->ps.samplerVars);
MEM2_free(wiiu->shader->fs.program);
MEM2_free(wiiu->shader);
MEM2_free(wiiu->position);
MEM2_free(wiiu->tex_coord);
MEM2_free(wiiu->menu.position);
MEM2_free(wiiu->menu.tex_coord);
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free(wiiu);
DEBUG_LINE();
}
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static bool wiiu_gfx_frame(void* data, const void* frame,
unsigned width, unsigned height, uint64_t frame_count,
unsigned pitch, const char* msg)
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{
(void)frame;
(void)width;
(void)height;
(void)pitch;
(void)msg;
int i;
wiiu_video_t* wiiu = (wiiu_video_t*) data;
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GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
// GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.3f, 0.8f, 1.0f);
/* can't call GX2ClearColor after GX2SetContextState for whatever reason */
GX2SetContextState(wiiu->ctx_state);
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if (!width || !height)
{
GX2WaitForVsync();
return;
}
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if(frame)
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{
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if (width > wiiu->texture.surface.width)
width = wiiu->texture.surface.width;
if (height > wiiu->texture.surface.height)
height = wiiu->texture.surface.height;
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wiiu->width = width;
wiiu->height = height;
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const uint16_t* src = frame;
uint16_t* dst = (uint16_t*)wiiu->texture.surface.image;
for (i = 0; i < height; i++)
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{
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// memcpy(dst, src, width * sizeof(uint16_t));
int j;
for(j = 0; j < width; j++)
dst[j] = __builtin_bswap16(src[j]);
dst += wiiu->texture.surface.pitch;
src += pitch / 2;
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}
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
wiiu->texture.surface.imageSize);
wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, width, height);
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}
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GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position);
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord);
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GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
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GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
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if (wiiu->menu.enable)
{
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->menu.position), sizeof(*wiiu->menu.position), wiiu->menu.position);
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->menu.tex_coord), sizeof(*wiiu->menu.tex_coord), wiiu->menu.tex_coord);
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GX2SetPixelTexture(&wiiu->menu.texture, wiiu->shader->sampler.location);
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
}
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GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);
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GX2SwapScanBuffers();
GX2Flush();
GX2WaitForVsync();
printf("\rframe : %5i", wiiu->frames++);
fflush(stdout);
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return true;
}
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static void wiiu_gfx_set_nonblock_state(void* data, bool toggle)
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{
(void)data;
(void)toggle;
}
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static bool wiiu_gfx_alive(void* data)
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{
(void)data;
return true;
}
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static bool wiiu_gfx_focus(void* data)
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{
(void)data;
return true;
}
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static bool wiiu_gfx_suppress_screensaver(void* data, bool enable)
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{
(void)data;
(void)enable;
return false;
}
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static bool wiiu_gfx_has_windowed(void* data)
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{
(void)data;
return true;
}
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static bool wiiu_gfx_set_shader(void* data,
enum rarch_shader_type type, const char* path)
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{
(void)data;
(void)type;
(void)path;
return false;
}
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static void wiiu_gfx_set_rotation(void* data,
unsigned rotation)
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{
(void)data;
(void)rotation;
}
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static void wiiu_gfx_viewport_info(void* data,
struct video_viewport* vp)
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{
(void)data;
(void)vp;
}
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static bool wiiu_gfx_read_viewport(void* data, uint8_t* buffer)
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{
(void)data;
(void)buffer;
return true;
}
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static uintptr_t wiiu_load_texture(void* video_data, void* data,
bool threaded, enum texture_filter_type filter_type)
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{
return 0;
}
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static void wiiu_unload_texture(void* data, uintptr_t handle)
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{
}
static void wiiu_set_filtering(void* data, unsigned index, bool smooth)
{
}
static void wiiu_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
{
}
static void wiiu_apply_state_changes(void* data)
{
}
static void wiiu_viewport_info(void* data, struct video_viewport* vp)
{
vp->full_width = 800;
vp->full_height = 480;
vp->width = 800;
vp->height = 480;
vp->x = 0;
vp->y = 0;
}
static void wiiu_set_texture_frame(void* data, const void* frame, bool rgb32,
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unsigned width, unsigned height, float alpha)
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{
int i;
wiiu_video_t* wiiu = (wiiu_video_t*) data;
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if (!wiiu)
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return;
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if (!frame || !width || !height)
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return;
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if (width > wiiu->menu.texture.surface.width)
width = wiiu->menu.texture.surface.width;
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if (height > wiiu->menu.texture.surface.height)
height = wiiu->menu.texture.surface.height;
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wiiu->menu.width = width;
wiiu->menu.height = height;
const uint16_t* src = frame;
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uint16_t* dst = (uint16_t*)wiiu->menu.texture.surface.image;
DEBUG_VAR(width);
DEBUG_VAR(height);
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for (i = 0; i < height; i++)
{
memcpy(dst, src, width * sizeof(uint16_t));
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dst += wiiu->menu.texture.surface.pitch;
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src += width;
}
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
wiiu->menu.texture.surface.imageSize);
wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, width, height);
// wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height);
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}
static void wiiu_set_texture_enable(void* data, bool state, bool full_screen)
{
(void) full_screen;
wiiu_video_t* wiiu = (wiiu_video_t*) data;
wiiu->menu.enable = state;
}
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static void wiiu_set_osd_msg(void* data, const char* msg,
const struct font_params* params, void* font)
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{
}
static const video_poke_interface_t wiiu_poke_interface =
{
wiiu_load_texture,
wiiu_unload_texture,
NULL,
wiiu_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL,
wiiu_set_aspect_ratio,
wiiu_apply_state_changes,
#ifdef HAVE_MENU
wiiu_set_texture_frame,
wiiu_set_texture_enable,
wiiu_set_osd_msg,
#endif
NULL,
NULL,
NULL
};
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static void wiiu_gfx_get_poke_interface(void* data,
const video_poke_interface_t** iface)
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{
(void)data;
*iface = &wiiu_poke_interface;
}
video_driver_t video_wiiu =
{
wiiu_gfx_init,
wiiu_gfx_frame,
wiiu_gfx_set_nonblock_state,
wiiu_gfx_alive,
wiiu_gfx_focus,
wiiu_gfx_suppress_screensaver,
wiiu_gfx_has_windowed,
wiiu_gfx_set_shader,
wiiu_gfx_free,
"gx2",
NULL, /* set_viewport */
wiiu_gfx_set_rotation,
wiiu_gfx_viewport_info,
wiiu_gfx_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
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NULL, /* overlay_interface */
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#endif
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wiiu_gfx_get_poke_interface,
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};