RetroArch/runloop.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2021 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
* Copyright (C) 2014-2017 - Jean-Andr<EFBFBD> Santoni
* Copyright (C) 2016-2019 - Brad Parker
* Copyright (C) 2016-2019 - Andr<EFBFBD>s Su<EFBFBD>rez (input mapper code)
* Copyright (C) 2016-2017 - Gregor Richards (network code)
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _WIN32
#ifdef _XBOX
#include <xtl.h>
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#if defined(DEBUG) && defined(HAVE_DRMINGW)
#include "exchndl.h"
#endif
#endif
#if defined(DINGUX)
#include <sys/types.h>
#include <unistd.h>
#endif
#if (defined(__linux__) || defined(__unix__) || defined(DINGUX)) && !defined(EMSCRIPTEN)
#include <signal.h>
#endif
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0500 || defined(_XBOX)
#ifndef LEGACY_WIN32
#define LEGACY_WIN32
#endif
#endif
#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
#include <objbase.h>
#include <process.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdint.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <locale.h>
#include <boolean.h>
#include <clamping.h>
#include <string/stdstring.h>
#include <dynamic/dylib.h>
#include <file/config_file.h>
#include <lists/string_list.h>
#include <memalign.h>
#include <retro_math.h>
#include <retro_timers.h>
#include <encodings/utf.h>
#include <libretro.h>
#ifdef HAVE_VULKAN
#include <libretro_vulkan.h>
#endif
#define VFS_FRONTEND
#include <vfs/vfs_implementation.h>
#include <features/features_cpu.h>
#include <compat/strl.h>
#include <compat/strcasestr.h>
#include <compat/getopt.h>
#include <compat/posix_string.h>
#include <streams/file_stream.h>
#include <file/file_path.h>
#include <retro_miscellaneous.h>
#include <queues/message_queue.h>
#include <lists/dir_list.h>
#ifdef EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#ifdef HAVE_LIBNX
#include <switch.h>
#endif
#if defined(HAVE_LAKKA) || defined(HAVE_LIBNX)
#include "switch_performance_profiles.h"
#endif
#if defined(ANDROID)
#include "play_feature_delivery/play_feature_delivery.h"
#endif
#ifdef HAVE_PRESENCE
#include "network/presence.h"
#endif
#ifdef HAVE_DISCORD
#include "network/discord.h"
#endif
#include "config.def.h"
#include "runtime_file.h"
#include "runloop.h"
#include "camera/camera_driver.h"
#include "location_driver.h"
#include "record/record_driver.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_NETWORKING
#include <net/net_compat.h>
#include <net/net_socket.h>
#endif
#include <audio/audio_resampler.h>
#include "audio/audio_driver.h"
#include "gfx/gfx_animation.h"
#include "gfx/gfx_display.h"
#include "gfx/gfx_thumbnail.h"
#include "gfx/video_filter.h"
#include "input/input_osk.h"
#ifdef HAVE_RUNAHEAD
#include "runahead.h"
#endif
#ifdef HAVE_MENU
#include "menu/menu_cbs.h"
#include "menu/menu_driver.h"
#include "menu/menu_input.h"
#endif
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
#include "menu/menu_shader.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "gfx/gfx_widgets.h"
#endif
#include "input/input_keymaps.h"
#include "input/input_remapping.h"
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
#ifdef HAVE_MICROPHONE
#include "audio/microphone_driver.h"
#endif
#ifdef HAVE_CHEEVOS
#include "cheevos/cheevos.h"
#include "cheevos/cheevos_menu.h"
#endif
#ifdef HAVE_NETWORKING
#include "network/netplay/netplay.h"
#include "network/netplay/netplay_private.h"
#ifdef HAVE_WIFI
#include "network/wifi_driver.h"
#endif
#endif
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
#include "autosave.h"
#include "command.h"
#include "config.features.h"
#include "cores/internal_cores.h"
#include "content.h"
#include "core_info.h"
#include "dynamic.h"
#include "defaults.h"
#include "msg_hash.h"
#include "paths.h"
#include "file_path_special.h"
#include "ui/ui_companion_driver.h"
#include "verbosity.h"
#include "frontend/frontend_driver.h"
#ifdef HAVE_THREADS
#include "gfx/video_thread_wrapper.h"
#endif
#include "gfx/video_display_server.h"
#ifdef HAVE_CRTSWITCHRES
#include "gfx/video_crt_switch.h"
#endif
#ifdef HAVE_BLUETOOTH
#include "bluetooth/bluetooth_driver.h"
#endif
#include "misc/cpufreq/cpufreq.h"
#include "led/led_driver.h"
#include "midi_driver.h"
#include "location_driver.h"
#include "core.h"
#include "configuration.h"
#include "list_special.h"
#include "core_option_manager.h"
#ifdef HAVE_CHEATS
#include "cheat_manager.h"
#endif
#ifdef HAVE_REWIND
#include "state_manager.h"
#endif
#include "tasks/task_content.h"
#include "tasks/task_file_transfer.h"
#include "tasks/task_powerstate.h"
#include "tasks/tasks_internal.h"
#include "performance_counters.h"
#include "version.h"
#include "version_git.h"
#include "retroarch.h"
#include "accessibility.h"
#if defined(HAVE_SDL) || defined(HAVE_SDL2) || defined(HAVE_SDL_DINGUX)
#include "SDL.h"
#endif
#ifdef HAVE_LAKKA
#include "lakka.h"
#endif
#if defined(HAVE_COCOATOUCH) && TARGET_OS_IOS
#include "JITSupport.h"
#endif
#define SHADER_FILE_WATCH_DELAY_MSEC 500
#define QUIT_DELAY_USEC 3 * 1000000 /* 3 seconds */
#define DEFAULT_NETWORK_GAMEPAD_PORT 55400
#define UDP_FRAME_PACKETS 16
#ifdef HAVE_ZLIB
#define DEFAULT_EXT "zip"
#else
#define DEFAULT_EXT ""
#endif
#ifdef HAVE_DYNAMIC
#define SYMBOL(x) do { \
function_t func = dylib_proc(lib_handle_local, #x); \
memcpy(&current_core->x, &func, sizeof(func)); \
if (!current_core->x) { RARCH_ERR("Failed to load symbol: \"%s\"\n", #x); retroarch_fail(1, "runloop_init_libretro_symbols()"); } \
} while (0)
#else
#define SYMBOL(x) current_core->x = x
#endif
#define SYMBOL_DUMMY(x) current_core->x = libretro_dummy_##x
#ifdef HAVE_FFMPEG
#define SYMBOL_FFMPEG(x) current_core->x = libretro_ffmpeg_##x
#endif
#ifdef HAVE_MPV
#define SYMBOL_MPV(x) current_core->x = libretro_mpv_##x
#endif
#ifdef HAVE_IMAGEVIEWER
#define SYMBOL_IMAGEVIEWER(x) current_core->x = libretro_imageviewer_##x
#endif
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
#define SYMBOL_NETRETROPAD(x) current_core->x = libretro_netretropad_##x
#endif
#if defined(HAVE_VIDEOPROCESSOR)
#define SYMBOL_VIDEOPROCESSOR(x) current_core->x = libretro_videoprocessor_##x
#endif
#define CORE_SYMBOLS(x) \
x(retro_init); \
x(retro_deinit); \
x(retro_api_version); \
x(retro_get_system_info); \
x(retro_get_system_av_info); \
x(retro_set_environment); \
x(retro_set_video_refresh); \
x(retro_set_audio_sample); \
x(retro_set_audio_sample_batch); \
x(retro_set_input_poll); \
x(retro_set_input_state); \
x(retro_set_controller_port_device); \
x(retro_reset); \
x(retro_run); \
x(retro_serialize_size); \
x(retro_serialize); \
x(retro_unserialize); \
x(retro_cheat_reset); \
x(retro_cheat_set); \
x(retro_load_game); \
x(retro_load_game_special); \
x(retro_unload_game); \
x(retro_get_region); \
x(retro_get_memory_data); \
x(retro_get_memory_size);
#ifdef _WIN32
#define PERF_LOG_FMT "[PERF]: Avg (%s): %I64u ticks, %I64u runs.\n"
#else
#define PERF_LOG_FMT "[PERF]: Avg (%s): %llu ticks, %llu runs.\n"
#endif
static runloop_state_t runloop_state = {0};
/* GLOBAL POINTER GETTERS */
runloop_state_t *runloop_state_get_ptr(void)
{
return &runloop_state;
}
bool state_manager_frame_is_reversed(void)
{
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
#ifdef HAVE_REWIND
return (runloop_state.rewind_st.flags & STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED) > 0;
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
#else
return false;
#endif
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
}
content_state_t *content_state_get_ptr(void)
{
return &runloop_state.content_st;
}
/* Get the current subsystem rom id */
unsigned content_get_subsystem_rom_id(void)
{
return runloop_state.content_st.pending_subsystem_rom_id;
}
/* Get the current subsystem */
int content_get_subsystem(void)
{
return runloop_state.content_st.pending_subsystem_id;
}
struct retro_perf_counter **retro_get_perf_counter_libretro(void)
{
return runloop_state.perf_counters_libretro;
}
unsigned retro_get_perf_count_libretro(void)
{
return runloop_state.perf_ptr_libretro;
}
void runloop_performance_counter_register(struct retro_perf_counter *perf)
{
if ( perf->registered
|| runloop_state.perf_ptr_libretro >= MAX_COUNTERS)
return;
runloop_state.perf_counters_libretro[runloop_state.perf_ptr_libretro++] = perf;
perf->registered = true;
}
void runloop_log_counters(
struct retro_perf_counter **counters, unsigned num)
{
int i;
for (i = 0; i < (int)num; i++)
{
if (counters[i]->call_cnt)
{
RARCH_LOG(PERF_LOG_FMT,
counters[i]->ident,
(uint64_t)counters[i]->total /
(uint64_t)counters[i]->call_cnt,
(uint64_t)counters[i]->call_cnt);
}
}
}
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static void runloop_perf_log(void)
{
RARCH_LOG("[PERF]: Performance counters (libretro):\n");
runloop_log_counters(runloop_state.perf_counters_libretro,
runloop_state.perf_ptr_libretro);
}
static bool runloop_environ_cb_get_system_info(unsigned cmd, void *data)
{
runloop_state_t *runloop_st = &runloop_state;
rarch_system_info_t *sys_info = &runloop_st->system;
switch (cmd)
{
case RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME:
*runloop_st->load_no_content_hook = *(const bool*)data;
break;
case RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO:
{
size_t i, j, size;
const struct retro_subsystem_info *info =
(const struct retro_subsystem_info*)data;
settings_t *settings = config_get_ptr();
unsigned log_level = settings->uints.libretro_log_level;
runloop_st->subsystem_current_count = 0;
RARCH_LOG("[Environ]: SET_SUBSYSTEM_INFO.\n");
for (i = 0; info[i].ident; i++)
{
if (log_level != RETRO_LOG_DEBUG)
continue;
RARCH_DBG("Subsystem ID: %d\nSpecial game type: %s\n Ident: %s\n ID: %u\n Content:\n",
i,
info[i].desc,
info[i].ident,
info[i].id
);
for (j = 0; j < info[i].num_roms; j++)
{
RARCH_DBG(" %s (%s)\n",
info[i].roms[j].desc, info[i].roms[j].required ?
"required" : "optional");
}
}
size = i;
if (log_level == RETRO_LOG_DEBUG)
{
RARCH_DBG("Subsystems: %d\n", i);
if (size > SUBSYSTEM_MAX_SUBSYSTEMS)
RARCH_WARN("Subsystems exceed subsystem max, clamping to %d\n", SUBSYSTEM_MAX_SUBSYSTEMS);
}
if (sys_info)
{
for (i = 0; i < size && i < SUBSYSTEM_MAX_SUBSYSTEMS; i++)
{
struct retro_subsystem_info *subsys_info = &runloop_st->subsystem_data[i];
struct retro_subsystem_rom_info *subsys_rom_info = runloop_st->subsystem_data_roms[i];
/* Nasty, but have to do it like this since
* the pointers are const char *
* (if we don't free them, we get a memory leak) */
if (!string_is_empty(subsys_info->desc))
free((char *)subsys_info->desc);
if (!string_is_empty(subsys_info->ident))
free((char *)subsys_info->ident);
subsys_info->desc = strdup(info[i].desc);
subsys_info->ident = strdup(info[i].ident);
subsys_info->id = info[i].id;
subsys_info->num_roms = info[i].num_roms;
if (log_level == RETRO_LOG_DEBUG)
if (subsys_info->num_roms > SUBSYSTEM_MAX_SUBSYSTEM_ROMS)
RARCH_WARN("Subsystems exceed subsystem max roms, clamping to %d\n", SUBSYSTEM_MAX_SUBSYSTEM_ROMS);
for (j = 0; j < subsys_info->num_roms && j < SUBSYSTEM_MAX_SUBSYSTEM_ROMS; j++)
{
/* Nasty, but have to do it like this since
* the pointers are const char *
* (if we don't free them, we get a memory leak) */
if (!string_is_empty(subsys_rom_info[j].desc))
free((char *)
subsys_rom_info[j].desc);
if (!string_is_empty(
subsys_rom_info[j].valid_extensions))
free((char *)
subsys_rom_info[j].valid_extensions);
subsys_rom_info[j].desc =
strdup(info[i].roms[j].desc);
subsys_rom_info[j].valid_extensions =
strdup(info[i].roms[j].valid_extensions);
subsys_rom_info[j].required =
info[i].roms[j].required;
subsys_rom_info[j].block_extract =
info[i].roms[j].block_extract;
subsys_rom_info[j].need_fullpath =
info[i].roms[j].need_fullpath;
}
subsys_info->roms = subsys_rom_info;
}
runloop_st->subsystem_current_count =
size <= SUBSYSTEM_MAX_SUBSYSTEMS
? (unsigned)size
: SUBSYSTEM_MAX_SUBSYSTEMS;
}
break;
}
default:
return false;
}
return true;
}
#ifdef HAVE_DYNAMIC
/**
* libretro_get_environment_info:
* @func : Function pointer for get_environment_info.
* @load_no_content : If true, core should be able to auto-start
* without any content loaded.
*
* Sets environment callback in order to get statically known
* information from it.
*
* Fetched via environment callbacks instead of
* retro_get_system_info(), as this info is part of extensions.
*
* Should only be called once right after core load to
* avoid overwriting the "real" environ callback.
*
* For statically linked cores, pass retro_set_environment as argument.
*/
void libretro_get_environment_info(
void (*func)(retro_environment_t),
bool *load_no_content)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_st->load_no_content_hook = load_no_content;
/* load_no_content gets set in this callback. */
func(runloop_environ_cb_get_system_info);
/* It's possible that we just set get_system_info callback
* to the currently running core.
*
* Make sure we reset it to the actual environment callback.
* Ignore any environment callbacks here in case we're running
* on the non-current core. */
runloop_st->flags |= RUNLOOP_FLAG_IGNORE_ENVIRONMENT_CB;
func(runloop_environment_cb);
runloop_st->flags &= ~RUNLOOP_FLAG_IGNORE_ENVIRONMENT_CB;
}
static dylib_t load_dynamic_core(const char *path, char *buf,
size_t size)
{
#if defined(ANDROID)
/* Can't resolve symlinks when dealing with cores
* installed via play feature delivery, because the
* source files have non-standard file names (which
* will not be recognised by regular core handling
* routines) */
bool resolve_symlinks = !play_feature_delivery_enabled();
#else
bool resolve_symlinks = true;
#endif
/* Can't lookup symbols in itself on UWP */
#if !(defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
if (dylib_proc(NULL, "retro_init"))
{
/* Try to verify that -lretro was not linked in from other modules
* since loading it dynamically and with -l will fail hard. */
RARCH_ERR("Serious problem. RetroArch wants to load libretro cores"
" dynamically, but it is already linked.\n");
RARCH_ERR("This could happen if other modules RetroArch depends on "
"link against libretro directly.\n");
RARCH_ERR("Proceeding could cause a crash. Aborting ...\n");
retroarch_fail(1, "load_dynamic_core()");
}
#endif
/* Need to use absolute path for this setting. It can be
* saved to content history, and a relative path would
* break in that scenario. */
path_resolve_realpath(buf, size, resolve_symlinks);
return dylib_load(path);
}
static dylib_t libretro_get_system_info_lib(const char *path,
struct retro_system_info *sysinfo, bool *load_no_content)
{
dylib_t lib = dylib_load(path);
void (*proc)(struct retro_system_info*);
if (!lib)
return NULL;
proc = (void (*)(struct retro_system_info*))
dylib_proc(lib, "retro_get_system_info");
if (!proc)
{
dylib_close(lib);
return NULL;
}
proc(sysinfo);
if (load_no_content)
{
void (*set_environ)(retro_environment_t);
*load_no_content = false;
set_environ = (void (*)(retro_environment_t))
dylib_proc(lib, "retro_set_environment");
if (set_environ)
libretro_get_environment_info(set_environ, load_no_content);
}
return lib;
}
#endif
static void runloop_update_runtime_log(
runloop_state_t *runloop_st,
const char *dir_runtime_log,
const char *dir_playlist,
bool log_per_core)
{
/* Initialise runtime log file */
runtime_log_t *runtime_log = runtime_log_init(
runloop_st->runtime_content_path,
runloop_st->runtime_core_path,
dir_runtime_log,
dir_playlist,
log_per_core);
if (!runtime_log)
return;
/* Add additional runtime */
runtime_log_add_runtime_usec(runtime_log,
runloop_st->core_runtime_usec);
/* Update 'last played' entry */
runtime_log_set_last_played_now(runtime_log);
/* Save runtime log file */
runtime_log_save(runtime_log);
/* Clean up */
free(runtime_log);
}
void runloop_runtime_log_deinit(
runloop_state_t *runloop_st,
bool content_runtime_log,
bool content_runtime_log_aggregate,
const char *dir_runtime_log,
const char *dir_playlist)
{
if (verbosity_is_enabled())
{
char log[256] = {0};
unsigned hours = 0;
unsigned minutes = 0;
unsigned seconds = 0;
runtime_log_convert_usec2hms(
runloop_st->core_runtime_usec,
&hours, &minutes, &seconds);
/* TODO/FIXME - localize */
2022-11-21 18:11:55 +00:00
snprintf(log, sizeof(log),
"[Core]: Content ran for a total of:"
" %02u hours, %02u minutes, %02u seconds.",
hours, minutes, seconds);
RARCH_LOG("%s\n", log);
}
/* Only write to file if content has run for a non-zero length of time */
if (runloop_st->core_runtime_usec > 0)
{
/* Per core logging */
if (content_runtime_log)
runloop_update_runtime_log(runloop_st, dir_runtime_log, dir_playlist, true);
/* Aggregate logging */
if (content_runtime_log_aggregate)
runloop_update_runtime_log(runloop_st, dir_runtime_log, dir_playlist, false);
}
/* Reset runtime + content/core paths, to prevent any
* possibility of duplicate logging */
runloop_st->core_runtime_usec = 0;
memset(runloop_st->runtime_content_path, 0,
sizeof(runloop_st->runtime_content_path));
memset(runloop_st->runtime_core_path, 0,
sizeof(runloop_st->runtime_core_path));
}
static bool runloop_clear_all_thread_waits(
unsigned clear_threads, void *data)
{
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
/* Does this need to treat the microphone driver the same way? */
if (clear_threads > 0)
audio_driver_start(false);
else
audio_driver_stop();
return true;
}
static bool dynamic_verify_hw_context(
const char *video_ident,
bool driver_switch_enable,
enum retro_hw_context_type type,
unsigned minor, unsigned major)
{
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if (!driver_switch_enable)
{
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switch (type)
{
case RETRO_HW_CONTEXT_VULKAN:
if (!string_is_equal(video_ident, "vulkan"))
return false;
break;
#if defined(HAVE_OPENGL_CORE)
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case RETRO_HW_CONTEXT_OPENGL_CORE:
if (!string_is_equal(video_ident, "glcore"))
return false;
break;
#else
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case RETRO_HW_CONTEXT_OPENGL_CORE:
#endif
case RETRO_HW_CONTEXT_OPENGLES2:
case RETRO_HW_CONTEXT_OPENGLES3:
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
case RETRO_HW_CONTEXT_OPENGL:
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if ( !string_is_equal(video_ident, "gl")
&& !string_is_equal(video_ident, "glcore"))
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return false;
break;
case RETRO_HW_CONTEXT_D3D10:
if (!string_is_equal(video_ident, "d3d10"))
return false;
break;
case RETRO_HW_CONTEXT_D3D11:
if (!string_is_equal(video_ident, "d3d11"))
return false;
break;
case RETRO_HW_CONTEXT_D3D12:
if (!string_is_equal(video_ident, "d3d12"))
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return false;
break;
default:
break;
}
}
return true;
}
static bool dynamic_request_hw_context(enum retro_hw_context_type type,
unsigned minor, unsigned major)
{
switch (type)
{
case RETRO_HW_CONTEXT_NONE:
RARCH_LOG("Requesting no HW context.\n");
break;
case RETRO_HW_CONTEXT_VULKAN:
#ifdef HAVE_VULKAN
RARCH_LOG("Requesting Vulkan context.\n");
break;
#else
RARCH_ERR("Requesting Vulkan context, but RetroArch is not compiled against Vulkan. Cannot use HW context.\n");
return false;
#endif
#if defined(HAVE_OPENGLES)
#if (defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3))
case RETRO_HW_CONTEXT_OPENGLES2:
case RETRO_HW_CONTEXT_OPENGLES3:
RARCH_LOG("Requesting OpenGLES%u context.\n",
type == RETRO_HW_CONTEXT_OPENGLES2 ? 2 : 3);
break;
#if defined(HAVE_OPENGLES3)
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
#ifndef HAVE_OPENGLES3_2
if (major == 3 && minor == 2)
{
RARCH_ERR("Requesting OpenGLES%u.%u context, but RetroArch is compiled against a lesser version. Cannot use HW context.\n",
major, minor);
return false;
}
#endif
#if !defined(HAVE_OPENGLES3_2) && !defined(HAVE_OPENGLES3_1)
if (major == 3 && minor == 1)
{
RARCH_ERR("Requesting OpenGLES%u.%u context, but RetroArch is compiled against a lesser version. Cannot use HW context.\n",
major, minor);
return false;
}
#endif
RARCH_LOG("Requesting OpenGLES%u.%u context.\n",
major, minor);
break;
#endif
#endif
case RETRO_HW_CONTEXT_OPENGL:
case RETRO_HW_CONTEXT_OPENGL_CORE:
RARCH_ERR("Requesting OpenGL context, but RetroArch "
"is compiled against OpenGLES. Cannot use HW context.\n");
return false;
#elif defined(HAVE_OPENGL) || defined(HAVE_OPENGL_CORE)
case RETRO_HW_CONTEXT_OPENGLES2:
case RETRO_HW_CONTEXT_OPENGLES3:
RARCH_ERR("Requesting OpenGLES%u context, but RetroArch "
"is compiled against OpenGL. Cannot use HW context.\n",
type == RETRO_HW_CONTEXT_OPENGLES2 ? 2 : 3);
return false;
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
RARCH_ERR("Requesting OpenGLES%u.%u context, but RetroArch "
"is compiled against OpenGL. Cannot use HW context.\n",
major, minor);
return false;
case RETRO_HW_CONTEXT_OPENGL:
RARCH_LOG("Requesting OpenGL context.\n");
break;
case RETRO_HW_CONTEXT_OPENGL_CORE:
/* TODO/FIXME - we should do a check here to see if
* the requested core GL version is supported */
RARCH_LOG("Requesting core OpenGL context (%u.%u).\n",
major, minor);
break;
#endif
#if defined(HAVE_D3D11)
case RETRO_HW_CONTEXT_D3D11:
RARCH_LOG("Requesting D3D11 context.\n");
break;
#endif
#ifdef HAVE_D3D10
case RETRO_HW_CONTEXT_D3D10:
RARCH_LOG("Requesting D3D10 context.\n");
break;
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#endif
#ifdef HAVE_D3D12
case RETRO_HW_CONTEXT_D3D12:
RARCH_LOG("Requesting D3D12 context.\n");
break;
#endif
#if defined(HAVE_D3D9)
case RETRO_HW_CONTEXT_D3D9:
RARCH_LOG("Requesting D3D9 context.\n");
break;
#endif
default:
RARCH_LOG("Requesting unknown context.\n");
return false;
}
return true;
}
static void libretro_log_cb(
enum retro_log_level level,
const char *fmt, ...)
{
va_list vp;
settings_t *settings = config_get_ptr();
unsigned libretro_log_level = settings->uints.libretro_log_level;
if ((unsigned)level < libretro_log_level)
return;
if (!verbosity_is_enabled())
return;
va_start(vp, fmt);
switch (level)
{
case RETRO_LOG_DEBUG:
RARCH_LOG_V("[libretro DEBUG]", fmt, vp);
break;
case RETRO_LOG_INFO:
RARCH_LOG_OUTPUT_V("[libretro INFO]", fmt, vp);
break;
case RETRO_LOG_WARN:
RARCH_WARN_V("[libretro WARN]", fmt, vp);
break;
case RETRO_LOG_ERROR:
RARCH_ERR_V("[libretro ERROR]", fmt, vp);
break;
default:
break;
}
va_end(vp);
}
static size_t mmap_add_bits_down(size_t n)
{
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
/* double shift to avoid warnings on 32bit (it's dead code,
* but compilers suck) */
if (sizeof(size_t) > 4)
n |= n >> 16 >> 16;
return n;
}
static size_t mmap_inflate(size_t addr, size_t mask)
{
while (mask)
{
size_t tmp = (mask - 1) & ~mask;
/* to put in an 1 bit instead, OR in tmp+1 */
addr = ((addr & ~tmp) << 1) | (addr & tmp);
mask = mask & (mask - 1);
}
return addr;
}
static size_t mmap_reduce(size_t addr, size_t mask)
{
while (mask)
{
size_t tmp = (mask - 1) & ~mask;
addr = (addr & tmp) | ((addr >> 1) & ~tmp);
mask = (mask & (mask - 1)) >> 1;
}
return addr;
}
static size_t mmap_highest_bit(size_t n)
{
n = mmap_add_bits_down(n);
return n ^ (n >> 1);
}
static bool mmap_preprocess_descriptors(
rarch_memory_descriptor_t *first, unsigned count)
{
size_t top_addr = 1;
rarch_memory_descriptor_t *desc = NULL;
const rarch_memory_descriptor_t *end = first + count;
size_t highest_reachable = 0;
for (desc = first; desc < end; desc++)
{
if (desc->core.select != 0)
top_addr |= desc->core.select;
else
top_addr |= desc->core.start + desc->core.len - 1;
}
top_addr = mmap_add_bits_down(top_addr);
for (desc = first; desc < end; desc++)
{
if (desc->core.select == 0)
{
if (desc->core.len == 0)
return false;
if ((desc->core.len & (desc->core.len - 1)) != 0)
return false;
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desc->core.select = top_addr
& ~mmap_inflate(mmap_add_bits_down(desc->core.len - 1),
desc->core.disconnect);
}
if (desc->core.len == 0)
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desc->core.len = mmap_add_bits_down(
mmap_reduce(top_addr & ~desc->core.select,
desc->core.disconnect)) + 1;
if (desc->core.start & ~desc->core.select)
return false;
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highest_reachable = mmap_inflate(desc->core.len - 1,
desc->core.disconnect);
/* Disconnect unselected bits that are too high to ever
* index into the core's buffer. Higher addresses will
* repeat / mirror the buffer as long as they match select */
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while (mmap_highest_bit(top_addr
& ~desc->core.select
& ~desc->core.disconnect) >
mmap_highest_bit(highest_reachable))
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desc->core.disconnect |= mmap_highest_bit(top_addr
& ~desc->core.select
& ~desc->core.disconnect);
}
return true;
}
static void runloop_deinit_core_options(
bool game_options_active,
const char *path_core_options,
core_option_manager_t *core_options)
{
/* Check whether game-specific options file is being used */
if (!string_is_empty(path_core_options))
{
config_file_t *conf_tmp = NULL;
/* We only need to save configuration settings for
* the current core
* > If game-specific options file exists, have
* to read it (to ensure file only gets written
* if config values change)
* > Otherwise, create a new, empty config_file_t
* object */
if (path_is_valid(path_core_options))
conf_tmp = config_file_new_from_path_to_string(path_core_options);
if (!conf_tmp)
conf_tmp = config_file_new_alloc();
if (conf_tmp)
{
core_option_manager_flush(
core_options,
conf_tmp);
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RARCH_LOG("[Core]: Saved %s-specific core options to \"%s\".\n",
game_options_active ? "game" : "folder", path_core_options);
config_file_write(conf_tmp, path_core_options, true);
config_file_free(conf_tmp);
conf_tmp = NULL;
}
path_clear(RARCH_PATH_CORE_OPTIONS);
}
else
{
const char *path = core_options->conf_path;
core_option_manager_flush(
core_options,
core_options->conf);
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RARCH_LOG("[Core]: Saved core options file to \"%s\".\n", path);
config_file_write(core_options->conf, path, true);
}
if (core_options)
core_option_manager_free(core_options);
}
static bool validate_per_core_options(char *s,
size_t len, bool mkdir,
const char *core_name, const char *game_name)
{
char config_directory[PATH_MAX_LENGTH];
config_directory[0] = '\0';
if ( (!s)
|| (len < 1)
|| string_is_empty(core_name)
|| string_is_empty(game_name))
return false;
fill_pathname_application_special(config_directory,
sizeof(config_directory), APPLICATION_SPECIAL_DIRECTORY_CONFIG);
fill_pathname_join_special_ext(s,
config_directory, core_name, game_name,
".opt", len);
/* No need to make a directory if file already exists... */
if (mkdir && !path_is_valid(s))
{
char new_path[PATH_MAX_LENGTH];
fill_pathname_join_special(new_path,
config_directory, core_name, sizeof(new_path));
if (!path_is_directory(new_path))
path_mkdir(new_path);
}
return true;
}
static bool validate_game_options(
const char *core_name,
char *s, size_t len, bool mkdir)
{
const char *game_name = path_basename_nocompression(path_get(RARCH_PATH_BASENAME));
return validate_per_core_options(s, len, mkdir,
core_name, game_name);
}
/**
* game_specific_options:
*
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* @return true if a game specific core
* options path has been found, otherwise false.
**/
static bool validate_game_specific_options(char **output)
{
char game_options_path[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
game_options_path[0] = '\0';
if (!validate_game_options(
runloop_st->system.info.library_name,
game_options_path,
sizeof(game_options_path), false)
|| !path_is_valid(game_options_path))
return false;
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RARCH_LOG("[Core]: %s \"%s\".\n",
msg_hash_to_str(MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT),
game_options_path);
*output = strdup(game_options_path);
return true;
}
static bool validate_folder_options(
char *s, size_t len, bool mkdir)
{
char folder_name[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
const char *core_name = runloop_st->system.info.library_name;
const char *game_path = path_get(RARCH_PATH_BASENAME);
folder_name[0] = '\0';
if (string_is_empty(game_path))
return false;
fill_pathname_parent_dir_name(folder_name,
game_path, sizeof(folder_name));
return validate_per_core_options(s, len, mkdir,
core_name, folder_name);
}
/**
* validate_folder_specific_options:
*
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* @return true if a folder specific core
* options path has been found, otherwise false.
**/
static bool validate_folder_specific_options(
char **output)
{
char folder_options_path[PATH_MAX_LENGTH];
folder_options_path[0] ='\0';
if (!validate_folder_options(
folder_options_path,
sizeof(folder_options_path), false)
|| !path_is_valid(folder_options_path))
return false;
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RARCH_LOG("[Core]: %s \"%s\".\n",
msg_hash_to_str(MSG_FOLDER_SPECIFIC_CORE_OPTIONS_FOUND_AT),
folder_options_path);
*output = strdup(folder_options_path);
return true;
}
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/**
* runloop_init_core_options_path:
*
* Fetches core options path for current core/content
* - path: path from which options should be read
* from/saved to
* - src_path: in the event that 'path' file does not
* yet exist, provides source path from which initial
* options should be extracted
*
* NOTE: caller must ensure
* path and src_path are NULL-terminated
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*
**/
static void runloop_init_core_options_path(
settings_t *settings,
char *path, size_t len,
char *src_path, size_t src_len)
{
char *game_options_path = NULL;
char *folder_options_path = NULL;
runloop_state_t *runloop_st = &runloop_state;
bool game_specific_options = settings->bools.game_specific_options;
/* Check whether game-specific options exist */
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if ( game_specific_options
&& validate_game_specific_options(&game_options_path))
{
/* Notify system that we have a valid core options
* override */
path_set(RARCH_PATH_CORE_OPTIONS, game_options_path);
runloop_st->flags &= ~RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE;
runloop_st->flags |= RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE;
/* Copy options path */
strlcpy(path, game_options_path, len);
free(game_options_path);
}
/* Check whether folder-specific options exist */
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else if ( game_specific_options
&& validate_folder_specific_options(
&folder_options_path))
{
/* Notify system that we have a valid core options
* override */
path_set(RARCH_PATH_CORE_OPTIONS, folder_options_path);
runloop_st->flags &= ~RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE;
runloop_st->flags |= RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE;
/* Copy options path */
strlcpy(path, folder_options_path, len);
free(folder_options_path);
}
else
{
char global_options_path[PATH_MAX_LENGTH];
char per_core_options_path[PATH_MAX_LENGTH];
bool per_core_options_exist = false;
bool per_core_options = !settings->bools.global_core_options;
const char *path_core_options = settings->paths.path_core_options;
per_core_options_path[0] = '\0';
if (per_core_options)
{
const char *core_name = runloop_st->system.info.library_name;
/* Get core-specific options path
* > if validate_per_core_options() returns
* false, then per-core options are disabled (due to
* unknown system errors...) */
per_core_options = validate_per_core_options(
per_core_options_path, sizeof(per_core_options_path), true,
core_name, core_name);
/* If we can use per-core options, check whether an options
* file already exists */
if (per_core_options)
per_core_options_exist = path_is_valid(per_core_options_path);
}
/* If not using per-core options, or if a per-core options
* file does not yet exist, must fetch 'global' options path */
2023-07-18 15:07:36 +00:00
if ( !per_core_options
|| !per_core_options_exist)
{
const char *options_path = path_core_options;
if (!string_is_empty(options_path))
strlcpy(global_options_path,
options_path, sizeof(global_options_path));
else if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_resolve_relative(
global_options_path, path_get(RARCH_PATH_CONFIG),
FILE_PATH_CORE_OPTIONS_CONFIG, sizeof(global_options_path));
}
/* Allocate correct path/src_path strings */
if (per_core_options)
{
strlcpy(path, per_core_options_path, len);
if (!per_core_options_exist)
strlcpy(src_path, global_options_path, src_len);
}
else
strlcpy(path, global_options_path, len);
/* Notify system that we *do not* have a valid core options
* options override */
runloop_st->flags &= ~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
}
}
static core_option_manager_t *runloop_init_core_options(
settings_t *settings,
const struct retro_core_options_v2 *options_v2)
{
bool categories_enabled = settings->bools.core_option_category_enable;
char options_path[PATH_MAX_LENGTH];
char src_options_path[PATH_MAX_LENGTH];
/* Ensure these are NULL-terminated */
options_path[0] = '\0';
src_options_path[0] = '\0';
/* Get core options file path */
runloop_init_core_options_path(settings,
options_path, sizeof(options_path),
src_options_path, sizeof(src_options_path));
if (!string_is_empty(options_path))
return core_option_manager_new(options_path,
src_options_path, options_v2,
categories_enabled);
return NULL;
}
static core_option_manager_t *runloop_init_core_variables(
settings_t *settings, const struct retro_variable *vars)
{
char options_path[PATH_MAX_LENGTH];
char src_options_path[PATH_MAX_LENGTH];
/* Ensure these are NULL-terminated */
options_path[0] = '\0';
src_options_path[0] = '\0';
/* Get core options file path */
runloop_init_core_options_path(
settings,
options_path, sizeof(options_path),
src_options_path, sizeof(src_options_path));
if (!string_is_empty(options_path))
return core_option_manager_new_vars(options_path, src_options_path, vars);
return NULL;
}
static void runloop_core_msg_queue_push(
struct retro_system_av_info *av_info,
const struct retro_message_ext *msg)
{
double fps;
unsigned duration_frames;
enum message_queue_category category;
/* Assign category */
switch (msg->level)
{
case RETRO_LOG_WARN:
category = MESSAGE_QUEUE_CATEGORY_WARNING;
break;
case RETRO_LOG_ERROR:
category = MESSAGE_QUEUE_CATEGORY_ERROR;
break;
case RETRO_LOG_INFO:
case RETRO_LOG_DEBUG:
default:
category = MESSAGE_QUEUE_CATEGORY_INFO;
break;
}
/* Get duration in frames */
fps = (av_info && (av_info->timing.fps > 0)) ? av_info->timing.fps : 60.0;
duration_frames = (unsigned)((fps * (float)msg->duration / 1000.0f) + 0.5f);
/* Note: Do not flush the message queue here - a core
* may need to send multiple notifications simultaneously */
runloop_msg_queue_push(msg->msg,
msg->priority, duration_frames,
false, NULL, MESSAGE_QUEUE_ICON_DEFAULT,
category);
}
static void core_performance_counter_start(
struct retro_perf_counter *perf)
{
runloop_state_t *runloop_st = &runloop_state;
bool runloop_perfcnt_enable = runloop_st->perfcnt_enable;
if (runloop_perfcnt_enable)
{
perf->call_cnt++;
perf->start = cpu_features_get_perf_counter();
}
}
static void core_performance_counter_stop(struct retro_perf_counter *perf)
{
runloop_state_t *runloop_st = &runloop_state;
bool runloop_perfcnt_enable = runloop_st->perfcnt_enable;
if (runloop_perfcnt_enable)
perf->total += cpu_features_get_perf_counter() - perf->start;
}
bool runloop_environment_cb(unsigned cmd, void *data)
{
unsigned p;
runloop_state_t *runloop_st = &runloop_state;
recording_state_t *recording_st = recording_state_get_ptr();
settings_t *settings = config_get_ptr();
rarch_system_info_t *sys_info = &runloop_st->system;
bool ignore_environment_cb = runloop_st->flags &
RUNLOOP_FLAG_IGNORE_ENVIRONMENT_CB;
if (ignore_environment_cb)
return false;
/* RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE gets called
* by every core on every frame. Handle it first,
* to avoid the overhead of traversing the subsequent
* (enormous) case statement */
if (cmd == RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE)
{
if (runloop_st->core_options)
*(bool*)data = runloop_st->core_options->updated;
else
*(bool*)data = false;
return true;
}
switch (cmd)
{
case RETRO_ENVIRONMENT_GET_OVERSCAN:
{
bool video_crop_overscan = settings->bools.video_crop_overscan;
*(bool*)data = !video_crop_overscan;
RARCH_LOG("[Environ]: GET_OVERSCAN: %u\n",
(unsigned)!video_crop_overscan);
}
break;
case RETRO_ENVIRONMENT_GET_CAN_DUPE:
*(bool*)data = true;
RARCH_LOG("[Environ]: GET_CAN_DUPE: true\n");
break;
case RETRO_ENVIRONMENT_GET_VARIABLE:
{
struct retro_variable *var = (struct retro_variable*)data;
size_t opt_idx;
if (!var)
return true;
var->value = NULL;
if (!runloop_st->core_options)
{
RARCH_ERR("[Environ]: GET_VARIABLE: %s - %s.\n",
var->key, "Not implemented");
return true;
}
#ifdef HAVE_RUNAHEAD
if (runloop_st->core_options->updated)
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runloop_st->flags |= RUNLOOP_FLAG_HAS_VARIABLE_UPDATE;
#endif
runloop_st->core_options->updated = false;
if (core_option_manager_get_idx(runloop_st->core_options,
var->key, &opt_idx))
var->value = core_option_manager_get_val(
runloop_st->core_options, opt_idx);
if (!var->value)
{
RARCH_ERR("[Environ]: GET_VARIABLE: %s - %s.\n",
var->key, "Invalid value");
return true;
}
RARCH_DBG("[Environ]: GET_VARIABLE: %s = \"%s\"\n",
var->key, var->value);
}
break;
case RETRO_ENVIRONMENT_SET_VARIABLE:
{
const struct retro_variable *var = (const struct retro_variable*)data;
size_t opt_idx;
size_t val_idx;
/* If core passes NULL to the callback, return
* value indicates whether callback is supported */
if (!var)
return true;
if ( string_is_empty(var->key)
|| string_is_empty(var->value))
return false;
if (!runloop_st->core_options)
{
RARCH_ERR("[Environ]: SET_VARIABLE: %s - %s.\n",
var->key, "Not implemented");
return false;
}
/* Check whether key is valid */
if (!core_option_manager_get_idx(runloop_st->core_options,
var->key, &opt_idx))
{
RARCH_ERR("[Environ]: SET_VARIABLE: %s - %s.\n",
var->key, "Invalid key");
return false;
}
/* Check whether value is valid */
if (!core_option_manager_get_val_idx(runloop_st->core_options,
opt_idx, var->value, &val_idx))
{
RARCH_ERR("[Environ]: SET_VARIABLE: %s - %s: %s\n",
var->key, "Invalid value", var->value);
return false;
}
/* Update option value if core-requested value
* is not currently set */
if (val_idx != runloop_st->core_options->opts[opt_idx].index)
core_option_manager_set_val(runloop_st->core_options,
opt_idx, val_idx, true);
RARCH_DBG("[Environ]: SET_VARIABLE: %s = \"%s\"\n",
var->key, var->value);
}
break;
/* SET_VARIABLES: Legacy path */
case RETRO_ENVIRONMENT_SET_VARIABLES:
RARCH_LOG("[Environ]: SET_VARIABLES.\n");
{
core_option_manager_t *new_vars = NULL;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
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runloop_st->flags &=
~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
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runloop_st->core_options = NULL;
}
if ((new_vars = runloop_init_core_variables(
settings,
(const struct retro_variable *)data)))
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runloop_st->core_options = new_vars;
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS:
RARCH_LOG("[Environ]: SET_CORE_OPTIONS.\n");
{
/* Parse core_option_definition array to
* create retro_core_options_v2 struct */
struct retro_core_options_v2 *options_v2 =
core_option_manager_convert_v1(
(const struct retro_core_option_definition*)data);
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->flags &=
~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
runloop_st->core_options = NULL;
}
if (options_v2)
{
/* Initialise core options */
core_option_manager_t *new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
/* Clean up */
core_option_manager_free_converted(options_v2);
}
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL:
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.\n");
{
/* Parse core_options_intl to create
* retro_core_options_v2 struct */
struct retro_core_options_v2 *options_v2 =
core_option_manager_convert_v1_intl(
(const struct retro_core_options_intl*)data);
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->flags &=
~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
runloop_st->core_options = NULL;
}
if (options_v2)
{
/* Initialise core options */
core_option_manager_t *new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
/* Clean up */
core_option_manager_free_converted(options_v2);
}
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2:
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2.\n");
{
core_option_manager_t *new_vars = NULL;
const struct retro_core_options_v2 *options_v2 =
(const struct retro_core_options_v2 *)data;
bool categories_enabled =
settings->bools.core_option_category_enable;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->flags &=
~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
runloop_st->core_options = NULL;
}
if (options_v2)
{
new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
}
/* Return value does not indicate success.
* Callback returns 'true' if core option
* categories are supported/enabled,
* otherwise 'false'. */
return categories_enabled;
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL:
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.\n");
{
/* Parse retro_core_options_v2_intl to create
* retro_core_options_v2 struct */
core_option_manager_t *new_vars = NULL;
struct retro_core_options_v2 *options_v2 =
core_option_manager_convert_v2_intl(
(const struct retro_core_options_v2_intl*)data);
bool categories_enabled =
settings->bools.core_option_category_enable;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->flags &=
~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
runloop_st->core_options = NULL;
}
if (options_v2)
{
/* Initialise core options */
new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
/* Clean up */
core_option_manager_free_converted(options_v2);
}
/* Return value does not indicate success.
* Callback returns 'true' if core option
* categories are supported/enabled,
* otherwise 'false'. */
return categories_enabled;
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY:
RARCH_DBG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.\n");
{
const struct retro_core_option_display *core_options_display =
(const struct retro_core_option_display *)data;
if (runloop_st->core_options && core_options_display)
core_option_manager_set_visible(
runloop_st->core_options,
core_options_display->key,
core_options_display->visible);
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK:
RARCH_DBG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.\n");
{
const struct retro_core_options_update_display_callback
*update_display_callback =
(const struct retro_core_options_update_display_callback*)data;
2023-07-18 15:07:36 +00:00
if ( update_display_callback
&& update_display_callback->callback)
runloop_st->core_options_callback.update_display =
update_display_callback->callback;
else
runloop_st->core_options_callback.update_display = NULL;
}
break;
case RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION:
RARCH_LOG("[Environ]: GET_MESSAGE_INTERFACE_VERSION.\n");
/* Current API version is 1 */
*(unsigned *)data = 1;
break;
case RETRO_ENVIRONMENT_SET_MESSAGE:
{
const struct retro_message *msg = (const struct retro_message*)data;
#if defined(HAVE_GFX_WIDGETS)
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
if (p_dispwidget->active)
gfx_widget_set_libretro_message(
msg->msg,
roundf((float)msg->frames / 60.0f * 1000.0f));
else
#endif
runloop_msg_queue_push(msg->msg, 3, msg->frames,
true, NULL, MESSAGE_QUEUE_ICON_DEFAULT,
MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("[Environ]: SET_MESSAGE: %s\n", msg->msg);
break;
}
case RETRO_ENVIRONMENT_SET_MESSAGE_EXT:
{
const struct retro_message_ext *msg =
(const struct retro_message_ext*)data;
/* Log message, if required */
if (msg->target != RETRO_MESSAGE_TARGET_OSD)
{
switch (msg->level)
{
case RETRO_LOG_DEBUG:
RARCH_DBG("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
case RETRO_LOG_WARN:
RARCH_WARN("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
case RETRO_LOG_ERROR:
RARCH_ERR("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
case RETRO_LOG_INFO:
default:
RARCH_LOG("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
}
}
/* Display message via OSD, if required */
if (msg->target != RETRO_MESSAGE_TARGET_LOG)
{
switch (msg->type)
{
/* Handle 'status' messages */
case RETRO_MESSAGE_TYPE_STATUS:
/* Note: We need to lock a mutex here. Strictly
* speaking, 'core_status_msg' is not part
* of the message queue, but:
* - It may be implemented as a queue in the future
* - It seems unnecessary to create a new slock_t
* object for this type of message when
* _runloop_msg_queue_lock is already available
* We therefore just call runloop_msg_queue_lock()/
* runloop_msg_queue_unlock() in this case */
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
/* If a message is already set, only overwrite
* it if the new message has the same or higher
* priority */
2023-07-18 15:07:36 +00:00
if ( !runloop_st->core_status_msg.set
|| (runloop_st->core_status_msg.priority <= msg->priority))
{
if (!string_is_empty(msg->msg))
{
strlcpy(runloop_st->core_status_msg.str, msg->msg,
sizeof(runloop_st->core_status_msg.str));
runloop_st->core_status_msg.duration = (float)msg->duration;
runloop_st->core_status_msg.set = true;
}
else
{
/* Ensure sane behaviour if core sends an
* empty message */
runloop_st->core_status_msg.str[0] = '\0';
runloop_st->core_status_msg.priority = 0;
runloop_st->core_status_msg.duration = 0.0f;
runloop_st->core_status_msg.set = false;
}
}
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
break;
#if defined(HAVE_GFX_WIDGETS)
/* Handle 'alternate' non-queued notifications */
case RETRO_MESSAGE_TYPE_NOTIFICATION_ALT:
{
video_driver_state_t *video_st =
video_state_get_ptr();
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
if (p_dispwidget->active)
gfx_widget_set_libretro_message(
msg->msg, msg->duration);
else
runloop_core_msg_queue_push(
&video_st->av_info, msg);
}
break;
/* Handle 'progress' messages */
case RETRO_MESSAGE_TYPE_PROGRESS:
{
video_driver_state_t *video_st =
video_state_get_ptr();
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
if (p_dispwidget->active)
gfx_widget_set_progress_message(
msg->msg, msg->duration,
msg->priority, msg->progress);
else
runloop_core_msg_queue_push(
&video_st->av_info, msg);
}
break;
#endif
/* Handle standard (queued) notifications */
case RETRO_MESSAGE_TYPE_NOTIFICATION:
default:
{
video_driver_state_t *video_st =
video_state_get_ptr();
runloop_core_msg_queue_push(
&video_st->av_info, msg);
}
break;
}
}
break;
}
case RETRO_ENVIRONMENT_SET_ROTATION:
{
unsigned rotation = *(const unsigned*)data;
bool video_allow_rotate = settings->bools.video_allow_rotate;
RARCH_LOG("[Environ]: SET_ROTATION: %u\n", rotation);
if (sys_info)
sys_info->core_requested_rotation = rotation;
if (!video_allow_rotate)
return false;
if (sys_info)
sys_info->rotation = rotation;
if (!video_driver_set_rotation(rotation))
return false;
break;
}
case RETRO_ENVIRONMENT_SHUTDOWN:
{
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
#endif
/* This case occurs when a core (internally)
* requests a shutdown event */
RARCH_LOG("[Environ]: SHUTDOWN.\n");
runloop_st->flags |= RUNLOOP_FLAG_CORE_SHUTDOWN_INITIATED
2022-10-10 06:59:27 +00:00
| RUNLOOP_FLAG_SHUTDOWN_INITIATED;
#ifdef HAVE_MENU
/* Ensure that menu stack is flushed appropriately
* after the core has stopped running */
if (menu_st)
{
const char *content_path = path_get(RARCH_PATH_CONTENT);
menu_st->flags |= MENU_ST_FLAG_PENDING_ENV_SHUTDOWN_FLUSH;
if (!string_is_empty(content_path))
strlcpy(menu_st->pending_env_shutdown_content_path,
content_path,
sizeof(menu_st->pending_env_shutdown_content_path));
else
menu_st->pending_env_shutdown_content_path[0] = '\0';
}
#endif
break;
}
case RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL:
if (sys_info)
{
sys_info->performance_level = *(const unsigned*)data;
RARCH_LOG("[Environ]: PERFORMANCE_LEVEL: %u.\n",
sys_info->performance_level);
}
break;
case RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY:
{
const char *dir_system = settings->paths.directory_system;
bool systemfiles_in_content_dir = settings->bools.systemfiles_in_content_dir;
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if ( string_is_empty(dir_system)
|| systemfiles_in_content_dir)
{
const char *fullpath = path_get(RARCH_PATH_CONTENT);
if (!string_is_empty(fullpath))
{
char tmp_path[PATH_MAX_LENGTH];
if (string_is_empty(dir_system))
RARCH_WARN("[Environ]: SYSTEM DIR is empty, assume CONTENT DIR %s\n",
fullpath);
strlcpy(tmp_path, fullpath, sizeof(tmp_path));
path_basedir(tmp_path);
dir_set(RARCH_DIR_SYSTEM, tmp_path);
}
*(const char**)data = dir_get_ptr(RARCH_DIR_SYSTEM);
RARCH_LOG("[Environ]: SYSTEM_DIRECTORY: \"%s\".\n",
dir_system);
}
else
{
*(const char**)data = dir_system;
RARCH_LOG("[Environ]: SYSTEM_DIRECTORY: \"%s\".\n",
dir_system);
}
}
break;
case RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY:
RARCH_LOG("[Environ]: GET_SAVE_DIRECTORY.\n");
*(const char**)data = runloop_st->savefile_dir;
break;
case RETRO_ENVIRONMENT_GET_USERNAME:
*(const char**)data = *settings->paths.username ?
settings->paths.username : NULL;
RARCH_LOG("[Environ]: GET_USERNAME: \"%s\".\n",
settings->paths.username);
break;
case RETRO_ENVIRONMENT_GET_LANGUAGE:
#ifdef HAVE_LANGEXTRA
{
unsigned user_lang = *msg_hash_get_uint(MSG_HASH_USER_LANGUAGE);
*(unsigned *)data = user_lang;
RARCH_LOG("[Environ]: GET_LANGUAGE: \"%u\".\n", user_lang);
}
#endif
break;
case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT:
{
video_driver_state_t *video_st =
video_state_get_ptr();
enum retro_pixel_format pix_fmt =
*(const enum retro_pixel_format*)data;
switch (pix_fmt)
{
case RETRO_PIXEL_FORMAT_0RGB1555:
RARCH_LOG("[Environ]: SET_PIXEL_FORMAT: 0RGB1555.\n");
break;
case RETRO_PIXEL_FORMAT_RGB565:
RARCH_LOG("[Environ]: SET_PIXEL_FORMAT: RGB565.\n");
break;
case RETRO_PIXEL_FORMAT_XRGB8888:
RARCH_LOG("[Environ]: SET_PIXEL_FORMAT: XRGB8888.\n");
break;
default:
return false;
}
video_st->pix_fmt = pix_fmt;
break;
}
case RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS:
{
static const char *libretro_btn_desc[] = {
"B (bottom)", "Y (left)", "Select", "Start",
"D-Pad Up", "D-Pad Down", "D-Pad Left", "D-Pad Right",
"A (right)", "X (up)",
"L", "R", "L2", "R2", "L3", "R3",
};
if (sys_info)
{
unsigned retro_id;
const struct retro_input_descriptor *desc = NULL;
memset((void*)&sys_info->input_desc_btn, 0,
sizeof(sys_info->input_desc_btn));
desc = (const struct retro_input_descriptor*)data;
for (; desc->description; desc++)
{
unsigned retro_port = desc->port;
retro_id = desc->id;
if (desc->port >= MAX_USERS)
continue;
if (desc->id >= RARCH_FIRST_CUSTOM_BIND)
continue;
switch (desc->device)
{
case RETRO_DEVICE_JOYPAD:
sys_info->input_desc_btn[retro_port]
[retro_id] = desc->description;
break;
case RETRO_DEVICE_ANALOG:
switch (retro_id)
{
case RETRO_DEVICE_ID_ANALOG_X:
switch (desc->index)
{
case RETRO_DEVICE_INDEX_ANALOG_LEFT:
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_X_PLUS] = desc->description;
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_X_MINUS] = desc->description;
break;
case RETRO_DEVICE_INDEX_ANALOG_RIGHT:
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_X_PLUS] = desc->description;
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_X_MINUS] = desc->description;
break;
}
break;
case RETRO_DEVICE_ID_ANALOG_Y:
switch (desc->index)
{
case RETRO_DEVICE_INDEX_ANALOG_LEFT:
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_Y_PLUS] = desc->description;
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_Y_MINUS] = desc->description;
break;
case RETRO_DEVICE_INDEX_ANALOG_RIGHT:
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_Y_PLUS] = desc->description;
sys_info->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_Y_MINUS] = desc->description;
break;
}
break;
case RETRO_DEVICE_ID_JOYPAD_R2:
switch (desc->index)
{
case RETRO_DEVICE_INDEX_ANALOG_BUTTON:
sys_info->input_desc_btn[retro_port]
[retro_id] = desc->description;
break;
}
break;
case RETRO_DEVICE_ID_JOYPAD_L2:
switch (desc->index)
{
case RETRO_DEVICE_INDEX_ANALOG_BUTTON:
sys_info->input_desc_btn[retro_port]
[retro_id] = desc->description;
break;
}
break;
}
break;
}
}
RARCH_LOG("[Environ]: SET_INPUT_DESCRIPTORS:\n");
{
unsigned log_level = settings->uints.libretro_log_level;
if (log_level == RETRO_LOG_DEBUG)
{
unsigned input_driver_max_users = settings->uints.input_max_users;
for (p = 0; p < input_driver_max_users; p++)
{
unsigned mapped_port = settings->uints.input_remap_ports[p];
for (retro_id = 0; retro_id < RARCH_FIRST_CUSTOM_BIND; retro_id++)
{
const char *description = sys_info->input_desc_btn[mapped_port][retro_id];
if (!description)
continue;
RARCH_DBG(" RetroPad, Port %u, Button \"%s\" => \"%s\"\n",
p + 1, libretro_btn_desc[retro_id], description);
}
}
}
}
2022-10-26 22:29:24 +00:00
runloop_st->current_core.flags |=
RETRO_CORE_FLAG_HAS_SET_INPUT_DESCRIPTORS;
}
break;
}
case RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK:
{
input_driver_state_t
*input_st = input_state_get_ptr();
const struct retro_keyboard_callback *info =
(const struct retro_keyboard_callback*)data;
retro_keyboard_event_t *frontend_key_event = &runloop_st->frontend_key_event;
retro_keyboard_event_t *key_event = &runloop_st->key_event;
RARCH_LOG("[Environ]: SET_KEYBOARD_CALLBACK.\n");
if (key_event)
*key_event = info->callback;
if (frontend_key_event && key_event)
*frontend_key_event = *key_event;
/* If a core calls RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK,
* then it is assumed that Game Focus mode is desired */
input_st->game_focus_state.core_requested = true;
break;
}
case RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION:
RARCH_LOG("[Environ]: GET_DISK_CONTROL_INTERFACE_VERSION.\n");
/* Current API version is 1 */
*(unsigned *)data = 1;
break;
case RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE:
{
const struct retro_disk_control_callback *control_cb =
(const struct retro_disk_control_callback*)data;
if (sys_info)
{
RARCH_LOG("[Environ]: SET_DISK_CONTROL_INTERFACE.\n");
disk_control_set_callback(&sys_info->disk_control, control_cb);
}
}
break;
case RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE:
{
const struct retro_disk_control_ext_callback *control_cb =
(const struct retro_disk_control_ext_callback*)data;
if (sys_info)
{
RARCH_LOG("[Environ]: SET_DISK_CONTROL_EXT_INTERFACE.\n");
disk_control_set_ext_callback(&sys_info->disk_control, control_cb);
}
}
break;
case RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER:
{
unsigned *cb = (unsigned*)data;
settings_t *settings = config_get_ptr();
const char *video_driver_name = settings->arrays.video_driver;
bool driver_switch_enable = settings->bools.driver_switch_enable;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER, video driver name: %s.\n", video_driver_name);
if (string_is_equal(video_driver_name, "glcore"))
{
*cb = RETRO_HW_CONTEXT_OPENGL_CORE;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL_CORE.\n");
}
else if (string_is_equal(video_driver_name, "gl"))
{
*cb = RETRO_HW_CONTEXT_OPENGL;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL.\n");
}
else if (string_is_equal(video_driver_name, "vulkan"))
{
*cb = RETRO_HW_CONTEXT_VULKAN;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_VULKAN.\n");
}
else if (string_is_equal(video_driver_name, "d3d11"))
{
*cb = RETRO_HW_CONTEXT_D3D11;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_D3D11.\n");
}
else if (string_is_equal(video_driver_name, "d3d12"))
{
*cb = RETRO_HW_CONTEXT_D3D12;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_D3D12.\n");
}
else
{
*cb = RETRO_HW_CONTEXT_NONE;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_NONE.\n");
}
if (!driver_switch_enable)
{
RARCH_LOG("[Environ]: Driver switching disabled, GET_PREFERRED_HW_RENDER will be ignored.\n");
return false;
}
break;
}
case RETRO_ENVIRONMENT_SET_HW_RENDER:
case RETRO_ENVIRONMENT_SET_HW_RENDER | RETRO_ENVIRONMENT_EXPERIMENTAL:
{
settings_t *settings = config_get_ptr();
struct retro_hw_render_callback *cb =
(struct retro_hw_render_callback*)data;
video_driver_state_t *video_st =
video_state_get_ptr();
struct retro_hw_render_callback *hwr =
VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st);
if (!cb)
{
RARCH_ERR("[Environ]: SET_HW_RENDER - No valid callback passed, returning...\n");
return false;
}
RARCH_LOG("[Environ]: SET_HW_RENDER, context type: %s.\n", hw_render_context_name(cb->context_type, cb->version_major, cb->version_minor));
if (!dynamic_request_hw_context(
cb->context_type, cb->version_minor, cb->version_major))
{
RARCH_ERR("[Environ]: SET_HW_RENDER - Dynamic request HW context failed.\n");
return false;
}
if (!dynamic_verify_hw_context(
settings->arrays.video_driver,
settings->bools.driver_switch_enable,
cb->context_type, cb->version_minor, cb->version_major))
{
RARCH_ERR("[Environ]: SET_HW_RENDER: Dynamic verify HW context failed.\n");
return false;
}
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGL_CORE)
/* TODO/FIXME - should check first if an OpenGL
* driver is running */
if (cb->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
{
/* Ensure that the rest of the frontend knows
* we have a core context */
gfx_ctx_flags_t flags;
flags.flags = 0;
BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
video_context_driver_set_flags(&flags);
}
#endif
cb->get_current_framebuffer = video_driver_get_current_framebuffer;
cb->get_proc_address = video_driver_get_proc_address;
/* Old ABI. Don't copy garbage. */
if (cmd & RETRO_ENVIRONMENT_EXPERIMENTAL)
{
memcpy(hwr,
cb, offsetof(struct retro_hw_render_callback, stencil));
memset((uint8_t*)hwr + offsetof(struct retro_hw_render_callback, stencil),
0, sizeof(*cb) - offsetof(struct retro_hw_render_callback, stencil));
}
else
memcpy(hwr, cb, sizeof(*cb));
RARCH_DBG("Reached end of SET_HW_RENDER.\n");
break;
}
case RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME:
{
bool state = *(const bool*)data;
RARCH_LOG("[Environ]: SET_SUPPORT_NO_GAME: %s.\n", state ? "yes" : "no");
if (state)
content_set_does_not_need_content();
else
content_unset_does_not_need_content();
break;
}
case RETRO_ENVIRONMENT_GET_LIBRETRO_PATH:
{
const char **path = (const char**)data;
RARCH_LOG("[Environ]: GET_LIBRETRO_PATH.\n");
#ifdef HAVE_DYNAMIC
*path = path_get(RARCH_PATH_CORE);
#else
*path = NULL;
#endif
break;
}
case RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK:
#ifdef HAVE_THREADS
{
recording_state_t
*recording_st = recording_state_get_ptr();
audio_driver_state_t
*audio_st = audio_state_get_ptr();
const struct
retro_audio_callback *cb = (const struct retro_audio_callback*)data;
RARCH_LOG("[Environ]: SET_AUDIO_CALLBACK.\n");
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
return false;
#endif
if (recording_st->data) /* A/V sync is a must. */
return false;
if (cb)
audio_st->callback = *cb;
}
break;
#else
return false;
#endif
case RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK:
{
const struct retro_frame_time_callback *info =
(const struct retro_frame_time_callback*)data;
RARCH_LOG("[Environ]: SET_FRAME_TIME_CALLBACK.\n");
#ifdef HAVE_NETWORKING
/* retro_run() will be called in very strange and
* mysterious ways, have to disable it. */
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
return false;
#endif
runloop_st->frame_time = *info;
break;
}
case RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK:
{
const struct retro_audio_buffer_status_callback *info =
(const struct retro_audio_buffer_status_callback*)data;
RARCH_LOG("[Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK.\n");
if (info)
runloop_st->audio_buffer_status.callback = info->callback;
else
runloop_st->audio_buffer_status.callback = NULL;
break;
}
case RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY:
{
unsigned audio_latency_default = settings->uints.audio_latency;
unsigned audio_latency_current =
(runloop_st->audio_latency > audio_latency_default) ?
runloop_st->audio_latency : audio_latency_default;
unsigned audio_latency_new;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY.\n");
/* Sanitise input latency value */
runloop_st->audio_latency = 0;
if (data)
runloop_st->audio_latency = *(const unsigned*)data;
if (runloop_st->audio_latency > 512)
{
RARCH_WARN("[Environ]: Requested audio latency of %u ms - limiting to maximum of 512 ms.\n",
runloop_st->audio_latency);
runloop_st->audio_latency = 512;
}
/* Determine new set-point latency value */
if (runloop_st->audio_latency >= audio_latency_default)
audio_latency_new = runloop_st->audio_latency;
else
{
if (runloop_st->audio_latency != 0)
RARCH_WARN("[Environ]: Requested audio latency of %u ms is less than frontend default of %u ms."
" Using frontend default...\n",
runloop_st->audio_latency, audio_latency_default);
audio_latency_new = audio_latency_default;
}
/* Check whether audio driver requires reinitialisation
* (Identical to RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO,
* without video driver initialisation) */
if (audio_latency_new != audio_latency_current)
{
recording_state_t
*recording_st = recording_state_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
bool video_fullscreen = settings->bools.video_fullscreen;
int reinit_flags = DRIVERS_CMD_ALL &
~(DRIVER_VIDEO_MASK | DRIVER_INPUT_MASK | DRIVER_MENU_MASK);
RARCH_LOG("[Environ]: Setting audio latency to %u ms.\n", audio_latency_new);
command_event(CMD_EVENT_REINIT, &reinit_flags);
video_driver_set_aspect_ratio();
/* Cannot continue recording with different
* parameters.
* Take the easiest route out and just restart
* the recording. */
if (recording_st->data)
{
runloop_msg_queue_push(
msg_hash_to_str(MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT),
2, 180, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
command_event(CMD_EVENT_RECORD_DEINIT, NULL);
command_event(CMD_EVENT_RECORD_INIT, NULL);
}
/* Hide mouse cursor in fullscreen mode */
if (video_fullscreen)
{
if ( video_st->poke
&& video_st->poke->show_mouse)
video_st->poke->show_mouse(video_st->data, false);
}
}
break;
}
case RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE:
{
struct retro_rumble_interface *iface =
(struct retro_rumble_interface*)data;
RARCH_LOG("[Environ]: GET_RUMBLE_INTERFACE.\n");
iface->set_rumble_state = input_set_rumble_state;
break;
}
case RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES:
{
uint64_t *mask = (uint64_t*)data;
input_driver_state_t
*input_st = input_state_get_ptr();
RARCH_LOG("[Environ]: GET_INPUT_DEVICE_CAPABILITIES.\n");
if ( !input_st->current_driver->get_capabilities
|| !input_st->current_data)
return false;
*mask = input_driver_get_capabilities();
break;
}
case RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE:
{
settings_t *settings = config_get_ptr();
bool input_sensors_enable = settings->bools.input_sensors_enable;
struct retro_sensor_interface *iface = (struct retro_sensor_interface*)data;
RARCH_LOG("[Environ]: GET_SENSOR_INTERFACE.\n");
if (!input_sensors_enable)
return false;
iface->set_sensor_state = input_set_sensor_state;
iface->get_sensor_input = input_get_sensor_state;
break;
}
case RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE:
{
struct retro_camera_callback *cb =
(struct retro_camera_callback*)data;
camera_driver_state_t *camera_st = camera_state_get_ptr();
RARCH_LOG("[Environ]: GET_CAMERA_INTERFACE.\n");
cb->start = driver_camera_start;
cb->stop = driver_camera_stop;
camera_st->cb = *cb;
camera_st->active = (cb->caps != 0);
break;
}
case RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE:
{
struct retro_location_callback *cb =
(struct retro_location_callback*)data;
location_driver_state_t
*location_st = location_state_get_ptr();
RARCH_LOG("[Environ]: GET_LOCATION_INTERFACE.\n");
cb->start = driver_location_start;
cb->stop = driver_location_stop;
cb->get_position = driver_location_get_position;
cb->set_interval = driver_location_set_interval;
if (sys_info)
sys_info->location_cb = *cb;
location_st->active = false;
break;
}
case RETRO_ENVIRONMENT_GET_LOG_INTERFACE:
{
struct retro_log_callback *cb = (struct retro_log_callback*)data;
RARCH_LOG("[Environ]: GET_LOG_INTERFACE.\n");
cb->log = libretro_log_cb;
break;
}
case RETRO_ENVIRONMENT_GET_PERF_INTERFACE:
{
struct retro_perf_callback *cb = (struct retro_perf_callback*)data;
RARCH_LOG("[Environ]: GET_PERF_INTERFACE.\n");
cb->get_time_usec = cpu_features_get_time_usec;
cb->get_cpu_features = cpu_features_get;
cb->get_perf_counter = cpu_features_get_perf_counter;
cb->perf_register = runloop_performance_counter_register;
cb->perf_start = core_performance_counter_start;
cb->perf_stop = core_performance_counter_stop;
cb->perf_log = runloop_perf_log;
break;
}
case RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY:
{
const char **dir = (const char**)data;
const char *dir_core_assets = settings->paths.directory_core_assets;
*dir = *dir_core_assets ? dir_core_assets : NULL;
RARCH_LOG("[Environ]: CORE_ASSETS_DIRECTORY: \"%s\".\n",
dir_core_assets);
break;
}
case RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO:
/**
* Update the system Audio/Video information.
* Will reinitialize audio/video drivers if needed.
* Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO.
**/
{
const struct retro_system_av_info **info = (const struct retro_system_av_info**)&data;
video_driver_state_t *video_st = video_state_get_ptr();
struct retro_system_av_info *av_info = &video_st->av_info;
if (data)
{
int reinit_flags = DRIVERS_CMD_ALL;
settings_t *settings = config_get_ptr();
float refresh_rate = (*info)->timing.fps;
unsigned crt_switch_resolution = settings->uints.crt_switch_resolution;
bool video_fullscreen = settings->bools.video_fullscreen;
bool video_switch_refresh_rate = false;
bool no_video_reinit = true;
/* Refresh rate switch for regular displays */
if (video_display_server_has_resolution_list())
video_switch_refresh_rate_maybe(&refresh_rate, &video_switch_refresh_rate);
no_video_reinit = (
2023-07-18 15:07:36 +00:00
(crt_switch_resolution == 0)
&& (video_switch_refresh_rate == false)
&& data
&& ((*info)->geometry.max_width == av_info->geometry.max_width)
&& ((*info)->geometry.max_height == av_info->geometry.max_height));
/* First set new refresh rate and display rate, then after REINIT do
* another display rate change to make sure the change stays */
2023-07-18 15:07:36 +00:00
if ( video_switch_refresh_rate
&& video_display_server_set_refresh_rate(refresh_rate))
video_monitor_set_refresh_rate(refresh_rate);
/* When not doing video reinit, we also must not do input and menu
* reinit, otherwise the input driver crashes and the menu gets
* corrupted. */
if (no_video_reinit)
reinit_flags =
DRIVERS_CMD_ALL &
~(DRIVER_VIDEO_MASK | DRIVER_INPUT_MASK |
DRIVER_MENU_MASK);
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: SET_SYSTEM_AV_INFO: %ux%u, Aspect: %.3f, FPS: %.2f, Sample rate: %.2f Hz.\n",
(*info)->geometry.base_width, (*info)->geometry.base_height,
(*info)->geometry.aspect_ratio,
(*info)->timing.fps,
(*info)->timing.sample_rate);
memcpy(av_info, *info, sizeof(*av_info));
video_st->core_frame_time = 1000000 /
((video_st->av_info.timing.fps > 0.0) ?
video_st->av_info.timing.fps : 60.0);
command_event(CMD_EVENT_REINIT, &reinit_flags);
if (no_video_reinit)
video_driver_set_aspect_ratio();
if (video_switch_refresh_rate)
video_display_server_set_refresh_rate(refresh_rate);
/* Cannot continue recording with different parameters.
* Take the easiest route out and just restart
* the recording. */
if (recording_st->data)
{
runloop_msg_queue_push(
msg_hash_to_str(MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT),
2, 180, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
command_event(CMD_EVENT_RECORD_DEINIT, NULL);
command_event(CMD_EVENT_RECORD_INIT, NULL);
}
/* Hide mouse cursor in fullscreen after
* a RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO call. */
if (video_fullscreen)
{
if ( video_st->poke
&& video_st->poke->show_mouse)
video_st->poke->show_mouse(video_st->data, false);
}
/* Recalibrate frame delay target when video reinits
* and pause frame delay when video does not reinit */
if (settings->bools.video_frame_delay_auto)
{
if (no_video_reinit)
video_st->frame_delay_pause = true;
else
video_st->frame_delay_target = 0;
}
return true;
}
return false;
}
case RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO:
{
unsigned i;
const struct retro_subsystem_info *info =
(const struct retro_subsystem_info*)data;
unsigned log_level = settings->uints.libretro_log_level;
RARCH_DBG("[Environ]: SET_SUBSYSTEM_INFO.\n");
for (i = 0; info[i].ident; i++)
{
unsigned j;
if (log_level != RETRO_LOG_DEBUG)
continue;
RARCH_DBG("Special game type: %s\n Ident: %s\n ID: %u\n Content:\n",
info[i].desc,
info[i].ident,
info[i].id
);
for (j = 0; j < info[i].num_roms; j++)
{
RARCH_DBG(" %s (%s)\n",
info[i].roms[j].desc, info[i].roms[j].required ?
"required" : "optional");
}
}
if (sys_info)
{
struct retro_subsystem_info *info_ptr = NULL;
free(sys_info->subsystem.data);
sys_info->subsystem.data = NULL;
sys_info->subsystem.size = 0;
info_ptr = (struct retro_subsystem_info*)
malloc(i * sizeof(*info_ptr));
if (!info_ptr)
return false;
sys_info->subsystem.data = info_ptr;
memcpy(sys_info->subsystem.data, info,
i * sizeof(*sys_info->subsystem.data));
sys_info->subsystem.size = i;
2022-10-26 22:29:24 +00:00
runloop_st->current_core.flags |=
RETRO_CORE_FLAG_HAS_SET_SUBSYSTEMS;
}
break;
}
case RETRO_ENVIRONMENT_SET_CONTROLLER_INFO:
{
unsigned i, j;
const struct retro_controller_info *info
= (const struct retro_controller_info*)data;
unsigned log_level = settings->uints.libretro_log_level;
RARCH_LOG("[Environ]: SET_CONTROLLER_INFO.\n");
for (i = 0; info[i].types; i++)
{
if (log_level != RETRO_LOG_DEBUG)
continue;
RARCH_DBG(" Controller port: %u\n", i + 1);
for (j = 0; j < info[i].num_types; j++)
RARCH_DBG(" %s (ID: %u)\n", info[i].types[j].desc,
info[i].types[j].id);
}
if (sys_info)
{
struct retro_controller_info *info_ptr = NULL;
free(sys_info->ports.data);
sys_info->ports.data = NULL;
sys_info->ports.size = 0;
if (!(info_ptr = (struct retro_controller_info*)
calloc(i, sizeof(*info_ptr))))
return false;
sys_info->ports.data = info_ptr;
memcpy(sys_info->ports.data, info,
i * sizeof(*sys_info->ports.data));
sys_info->ports.size = i;
}
break;
}
case RETRO_ENVIRONMENT_SET_MEMORY_MAPS:
{
if (sys_info)
{
unsigned i;
2021-12-17 17:04:24 +00:00
const struct retro_memory_map *mmaps =
(const struct retro_memory_map*)data;
rarch_memory_descriptor_t *descriptors = NULL;
2021-12-17 17:04:24 +00:00
unsigned int log_level = settings->uints.libretro_log_level;
RARCH_LOG("[Environ]: SET_MEMORY_MAPS.\n");
free((void*)sys_info->mmaps.descriptors);
sys_info->mmaps.descriptors = 0;
sys_info->mmaps.num_descriptors = 0;
if (!(descriptors = (rarch_memory_descriptor_t*)calloc(mmaps->num_descriptors,
sizeof(*descriptors))))
return false;
sys_info->mmaps.descriptors = descriptors;
sys_info->mmaps.num_descriptors = mmaps->num_descriptors;
for (i = 0; i < mmaps->num_descriptors; i++)
sys_info->mmaps.descriptors[i].core = mmaps->descriptors[i];
mmap_preprocess_descriptors(descriptors, mmaps->num_descriptors);
#ifdef HAVE_CHEEVOS
rcheevos_refresh_memory();
#endif
#ifdef HAVE_CHEATS
if (cheat_manager_state.memory_initialized)
{
cheat_manager_initialize_memory(NULL, 0, true);
cheat_manager_apply_retro_cheats();
}
#endif
2021-12-21 20:15:03 +00:00
if (log_level != RETRO_LOG_DEBUG)
break;
if (sizeof(void *) == 8)
RARCH_DBG(" ndx flags ptr offset start select disconn len addrspace\n");
else
RARCH_DBG(" ndx flags ptr offset start select disconn len addrspace\n");
for (i = 0; i < sys_info->mmaps.num_descriptors; i++)
{
char flags[7];
const rarch_memory_descriptor_t *desc =
&sys_info->mmaps.descriptors[i];
flags[0] = 'M';
if ( (desc->core.flags & RETRO_MEMDESC_MINSIZE_8) == RETRO_MEMDESC_MINSIZE_8)
flags[1] = '8';
else if ((desc->core.flags & RETRO_MEMDESC_MINSIZE_4) == RETRO_MEMDESC_MINSIZE_4)
flags[1] = '4';
else if ((desc->core.flags & RETRO_MEMDESC_MINSIZE_2) == RETRO_MEMDESC_MINSIZE_2)
flags[1] = '2';
else
flags[1] = '1';
flags[2] = 'A';
if ( (desc->core.flags & RETRO_MEMDESC_ALIGN_8) == RETRO_MEMDESC_ALIGN_8)
flags[3] = '8';
else if ((desc->core.flags & RETRO_MEMDESC_ALIGN_4) == RETRO_MEMDESC_ALIGN_4)
flags[3] = '4';
else if ((desc->core.flags & RETRO_MEMDESC_ALIGN_2) == RETRO_MEMDESC_ALIGN_2)
flags[3] = '2';
else
flags[3] = '1';
flags[4] = (desc->core.flags & RETRO_MEMDESC_BIGENDIAN) ? 'B' : 'b';
flags[5] = (desc->core.flags & RETRO_MEMDESC_CONST) ? 'C' : 'c';
flags[6] = 0;
RARCH_DBG(" %03u %s %p %08X %08X %08X %08X %08X %s\n",
i + 1, flags, desc->core.ptr, desc->core.offset, desc->core.start,
desc->core.select, desc->core.disconnect, desc->core.len,
desc->core.addrspace ? desc->core.addrspace : "");
}
}
else
{
RARCH_WARN("[Environ]: SET_MEMORY_MAPS, but system pointer not initialized..\n");
}
break;
}
case RETRO_ENVIRONMENT_SET_GEOMETRY:
{
video_driver_state_t *video_st = video_state_get_ptr();
struct retro_system_av_info *av_info = &video_st->av_info;
struct retro_game_geometry *geom = (struct retro_game_geometry*)&av_info->geometry;
const struct retro_game_geometry *in_geom= (const struct retro_game_geometry*)data;
if (!geom)
return false;
/* Can potentially be called every frame,
* don't do anything unless required. */
if ( (geom->base_width != in_geom->base_width)
|| (geom->base_height != in_geom->base_height)
|| (geom->aspect_ratio != in_geom->aspect_ratio))
{
geom->base_width = in_geom->base_width;
geom->base_height = in_geom->base_height;
geom->aspect_ratio = in_geom->aspect_ratio;
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: SET_GEOMETRY: %ux%u, Aspect: %.3f.\n",
geom->base_width, geom->base_height, geom->aspect_ratio);
/* Forces recomputation of aspect ratios if
* using core-dependent aspect ratios. */
video_driver_set_aspect_ratio();
/* Ignore frame delay target temporarily */
if (settings->bools.video_frame_delay_auto)
video_st->frame_delay_pause = true;
/* TODO: Figure out what to do, if anything, with
recording. */
}
else
{
RARCH_LOG("[Environ]: SET_GEOMETRY.\n");
}
break;
}
case RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER:
{
video_driver_state_t *video_st = video_state_get_ptr();
struct retro_framebuffer *fb = (struct retro_framebuffer*)data;
if (
video_st->poke
&& video_st->poke->get_current_software_framebuffer
&& video_st->poke->get_current_software_framebuffer(
video_st->data, fb))
return true;
return false;
}
case RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE:
{
video_driver_state_t *video_st = video_state_get_ptr();
const struct retro_hw_render_interface **iface = (const struct retro_hw_render_interface **)data;
if (
video_st->poke
&& video_st->poke->get_hw_render_interface
&& video_st->poke->get_hw_render_interface(
video_st->data, iface))
return true;
return false;
}
case RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS:
#ifdef HAVE_CHEEVOS
{
bool state = *(const bool*)data;
RARCH_LOG("[Environ]: SET_SUPPORT_ACHIEVEMENTS: %s.\n", state ? "yes" : "no");
rcheevos_set_support_cheevos(state);
}
#endif
break;
case RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE:
{
video_driver_state_t *video_st = video_state_get_ptr();
const struct retro_hw_render_context_negotiation_interface *iface =
(const struct retro_hw_render_context_negotiation_interface*)data;
RARCH_LOG("[Environ]: SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE.\n");
video_st->hw_render_context_negotiation = iface;
break;
}
case RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS:
{
uint64_t *quirks = (uint64_t *) data;
RARCH_LOG("[Environ]: SET_SERIALIZATION_QUIRKS.\n");
runloop_st->current_core.serialization_quirks_v = *quirks;
break;
}
case RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT:
#ifdef HAVE_LIBNX
RARCH_LOG("[Environ]: SET_HW_SHARED_CONTEXT - ignored for now.\n");
/* TODO/FIXME - Force this off for now for Switch
* until shared HW context can work there */
return false;
#else
RARCH_LOG("[Environ]: SET_HW_SHARED_CONTEXT.\n");
runloop_st->flags |= RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT;
#endif
break;
case RETRO_ENVIRONMENT_GET_VFS_INTERFACE:
{
const uint32_t supported_vfs_version = 3;
static struct retro_vfs_interface vfs_iface =
{
/* VFS API v1 */
retro_vfs_file_get_path_impl,
retro_vfs_file_open_impl,
retro_vfs_file_close_impl,
retro_vfs_file_size_impl,
retro_vfs_file_tell_impl,
retro_vfs_file_seek_impl,
retro_vfs_file_read_impl,
retro_vfs_file_write_impl,
retro_vfs_file_flush_impl,
retro_vfs_file_remove_impl,
retro_vfs_file_rename_impl,
/* VFS API v2 */
retro_vfs_file_truncate_impl,
/* VFS API v3 */
retro_vfs_stat_impl,
retro_vfs_mkdir_impl,
retro_vfs_opendir_impl,
retro_vfs_readdir_impl,
retro_vfs_dirent_get_name_impl,
retro_vfs_dirent_is_dir_impl,
retro_vfs_closedir_impl
};
struct retro_vfs_interface_info *vfs_iface_info = (struct retro_vfs_interface_info *) data;
if (vfs_iface_info->required_interface_version <= supported_vfs_version)
{
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: GET_VFS_INTERFACE. Core requested version >= V%d, providing V%d.\n",
vfs_iface_info->required_interface_version, supported_vfs_version);
vfs_iface_info->required_interface_version = supported_vfs_version;
vfs_iface_info->iface = &vfs_iface;
sys_info->supports_vfs = true;
}
else
{
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Environ]: GET_VFS_INTERFACE. Core requested version V%d which is higher than what we support (V%d).\n",
vfs_iface_info->required_interface_version, supported_vfs_version);
return false;
}
break;
}
case RETRO_ENVIRONMENT_GET_LED_INTERFACE:
{
struct retro_led_interface *ledintf = (struct retro_led_interface *)data;
if (ledintf)
ledintf->set_led_state = led_driver_set_led;
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: GET_LED_INTERFACE.\n");
break;
}
case RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE:
{
int result = 0;
video_driver_state_t *video_st = video_state_get_ptr();
audio_driver_state_t *audio_st = audio_state_get_ptr();
if ( !(audio_st->flags & AUDIO_FLAG_SUSPENDED)
&& (audio_st->flags & AUDIO_FLAG_ACTIVE))
result |= 2;
if ( (video_st->flags & VIDEO_FLAG_ACTIVE)
&& !(video_st->current_video->frame == video_null.frame))
result |= 1;
#ifdef HAVE_RUNAHEAD
if (audio_st->flags & AUDIO_FLAG_HARD_DISABLE)
result |= 8;
#endif
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_REPLAYING, NULL))
result &= ~(1|2);
#endif
#if defined(HAVE_RUNAHEAD) || defined(HAVE_NETWORKING)
/* Deprecated.
Use RETRO_ENVIRONMENT_GET_SAVESTATE_CONTEXT instead. */
/* TODO/FIXME: Get rid of this ugly hack. */
if (runloop_st->flags & RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE)
result |= 4;
#endif
if (data)
{
int* result_p = (int*)data;
*result_p = result;
}
break;
}
case RETRO_ENVIRONMENT_GET_SAVESTATE_CONTEXT:
{
int result = RETRO_SAVESTATE_CONTEXT_NORMAL;
#if defined(HAVE_RUNAHEAD) || defined(HAVE_NETWORKING)
if (runloop_st->flags & RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE)
{
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
result = RETRO_SAVESTATE_CONTEXT_ROLLBACK_NETPLAY;
else
#endif
{
#ifdef HAVE_RUNAHEAD
#if defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB)
settings_t *settings = config_get_ptr();
2022-10-10 16:53:55 +00:00
if ( settings->bools.run_ahead_secondary_instance
&& (runloop_st->flags & RUNLOOP_FLAG_RUNAHEAD_SECONDARY_CORE_AVAILABLE)
&& secondary_core_ensure_exists(runloop_st, settings))
result = RETRO_SAVESTATE_CONTEXT_RUNAHEAD_SAME_BINARY;
else
#endif
result = RETRO_SAVESTATE_CONTEXT_RUNAHEAD_SAME_INSTANCE;
#endif
}
}
#endif
if (data)
*(int*)data = result;
break;
}
case RETRO_ENVIRONMENT_GET_MIDI_INTERFACE:
{
struct retro_midi_interface *midi_interface =
(struct retro_midi_interface *)data;
if (midi_interface)
{
midi_interface->input_enabled = midi_driver_input_enabled;
midi_interface->output_enabled = midi_driver_output_enabled;
midi_interface->read = midi_driver_read;
midi_interface->write = midi_driver_write;
midi_interface->flush = midi_driver_flush;
}
break;
}
case RETRO_ENVIRONMENT_GET_FASTFORWARDING:
2022-10-10 16:53:55 +00:00
*(bool *)data = ((runloop_st->flags & RUNLOOP_FLAG_FASTMOTION) > 0);
break;
case RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE:
{
struct retro_fastforwarding_override *fastforwarding_override =
(struct retro_fastforwarding_override *)data;
/* Record new retro_fastforwarding_override parameters
* and schedule application on the the next call of
* runloop_check_state() */
if (fastforwarding_override)
{
memcpy(&runloop_st->fastmotion_override.next,
fastforwarding_override,
sizeof(runloop_st->fastmotion_override.next));
runloop_st->fastmotion_override.pending = true;
}
break;
}
case RETRO_ENVIRONMENT_GET_THROTTLE_STATE:
{
video_driver_state_t *video_st = video_state_get_ptr();
audio_driver_state_t *audio_st = audio_state_get_ptr();
struct retro_throttle_state *throttle_state
= (struct retro_throttle_state *)data;
bool menu_opened = false;
2022-10-10 17:54:54 +00:00
bool core_paused = runloop_st->flags & RUNLOOP_FLAG_PAUSED;
bool no_audio = ((audio_st->flags & AUDIO_FLAG_SUSPENDED)
2023-07-18 15:07:36 +00:00
|| !(audio_st->flags & AUDIO_FLAG_ACTIVE));
float core_fps = (float)video_st->av_info.timing.fps;
#ifdef HAVE_REWIND
if (runloop_st->rewind_st.flags
& STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED)
{
throttle_state->mode = RETRO_THROTTLE_REWINDING;
throttle_state->rate = 0.0f;
break; /* ignore vsync */
}
#endif
#ifdef HAVE_MENU
menu_opened = menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE;
if (menu_opened)
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
2023-07-18 15:07:36 +00:00
core_paused = settings->bools.menu_pause_libretro
&& netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#else
core_paused = settings->bools.menu_pause_libretro;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#endif
#endif
if (core_paused)
{
throttle_state->mode = RETRO_THROTTLE_FRAME_STEPPING;
throttle_state->rate = 0.0f;
break; /* ignore vsync */
}
/* Base mode and rate. */
throttle_state->mode = RETRO_THROTTLE_NONE;
throttle_state->rate = core_fps;
2022-10-10 16:53:55 +00:00
if (runloop_st->flags & RUNLOOP_FLAG_FASTMOTION)
{
throttle_state->mode = RETRO_THROTTLE_FAST_FORWARD;
throttle_state->rate *= runloop_get_fastforward_ratio(
settings, &runloop_st->fastmotion_override.current);
}
2022-10-10 16:53:55 +00:00
else if ((runloop_st->flags & RUNLOOP_FLAG_SLOWMOTION)
&& !no_audio)
{
throttle_state->mode = RETRO_THROTTLE_SLOW_MOTION;
throttle_state->rate /= (settings->floats.slowmotion_ratio > 0.0f ?
settings->floats.slowmotion_ratio : 1.0f);
}
/* VSync overrides the mode if the rate is limited by the display. */
2023-07-18 15:07:36 +00:00
if ( menu_opened /* Menu currently always runs with vsync on. */
|| (settings->bools.video_vsync
&& (!(runloop_st->flags & RUNLOOP_FLAG_FORCE_NONBLOCK))
&& !(input_state_get_ptr()->flags & INP_FLAG_NONBLOCKING)))
{
float refresh_rate = video_driver_get_refresh_rate();
if (refresh_rate == 0.0f)
refresh_rate = settings->floats.video_refresh_rate;
2023-07-18 15:07:36 +00:00
if ( (refresh_rate < throttle_state->rate)
|| !throttle_state->rate)
{
/* Keep the mode as fast forward even if vsync limits it. */
if (refresh_rate < core_fps)
throttle_state->mode = RETRO_THROTTLE_VSYNC;
throttle_state->rate = refresh_rate;
}
}
/* Special behavior while audio output is not available. */
if (no_audio && throttle_state->mode != RETRO_THROTTLE_FAST_FORWARD
&& throttle_state->mode != RETRO_THROTTLE_VSYNC)
{
/* Keep base if frame limiter matching the core is active. */
retro_time_t core_limit = (core_fps
? (retro_time_t)(1000000.0f / core_fps)
: (retro_time_t)0);
retro_time_t frame_limit = runloop_st->frame_limit_minimum_time;
if (abs((int)(core_limit - frame_limit)) > 10)
{
throttle_state->mode = RETRO_THROTTLE_UNBLOCKED;
throttle_state->rate = 0.0f;
}
}
break;
}
case RETRO_ENVIRONMENT_GET_INPUT_BITMASKS:
/* Just falldown, the function will return true */
break;
case RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION:
RARCH_LOG("[Environ]: GET_CORE_OPTIONS_VERSION.\n");
/* Current API version is 2 */
*(unsigned *)data = 2;
break;
case RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE:
{
/* Try to use the polled refresh rate first. */
float target_refresh_rate = video_driver_get_refresh_rate();
/* If the above function failed [possibly because it is not
* implemented], use the refresh rate set in the config instead. */
if (target_refresh_rate == 0.0f)
{
if (settings)
target_refresh_rate = settings->floats.video_refresh_rate;
}
*(float *)data = target_refresh_rate;
break;
}
case RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS:
*(unsigned *)data = settings->uints.input_max_users;
break;
/* Private environment callbacks.
*
* Should all be properly addressed in version 2.
* */
case RETRO_ENVIRONMENT_POLL_TYPE_OVERRIDE:
{
const unsigned *poll_type_data = (const unsigned*)data;
if (poll_type_data)
runloop_st->core_poll_type_override = (enum poll_type_override_t)*poll_type_data;
}
break;
case RETRO_ENVIRONMENT_GET_CLEAR_ALL_THREAD_WAITS_CB:
*(retro_environment_t *)data = runloop_clear_all_thread_waits;
break;
case RETRO_ENVIRONMENT_SET_SAVE_STATE_IN_BACKGROUND:
{
bool state = *(const bool*)data;
RARCH_LOG("[Environ]: SET_SAVE_STATE_IN_BACKGROUND: %s.\n", state ? "yes" : "no");
set_save_state_in_background(state);
}
break;
case RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE:
{
const struct retro_system_content_info_override *overrides =
(const struct retro_system_content_info_override *)data;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE.\n");
/* Passing NULL always results in 'success' - this
* allows cores to test for frontend support of
* the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE and
* RETRO_ENVIRONMENT_GET_GAME_INFO_EXT callbacks */
if (!overrides)
return true;
return content_file_override_set(overrides);
}
break;
case RETRO_ENVIRONMENT_GET_GAME_INFO_EXT:
{
content_state_t *p_content =
content_state_get_ptr();
const struct retro_game_info_ext **game_info_ext =
(const struct retro_game_info_ext **)data;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_GET_GAME_INFO_EXT.\n");
if (!game_info_ext)
return false;
if ( p_content
&& p_content->content_list
&& p_content->content_list->game_info_ext)
*game_info_ext = p_content->content_list->game_info_ext;
else
{
2021-12-04 13:21:12 +00:00
RARCH_ERR("[Environ]: Failed to retrieve extended game info.\n");
*game_info_ext = NULL;
return false;
}
}
break;
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
case RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE:
#ifdef HAVE_MICROPHONE
{
struct retro_microphone_interface* microphone = (struct retro_microphone_interface *)data;
microphone_driver_state_t *mic_st = microphone_state_get_ptr();
const microphone_driver_t *driver = mic_st->driver;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE.\n");
if (!microphone)
return false;
/* User didn't provide a pointer for a response, what can we do? */
if (microphone->interface_version != RETRO_MICROPHONE_INTERFACE_VERSION)
{
RARCH_ERR("[Environ]: Core requested unexpected microphone interface version %u, only %u is available\n",
microphone->interface_version,
RETRO_MICROPHONE_INTERFACE_VERSION);
return false;
}
/* Initialize the interface... */
memset(microphone, 0, sizeof(*microphone));
if (driver == &microphone_null)
{ /* If the null driver is active... */
RARCH_ERR("[Environ]: Cannot initialize microphone interface, active driver is null\n");
return false;
}
if (!settings->bools.microphone_enable)
{ /* If mic support is off... */
RARCH_WARN("[Environ]: Will not initialize microphone interface, support is turned off\n");
return false;
}
/* The core might request a mic before the mic driver is initialized,
* so we still have to see if the frontend intends to init a mic driver. */
if (!driver && string_is_equal(settings->arrays.microphone_driver, "null"))
{ /* If we're going to load the null driver... */
RARCH_ERR("[Environ]: Cannot initialize microphone interface, configured driver is null\n");
return false;
}
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
microphone->interface_version = RETRO_MICROPHONE_INTERFACE_VERSION;
microphone->open_mic = microphone_driver_open_mic;
microphone->close_mic = microphone_driver_close_mic;
microphone->get_params = microphone_driver_get_effective_params;
microphone->set_mic_state = microphone_driver_set_mic_state;
microphone->get_mic_state = microphone_driver_get_mic_state;
microphone->read_mic = microphone_driver_read;
}
#else
{
struct retro_microphone_interface* microphone = (struct retro_microphone_interface *)data;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE.\n");
if (microphone)
microphone->interface_version = 0;
RARCH_ERR("[Environ]: Core requested microphone interface, but this build does not include support\n");
return false;
}
#endif
break;
case RETRO_ENVIRONMENT_GET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT:
{
struct retro_hw_render_context_negotiation_interface *iface =
(struct retro_hw_render_context_negotiation_interface*)data;
#ifdef HAVE_VULKAN
if (iface->interface_type == RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN)
iface->interface_version = RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN_VERSION;
else
#endif
{
iface->interface_version = 0;
}
}
break;
case RETRO_ENVIRONMENT_GET_JIT_CAPABLE:
{
#if defined(HAVE_COCOATOUCH) && TARGET_OS_IOS
*(bool*)data = jb_has_debugger_attached();
#else
*(bool*)data = true;
#endif
}
break;
case RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE:
#ifdef HAVE_NETWORKING
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE.\n");
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if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_SET_CORE_PACKET_INTERFACE, data))
{
RARCH_ERR("[Environ] RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE set too late\n");
return false;
}
break;
2023-06-23 17:46:50 +00:00
#else
return false;
#endif
default:
RARCH_LOG("[Environ]: UNSUPPORTED (#%u).\n", cmd);
return false;
}
return true;
}
bool libretro_get_system_info(
const char *path,
struct retro_system_info *sysinfo,
bool *load_no_content)
{
struct retro_system_info dummy_info;
#ifdef HAVE_DYNAMIC
dylib_t lib;
#endif
runloop_state_t *runloop_st = &runloop_state;
if (string_ends_with_size(path,
"builtin", strlen(path), STRLEN_CONST("builtin")))
return false;
dummy_info.library_name = NULL;
dummy_info.library_version = NULL;
dummy_info.valid_extensions = NULL;
dummy_info.need_fullpath = false;
dummy_info.block_extract = false;
#ifdef HAVE_DYNAMIC
if (!(lib = libretro_get_system_info_lib(
path, &dummy_info, load_no_content)))
{
RARCH_ERR("%s: \"%s\"\n",
msg_hash_to_str(MSG_FAILED_TO_OPEN_LIBRETRO_CORE),
path);
RARCH_ERR("Error(s): %s\n", dylib_error());
return false;
}
#else
if (load_no_content)
{
runloop_st->load_no_content_hook = load_no_content;
/* load_no_content gets set in this callback. */
retro_set_environment(runloop_environ_cb_get_system_info);
/* It's possible that we just set get_system_info callback
* to the currently running core.
*
* Make sure we reset it to the actual environment callback.
* Ignore any environment callbacks here in case we're running
* on the non-current core. */
runloop_st->flags |= RUNLOOP_FLAG_IGNORE_ENVIRONMENT_CB;
retro_set_environment(runloop_environment_cb);
runloop_st->flags &= ~RUNLOOP_FLAG_IGNORE_ENVIRONMENT_CB;
}
retro_get_system_info(&dummy_info);
#endif
memcpy(sysinfo, &dummy_info, sizeof(*sysinfo));
runloop_st->current_library_name[0] = '\0';
runloop_st->current_library_version[0] = '\0';
runloop_st->current_valid_extensions[0] = '\0';
if (!string_is_empty(dummy_info.library_name))
strlcpy(runloop_st->current_library_name,
dummy_info.library_name,
sizeof(runloop_st->current_library_name));
if (!string_is_empty(dummy_info.library_version))
strlcpy(runloop_st->current_library_version,
dummy_info.library_version,
sizeof(runloop_st->current_library_version));
if (dummy_info.valid_extensions)
strlcpy(runloop_st->current_valid_extensions,
dummy_info.valid_extensions,
sizeof(runloop_st->current_valid_extensions));
sysinfo->library_name = runloop_st->current_library_name;
sysinfo->library_version = runloop_st->current_library_version;
sysinfo->valid_extensions = runloop_st->current_valid_extensions;
#ifdef HAVE_DYNAMIC
dylib_close(lib);
#endif
return true;
}
bool runloop_init_libretro_symbols(
void *data,
enum rarch_core_type type,
struct retro_core_t *current_core,
const char *lib_path,
void *_lib_handle_p)
{
#ifdef HAVE_DYNAMIC
/* the library handle for use with the SYMBOL macro */
dylib_t lib_handle_local;
runloop_state_t *runloop_st = (runloop_state_t*)data;
2023-01-20 17:33:53 +00:00
#endif
switch (type)
{
case CORE_TYPE_PLAIN:
{
#ifdef HAVE_DYNAMIC
#ifdef HAVE_RUNAHEAD
dylib_t *lib_handle_p = (dylib_t*)_lib_handle_p;
if (!lib_path || !lib_handle_p)
#endif
{
const char *path = path_get(RARCH_PATH_CORE);
if (string_is_empty(path))
{
RARCH_ERR("[Core]: Frontend is built for dynamic libretro cores, but "
"path is not set. Cannot continue.\n");
retroarch_fail(1, "init_libretro_symbols()");
}
RARCH_LOG("[Core]: Loading dynamic libretro core from: \"%s\"\n",
path);
if (!(runloop_st->lib_handle = load_dynamic_core(
path,
path_get_ptr(RARCH_PATH_CORE),
path_get_realsize(RARCH_PATH_CORE)
)))
{
const char *failed_open_str =
msg_hash_to_str(MSG_FAILED_TO_OPEN_LIBRETRO_CORE);
RARCH_ERR("%s: \"%s\"\nError(s): %s\n", failed_open_str,
path, dylib_error());
runloop_msg_queue_push(failed_open_str,
1, 180, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return false;
}
lib_handle_local = runloop_st->lib_handle;
}
#ifdef HAVE_RUNAHEAD
else
{
/* for a secondary core, we already have a
* primary library loaded, so we can skip
* some checks and just load the library */
lib_handle_local = dylib_load(lib_path);
if (!lib_handle_local)
return false;
*lib_handle_p = lib_handle_local;
}
#endif
#endif
CORE_SYMBOLS(SYMBOL);
}
break;
case CORE_TYPE_DUMMY:
CORE_SYMBOLS(SYMBOL_DUMMY);
break;
case CORE_TYPE_FFMPEG:
#ifdef HAVE_FFMPEG
CORE_SYMBOLS(SYMBOL_FFMPEG);
#endif
break;
case CORE_TYPE_MPV:
#ifdef HAVE_MPV
CORE_SYMBOLS(SYMBOL_MPV);
#endif
break;
case CORE_TYPE_IMAGEVIEWER:
#ifdef HAVE_IMAGEVIEWER
CORE_SYMBOLS(SYMBOL_IMAGEVIEWER);
#endif
break;
case CORE_TYPE_NETRETROPAD:
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
CORE_SYMBOLS(SYMBOL_NETRETROPAD);
#endif
break;
case CORE_TYPE_VIDEO_PROCESSOR:
#if defined(HAVE_VIDEOPROCESSOR)
CORE_SYMBOLS(SYMBOL_VIDEOPROCESSOR);
#endif
break;
}
return true;
}
uint32_t runloop_get_flags(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->flags;
}
void runloop_system_info_free(void)
{
runloop_state_t *runloop_st = &runloop_state;
rarch_system_info_t *sys_info = &runloop_st->system;
if (sys_info->subsystem.data)
free(sys_info->subsystem.data);
if (sys_info->ports.data)
free(sys_info->ports.data);
if (sys_info->mmaps.descriptors)
free((void *)sys_info->mmaps.descriptors);
sys_info->subsystem.data = NULL;
sys_info->subsystem.size = 0;
sys_info->ports.data = NULL;
sys_info->ports.size = 0;
sys_info->mmaps.descriptors = NULL;
sys_info->mmaps.num_descriptors = 0;
sys_info->info.library_name = NULL;
sys_info->info.library_version = NULL;
sys_info->info.valid_extensions = NULL;
sys_info->info.need_fullpath = false;
sys_info->info.block_extract = false;
runloop_st->key_event = NULL;
runloop_st->frontend_key_event = NULL;
memset(&runloop_st->system, 0, sizeof(rarch_system_info_t));
}
static void runloop_frame_time_free(runloop_state_t *runloop_st)
{
memset(&runloop_st->frame_time, 0,
sizeof(struct retro_frame_time_callback));
runloop_st->frame_time_last = 0;
runloop_st->max_frames = 0;
}
static void runloop_audio_buffer_status_free(runloop_state_t *runloop_st)
{
memset(&runloop_st->audio_buffer_status, 0,
sizeof(struct retro_audio_buffer_status_callback));
runloop_st->audio_latency = 0;
}
static void runloop_fastmotion_override_free(runloop_state_t *runloop_st)
{
video_driver_state_t
*video_st = video_state_get_ptr();
settings_t *settings = config_get_ptr();
float fastforward_ratio = settings->floats.fastforward_ratio;
2023-07-18 15:07:36 +00:00
bool reset_frame_limit = runloop_st->fastmotion_override.current.fastforward
&& (runloop_st->fastmotion_override.current.ratio >= 0.0f)
&& (runloop_st->fastmotion_override.current.ratio != fastforward_ratio);
runloop_st->fastmotion_override.current.ratio = 0.0f;
runloop_st->fastmotion_override.current.fastforward = false;
runloop_st->fastmotion_override.current.notification = false;
runloop_st->fastmotion_override.current.inhibit_toggle = false;
runloop_st->fastmotion_override.next.ratio = 0.0f;
runloop_st->fastmotion_override.next.fastforward = false;
runloop_st->fastmotion_override.next.notification = false;
runloop_st->fastmotion_override.next.inhibit_toggle = false;
runloop_st->fastmotion_override.pending = false;
if (reset_frame_limit)
2023-01-06 19:59:15 +00:00
runloop_set_frame_limit(&video_st->av_info, fastforward_ratio);
}
void runloop_state_free(runloop_state_t *runloop_st)
{
runloop_frame_time_free(runloop_st);
runloop_audio_buffer_status_free(runloop_st);
input_game_focus_free();
runloop_fastmotion_override_free(runloop_st);
/* Only a single core options callback is used at present */
runloop_st->core_options_callback.update_display = NULL;
runloop_st->video_swap_interval_auto = 1;
}
/**
2022-08-01 13:46:08 +00:00
* uninit_libretro_symbols:
*
* Frees libretro core.
*
2022-08-01 13:46:08 +00:00
* Frees all core options, associated state, and
* unbinds all libretro callback symbols.
**/
static void uninit_libretro_symbols(
struct retro_core_t *current_core)
{
runloop_state_t *runloop_st = &runloop_state;
input_driver_state_t *input_st = input_state_get_ptr();
audio_driver_state_t *audio_st = audio_state_get_ptr();
camera_driver_state_t *camera_st = camera_state_get_ptr();
location_driver_state_t *location_st = location_state_get_ptr();
#ifdef HAVE_DYNAMIC
if (runloop_st->lib_handle)
dylib_close(runloop_st->lib_handle);
runloop_st->lib_handle = NULL;
#endif
memset(current_core, 0, sizeof(struct retro_core_t));
runloop_st->flags &= ~RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->flags &=
~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
runloop_st->core_options = NULL;
}
runloop_system_info_free();
audio_st->callback.callback = NULL;
audio_st->callback.set_state = NULL;
runloop_state_free(runloop_st);
camera_st->active = false;
location_st->active = false;
/* Core has finished utilising the input driver;
* reset 'analog input requested' flags */
memset(&input_st->analog_requested, 0,
sizeof(input_st->analog_requested));
/* Performance counters no longer valid. */
runloop_st->perf_ptr_libretro = 0;
memset(runloop_st->perf_counters_libretro, 0,
sizeof(runloop_st->perf_counters_libretro));
}
static retro_time_t runloop_core_runtime_tick(
runloop_state_t *runloop_st,
float slowmotion_ratio,
retro_time_t current_time)
{
video_driver_state_t *video_st = video_state_get_ptr();
retro_time_t frame_time =
(1.0 / video_st->av_info.timing.fps) * 1000000;
bool runloop_slowmotion = runloop_st->flags & RUNLOOP_FLAG_SLOWMOTION;
bool runloop_fastmotion = runloop_st->flags & RUNLOOP_FLAG_FASTMOTION;
/* Account for slow motion */
if (runloop_slowmotion)
return (retro_time_t)((double)frame_time * slowmotion_ratio);
/* Account for fast forward */
if (runloop_fastmotion)
{
/* Doing it this way means we miss the first frame after
* turning fast forward on, but it saves the overhead of
* having to do:
* retro_time_t current_usec = cpu_features_get_time_usec();
* core_runtime_last = current_usec;
* every frame when fast forward is off. */
retro_time_t current_usec = current_time;
retro_time_t potential_frame_time = current_usec -
runloop_st->core_runtime_last;
runloop_st->core_runtime_last = current_usec;
if (potential_frame_time < frame_time)
return potential_frame_time;
}
return frame_time;
}
static bool core_unload_game(void)
{
2023-05-30 20:10:03 +00:00
runloop_state_t *runloop_st = &runloop_state;
video_driver_state_t *video_st = video_state_get_ptr();
video_driver_free_hw_context();
2023-05-30 20:10:03 +00:00
video_st->frame_cache_data = NULL;
if ((runloop_st->current_core.flags & RETRO_CORE_FLAG_GAME_LOADED))
{
RARCH_LOG("[Core]: Unloading game..\n");
runloop_st->current_core.retro_unload_game();
runloop_st->core_poll_type_override = POLL_TYPE_OVERRIDE_DONTCARE;
runloop_st->current_core.flags &= ~RETRO_CORE_FLAG_GAME_LOADED;
}
audio_driver_stop();
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
#ifdef HAVE_MICROPHONE
microphone_driver_stop();
#endif
return true;
}
static void runloop_apply_fastmotion_override(runloop_state_t *runloop_st, settings_t *settings)
{
float fastforward_ratio_current;
video_driver_state_t *video_st = video_state_get_ptr();
bool frame_time_counter_reset_after_fastforwarding = settings ?
settings->bools.frame_time_counter_reset_after_fastforwarding : false;
float fastforward_ratio_default = settings ?
settings->floats.fastforward_ratio : 0.0f;
float fastforward_ratio_last =
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(runloop_st->fastmotion_override.current.fastforward
&& (runloop_st->fastmotion_override.current.ratio >= 0.0f)) ?
runloop_st->fastmotion_override.current.ratio :
fastforward_ratio_default;
#if defined(HAVE_GFX_WIDGETS)
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
#endif
memcpy(&runloop_st->fastmotion_override.current,
&runloop_st->fastmotion_override.next,
sizeof(runloop_st->fastmotion_override.current));
/* Check if 'fastmotion' state has changed */
if (((runloop_st->flags & RUNLOOP_FLAG_FASTMOTION) > 0) !=
runloop_st->fastmotion_override.current.fastforward)
{
input_driver_state_t *input_st = input_state_get_ptr();
if (runloop_st->fastmotion_override.current.fastforward)
runloop_st->flags |= RUNLOOP_FLAG_FASTMOTION;
else
runloop_st->flags &= ~RUNLOOP_FLAG_FASTMOTION;
if (input_st)
{
if (runloop_st->flags & RUNLOOP_FLAG_FASTMOTION)
input_st->flags |= INP_FLAG_NONBLOCKING;
else
input_st->flags &= ~INP_FLAG_NONBLOCKING;
}
if (!(runloop_st->flags & RUNLOOP_FLAG_FASTMOTION))
runloop_st->fastforward_after_frames = 1;
driver_set_nonblock_state();
/* Reset frame time counter when toggling
* fast-forward off, if required */
if ( !(runloop_st->flags & RUNLOOP_FLAG_FASTMOTION)
&& frame_time_counter_reset_after_fastforwarding)
video_st->frame_time_count = 0;
/* Ensure fast forward widget is disabled when
* toggling fast-forward off
* (required if RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE
* is called during core de-initialisation) */
#if defined(HAVE_GFX_WIDGETS)
if ( p_dispwidget->active
&& !(runloop_st->flags & RUNLOOP_FLAG_FASTMOTION))
video_st->flags &= ~VIDEO_FLAG_WIDGETS_FAST_FORWARD;
#endif
}
/* Update frame limit, if required */
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fastforward_ratio_current = (runloop_st->fastmotion_override.current.fastforward
&& (runloop_st->fastmotion_override.current.ratio >= 0.0f)) ?
runloop_st->fastmotion_override.current.ratio :
fastforward_ratio_default;
if (fastforward_ratio_current != fastforward_ratio_last)
runloop_set_frame_limit(&video_st->av_info,
fastforward_ratio_current);
}
void runloop_event_deinit_core(void)
{
video_driver_state_t
*video_st = video_state_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
settings_t *settings = config_get_ptr();
core_unload_game();
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video_st->frame_cache_data = NULL;
if (runloop_st->current_core.flags & RETRO_CORE_FLAG_INITED)
{
RARCH_LOG("[Core]: Unloading core..\n");
runloop_st->current_core.retro_deinit();
}
/* retro_deinit() may call
* RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE
* (i.e. to ensure that fastforwarding is
* disabled on core close)
* > Check for any pending updates */
if (runloop_st->fastmotion_override.pending)
{
runloop_apply_fastmotion_override(runloop_st,
settings);
runloop_st->fastmotion_override.pending = false;
}
if ( (runloop_st->flags & RUNLOOP_FLAG_REMAPS_CORE_ACTIVE)
|| (runloop_st->flags & RUNLOOP_FLAG_REMAPS_CONTENT_DIR_ACTIVE)
|| (runloop_st->flags & RUNLOOP_FLAG_REMAPS_GAME_ACTIVE)
|| !string_is_empty(runloop_st->name.remapfile)
)
{
input_remapping_deinit(settings->bools.remap_save_on_exit);
input_remapping_set_defaults(true);
}
else
input_remapping_restore_global_config(true);
RARCH_LOG("[Core]: Unloading core symbols..\n");
uninit_libretro_symbols(&runloop_st->current_core);
runloop_st->current_core.flags &= ~RETRO_CORE_FLAG_SYMBOLS_INITED;
/* Restore original refresh rate, if it has been changed
* automatically in SET_SYSTEM_AV_INFO */
if (video_st->video_refresh_rate_original)
{
/* Set the av_info fps also to the original refresh rate */
/* to avoid re-initialization problems */
struct retro_system_av_info *av_info = &video_st->av_info;
av_info->timing.fps = video_st->video_refresh_rate_original;
video_display_server_restore_refresh_rate();
}
/* Recalibrate frame delay target */
if (settings->bools.video_frame_delay_auto)
video_st->frame_delay_target = 0;
Add microphone support via a new driver (#14731) * Some slight fixes * Update libretro.h * Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE * Finish proof-of-concept for mic support - It works, but doesn't support floating-point audio yet - It may need to be resampled, too * Add macros that aren't available in SDL 2 * Comment out a variable definition for now - For C89 compliance * Add some comments for clarity * Let ALSA tolerate a null new_rate * Partial ALSA microphone support - Not yet tested - Mic is created and destroyed - Mic can also be paused or unpaused - Mic is paused or unpaused with the rest of the driver - Microphone is not yet read * Install error logging in the ALSA driver - It defers to RARCH_ERR * Free the ALSA microphone in alsa_free * Fix an indent * First draft of alsa_read_microphone * Deinitialize SDL Audio in sdl_audio_free * Save and restore the ALSA error logger - You should always practice safe global state * Add newlines to some RARCH_ERRs * Add some logging * Check for the mic being active via settings instead of via flags * Adjusted a log entry to be less misleading - A frequency of 0Hz looks weird to the uninformed - In reality, it means the driver used the requested frequency * Fix an incorrect format string * Tidy up logging in alsa.c * Rename audio_enable_microphone to audio_enable_input * Rename microphone_device to audio_input_device * Add audio_input_latency and audio_input_block_frames settings * Add all mic-related settings to the options menu * Adjust logging for alsa.c - Log the ALSA library version - Add errno details * Refer to the microphone in logs by name * Use %u instead of %d for some log items * Add input_samples_buf * Remove an inaccurate comment * Change type of input_samples_buf * Clean up audio_driver_flush_microphone_input * Comment convert_float_to_s16 - It helped me understand what it's doing - Turns out it'll work just fine on mono audio * Don't use the resampler for mic input * Fix crash in the ALSA driver when reading from a mic * Update some logging messages * ALSA support now works for mics * Reuse some common functions in alsa.c * Add alsa_thread_microphone_t * Refactor alsa.c - Introduce alsa_init_pcm to init any PCM that we're using - Vastly simplifies the implementation of alsa_init and alsa_init_microphone - Will be used for the read-based versions next * Make ALSA logging a little more consistent * Clean up the mic with alsa_free_microphone if alsa_init_microphone fails * Remove an unused function * Move some cleanup in alsa.c to a common function * First crack at mic support for alsathread - Refactor some duplicate code into functions - Use functions introduced in alsa.c - Create and destroy the mic * Slight cleanups for clarity * Implement alsa_thread_set/get_microphone_state * More work on alsathread - No more crashing, but the mic just returns silence * Slight cleanups for clarity * Add alsa_set_mic_enabled_internal - For setting the state of a microphone while considering its current state * Use alsa_set_mic_enabled_internal * Log a little more info * Log when the audio driver is started/stopped * Move base microphone driver code into a new directory - Add microphone_driver.c to Makefile.common - Rename functions as needed * Initialize and deinitialize the microphone driver * Implement sdl_microphone.c * Un-const an argument - In case the driver context needs to do any locking * Revise comments for microphone_driver.h * Remove an unimplemented function * Remove some functions from the mic driver * Remove mic functions from audio_thread_wrapper * Remove mic functions from sdl_audio * Fix microphone_null * Split the mic code for the alsa audio drivers into microphone drivers * Fix an extra struct member * Add a setting for the mic driver * Add a command to reinitialize the microphone driver * Rename mic-related settings * Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL * Rename audio_enable_input to microphone_enable * Remove some labels from qt_options * Search for microphone_driver within find_driver_nonempty * Clean up some mic driver code * Pending mics now return silence * Adjust some logging and comments * Some cleanup in the microphone driver * Invert a flag check - Oops * Fix a log message * Fix the wrong flags being checked * Slight refactor of wasapi_init_device - Add a data_flow parameter - Declare it in a header - In preparation for WASAPI mic support * Add some WASAPI macros for _IAudioCaptureClient * Move some common WASAPI functions to audio/common/wasapi.c - They'll be used by the mic and the audio drivers * Add wasapi_log_hr * Generalize mmdevice_list_new to look for capture devices, too * Fix a function declaration * Move driver-specific device_list_new functions into their respective files * Clean up some declarations * First draft of wasapi microphone driver * Add wasapi_microphone_device_list_free * Change function parameter names to be consistent with microphone_driver * Partially implement wasapi_microphone_read - Mostly copied from the audio driver so far - It doesn't compile yet - But it'll be beautiful when I'm done with it * Refactor the mic driver's functions - Rename get_mic_active to mic_alive - Split set_mic_active into start_mic and stop_mic - Refactor the SDL mic driver accordingly * Edit some WASAPI functions for logging and clarity * Implement more of the WASAPI mic driver * Rename write_event to read_event * Pass the WASAPI driver context to the various read functions * Mostly implement the read function for the WASAPI mic driver * Fix a crash in microphone_driver - Forgot to move the position of the name of null_driver * Reduce some logging in wasapi common functions - Only log the chosen audio client format, not all attempted ones * Add some macro wrappers for IAudioClient methods * Update mic driver configuration - Make the mic driver configurable in the menu - Add config items for WASAPI-related options similar to the audio driver * Fix a menu entry scrolling through audio devices instead of mic devices * Add some utility functions * Expose the new utility functions in wasapi.h * Add extra logging in the WASAPI common functions * Add sharemode_name * Use _IAudioClient_Initialize macro in some places * Pass channels to wasapi_init_client - Remember, mics are in mono * Use _IAudioClient_Initialize macro some more * Forgot to pass channels in some places * Add some utility functions * Forgot an #include * Add wasapi_select_device_format * Simplify the format selection logic in wasapi_init_client_sh * Unset the microphone in wasapi_microphone_close_mic - Ought to prevent a potential segfault * Simplify some logging * Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer * Remove some unneeded logging * Add some values to hresult_name * Polish up wasapi_select_device_format - Test for formats manually when Windows can't - Add some debug logging - Check for channels * Compute the fields of WAVEFORMATEXTENSIBLE correctly - As per the doc's stated requirements * Simplify logic for WASAPI client creation * Fix a potential hang in wasapi_microphone_read_shared_buffered * Stop the microphone if the driver is stopped * Don't name the microphone event * Ensure that wasapi_init_client reports the correct format and rate * Implement exclusive microphone read access for WASAPI * Add _IAudioCaptureClient_GetNextPacketSize macro * Organize cases in hresult_name * Clear some extra fields if wasapi_set_format is setting a Pcm format * Adjust some logs * Adjust some logs * Remove unneeded local vars * Add a log * Update wasapi.c * Update wasapi.c * Fix shared-mode mic support in WASAPI producing broken input - Turns out it had nothing to do with shared mode * Reuse a common function - Remove wasapi_microphone_read_shared_buffered - Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered * Remove some code I was using for test purposes * Clarify some language * Double the default shared-mode mic buffer length * Split getting a device's name into a separate function, then use it * Fix the ALSA mic drivers - To comply with changes I previously made to the mic driver interface * Remove unused synchronization primitives from the SDL microphone driver * Add sdl_microphone_mic_use_float * Document audio_driver_state_flags - I needed to understand these to see if similar flags were required for the mic driver * Remove an unused function in wasapi.c * Add and document flags in microphone_driver.h * Remove driver-specific mic start/stop functions - The mic driver itself doesn't do much processing - That honor goes to individual mics * Remove some unused fields in microphone_driver.h * Add CMD_EVENT_MICROPHONE_STOP/START * Remove unused functions from microphone_null * Change how the mic driver state is referenced in some places * Simplify the SDL microphone driver - The driver backend no longer keeps a reference to the mic (the frontend does that) - Remove functions that are no longer needed - Don't track paused state, just query the mic itself * Simplify the WASAPI microphone driver - Don't track the driver running state or the microphone handle, the frontend does that now - Remove support for unbuffered input (hunterk suggested that it wasn't necessary) * Make microphone_wasapi_sh_buffer_length a uint, not an int - It won't be negative anymore - 0 now represents the default value * Make the microphone frontend more robust - Improve documentation for how various functions should be implemented - Closes all microphones before freeing the driver (so backends don't have to) - Tracks the enabled state of each microphone, so backends don't have to (but they still can) * Stop the mic driver in core_unload_game * Ensure mic support is compatible with the revised menu code * Move alsa.h into audio/common * Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED - It was never really needed * Refactor the ALSA microphone driver - Move common ALSA functions to audio/common/alsa.c - Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm - Don't track the microphone handle in the ALSA driver context - Remove unneeded fields * Move some common alsathread code into audio/common/alsathread.c * Change return type of mic_driver_open_mic_internal to bool * First crack at resampling mic input * Remove an extraneous check - I think something distracted me when I was writing this line * Add stereo/mono conversion functions * Make alsa_start_pcm and alsa_stop_pcm more robust - They now return success if the stream is already running and stopped, respectively * Revise some mic-related comments in libretro.h * First crack at resampling mic input * Simplify an expression * Simplify an expression * Fix a log tag * Allow mic resampler to be configured separately from audio resampler * Add some comments * Set the source ratio to something sensible * Stop deadlock in `alsathread` mic driver * Allow mics to be initialized even when core is loaded from CLI - When loading content from CLI, the drivers are initialized a little differently - That threw off the mic initialization code * Rename the functions in retro_microphone_interface * Revise some mic-related comments in libretro.h * Update retro_microphone_interface - Add get_mic_rate - Add a parameter to open_mic - The modifications don't do anything yet * Use parameter objects in the microphone handle * Replace get_mic_rate with get_params * Add a microphone interface version * Remove part of a comment * Set the effective params in mic_driver_microphone_handle_init * Drop a stray newline * Change where the mic interface is zeroed - I was accidentally throwing out the version that the core was asking for * Reduce logspam for wasapi_set_nonblock_state - Now it only logs when the sync mode is changed * Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0 - -16 is no longer a valid value * Set the new_rate in wasapi_init * Change description of microphone sample rate in the settings * First attempt at resampling configured mic input * Forgot a section * Fix some input samples being skipped * Rename a variable for clarity * Add microphone.outgoing_samples * Update the mic driver - Processed samples are now buffered - The resampler is skipped if the ratio is (very close to) 1 * Remove part of a comment * Update some comments in audio_resampler.h * Slightly refactor the SDL microphone driver - Move SDL_AudioSpec to a field of sdl_microphone_handle_t - Allow SDL to change the requested format and sample rate - Request floating-point input - Implement sdl_microphone_mic_use_float * Fix a non-C89-compliant declaration * Add new files to griffin.c * Remove a C++-style comment * Add two more files to griffin.c * Remove some unneeded declarations in microphone_driver.h * Remove a stray comma in configuration.c - For C89 compliance * Fix compilation on some platforms * Change some function signatures * Make the ALSA drivers always set the audio rate * Fix the alsathread mic driver * Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined * Mute the microphone if the core is running in fast-forward, slow-mo, or rewind * Clarify a comment * Clarify a comment * Add a comment * Don't allocate memory for slowmo samples in the mic driver - We're not supporting slowmo for mics, so it's not needed * Fix a { * Add my name to AUTHORS.h * Add driver_lifetime_flags - For drivers that have special setup/teardown needs * Ensure that resetting the mic driver maintains active mic handles - Prevents fullscreen toggle from stopping all mic input * Update CHANGES.md * Move some default microphone settings to a new part of the config file * Ensure that RetroArch can use the audio format that Windows suggests * Remove references to mic support in the SDL audio driver * Remove unused WASAPI functions * Return failure if RetroArch couldn't select a WASAPI format * Ensure that Windows uses the WASAPI mic driver by default * Treat disabled mic support as a warning, not an error * Clarify some WASAPI-related microphone settings * Remove some unused variables * Add or revise microphone-related comments * Rearrange doc comments for microphone types in libretro.h * Remove a space * Remove some unused flags * Remove ALSA error logger - It was never used anyway * Remove unneeded microphone-related arguments * Document a parameter * Remove a logging call * Add a constant for the microphone's shared buffer length for WASAPI * Fix stylistic inconsistencies * Make mic_driver_get_sample_size a macro instead of a function * Move the microphone implementation to the audio directory * Make microphone support optional (but enabled by default) * Fix the griffin build
2023-06-06 19:55:06 +00:00
driver_uninit(DRIVERS_CMD_ALL, 0);
#ifdef HAVE_CONFIGFILE
if (runloop_st->flags & RUNLOOP_FLAG_OVERRIDES_ACTIVE)
{
/* Reload the original config */
config_unload_override();
}
#endif
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
runloop_st->runtime_shader_preset_path[0] = '\0';
#endif
#ifdef HAVE_NETWORKING
netplay_driver_ctl(RARCH_NETPLAY_CTL_SET_CORE_PACKET_INTERFACE, NULL);
#endif
}
static bool runloop_path_init_subsystem(runloop_state_t *runloop_st)
{
unsigned i, j;
const struct retro_subsystem_info *info = NULL;
rarch_system_info_t *sys_info = &runloop_st->system;
bool subsystem_path_empty = path_is_empty(RARCH_PATH_SUBSYSTEM);
const char *savefile_dir = runloop_st->savefile_dir;
if (!sys_info || subsystem_path_empty)
return false;
/* For subsystems, we know exactly which RAM types are supported. */
/* We'll handle this error gracefully later. */
if ((info = libretro_find_subsystem_info(
sys_info->subsystem.data,
sys_info->subsystem.size,
path_get(RARCH_PATH_SUBSYSTEM))))
{
unsigned num_content = MIN(info->num_roms,
subsystem_path_empty
? 0
: (unsigned)runloop_st->subsystem_fullpaths->size);
for (i = 0; i < num_content; i++)
{
for (j = 0; j < info->roms[i].num_memory; j++)
{
char ext[32];
union string_list_elem_attr attr;
char savename[PATH_MAX_LENGTH];
char path[PATH_MAX_LENGTH];
2023-06-20 15:56:45 +00:00
size_t _len = 0;
const struct retro_subsystem_memory_info *mem =
(const struct retro_subsystem_memory_info*)
&info->roms[i].memory[j];
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ext[ _len] = '.';
ext[++_len] = '\0';
strlcpy(ext + _len, mem->extension, sizeof(ext) - _len);
strlcpy(savename,
runloop_st->subsystem_fullpaths->elems[i].data,
sizeof(savename));
path_remove_extension(savename);
if (path_is_directory(savefile_dir))
{
/* Use SRAM dir */
/* Redirect content fullpath to save directory. */
strlcpy(path, savefile_dir, sizeof(path));
fill_pathname_dir(path, savename, ext, sizeof(path));
}
else
fill_pathname(path, savename, ext, sizeof(path));
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_SAVEFILE_TO),
path);
attr.i = mem->type;
string_list_append((struct string_list*)savefile_ptr_get(),
path, attr);
}
}
}
/* Let other relevant paths be inferred
from the main SRAM location. */
if (!retroarch_override_setting_is_set(
RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL))
{
size_t len = strlcpy(runloop_st->name.savefile,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.savefile));
strlcpy(runloop_st->name.savefile + len,
".srm",
sizeof(runloop_st->name.savefile) - len);
}
if (path_is_directory(runloop_st->name.savefile))
{
fill_pathname_dir(runloop_st->name.savefile,
runloop_st->runtime_content_path_basename,
".srm",
sizeof(runloop_st->name.savefile));
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_SAVEFILE_TO),
runloop_st->name.savefile);
}
return true;
}
static void runloop_path_init_savefile_internal(runloop_state_t *runloop_st)
{
path_deinit_savefile();
path_init_savefile_new();
if (!runloop_path_init_subsystem(runloop_st))
path_init_savefile_rtc(runloop_st->name.savefile);
}
static void runloop_path_init_savefile(runloop_state_t *runloop_st)
{
bool should_sram_be_used =
(runloop_st->flags & RUNLOOP_FLAG_USE_SRAM)
&& !(runloop_st->flags & RUNLOOP_FLAG_IS_SRAM_SAVE_DISABLED);
if (should_sram_be_used)
runloop_st->flags |= RUNLOOP_FLAG_USE_SRAM;
else
runloop_st->flags &= ~RUNLOOP_FLAG_USE_SRAM;
if (!(runloop_st->flags & RUNLOOP_FLAG_USE_SRAM))
{
RARCH_LOG("[SRAM]: %s\n",
msg_hash_to_str(MSG_SRAM_WILL_NOT_BE_SAVED));
return;
}
command_event(CMD_EVENT_AUTOSAVE_INIT, NULL);
}
static bool event_init_content(
runloop_state_t *runloop_st,
settings_t *settings,
input_driver_state_t *input_st)
{
#ifdef HAVE_CHEEVOS
bool cheevos_enable =
settings->bools.cheevos_enable;
bool cheevos_hardcore_mode_enable =
settings->bools.cheevos_hardcore_mode_enable;
#endif
const enum rarch_core_type current_core_type = runloop_st->current_core_type;
uint8_t flags = content_get_flags();
if (current_core_type == CORE_TYPE_PLAIN)
runloop_st->flags |= RUNLOOP_FLAG_USE_SRAM;
else
runloop_st->flags &= ~RUNLOOP_FLAG_USE_SRAM;
/* No content to be loaded for dummy core,
* just successfully exit. */
if (current_core_type == CORE_TYPE_DUMMY)
return true;
content_set_subsystem_info();
/* If core is contentless, just initialise SRAM
* interface, otherwise fill all content-related
* paths */
if (flags & CONTENT_ST_FLAG_CORE_DOES_NOT_NEED_CONTENT)
runloop_path_init_savefile_internal(runloop_st);
else
runloop_path_fill_names();
if (!content_init())
return false;
command_event_set_savestate_auto_index(settings);
command_event_set_replay_auto_index(settings);
runloop_path_init_savefile(runloop_st);
if (!event_load_save_files(runloop_st->flags &
RUNLOOP_FLAG_IS_SRAM_LOAD_DISABLED))
RARCH_LOG("[SRAM]: %s\n",
msg_hash_to_str(MSG_SKIPPING_SRAM_LOAD));
/*
Since the operations are asynchronous we can't
guarantee users will not use auto_load_state to cheat on
achievements so we forbid auto_load_state from happening
if cheevos_enable and cheevos_hardcode_mode_enable
are true.
*/
#ifdef HAVE_CHEEVOS
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if ( !cheevos_enable
|| !cheevos_hardcore_mode_enable)
#endif
{
#ifdef HAVE_BSV_MOVIE
/* ignore entry state if we're doing bsv playback (we do want it
for bsv recording though) */
if (!(input_st->bsv_movie_state.flags & BSV_FLAG_MOVIE_START_PLAYBACK))
#endif
{
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if ( runloop_st->entry_state_slot
&& !command_event_load_entry_state(settings))
{
/* loading the state failed, reset entry slot */
runloop_st->entry_state_slot = 0;
}
}
#ifdef HAVE_BSV_MOVIE
/* ignore autoload state if we're doing bsv playback or recording */
if (!(input_st->bsv_movie_state.flags & (BSV_FLAG_MOVIE_START_RECORDING | BSV_FLAG_MOVIE_START_PLAYBACK)))
#endif
{
if (!runloop_st->entry_state_slot && settings->bools.savestate_auto_load)
command_event_load_auto_state();
}
}
#ifdef HAVE_BSV_MOVIE
movie_stop(input_st);
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if (input_st->bsv_movie_state.flags & BSV_FLAG_MOVIE_START_RECORDING)
{
configuration_set_uint(settings, settings->uints.rewind_granularity, 1);
#ifndef HAVE_THREADS
/* Hack: the regular scheduler doesn't do the right thing here at
least in emscripten builds. I would expect that the check in
task_movie.c:343 should defer recording until the movie task
is done, but maybe that task isn't enqueued again yet when the
movie-record task is checked? Or the finder call in
content_load_state_in_progress is not correct? Either way,
the load happens after the recording starts rather than the
right way around.
*/
task_queue_wait(NULL,NULL);
#endif
movie_start_record(input_st, input_st->bsv_movie_state.movie_start_path);
}
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else if (input_st->bsv_movie_state.flags & BSV_FLAG_MOVIE_START_PLAYBACK)
{
configuration_set_uint(settings, settings->uints.rewind_granularity, 1);
movie_start_playback(input_st, input_st->bsv_movie_state.movie_start_path);
}
#endif
command_event(CMD_EVENT_NETPLAY_INIT, NULL);
return true;
}
static void runloop_runtime_log_init(runloop_state_t *runloop_st)
{
const char *content_path = path_get(RARCH_PATH_CONTENT);
const char *core_path = path_get(RARCH_PATH_CORE);
runloop_st->core_runtime_last = cpu_features_get_time_usec();
runloop_st->core_runtime_usec = 0;
/* Have to cache content and core path here, otherwise
* logging fails if new content is loaded without
* closing existing content
* i.e. RARCH_PATH_CONTENT and RARCH_PATH_CORE get
* updated when the new content is loaded, which
* happens *before* command_event_runtime_log_deinit
* -> using RARCH_PATH_CONTENT and RARCH_PATH_CORE
* directly in command_event_runtime_log_deinit
* can therefore lead to the runtime of the currently
* loaded content getting written to the *new*
* content's log file... */
memset(runloop_st->runtime_content_path,
0, sizeof(runloop_st->runtime_content_path));
memset(runloop_st->runtime_core_path,
0, sizeof(runloop_st->runtime_core_path));
if (!string_is_empty(content_path))
strlcpy(runloop_st->runtime_content_path,
content_path,
sizeof(runloop_st->runtime_content_path));
if (!string_is_empty(core_path))
strlcpy(runloop_st->runtime_core_path,
core_path,
sizeof(runloop_st->runtime_core_path));
}
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void runloop_set_frame_limit(
const struct retro_system_av_info *av_info,
float fastforward_ratio)
{
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runloop_state_t *runloop_st = &runloop_state;
if (fastforward_ratio < 1.0f)
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runloop_st->frame_limit_minimum_time = 0.0f;
else
runloop_st->frame_limit_minimum_time = (retro_time_t)
roundf(1000000.0f /
(av_info->timing.fps * fastforward_ratio));
}
float runloop_get_fastforward_ratio(
settings_t *settings,
struct retro_fastforwarding_override *fastmotion_override)
{
if ( fastmotion_override->fastforward
&& (fastmotion_override->ratio >= 0.0f))
return fastmotion_override->ratio;
return settings->floats.fastforward_ratio;
}
void runloop_set_video_swap_interval(
bool vrr_runloop_enable,
bool crt_switching_active,
unsigned swap_interval_config,
float audio_max_timing_skew,
float video_refresh_rate,
double input_fps)
{
runloop_state_t *runloop_st = &runloop_state;
float core_hz = input_fps;
float timing_hz = crt_switching_active ?
input_fps : video_refresh_rate;
float swap_ratio;
unsigned swap_integer;
float timing_skew;
/* If automatic swap interval selection is
* disabled, just record user-set value */
if (swap_interval_config != 0)
{
runloop_st->video_swap_interval_auto =
swap_interval_config;
return;
}
/* > If VRR is enabled, swap interval is irrelevant,
* just set to 1
* > If core fps is higher than display refresh rate,
* set swap interval to 1
* > If core fps or display refresh rate are zero,
* set swap interval to 1 */
if ( (vrr_runloop_enable)
|| (core_hz > timing_hz)
|| (core_hz <= 0.0f)
|| (timing_hz <= 0.0f))
{
runloop_st->video_swap_interval_auto = 1;
return;
}
/* Check whether display refresh rate is an integer
* multiple of core fps (within timing skew tolerance) */
swap_ratio = timing_hz / core_hz;
swap_integer = (unsigned)(swap_ratio + 0.5f);
/* > Sanity check: swap interval must be in the
* range [1,4] - if we are outside this, then
* bail... */
if ((swap_integer < 1) || (swap_integer > 4))
{
runloop_st->video_swap_interval_auto = 1;
return;
}
timing_skew = fabs(1.0f - core_hz / (timing_hz / (float)swap_integer));
runloop_st->video_swap_interval_auto =
(timing_skew <= audio_max_timing_skew) ?
swap_integer : 1;
}
unsigned runloop_get_video_swap_interval(
unsigned swap_interval_config)
{
runloop_state_t *runloop_st = &runloop_state;
return (swap_interval_config == 0) ?
runloop_st->video_swap_interval_auto :
swap_interval_config;
}
Shader Preset - Wildcard Replacement in Paths on Load (#15023) When a simple preset loads, wildcards which are found in paths inside the presets will be replaced with values coming from the current RetroArch context. This will operate on both texture paths and reference paths. This would allow you to do things like have one preset which could be used with the entire list of images from the Bezel Project E.G. "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" would be replaced with "/shaders/MyBackground_glcore_YabaSanshiro.png" If no file found at that path, the path will revert to the original path, so operates as a fallback "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" * Possible wildcards/tokens to be replaced: * * $CONTENT-DIR$ -> Content Directory of the game rom * * $CORE$ -> Core name * * $GAME$ -> Game ROM's name * * $VID-DRV$ -> Video Driver: Currently active driver, possible replacement values: * glcore * gl * vulkan * d3d11 * d3d9_hlsl * "N/A" * * $VID-DRV-SHADER-EXT$ -> Video Driver Shader File Extension: The extension of shaders type supported by the current video driver: * cg * glsl * slang * * $VID-DRV-PRESET-EXT$ -> Video Driver Preset File Extension: The extension of shaders type supported by the current video driver: * cgp * glslp * slangp * * $CORE-REQ-ROT$ -> Core Requested Rotation: Rotation the core is requesting, possible replacement values: * CORE-REQ-ROT-0 * CORE-REQ-ROT-90 * CORE-REQ-ROT-180 * CORE-REQ-ROT-270 * * $VID-ALLOW-CORE-ROT$ -> Video Allow Core Rotation: Reflects Retroarch's setting allowing the core requested rotation to affect the final rotation: * VID-ALLOW-CORE-ROT-OFF * VID-ALLOW-CORE-ROT-ON * * $VID-USER-ROT$ -> Video User Rotation: Rotation the core is requesting, possible replacement values, does not affect the UI: * VID-USER-ROT-0 * VID-USER-ROT-90 * VID-USER-ROT-180 * VID-USER-ROT-270 * * $VID-FINAL-ROT$ -> Video Final Rotation: Rotation which is the sum of the user rotation and the core rotation if it has been allowed, does not affect the UI: * VID-FINAL-ROT-0 * VID-FINAL-ROT-90 * VID-FINAL-ROT-180 * VID-FINAL-ROT-270 * * $SCREEN-ORIENT$ -> Screen Orientation: User adjusted screen orientation, will change windows from landscape to portrait, including the Retroarch UI: * SCREEN-ORIENT-0 * SCREEN-ORIENT-90 * SCREEN-ORIENT-180 * SCREEN-ORIENT-270 * * $VIEW-ASPECT-ORIENT$ -> Viewport Aspect Orientation: Orientation of the aspect ratio of the RetroArch viewport * VIEW-ASPECT-ORIENT-HORZ * VIEW-ASPECT-ORIENT-VERT * * $CORE-ASPECT-ORIENT$ -> Core Aspect Orientation: Orientation of the aspect ratio requested by the core * CORE-ASPECT-ORIENT-HORZ * CORE-ASPECT-ORIENT-VERT * * $PRESET_DIR$ -> Preset directory's name * * $PRESET$ -> Preset's name * * If no wildcards are found within the path, or the path * after replacing the wildcards does not exist on disk, * the path returned will be unaffected.
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/*
Returns rotation requested by the core regardless of if it has been
applied with the final video rotation
*/
unsigned int retroarch_get_core_requested_rotation(void)
{
return runloop_state.system.core_requested_rotation;
}
/*
Returns final rotation including both user chosen video rotation
and core requested rotation if allowed by video_allow_rotate
*/
unsigned int retroarch_get_rotation(void)
{
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settings_t *settings = config_get_ptr();
return settings->uints.video_rotation + runloop_state.system.rotation;
}
static void retro_run_null(void) { } /* Stub function callback impl. */
static bool core_verify_api_version(runloop_state_t *runloop_st)
{
unsigned api_version = runloop_st->current_core.retro_api_version();
if (api_version != RETRO_API_VERSION)
{
RARCH_WARN("[Core]: %s\n", msg_hash_to_str(MSG_LIBRETRO_ABI_BREAK));
return false;
}
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RARCH_LOG("[Core]: %s: %u, %s: %u\n",
msg_hash_to_str(MSG_VERSION_OF_LIBRETRO_API),
api_version,
msg_hash_to_str(MSG_COMPILED_AGAINST_API),
RETRO_API_VERSION
);
return true;
}
static int16_t core_input_state_poll_late(unsigned port,
unsigned device, unsigned idx, unsigned id)
{
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runloop_state_t *runloop_st = &runloop_state;
if (!(runloop_st->current_core.flags & RETRO_CORE_FLAG_INPUT_POLLED))
input_driver_poll();
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runloop_st->current_core.flags |= RETRO_CORE_FLAG_INPUT_POLLED;
return input_driver_state_wrapper(port, device, idx, id);
}
static void core_input_state_poll_maybe(void)
{
runloop_state_t *runloop_st = &runloop_state;
const enum poll_type_override_t
core_poll_type_override = runloop_st->core_poll_type_override;
unsigned new_poll_type = (core_poll_type_override > POLL_TYPE_OVERRIDE_DONTCARE)
? (core_poll_type_override - 1)
: runloop_st->current_core.poll_type;
if (new_poll_type == POLL_TYPE_NORMAL)
input_driver_poll();
}
static retro_input_state_t core_input_state_poll_return_cb(void)
{
runloop_state_t *runloop_st = &runloop_state;
const enum poll_type_override_t
core_poll_type_override = runloop_st->core_poll_type_override;
unsigned new_poll_type = (core_poll_type_override > POLL_TYPE_OVERRIDE_DONTCARE)
? (core_poll_type_override - 1)
: runloop_st->current_core.poll_type;
if (new_poll_type == POLL_TYPE_LATE)
return core_input_state_poll_late;
return input_driver_state_wrapper;
}
/**
* core_init_libretro_cbs:
* @data : pointer to retro_callbacks object
*
* Initializes libretro callbacks, and binds the libretro callbacks
* to default callback functions.
**/
static void core_init_libretro_cbs(runloop_state_t *runloop_st,
struct retro_callbacks *cbs)
{
retro_input_state_t state_cb = core_input_state_poll_return_cb();
runloop_st->current_core.retro_set_video_refresh(video_driver_frame);
runloop_st->current_core.retro_set_audio_sample(audio_driver_sample);
runloop_st->current_core.retro_set_audio_sample_batch(audio_driver_sample_batch);
runloop_st->current_core.retro_set_input_state(state_cb);
runloop_st->current_core.retro_set_input_poll(core_input_state_poll_maybe);
runloop_st->input_poll_callback_original = core_input_state_poll_maybe;
core_set_default_callbacks(cbs);
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
core_set_netplay_callbacks();
#endif
}
static bool runloop_event_load_core(runloop_state_t *runloop_st,
unsigned poll_type_behavior)
{
video_driver_state_t *video_st = video_state_get_ptr();
runloop_st->current_core.poll_type = poll_type_behavior;
if (!core_verify_api_version(runloop_st))
return false;
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core_init_libretro_cbs(runloop_st, &runloop_st->retro_ctx);
runloop_st->current_core.retro_get_system_av_info(&video_st->av_info);
video_st->core_frame_time = 1000000 /
((video_st->av_info.timing.fps > 0.0) ?
video_st->av_info.timing.fps : 60.0);
return true;
}
bool runloop_event_init_core(
settings_t *settings,
void *input_data,
enum rarch_core_type type,
const char *old_savefile_dir,
const char *old_savestate_dir)
{
size_t len;
runloop_state_t *runloop_st = &runloop_state;
input_driver_state_t *input_st = (input_driver_state_t*)input_data;
video_driver_state_t *video_st = video_state_get_ptr();
#ifdef HAVE_CONFIGFILE
bool auto_overrides_enable = settings->bools.auto_overrides_enable;
bool auto_remaps_enable = false;
const char *dir_input_remapping = NULL;
#endif
bool show_set_initial_disk_msg = false;
unsigned poll_type_behavior = 0;
float fastforward_ratio = 0.0f;
rarch_system_info_t *sys_info = &runloop_st->system;
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
{
/* We need this in order for core_info_current_supports_netplay
to work correctly at init_netplay,
called later at event_init_content. */
command_event(CMD_EVENT_CORE_INFO_INIT, NULL);
command_event(CMD_EVENT_LOAD_CORE_PERSIST, NULL);
}
#endif
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/* Load symbols */
if (!runloop_init_libretro_symbols(runloop_st,
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type, &runloop_st->current_core, NULL, NULL))
return false;
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#ifdef HAVE_RUNAHEAD
/* remember last core type created, so creating a
* secondary core will know what core type to use. */
runloop_st->last_core_type = type;
#endif
if (!runloop_st->current_core.retro_run)
runloop_st->current_core.retro_run = retro_run_null;
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runloop_st->current_core.flags |= RETRO_CORE_FLAG_SYMBOLS_INITED;
runloop_st->current_core.retro_get_system_info(&sys_info->info);
if (!sys_info->info.library_name)
sys_info->info.library_name = msg_hash_to_str(MSG_UNKNOWN);
if (!sys_info->info.library_version)
sys_info->info.library_version = "v0";
len = strlcpy(
video_st->title_buf,
msg_hash_to_str(MSG_PROGRAM),
sizeof(video_st->title_buf));
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if (!string_is_empty(sys_info->info.library_name))
{
video_st->title_buf[ len] = ' ';
video_st->title_buf[++len] = '\0';
len += strlcpy(video_st->title_buf + len,
sys_info->info.library_name,
sizeof(video_st->title_buf) - len);
}
if (!string_is_empty(sys_info->info.library_version))
{
video_st->title_buf[ len] = ' ';
video_st->title_buf[++len] = '\0';
strlcpy(video_st->title_buf + len,
sys_info->info.library_version,
sizeof(video_st->title_buf) - len);
}
strlcpy(sys_info->valid_extensions,
sys_info->info.valid_extensions ?
sys_info->info.valid_extensions : DEFAULT_EXT,
sizeof(sys_info->valid_extensions));
#ifdef HAVE_CONFIGFILE
if (auto_overrides_enable)
config_load_override(&runloop_st->system);
#endif
/* Cannot access these settings-related parameters
* until *after* config overrides have been loaded */
#ifdef HAVE_CONFIGFILE
auto_remaps_enable = settings->bools.auto_remaps_enable;
dir_input_remapping = settings->paths.directory_input_remapping;
#endif
show_set_initial_disk_msg = settings->bools.notification_show_set_initial_disk;
poll_type_behavior = settings->uints.input_poll_type_behavior;
fastforward_ratio = runloop_get_fastforward_ratio(
settings, &runloop_st->fastmotion_override.current);
#ifdef HAVE_CHEEVOS
/* assume the core supports achievements unless it tells us otherwise */
rcheevos_set_support_cheevos(true);
#endif
/* Load auto-shaders on the next occasion */
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
video_st->flags |= VIDEO_FLAG_SHADER_PRESETS_NEED_RELOAD;
runloop_st->shader_delay_timer.timer_begin = false; /* not initialized */
runloop_st->shader_delay_timer.timer_end = false; /* not expired */
#endif
/* reset video format to libretro's default */
video_st->pix_fmt = RETRO_PIXEL_FORMAT_0RGB1555;
runloop_st->current_core.retro_set_environment(runloop_environment_cb);
/* Load any input remap files
* > Note that we always cache the current global
* input settings when initialising a core
* (regardless of whether remap files are loaded)
* so settings can be restored when the core is
* unloaded - i.e. core remapping options modified
* at runtime should not 'bleed through' into the
* master config file */
input_remapping_cache_global_config();
#ifdef HAVE_CONFIGFILE
if (auto_remaps_enable)
config_load_remap(dir_input_remapping, &runloop_st->system);
#endif
/* Per-core saves: reset redirection paths */
runloop_path_set_redirect(settings, old_savefile_dir, old_savestate_dir);
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video_st->frame_cache_data = NULL;
runloop_st->current_core.retro_init();
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runloop_st->current_core.flags |= RETRO_CORE_FLAG_INITED;
/* Attempt to set initial disk index */
disk_control_set_initial_index(
&sys_info->disk_control,
path_get(RARCH_PATH_CONTENT),
runloop_st->savefile_dir);
if (!event_init_content(runloop_st, settings, input_st))
{
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runloop_st->flags &= ~RUNLOOP_FLAG_CORE_RUNNING;
return false;
}
/* Verify that initial disk index was set correctly */
disk_control_verify_initial_index(&sys_info->disk_control,
show_set_initial_disk_msg);
if (!runloop_event_load_core(runloop_st, poll_type_behavior))
return false;
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runloop_set_frame_limit(&video_st->av_info, fastforward_ratio);
runloop_st->frame_limit_last_time = cpu_features_get_time_usec();
runloop_runtime_log_init(runloop_st);
return true;
}
void runloop_pause_checks(void)
{
#ifdef HAVE_PRESENCE
presence_userdata_t userdata;
#endif
runloop_state_t *runloop_st = &runloop_state;
2022-10-10 17:54:54 +00:00
bool is_paused = runloop_st->flags & RUNLOOP_FLAG_PAUSED;
bool is_idle = runloop_st->flags & RUNLOOP_FLAG_IDLE;
#if defined(HAVE_GFX_WIDGETS)
video_driver_state_t *video_st = video_state_get_ptr();
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
bool widgets_active = p_dispwidget->active;
if (widgets_active)
{
if (is_paused)
video_st->flags |= VIDEO_FLAG_WIDGETS_PAUSED;
else
video_st->flags &= ~VIDEO_FLAG_WIDGETS_PAUSED;
}
#endif
if (is_paused)
{
#if defined(HAVE_GFX_WIDGETS)
if (!widgets_active)
#endif
runloop_msg_queue_push(msg_hash_to_str(MSG_PAUSED), 1,
1, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (!is_idle)
video_driver_cached_frame();
#ifdef HAVE_PRESENCE
userdata.status = PRESENCE_GAME_PAUSED;
command_event(CMD_EVENT_PRESENCE_UPDATE, &userdata);
#endif
#ifndef HAVE_LAKKA_SWITCH
#ifdef HAVE_LAKKA
set_cpu_scaling_signal(CPUSCALING_EVENT_FOCUS_MENU);
#endif
#endif /* #ifndef HAVE_LAKKA_SWITCH */
}
else
{
#ifndef HAVE_LAKKA_SWITCH
#ifdef HAVE_LAKKA
set_cpu_scaling_signal(CPUSCALING_EVENT_FOCUS_CORE);
#endif
#endif /* #ifndef HAVE_LAKKA_SWITCH */
}
#if defined(HAVE_TRANSLATE) && defined(HAVE_GFX_WIDGETS)
if (p_dispwidget->ai_service_overlay_state == 1)
gfx_widgets_ai_service_overlay_unload();
#endif
/* Signal/reset paused rewind to take the initial step */
runloop_st->run_frames_and_pause = -1;
}
struct string_list *path_get_subsystem_list(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->subsystem_fullpaths;
}
void runloop_path_fill_names(void)
{
runloop_state_t *runloop_st = &runloop_state;
#ifdef HAVE_BSV_MOVIE
input_driver_state_t *input_st = input_state_get_ptr();
#endif
runloop_path_init_savefile_internal(runloop_st);
#ifdef HAVE_BSV_MOVIE
strlcpy(input_st->bsv_movie_state.movie_auto_path,
runloop_st->name.replay,
sizeof(input_st->bsv_movie_state.movie_auto_path));
#endif
if (string_is_empty(runloop_st->runtime_content_path_basename))
return;
if (string_is_empty(runloop_st->name.ups))
{
size_t len = strlcpy(runloop_st->name.ups,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.ups));
strlcpy(runloop_st->name.ups + len,
".ups",
sizeof(runloop_st->name.ups) - len);
}
if (string_is_empty(runloop_st->name.bps))
{
size_t len = strlcpy(runloop_st->name.bps,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.bps));
strlcpy(runloop_st->name.bps + len,
".bps",
sizeof(runloop_st->name.bps) - len);
}
if (string_is_empty(runloop_st->name.ips))
{
size_t len = strlcpy(runloop_st->name.ips,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.ips));
strlcpy(runloop_st->name.ips + len,
".ips",
sizeof(runloop_st->name.ips) - len);
}
}
/* Creates folder and core options stub file for subsequent runs */
bool core_options_create_override(bool game_specific)
{
char options_path[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
config_file_t *conf = NULL;
options_path[0] = '\0';
if (game_specific)
{
/* Get options file path (game-specific) */
if (!validate_game_options(
runloop_st->system.info.library_name,
options_path,
sizeof(options_path), true))
goto error;
}
else
{
/* Sanity check - cannot create a folder-specific
* override if a game-specific override is
* already active */
if (runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE)
goto error;
/* Get options file path (folder-specific) */
if (!validate_folder_options(
options_path,
sizeof(options_path), true))
goto error;
}
/* Open config file */
if (!(conf = config_file_new_from_path_to_string(options_path)))
if (!(conf = config_file_new_alloc()))
goto error;
/* Write config file */
core_option_manager_flush(runloop_st->core_options, conf);
if (!config_file_write(conf, options_path, true))
goto error;
runloop_msg_queue_push(
msg_hash_to_str(MSG_CORE_OPTIONS_FILE_CREATED_SUCCESSFULLY),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
path_set(RARCH_PATH_CORE_OPTIONS, options_path);
if (game_specific)
runloop_st->flags |= RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE;
else
runloop_st->flags &= ~RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE;
if (!game_specific)
runloop_st->flags |= RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE;
else
runloop_st->flags &= ~RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE;
config_file_free(conf);
return true;
error:
runloop_msg_queue_push(
msg_hash_to_str(MSG_ERROR_SAVING_CORE_OPTIONS_FILE),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (conf)
config_file_free(conf);
return false;
}
bool core_options_remove_override(bool game_specific)
{
char new_options_path[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
settings_t *settings = config_get_ptr();
core_option_manager_t *coreopts = runloop_st->core_options;
bool per_core_options = !settings->bools.global_core_options;
const char *path_core_options = settings->paths.path_core_options;
const char *current_options_path = NULL;
config_file_t *conf = NULL;
bool folder_options_active = false;
new_options_path[0] = '\0';
/* Sanity check 1 - if there are no core options
* or no overrides are active, there is nothing to do */
if ( !coreopts
|| ( (!(runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE))
&& (!(runloop_st->flags & RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE))
))
return true;
/* Sanity check 2 - can only remove an override
* if the specified type is currently active */
if ( game_specific
&& !(runloop_st->flags & RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE)
)
goto error;
/* Get current options file path */
current_options_path = path_get(RARCH_PATH_CORE_OPTIONS);
if (string_is_empty(current_options_path))
goto error;
/* Remove current options file, if required */
if (path_is_valid(current_options_path))
filestream_delete(current_options_path);
/* Reload any existing 'parent' options file
* > If we have removed a game-specific config,
* check whether a folder-specific config
* exists */
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if ( game_specific
&& validate_folder_options(
new_options_path,
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sizeof(new_options_path), false)
&& path_is_valid(new_options_path))
folder_options_active = true;
/* > If a folder-specific config does not exist,
* or we removed it, check whether we have a
* top-level config file */
if (!folder_options_active)
{
/* Try core-specific options, if enabled */
if (per_core_options)
{
const char *core_name = runloop_st->system.info.library_name;
per_core_options = validate_per_core_options(
new_options_path, sizeof(new_options_path), true,
core_name, core_name);
}
/* ...otherwise use global options */
if (!per_core_options)
{
if (!string_is_empty(path_core_options))
strlcpy(new_options_path,
path_core_options, sizeof(new_options_path));
else if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_resolve_relative(
new_options_path, path_get(RARCH_PATH_CONFIG),
FILE_PATH_CORE_OPTIONS_CONFIG, sizeof(new_options_path));
}
}
if (string_is_empty(new_options_path))
goto error;
/* > If we have a valid file, load it */
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if ( folder_options_active
|| path_is_valid(new_options_path))
{
size_t i, j;
if (!(conf = config_file_new_from_path_to_string(new_options_path)))
goto error;
for (i = 0; i < coreopts->size; i++)
{
struct config_entry_list *entry = NULL;
struct core_option *option = (struct core_option*)&coreopts->opts[i];
if (!option)
continue;
if (!(entry = config_get_entry(conf, option->key)))
continue;
if (string_is_empty(entry->value))
continue;
/* Set current config value from file entry */
for (j = 0; j < option->vals->size; j++)
{
if (string_is_equal(option->vals->elems[j].data, entry->value))
{
option->index = j;
break;
}
}
}
coreopts->updated = true;
#ifdef HAVE_CHEEVOS
rcheevos_validate_config_settings();
#endif
}
/* Update runloop status */
if (folder_options_active)
{
path_set(RARCH_PATH_CORE_OPTIONS, new_options_path);
runloop_st->flags &= ~RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE;
runloop_st->flags |= RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE;
}
else
{
path_clear(RARCH_PATH_CORE_OPTIONS);
runloop_st->flags &= ~(RUNLOOP_FLAG_GAME_OPTIONS_ACTIVE
| RUNLOOP_FLAG_FOLDER_OPTIONS_ACTIVE);
/* Update config file path/object stored in
* core option manager struct */
strlcpy(coreopts->conf_path, new_options_path,
sizeof(coreopts->conf_path));
if (conf)
{
config_file_free(coreopts->conf);
coreopts->conf = conf;
conf = NULL;
}
}
runloop_msg_queue_push(
msg_hash_to_str(MSG_CORE_OPTIONS_FILE_REMOVED_SUCCESSFULLY),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (conf)
config_file_free(conf);
return true;
error:
runloop_msg_queue_push(
msg_hash_to_str(MSG_ERROR_REMOVING_CORE_OPTIONS_FILE),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (conf)
config_file_free(conf);
return false;
}
void core_options_reset(void)
{
size_t i;
runloop_state_t *runloop_st = &runloop_state;
core_option_manager_t *coreopts = runloop_st->core_options;
/* If there are no core options, there
* is nothing to do */
if (!coreopts || (coreopts->size < 1))
return;
for (i = 0; i < coreopts->size; i++)
coreopts->opts[i].index = coreopts->opts[i].default_index;
coreopts->updated = true;
#ifdef HAVE_CHEEVOS
rcheevos_validate_config_settings();
#endif
runloop_msg_queue_push(
msg_hash_to_str(MSG_CORE_OPTIONS_RESET),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
void core_options_flush(void)
{
size_t _len;
runloop_state_t *runloop_st = &runloop_state;
core_option_manager_t *coreopts = runloop_st->core_options;
const char *path_core_options = path_get(RARCH_PATH_CORE_OPTIONS);
const char *core_options_file = NULL;
bool success = false;
char msg[256];
msg[0] = '\0';
/* If there are no core options, there
* is nothing to do */
if (!coreopts || (coreopts->size < 1))
return;
/* Check whether game/folder-specific options file
* is being used */
if (!string_is_empty(path_core_options))
{
config_file_t *conf_tmp = NULL;
bool path_valid = path_is_valid(path_core_options);
/* Attempt to load existing file */
if (path_valid)
conf_tmp = config_file_new_from_path_to_string(path_core_options);
/* Create new file if required */
if (!conf_tmp)
conf_tmp = config_file_new_alloc();
if (conf_tmp)
{
core_option_manager_flush(runloop_st->core_options, conf_tmp);
success = config_file_write(conf_tmp, path_core_options, true);
config_file_free(conf_tmp);
}
}
else
{
/* We are using the 'default' core options file */
path_core_options = runloop_st->core_options->conf_path;
if (!string_is_empty(path_core_options))
{
core_option_manager_flush(
runloop_st->core_options,
runloop_st->core_options->conf);
/* We must *guarantee* that a file gets written
* to disk if any options differ from the current
* options file contents. Must therefore handle
* the case where the 'default' file does not
* exist (e.g. if it gets deleted manually while
* a core is running) */
if (!path_is_valid(path_core_options))
runloop_st->core_options->conf->modified = true;
success = config_file_write(runloop_st->core_options->conf,
path_core_options, true);
}
}
/* Get options file name for display purposes */
if (!string_is_empty(path_core_options))
core_options_file = path_basename_nocompression(path_core_options);
if (string_is_empty(core_options_file))
core_options_file = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_UNKNOWN);
if (success)
{
/* Log result */
_len = strlcpy(msg, msg_hash_to_str(MSG_CORE_OPTIONS_FLUSHED),
sizeof(msg));
RARCH_LOG(
"[Core]: Saved core options to \"%s\".\n",
path_core_options ? path_core_options : "UNKNOWN");
}
else
{
/* Log result */
_len = strlcpy(msg, msg_hash_to_str(MSG_CORE_OPTIONS_FLUSH_FAILED),
sizeof(msg));
RARCH_LOG(
"[Core]: Failed to save core options to \"%s\".\n",
path_core_options ? path_core_options : "UNKNOWN");
}
snprintf(msg + _len, sizeof(msg) - _len, " \"%s\"",
core_options_file);
runloop_msg_queue_push(
msg, 1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
void runloop_msg_queue_push(const char *msg,
unsigned prio, unsigned duration,
bool flush,
char *title,
enum message_queue_icon icon,
enum message_queue_category category)
{
#if defined(HAVE_GFX_WIDGETS)
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
bool widgets_active = p_dispwidget->active;
#endif
#ifdef HAVE_ACCESSIBILITY
settings_t *settings = config_get_ptr();
bool accessibility_enable = settings->bools.accessibility_enable;
unsigned accessibility_narrator_speech_speed = settings->uints.accessibility_narrator_speech_speed;
access_state_t *access_st = access_state_get_ptr();
#endif
runloop_state_t *runloop_st = &runloop_state;
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
#ifdef HAVE_ACCESSIBILITY
if (is_accessibility_enabled(
accessibility_enable,
access_st->enabled))
accessibility_speak_priority(
accessibility_enable,
accessibility_narrator_speech_speed,
(char*) msg, 0);
#endif
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
{
gfx_widgets_msg_queue_push(
NULL,
msg,
roundf((float)duration / 60.0f * 1000.0f),
title,
icon,
category,
prio,
flush,
#ifdef HAVE_MENU
menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE
#else
false
#endif
);
duration = duration * 60 / 1000;
}
else
#endif
{
if (flush)
msg_queue_clear(&runloop_st->msg_queue);
msg_queue_push(&runloop_st->msg_queue, msg,
prio, duration,
title, icon, category);
runloop_st->msg_queue_size = msg_queue_size(
&runloop_st->msg_queue);
}
ui_companion_driver_msg_queue_push(
msg, prio, duration, flush);
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
}
#ifdef HAVE_MENU
/* Display the libretro core's framebuffer onscreen. */
static bool display_menu_libretro(
runloop_state_t *runloop_st,
input_driver_state_t *input_st,
float slowmotion_ratio,
bool libretro_running,
retro_time_t current_time)
{
2022-10-10 17:54:54 +00:00
bool runloop_idle = runloop_st->flags & RUNLOOP_FLAG_IDLE;
video_driver_state_t*video_st = video_state_get_ptr();
if ( video_st->poke
&& video_st->poke->set_texture_enable)
video_st->poke->set_texture_enable(video_st->data, true, false);
if (libretro_running)
{
if (!(input_st->flags & INP_FLAG_BLOCK_LIBRETRO_INPUT))
input_st->flags |= INP_FLAG_BLOCK_LIBRETRO_INPUT;
core_run();
runloop_st->core_runtime_usec +=
runloop_core_runtime_tick(runloop_st, slowmotion_ratio, current_time);
input_st->flags &= ~INP_FLAG_BLOCK_LIBRETRO_INPUT;
return false;
}
if (runloop_idle)
{
#ifdef HAVE_PRESENCE
presence_userdata_t userdata;
userdata.status = PRESENCE_GAME_PAUSED;
command_event(CMD_EVENT_PRESENCE_UPDATE, &userdata);
#endif
return false;
}
return true;
}
#endif
#define HOTKEY_CHECK(cmd1, cmd2, cond, cond2) \
{ \
static bool old_pressed = false; \
bool pressed = BIT256_GET(current_bits, cmd1); \
if (pressed && !old_pressed) \
if (cond) \
command_event(cmd2, cond2); \
old_pressed = pressed; \
}
#define HOTKEY_CHECK3(cmd1, cmd2, cmd3, cmd4, cmd5, cmd6) \
{ \
static bool old_pressed = false; \
static bool old_pressed2 = false; \
static bool old_pressed3 = false; \
bool pressed = BIT256_GET(current_bits, cmd1); \
bool pressed2 = BIT256_GET(current_bits, cmd3); \
bool pressed3 = BIT256_GET(current_bits, cmd5); \
if (pressed && !old_pressed) \
command_event(cmd2, (void*)(intptr_t)0); \
else if (pressed2 && !old_pressed2) \
command_event(cmd4, (void*)(intptr_t)0); \
else if (pressed3 && !old_pressed3) \
command_event(cmd6, (void*)(intptr_t)0); \
old_pressed = pressed; \
old_pressed2 = pressed2; \
old_pressed3 = pressed3; \
}
static void runloop_pause_toggle(
bool *runloop_paused_hotkey,
bool pause_pressed, bool old_pause_pressed,
bool focused, bool old_focus)
{
runloop_state_t *runloop_st = &runloop_state;
if (focused)
{
if (pause_pressed && !old_pause_pressed)
{
/* Keep track of hotkey triggered pause to
* distinguish it from menu triggered pause */
*runloop_paused_hotkey = !(runloop_st->flags & RUNLOOP_FLAG_PAUSED);
command_event(CMD_EVENT_PAUSE_TOGGLE, NULL);
}
else if (!old_focus)
command_event(CMD_EVENT_UNPAUSE, NULL);
}
else if (old_focus)
command_event(CMD_EVENT_PAUSE, NULL);
}
static enum runloop_state_enum runloop_check_state(
bool error_on_init,
settings_t *settings,
retro_time_t current_time)
{
input_bits_t current_bits;
#ifdef HAVE_MENU
static input_bits_t last_input = {{0}};
#endif
uico_driver_state_t *uico_st = uico_state_get_ptr();
input_driver_state_t *input_st = input_state_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
static bool old_focus = true;
static bool runloop_paused_hotkey = false;
struct retro_callbacks *cbs = &runloop_st->retro_ctx;
bool is_focused = false;
bool is_alive = false;
uint64_t frame_count = 0;
bool focused = true;
bool rarch_is_initialized = runloop_st->flags & RUNLOOP_FLAG_IS_INITED;
2022-10-10 17:54:54 +00:00
bool runloop_paused = runloop_st->flags & RUNLOOP_FLAG_PAUSED;
bool pause_nonactive = settings->bools.pause_nonactive;
unsigned quit_gamepad_combo = settings->uints.input_quit_gamepad_combo;
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
menu_handle_t *menu = menu_st->driver_data;
unsigned menu_toggle_gamepad_combo = settings->uints.input_menu_toggle_gamepad_combo;
bool menu_driver_binding_state = menu_st->flags & MENU_ST_FLAG_IS_BINDING;
bool menu_is_alive = menu_st->flags & MENU_ST_FLAG_ALIVE;
bool display_kb = menu_input_dialog_get_display_kb();
#endif
#if defined(HAVE_GFX_WIDGETS)
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
bool widgets_active = p_dispwidget->active;
#endif
#ifdef HAVE_CHEEVOS
bool cheevos_hardcore_active = false;
#endif
#if defined(HAVE_TRANSLATE) && defined(HAVE_GFX_WIDGETS)
if (p_dispwidget->ai_service_overlay_state == 3)
{
command_event(CMD_EVENT_PAUSE, NULL);
p_dispwidget->ai_service_overlay_state = 1;
}
#endif
#ifdef HAVE_LIBNX
/* Should be called once per frame */
if (!appletMainLoop())
return RUNLOOP_STATE_QUIT;
#endif
#ifdef _3DS
/* Should be called once per frame */
if (!aptMainLoop())
return RUNLOOP_STATE_QUIT;
#endif
BIT256_CLEAR_ALL_PTR(&current_bits);
input_st->flags &= ~(INP_FLAG_BLOCK_LIBRETRO_INPUT
| INP_FLAG_BLOCK_HOTKEY);
if (input_st->flags & INP_FLAG_KB_MAPPING_BLOCKED)
input_st->flags |= INP_FLAG_BLOCK_HOTKEY;
input_driver_collect_system_input(input_st, settings, &current_bits);
#ifdef HAVE_MENU
last_input = current_bits;
if (
2023-07-18 15:07:36 +00:00
((menu_toggle_gamepad_combo != INPUT_COMBO_NONE)
&& input_driver_button_combo(
menu_toggle_gamepad_combo,
current_time,
&last_input)))
BIT256_SET(current_bits, RARCH_MENU_TOGGLE);
if (menu_st->input_driver_flushing_input > 0)
{
bool input_active = bits_any_set(current_bits.data, ARRAY_SIZE(current_bits.data));
2023-01-13 03:56:14 +00:00
/* Don't count 'enable_hotkey' as active input */
if ( input_active
&& BIT256_GET(current_bits, RARCH_ENABLE_HOTKEY)
&& !BIT256_GET(current_bits, RARCH_MENU_TOGGLE))
input_active = false;
if (!input_active)
2023-01-13 03:56:14 +00:00
menu_st->input_driver_flushing_input--;
if (input_active || (menu_st->input_driver_flushing_input > 0))
{
BIT256_CLEAR_ALL(current_bits);
2023-07-18 15:07:36 +00:00
if ( runloop_paused
&& !runloop_paused_hotkey
&& settings->bools.menu_pause_libretro)
BIT256_SET(current_bits, RARCH_PAUSE_TOGGLE);
else if (runloop_paused_hotkey)
{
/* Restore pause if pause is triggered with both hotkey and menu,
* and restore cached video frame to continue properly to
* paused state from non-paused menu */
if (settings->bools.menu_pause_libretro)
command_event(CMD_EVENT_PAUSE, NULL);
else
video_driver_cached_frame();
}
}
}
#endif
if (!VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st))
{
const ui_application_t *application = uico_st->drv
? uico_st->drv->application
: NULL;
if (application)
application->process_events();
}
frame_count = video_st->frame_count;
is_alive = video_st->current_video
? video_st->current_video->alive(video_st->data)
: true;
is_focused = VIDEO_HAS_FOCUS(video_st);
#ifdef HAVE_MENU
if (menu_driver_binding_state)
BIT256_CLEAR_ALL(current_bits);
#endif
/* Check fullscreen hotkey */
HOTKEY_CHECK(RARCH_FULLSCREEN_TOGGLE_KEY, CMD_EVENT_FULLSCREEN_TOGGLE, true, NULL);
/* Check mouse grab hotkey */
HOTKEY_CHECK(RARCH_GRAB_MOUSE_TOGGLE, CMD_EVENT_GRAB_MOUSE_TOGGLE, true, NULL);
/* Automatic mouse grab on focus */
if ( settings->bools.input_auto_mouse_grab
2022-10-10 17:54:54 +00:00
&& (is_focused)
&& (is_focused != (((runloop_st->flags & RUNLOOP_FLAG_FOCUSED)) > 0))
&& !(input_st->flags & INP_FLAG_GRAB_MOUSE_STATE))
command_event(CMD_EVENT_GRAB_MOUSE_TOGGLE, NULL);
2022-10-10 17:54:54 +00:00
if (is_focused)
runloop_st->flags |= RUNLOOP_FLAG_FOCUSED;
else
runloop_st->flags &= ~RUNLOOP_FLAG_FOCUSED;
#ifdef HAVE_OVERLAY
if (settings->bools.input_overlay_enable)
{
static unsigned last_width = 0;
static unsigned last_height = 0;
unsigned video_driver_width = video_st->width;
unsigned video_driver_height = video_st->height;
bool check_next_rotation = true;
bool input_overlay_hide_when_gamepad_connected = settings->bools.input_overlay_hide_when_gamepad_connected;
bool input_overlay_auto_rotate = settings->bools.input_overlay_auto_rotate;
/* Check whether overlay should be hidden
* when a gamepad is connected */
if (input_overlay_hide_when_gamepad_connected)
{
static bool last_controller_connected = false;
bool controller_connected = (input_config_get_device_name(0) != NULL);
if (controller_connected != last_controller_connected)
{
if (controller_connected)
input_overlay_unload();
else
input_overlay_init();
last_controller_connected = controller_connected;
}
}
/* Check next overlay hotkey */
HOTKEY_CHECK(RARCH_OVERLAY_NEXT, CMD_EVENT_OVERLAY_NEXT, true, &check_next_rotation);
/* Check whether video aspect has changed */
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if ( (video_driver_width != last_width)
|| (video_driver_height != last_height))
{
/* Update scaling/offset factors */
command_event(CMD_EVENT_OVERLAY_SET_SCALE_FACTOR, NULL);
/* Check overlay rotation, if required */
if (input_overlay_auto_rotate)
input_overlay_auto_rotate_(
video_st->width,
video_st->height,
settings->bools.input_overlay_enable,
input_st->overlay_ptr);
last_width = video_driver_width;
last_height = video_driver_height;
}
2022-11-22 13:45:30 +00:00
/* Check OSK hotkey */
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HOTKEY_CHECK(RARCH_OSK, CMD_EVENT_OSK_TOGGLE, true, NULL);
}
#endif
/*
* If the Aspect Ratio is FULL then update the aspect ratio to the
* current video driver aspect ratio (The full window)
*
* TODO/FIXME
* Should possibly be refactored to have last width & driver width & height
* only be done once when we are using an overlay OR using aspect ratio
* full
*/
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_FULL)
{
static unsigned last_width = 0;
static unsigned last_height = 0;
unsigned video_driver_width = video_st->width;
unsigned video_driver_height = video_st->height;
/* Check whether video aspect has changed */
2023-07-18 15:07:36 +00:00
if ( (video_driver_width != last_width)
|| (video_driver_height != last_height))
{
/* Update set aspect ratio so the full matches the current video width & height */
command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL);
last_width = video_driver_width;
last_height = video_driver_height;
}
}
/* Check quit hotkey */
{
bool trig_quit_key, quit_press_twice;
static bool quit_key = false;
static bool old_quit_key = false;
static bool runloop_exec = false;
quit_key = BIT256_GET(
current_bits, RARCH_QUIT_KEY);
trig_quit_key = quit_key && !old_quit_key;
/* Check for quit gamepad combo */
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if ( !trig_quit_key
&& ((quit_gamepad_combo != INPUT_COMBO_NONE)
&& input_driver_button_combo(
quit_gamepad_combo,
current_time,
&current_bits)))
trig_quit_key = true;
old_quit_key = quit_key;
quit_press_twice = settings->bools.quit_press_twice;
/* Check double press if enabled */
2023-07-18 15:07:36 +00:00
if ( trig_quit_key
&& quit_press_twice)
{
static retro_time_t quit_key_time = 0;
retro_time_t cur_time = current_time;
trig_quit_key = (cur_time - quit_key_time < QUIT_DELAY_USEC);
quit_key_time = cur_time;
if (!trig_quit_key)
{
float target_hz = 0.0;
runloop_environment_cb(
RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE, &target_hz);
runloop_msg_queue_push(msg_hash_to_str(MSG_PRESS_AGAIN_TO_QUIT), 1,
QUIT_DELAY_USEC * target_hz / 1000000,
true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
if (RUNLOOP_TIME_TO_EXIT(trig_quit_key))
{
bool quit_runloop = false;
#ifdef HAVE_SCREENSHOTS
unsigned runloop_max_frames = runloop_st->max_frames;
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if ( (runloop_max_frames != 0)
&& (frame_count >= runloop_max_frames)
&& (runloop_st->flags & RUNLOOP_FLAG_MAX_FRAMES_SCREENSHOT))
{
const char *screenshot_path = NULL;
bool fullpath = false;
if (string_is_empty(runloop_st->max_frames_screenshot_path))
screenshot_path = path_get(RARCH_PATH_BASENAME);
else
{
fullpath = true;
screenshot_path = runloop_st->max_frames_screenshot_path;
}
RARCH_LOG("Taking a screenshot before exiting...\n");
/* Take a screenshot before we exit. */
if (!take_screenshot(settings->paths.directory_screenshot,
screenshot_path,
false,
video_st->frame_cache_data && (video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID),
fullpath,
false))
{
RARCH_ERR("Could not take a screenshot before exiting.\n");
}
}
#endif
if (runloop_exec)
runloop_exec = false;
2022-10-10 06:59:27 +00:00
if (runloop_st->flags & RUNLOOP_FLAG_CORE_SHUTDOWN_INITIATED)
{
bool load_dummy_core = false;
runloop_st->flags &= ~RUNLOOP_FLAG_CORE_SHUTDOWN_INITIATED;
/* Check whether dummy core should be loaded
* instead of exiting RetroArch completely
* (aborts shutdown if invoked) */
if (settings->bools.load_dummy_on_core_shutdown)
{
2022-10-10 06:59:27 +00:00
load_dummy_core = true;
runloop_st->flags &= ~RUNLOOP_FLAG_SHUTDOWN_INITIATED;
}
/* Unload current core, and load dummy if
* required */
if (!command_event(CMD_EVENT_UNLOAD_CORE, &load_dummy_core))
{
runloop_st->flags |= RUNLOOP_FLAG_SHUTDOWN_INITIATED;
2022-10-10 06:59:27 +00:00
quit_runloop = true;
}
if (!load_dummy_core)
quit_runloop = true;
}
else
quit_runloop = true;
runloop_st->flags &= ~RUNLOOP_FLAG_CORE_RUNNING;
if (quit_runloop)
{
old_quit_key = quit_key;
return RUNLOOP_STATE_QUIT;
}
}
}
#if defined(HAVE_MENU) || defined(HAVE_GFX_WIDGETS)
gfx_animation_update(
current_time,
settings->bools.menu_timedate_enable,
settings->floats.menu_ticker_speed,
video_st->width,
video_st->height);
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
{
bool rarch_force_fullscreen = video_st->flags &
VIDEO_FLAG_FORCE_FULLSCREEN;
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bool video_is_fullscreen = settings->bools.video_fullscreen
|| rarch_force_fullscreen;
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
gfx_widgets_iterate(
p_disp,
settings,
video_st->width,
video_st->height,
video_is_fullscreen,
settings->paths.directory_assets,
settings->paths.path_font,
VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st));
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
}
#endif
#ifdef HAVE_MENU
if (menu_is_alive)
{
enum menu_action action;
static input_bits_t old_input = {{0}};
static enum menu_action
old_action = MENU_ACTION_CANCEL;
struct menu_state *menu_st = menu_state_get_ptr();
bool focused = false;
input_bits_t trigger_input = current_bits;
unsigned screensaver_timeout = settings->uints.menu_screensaver_timeout;
/* Get current time */
menu_st->current_time_us = current_time;
cbs->poll_cb();
bits_clear_bits(trigger_input.data, old_input.data,
ARRAY_SIZE(trigger_input.data));
action = (enum menu_action)menu_event(
settings,
&current_bits, &trigger_input, display_kb);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL))
focused = true;
else
#endif
{
if (pause_nonactive)
focused = is_focused && (!(uico_st->flags & UICO_ST_FLAG_IS_ON_FOREGROUND));
else
focused = (!(uico_st->flags & UICO_ST_FLAG_IS_ON_FOREGROUND));
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
}
if (action == old_action)
{
retro_time_t press_time = current_time;
if (action == MENU_ACTION_NOOP)
menu_st->noop_press_time = press_time - menu_st->noop_start_time;
else
menu_st->action_press_time = press_time - menu_st->action_start_time;
}
else
{
if (action == MENU_ACTION_NOOP)
{
menu_st->noop_start_time = current_time;
menu_st->noop_press_time = 0;
if (menu_st->prev_action == old_action)
menu_st->action_start_time = menu_st->prev_start_time;
else
menu_st->action_start_time = current_time;
}
else
{
if ( menu_st->prev_action == action
&& menu_st->noop_press_time < 200000) /* 250ms */
{
menu_st->action_start_time = menu_st->prev_start_time;
menu_st->action_press_time = current_time - menu_st->action_start_time;
}
else
{
menu_st->prev_start_time = current_time;
menu_st->prev_action = action;
menu_st->action_press_time = 0;
}
}
}
/* Check whether menu screensaver should be enabled */
if ( (screensaver_timeout > 0)
&& (menu_st->flags & MENU_ST_FLAG_SCREENSAVER_SUPPORTED)
&& (!(menu_st->flags & MENU_ST_FLAG_SCREENSAVER_ACTIVE))
&& ((menu_st->current_time_us - menu_st->input_last_time_us)
2023-05-06 20:10:55 +00:00
> ((retro_time_t)screensaver_timeout * 1000000)))
{
menu_st->flags |= MENU_ST_FLAG_SCREENSAVER_ACTIVE;
2023-05-06 20:10:55 +00:00
if (menu_st->driver_ctx->environ_cb)
menu_st->driver_ctx->environ_cb(MENU_ENVIRON_ENABLE_SCREENSAVER,
NULL, menu_st->userdata);
}
/* Iterate the menu driver for one frame. */
2022-02-22 18:23:48 +00:00
/* If the user had requested that the Quick Menu
* be spawned during the previous frame, do this now
* and exit the function to go to the next frame. */
if (menu_st->flags & MENU_ST_FLAG_PENDING_QUICK_MENU)
{
2022-02-22 18:23:48 +00:00
/* We are going to push a new menu; ensure
* that the current one is cached for animation
* purposes */
2023-05-11 23:00:08 +00:00
if (menu_st->driver_ctx && menu_st->driver_ctx->list_cache)
menu_st->driver_ctx->list_cache(menu_st->userdata,
MENU_LIST_PLAIN, MENU_ACTION_NOOP);
2022-02-22 18:23:48 +00:00
p_disp->flags |= GFX_DISP_FLAG_MSG_FORCE;
generic_action_ok_displaylist_push("", NULL,
"", 0, 0, 0, ACTION_OK_DL_CONTENT_SETTINGS);
menu_st->selection_ptr = 0;
2022-10-08 21:01:42 +00:00
menu_st->flags &= ~MENU_ST_FLAG_PENDING_QUICK_MENU;
}
else if (!menu_driver_iterate(
menu_st,
p_disp,
anim_get_ptr(),
settings,
action, current_time))
{
if (error_on_init)
{
content_ctx_info_t content_info = {0};
task_push_start_dummy_core(&content_info);
}
else
retroarch_menu_running_finished(false);
}
2022-10-10 17:54:54 +00:00
if (focused || !(runloop_st->flags & RUNLOOP_FLAG_IDLE))
{
bool runloop_is_inited = runloop_st->flags & RUNLOOP_FLAG_IS_INITED;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
2023-07-18 15:07:36 +00:00
bool menu_pause_libretro = settings->bools.menu_pause_libretro
&& netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#else
bool menu_pause_libretro = settings->bools.menu_pause_libretro;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#endif
bool libretro_running = !(runloop_st->flags & RUNLOOP_FLAG_PAUSED)
&& !menu_pause_libretro
&& runloop_is_inited
&& (runloop_st->current_core_type != CORE_TYPE_DUMMY);
if (menu)
{
if (BIT64_GET(menu->state, MENU_STATE_RENDER_FRAMEBUFFER)
!= BIT64_GET(menu->state, MENU_STATE_RENDER_MESSAGEBOX))
BIT64_SET(menu->state, MENU_STATE_RENDER_FRAMEBUFFER);
if (BIT64_GET(menu->state, MENU_STATE_RENDER_FRAMEBUFFER))
p_disp->flags |= GFX_DISP_FLAG_FB_DIRTY;
if (BIT64_GET(menu->state, MENU_STATE_RENDER_MESSAGEBOX)
&& !string_is_empty(menu->menu_state_msg))
{
if (menu->driver_ctx->render_messagebox)
menu->driver_ctx->render_messagebox(
menu->userdata,
menu->menu_state_msg);
if (uico_st->flags & UICO_ST_FLAG_IS_ON_FOREGROUND)
{
if ( uico_st->drv
&& uico_st->drv->render_messagebox)
uico_st->drv->render_messagebox(menu->menu_state_msg);
}
}
if (BIT64_GET(menu->state, MENU_STATE_BLIT))
{
if (menu->driver_ctx->render)
menu->driver_ctx->render(
menu->userdata,
video_st->width,
video_st->height,
2022-10-10 17:54:54 +00:00
runloop_st->flags & RUNLOOP_FLAG_IDLE);
}
if ( (menu_st->flags & MENU_ST_FLAG_ALIVE)
2022-10-10 17:54:54 +00:00
&& !(runloop_st->flags & RUNLOOP_FLAG_IDLE))
if (display_menu_libretro(runloop_st, input_st,
settings->floats.slowmotion_ratio,
libretro_running, current_time))
video_driver_cached_frame();
if (menu->driver_ctx->set_texture)
menu->driver_ctx->set_texture(menu->userdata);
menu->state = 0;
}
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if (settings->bools.audio_enable_menu
&& !libretro_running)
audio_driver_menu_sample();
}
old_input = current_bits;
old_action = action;
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if (!focused || (runloop_st->flags & RUNLOOP_FLAG_IDLE))
return RUNLOOP_STATE_POLLED_AND_SLEEP;
}
else
#endif
#endif
{
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if (runloop_st->flags & RUNLOOP_FLAG_IDLE)
{
cbs->poll_cb();
return RUNLOOP_STATE_POLLED_AND_SLEEP;
}
}
/* Check Game Focus hotkey */
{
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_TOGGLE;
HOTKEY_CHECK(RARCH_GAME_FOCUS_TOGGLE, CMD_EVENT_GAME_FOCUS_TOGGLE, true, &game_focus_cmd);
}
/* Check UI companion hotkey */
HOTKEY_CHECK(RARCH_UI_COMPANION_TOGGLE, CMD_EVENT_UI_COMPANION_TOGGLE, true, NULL);
/* Check close content hotkey */
HOTKEY_CHECK(RARCH_CLOSE_CONTENT_KEY, CMD_EVENT_CLOSE_CONTENT, true, NULL);
#ifdef HAVE_MENU
/* Check menu hotkey */
{
static bool old_pressed = false;
char *menu_driver = settings->arrays.menu_driver;
2023-01-13 03:56:14 +00:00
bool pressed = BIT256_GET(current_bits, RARCH_MENU_TOGGLE)
&& !string_is_equal(menu_driver, "null");
bool core_type_is_dummy = runloop_st->current_core_type == CORE_TYPE_DUMMY;
2023-07-18 15:07:36 +00:00
if ( (pressed && !old_pressed)
|| core_type_is_dummy)
{
if (menu_st->flags & MENU_ST_FLAG_ALIVE)
{
if (rarch_is_initialized && !core_type_is_dummy)
retroarch_menu_running_finished(false);
}
else
retroarch_menu_running();
}
old_pressed = pressed;
}
#endif
/* Check FPS hotkey */
HOTKEY_CHECK(RARCH_FPS_TOGGLE, CMD_EVENT_FPS_TOGGLE, true, NULL);
/* Check statistics hotkey */
HOTKEY_CHECK(RARCH_STATISTICS_TOGGLE, CMD_EVENT_STATISTICS_TOGGLE, true, NULL);
/* Check netplay host hotkey */
HOTKEY_CHECK(RARCH_NETPLAY_HOST_TOGGLE, CMD_EVENT_NETPLAY_HOST_TOGGLE, true, NULL);
/* Volume stepping + acceleration */
{
static unsigned volume_hotkey_delay = 0;
static unsigned volume_hotkey_delay_active = 0;
unsigned volume_hotkey_delay_default = 6;
bool volume_hotkey_up = BIT256_GET(
current_bits, RARCH_VOLUME_UP);
bool volume_hotkey_down = BIT256_GET(
current_bits, RARCH_VOLUME_DOWN);
2023-07-18 15:07:36 +00:00
if ( (volume_hotkey_up && !volume_hotkey_down)
|| (volume_hotkey_down && !volume_hotkey_up))
{
if (volume_hotkey_delay > 0)
volume_hotkey_delay--;
else
{
if (volume_hotkey_up)
command_event(CMD_EVENT_VOLUME_UP, NULL);
else if (volume_hotkey_down)
command_event(CMD_EVENT_VOLUME_DOWN, NULL);
if (volume_hotkey_delay_active > 0)
volume_hotkey_delay_active--;
volume_hotkey_delay = volume_hotkey_delay_active;
}
}
else
{
volume_hotkey_delay = 0;
volume_hotkey_delay_active = volume_hotkey_delay_default;
}
}
/* Check audio mute hotkey */
HOTKEY_CHECK(RARCH_MUTE, CMD_EVENT_AUDIO_MUTE_TOGGLE, true, NULL);
#ifdef HAVE_SCREENSHOTS
/* Check screenshot hotkey */
HOTKEY_CHECK(RARCH_SCREENSHOT, CMD_EVENT_TAKE_SCREENSHOT, true, NULL);
#endif
#ifdef HAVE_CHEEVOS
if (!cheevos_hardcore_active)
#endif
{
/* Check rewind hotkey */
/* > Must do this before MENU_ITERATE to not lose rewind steps
* while menu is active when menu pause is disabled */
{
#ifdef HAVE_REWIND
char s[128];
bool rewinding = false;
static bool old_rewind_pressed = false;
bool rewind_pressed = BIT256_GET(current_bits, RARCH_REWIND);
unsigned t = 0;
s[0] = '\0';
#ifdef HAVE_MENU
/* Don't allow rewinding while menu is active */
if (menu_st->flags & MENU_ST_FLAG_ALIVE)
rewind_pressed = false;
#endif
/* Prevent rewind hold while paused to rewind only one frame */
if ( runloop_paused
&& rewind_pressed
&& old_rewind_pressed
&& !runloop_st->run_frames_and_pause)
{
cbs->poll_cb();
return RUNLOOP_STATE_PAUSE;
}
rewinding = state_manager_check_rewind(
&runloop_st->rewind_st,
&runloop_st->current_core,
rewind_pressed,
settings->uints.rewind_granularity,
runloop_paused
#ifdef HAVE_MENU
|| ( (menu_st->flags & MENU_ST_FLAG_ALIVE)
&& settings->bools.menu_pause_libretro)
#endif
,
s, sizeof(s), &t);
old_rewind_pressed = rewind_pressed;
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
{
if (rewinding)
video_st->flags |= VIDEO_FLAG_WIDGETS_REWINDING;
else
video_st->flags &= ~VIDEO_FLAG_WIDGETS_REWINDING;
}
else
#endif
{
if (rewinding)
runloop_msg_queue_push(s, 0, t, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
if (rewinding && runloop_paused
#ifdef HAVE_MENU
&& !(menu_st->flags & MENU_ST_FLAG_ALIVE)
#endif
)
{
cbs->poll_cb();
/* Run a few frames on first press after pausing to
* prevent going forwards for the first frame */
if (runloop_st->run_frames_and_pause == -1)
{
runloop_st->flags &= ~RUNLOOP_FLAG_PAUSED;
runloop_st->run_frames_and_pause = 3;
}
return RUNLOOP_STATE_ITERATE;
}
#endif
}
}
/* Check pause hotkey in menu */
#ifdef HAVE_MENU
if (menu_st->flags & MENU_ST_FLAG_ALIVE)
{
static bool old_pause_pressed = false;
bool pause_pressed = BIT256_GET(current_bits, RARCH_PAUSE_TOGGLE);
/* Decide pause hotkey */
runloop_pause_toggle(&runloop_paused_hotkey,
pause_pressed, old_pause_pressed,
focused, old_focus);
old_focus = focused;
old_pause_pressed = pause_pressed;
}
#endif
#ifdef HAVE_MENU
/* Stop checking the rest of the hotkeys if menu is alive */
if (menu_st->flags & MENU_ST_FLAG_ALIVE)
{
float fastforward_ratio = runloop_get_fastforward_ratio(settings,
&runloop_st->fastmotion_override.current);
if (!settings->bools.menu_throttle_framerate && !fastforward_ratio)
return RUNLOOP_STATE_MENU_ITERATE;
return RUNLOOP_STATE_END;
}
#endif
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL))
#endif
if (pause_nonactive)
focused = is_focused;
/* Check pause hotkey */
{
static bool old_frameadvance = false;
static bool old_pause_pressed = false;
static bool pauseframeadvance = false;
bool frameadvance_pressed = false;
bool frameadvance_trigger = false;
bool pause_pressed = BIT256_GET(current_bits, RARCH_PAUSE_TOGGLE);
/* Reset frameadvance pause when triggering pause */
if (pause_pressed)
pauseframeadvance = false;
/* Allow unpausing with Start */
2023-01-07 15:58:17 +00:00
if (runloop_paused && settings->bools.pause_on_disconnect)
pause_pressed |= BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
#ifdef HAVE_CHEEVOS
/* Make sure not to evaluate this before calling menu_driver_iterate
* as that may change its value */
cheevos_hardcore_active = rcheevos_hardcore_active();
if (cheevos_hardcore_active)
{
static int unpaused_frames = 0;
2022-10-10 17:54:54 +00:00
if (runloop_st->flags & RUNLOOP_FLAG_PAUSED)
unpaused_frames = 0;
else
/* Frame advance is not allowed when achievement hardcore is active */
{
/* Limit pause to approximately three times per second (depending on core framerate) */
if (unpaused_frames < 20)
{
++unpaused_frames;
pause_pressed = false;
}
}
}
else
#endif
{
frameadvance_pressed = BIT256_GET(current_bits, RARCH_FRAMEADVANCE);
frameadvance_trigger = frameadvance_pressed && !old_frameadvance;
/* FRAMEADVANCE will set us into special pause mode. */
if (frameadvance_trigger)
{
pauseframeadvance = true;
if (!(runloop_st->flags & RUNLOOP_FLAG_PAUSED))
pause_pressed = true;
}
}
/* Decide pause hotkey */
runloop_pause_toggle(&runloop_paused_hotkey,
pause_pressed, old_pause_pressed,
focused, old_focus);
old_focus = focused;
old_pause_pressed = pause_pressed;
old_frameadvance = frameadvance_pressed;
2022-10-10 17:54:54 +00:00
if (runloop_st->flags & RUNLOOP_FLAG_PAUSED)
{
#ifdef HAVE_REWIND
/* Frame advance must also trigger rewind save */
if (frameadvance_trigger && runloop_paused)
state_manager_check_rewind(
&runloop_st->rewind_st,
&runloop_st->current_core,
false,
settings->uints.rewind_granularity,
false,
NULL, 0, NULL);
#endif
/* Check if it's not oneshot */
#ifdef HAVE_REWIND
if (!(frameadvance_trigger || BIT256_GET(current_bits, RARCH_REWIND)))
#else
if (!frameadvance_trigger)
#endif
focused = false;
else
runloop_paused = false;
/* Drop to RUNLOOP_STATE_POLLED_AND_SLEEP if frameadvance is triggered */
if (pauseframeadvance)
runloop_paused = false;
}
}
/* Check recording hotkey */
HOTKEY_CHECK(RARCH_RECORDING_TOGGLE, CMD_EVENT_RECORDING_TOGGLE, true, NULL);
/* Check streaming hotkey */
HOTKEY_CHECK(RARCH_STREAMING_TOGGLE, CMD_EVENT_STREAMING_TOGGLE, true, NULL);
/* Check Run-Ahead hotkey */
HOTKEY_CHECK(RARCH_RUNAHEAD_TOGGLE, CMD_EVENT_RUNAHEAD_TOGGLE, true, NULL);
/* Check Preemptive Frames hotkey */
HOTKEY_CHECK(RARCH_PREEMPT_TOGGLE, CMD_EVENT_PREEMPT_TOGGLE, true, NULL);
/* Check AI Service hotkey */
HOTKEY_CHECK(RARCH_AI_SERVICE, CMD_EVENT_AI_SERVICE_TOGGLE, true, NULL);
#ifdef HAVE_NETWORKING
/* Check netplay hotkeys */
HOTKEY_CHECK(RARCH_NETPLAY_PING_TOGGLE, CMD_EVENT_NETPLAY_PING_TOGGLE, true, NULL);
HOTKEY_CHECK(RARCH_NETPLAY_GAME_WATCH, CMD_EVENT_NETPLAY_GAME_WATCH, true, NULL);
HOTKEY_CHECK(RARCH_NETPLAY_PLAYER_CHAT, CMD_EVENT_NETPLAY_PLAYER_CHAT, true, NULL);
HOTKEY_CHECK(RARCH_NETPLAY_FADE_CHAT_TOGGLE, CMD_EVENT_NETPLAY_FADE_CHAT_TOGGLE, true, NULL);
#endif
#ifdef HAVE_ACCESSIBILITY
#ifdef HAVE_TRANSLATE
/* Copy over the retropad state to a buffer for the translate service
to send off if it's run. */
if (settings->bools.ai_service_enable)
{
input_st->ai_gamepad_state[0] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_B);
input_st->ai_gamepad_state[1] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_Y);
input_st->ai_gamepad_state[2] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_SELECT);
input_st->ai_gamepad_state[3] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
input_st->ai_gamepad_state[4] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_UP);
input_st->ai_gamepad_state[5] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_DOWN);
input_st->ai_gamepad_state[6] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_LEFT);
input_st->ai_gamepad_state[7] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_RIGHT);
input_st->ai_gamepad_state[8] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_A);
input_st->ai_gamepad_state[9] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_X);
input_st->ai_gamepad_state[10] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L);
input_st->ai_gamepad_state[11] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R);
input_st->ai_gamepad_state[12] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L2);
input_st->ai_gamepad_state[13] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R2);
input_st->ai_gamepad_state[14] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L3);
input_st->ai_gamepad_state[15] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R3);
}
#endif
#endif
if (!focused && !runloop_paused)
{
cbs->poll_cb();
return RUNLOOP_STATE_POLLED_AND_SLEEP;
}
/* Apply any pending fastmotion override parameters */
if (runloop_st->fastmotion_override.pending)
{
runloop_apply_fastmotion_override(runloop_st, settings);
runloop_st->fastmotion_override.pending = false;
}
/* Check fastmotion hotkeys */
/* To avoid continuous switching if we hold the button down, we require
* that the button must go from pressed to unpressed back to pressed
* to be able to toggle between them.
*/
if (!runloop_st->fastmotion_override.current.inhibit_toggle)
{
static bool old_button_state = false;
static bool old_hold_button_state = false;
bool new_button_state = BIT256_GET(
current_bits, RARCH_FAST_FORWARD_KEY);
bool new_hold_button_state = BIT256_GET(
current_bits, RARCH_FAST_FORWARD_HOLD_KEY);
bool check2 = new_button_state
&& !old_button_state;
if (!check2)
check2 = old_hold_button_state != new_hold_button_state;
/* Don't allow fastmotion while paused */
if (runloop_paused)
{
check2 = true;
new_button_state = false;
new_hold_button_state = false;
input_st->flags |= INP_FLAG_NONBLOCKING;
}
#ifdef HAVE_NETWORKING
if (check2
&& !netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_TIMESKIP, NULL))
check2 = false;
#endif
if (check2)
{
if (input_st->flags & INP_FLAG_NONBLOCKING)
{
input_st->flags &= ~INP_FLAG_NONBLOCKING;
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runloop_st->flags &= ~RUNLOOP_FLAG_FASTMOTION;
runloop_st->fastforward_after_frames = 1;
}
else
{
input_st->flags |= INP_FLAG_NONBLOCKING;
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runloop_st->flags |= RUNLOOP_FLAG_FASTMOTION;
command_event(CMD_EVENT_SET_FRAME_LIMIT, NULL);
}
driver_set_nonblock_state();
/* Reset frame time counter when toggling
* fast-forward off, if required */
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if ( !(runloop_st->flags & RUNLOOP_FLAG_FASTMOTION)
&& settings->bools.frame_time_counter_reset_after_fastforwarding)
video_st->frame_time_count = 0;
}
old_button_state = new_button_state;
old_hold_button_state = new_hold_button_state;
}
/* Display fast-forward notification, unless
* disabled via override */
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if ( !runloop_st->fastmotion_override.current.fastforward
|| runloop_st->fastmotion_override.current.notification)
{
/* > Use widgets, if enabled */
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
{
if (settings->bools.notification_show_fast_forward)
{
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if (runloop_st->flags & RUNLOOP_FLAG_FASTMOTION)
video_st->flags |= VIDEO_FLAG_WIDGETS_FAST_FORWARD;
else
video_st->flags &= ~VIDEO_FLAG_WIDGETS_FAST_FORWARD;
}
else
video_st->flags &= ~VIDEO_FLAG_WIDGETS_FAST_FORWARD;
}
else
#endif
{
/* > If widgets are disabled, display fast-forward
* status via OSD text for 1 frame every frame */
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if ( (runloop_st->flags & RUNLOOP_FLAG_FASTMOTION)
&& settings->bools.notification_show_fast_forward)
runloop_msg_queue_push(
msg_hash_to_str(MSG_FAST_FORWARD), 1, 1, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
#if defined(HAVE_GFX_WIDGETS)
else
video_st->flags &= ~VIDEO_FLAG_WIDGETS_FAST_FORWARD;
#endif
#ifdef HAVE_CHEEVOS
if (!cheevos_hardcore_active)
#endif
{
{
/* Check slowmotion hotkeys */
static bool old_slowmotion_button_state = false;
static bool old_slowmotion_hold_button_state = false;
bool new_slowmotion_button_state = BIT256_GET(
current_bits, RARCH_SLOWMOTION_KEY);
bool new_slowmotion_hold_button_state = BIT256_GET(
current_bits, RARCH_SLOWMOTION_HOLD_KEY);
/* Don't allow slowmotion while paused */
if (runloop_paused)
{
new_slowmotion_button_state = false;
new_slowmotion_hold_button_state = false;
}
if (new_slowmotion_button_state && !old_slowmotion_button_state)
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{
if (!(runloop_st->flags & RUNLOOP_FLAG_SLOWMOTION))
runloop_st->flags |= RUNLOOP_FLAG_SLOWMOTION;
else
runloop_st->flags &= ~RUNLOOP_FLAG_SLOWMOTION;
}
else if (old_slowmotion_hold_button_state != new_slowmotion_hold_button_state)
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{
if (new_slowmotion_hold_button_state)
runloop_st->flags |= RUNLOOP_FLAG_SLOWMOTION;
else
runloop_st->flags &= ~RUNLOOP_FLAG_SLOWMOTION;
}
#ifdef HAVE_NETWORKING
if ((runloop_st->flags & RUNLOOP_FLAG_SLOWMOTION)
&& !netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_TIMESKIP, NULL))
runloop_st->flags &= ~RUNLOOP_FLAG_SLOWMOTION;
#endif
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if (runloop_st->flags & RUNLOOP_FLAG_SLOWMOTION)
{
if (settings->uints.video_black_frame_insertion)
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if (!(runloop_st->flags & RUNLOOP_FLAG_IDLE))
video_driver_cached_frame();
#if defined(HAVE_GFX_WIDGETS)
if (!widgets_active)
#endif
{
#ifdef HAVE_REWIND
struct state_manager_rewind_state
*rewind_st = &runloop_st->rewind_st;
if (rewind_st->flags
& STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED)
runloop_msg_queue_push(
msg_hash_to_str(MSG_SLOW_MOTION_REWIND), 1, 1, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
else
#endif
runloop_msg_queue_push(
msg_hash_to_str(MSG_SLOW_MOTION), 1, 1, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
old_slowmotion_button_state = new_slowmotion_button_state;
old_slowmotion_hold_button_state = new_slowmotion_hold_button_state;
}
}
/* Check save state slot hotkeys */
{
static bool old_should_slot_increase = false;
static bool old_should_slot_decrease = false;
bool should_slot_increase = BIT256_GET(
current_bits, RARCH_STATE_SLOT_PLUS);
bool should_slot_decrease = BIT256_GET(
current_bits, RARCH_STATE_SLOT_MINUS);
bool check1 = true;
bool check2 = should_slot_increase && !old_should_slot_increase;
int addition = 1;
int state_slot = settings->ints.state_slot;
if (!check2)
{
check2 = should_slot_decrease && !old_should_slot_decrease;
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check1 = state_slot > -1;
addition = -1;
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/* Wrap-around to 999 */
if (check2 && !check1 && state_slot + addition < -1)
{
state_slot = 1000;
check1 = true;
}
}
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/* Wrap-around to -1 (Auto) */
else if (state_slot + addition > 999)
state_slot = -2;
if (check2)
{
size_t _len;
char msg[128];
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int cur_state_slot = state_slot + addition;
if (check1)
configuration_set_int(settings, settings->ints.state_slot,
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cur_state_slot);
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_len = strlcpy(msg, msg_hash_to_str(MSG_STATE_SLOT), sizeof(msg));
_len += snprintf(msg + _len, sizeof(msg) - _len,
": %d", settings->ints.state_slot);
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if (cur_state_slot < 0)
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strlcpy(msg + _len, " (Auto)", sizeof(msg) - _len);
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#ifdef HAVE_GFX_WIDGETS
if (dispwidget_get_ptr()->active)
gfx_widget_set_generic_message(msg, 1000);
else
#endif
runloop_msg_queue_push(msg, 2, 60, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("[State]: %s\n", msg);
}
old_should_slot_increase = should_slot_increase;
old_should_slot_decrease = should_slot_decrease;
}
/* Check replay slot hotkeys */
{
static bool old_should_replay_slot_increase = false;
static bool old_should_replay_slot_decrease = false;
bool should_slot_increase = BIT256_GET(
current_bits, RARCH_REPLAY_SLOT_PLUS);
bool should_slot_decrease = BIT256_GET(
current_bits, RARCH_REPLAY_SLOT_MINUS);
bool check1 = true;
bool check2 = should_slot_increase && !old_should_replay_slot_increase;
int addition = 1;
int replay_slot = settings->ints.replay_slot;
if (!check2)
{
check2 = should_slot_decrease && !old_should_replay_slot_decrease;
check1 = replay_slot > -1;
addition = -1;
/* Wrap-around to 999 */
if (check2 && !check1 && replay_slot + addition < -1)
{
replay_slot = 1000;
check1 = true;
}
}
/* Wrap-around to -1 (Auto) */
else if (replay_slot + addition > 999)
replay_slot = -2;
if (check2)
{
size_t _len;
char msg[128];
int cur_replay_slot = replay_slot + addition;
if (check1)
configuration_set_int(settings, settings->ints.replay_slot,
cur_replay_slot);
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_len = strlcpy(msg, msg_hash_to_str(MSG_REPLAY_SLOT), sizeof(msg));
_len += snprintf(msg + _len, sizeof(msg) - _len,
": %d", settings->ints.replay_slot);
if (cur_replay_slot < 0)
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strlcpy(msg + _len, " (Auto)", sizeof(msg) - _len);
#ifdef HAVE_GFX_WIDGETS
if (dispwidget_get_ptr()->active)
gfx_widget_set_generic_message(msg, 1000);
else
#endif
runloop_msg_queue_push(msg, 2, 60, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("[Replay]: %s\n", msg);
}
old_should_replay_slot_increase = should_slot_increase;
old_should_replay_slot_decrease = should_slot_decrease;
}
/* Check save state hotkeys */
HOTKEY_CHECK(RARCH_SAVE_STATE_KEY, CMD_EVENT_SAVE_STATE, true, NULL);
HOTKEY_CHECK(RARCH_LOAD_STATE_KEY, CMD_EVENT_LOAD_STATE, true, NULL);
/* Check reset hotkey */
HOTKEY_CHECK(RARCH_RESET, CMD_EVENT_RESET, true, NULL);
/* Check VRR runloop hotkey */
HOTKEY_CHECK(RARCH_VRR_RUNLOOP_TOGGLE, CMD_EVENT_VRR_RUNLOOP_TOGGLE, true, NULL);
/* Check bsv movie hotkeys */
HOTKEY_CHECK(RARCH_PLAY_REPLAY_KEY, CMD_EVENT_PLAY_REPLAY, true, NULL);
HOTKEY_CHECK(RARCH_RECORD_REPLAY_KEY, CMD_EVENT_RECORD_REPLAY, true, NULL);
HOTKEY_CHECK(RARCH_HALT_REPLAY_KEY, CMD_EVENT_HALT_REPLAY, true, NULL);
/* Check Disc Control hotkeys */
HOTKEY_CHECK3(
RARCH_DISK_EJECT_TOGGLE, CMD_EVENT_DISK_EJECT_TOGGLE,
RARCH_DISK_NEXT, CMD_EVENT_DISK_NEXT,
RARCH_DISK_PREV, CMD_EVENT_DISK_PREV);
/* Check cheat hotkeys */
HOTKEY_CHECK3(
RARCH_CHEAT_INDEX_PLUS, CMD_EVENT_CHEAT_INDEX_PLUS,
RARCH_CHEAT_INDEX_MINUS, CMD_EVENT_CHEAT_INDEX_MINUS,
RARCH_CHEAT_TOGGLE, CMD_EVENT_CHEAT_TOGGLE);
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
/* Check shader hotkeys */
HOTKEY_CHECK3(
RARCH_SHADER_NEXT, CMD_EVENT_SHADER_NEXT,
RARCH_SHADER_PREV, CMD_EVENT_SHADER_PREV,
RARCH_SHADER_TOGGLE, CMD_EVENT_SHADER_TOGGLE);
if (settings->bools.video_shader_watch_files)
{
static rarch_timer_t timer = {0};
static bool need_to_apply = false;
if (video_shader_check_for_changes())
{
need_to_apply = true;
if (!timer.timer_begin)
{
timer.timeout_us = SHADER_FILE_WATCH_DELAY_MSEC * 1000;
timer.current = cpu_features_get_time_usec();
timer.timeout_end = timer.current + timer.timeout_us;
timer.timer_begin = true;
timer.timer_end = false;
}
}
/* If a file is modified atomically (moved/renamed from a different file),
* we have no idea how long that might take.
* If we're trying to re-apply shaders immediately after changes are made
* to the original file(s), the filesystem might be in an in-between
* state where the new file hasn't been moved over yet and the original
* file was already deleted. This leaves us no choice but to wait an
* arbitrary amount of time and hope for the best.
*/
if (need_to_apply)
{
timer.current = current_time;
timer.timeout_us = timer.timeout_end - timer.current;
if ( !timer.timer_end
&& timer.timeout_us <= 0)
{
timer.timer_end = true;
timer.timer_begin = false;
timer.timeout_end = 0;
need_to_apply = false;
command_event(CMD_EVENT_SHADERS_APPLY_CHANGES, NULL);
}
}
}
if ( settings->uints.video_shader_delay
&& !runloop_st->shader_delay_timer.timer_end)
{
if (!runloop_st->shader_delay_timer.timer_begin)
{
runloop_st->shader_delay_timer.timeout_us = settings->uints.video_shader_delay * 1000;
runloop_st->shader_delay_timer.current = cpu_features_get_time_usec();
runloop_st->shader_delay_timer.timeout_end = runloop_st->shader_delay_timer.current
+ runloop_st->shader_delay_timer.timeout_us;
runloop_st->shader_delay_timer.timer_begin = true;
runloop_st->shader_delay_timer.timer_end = false;
}
else
{
runloop_st->shader_delay_timer.current = current_time;
runloop_st->shader_delay_timer.timeout_us = runloop_st->shader_delay_timer.timeout_end
- runloop_st->shader_delay_timer.current;
if (runloop_st->shader_delay_timer.timeout_us <= 0)
{
runloop_st->shader_delay_timer.timer_end = true;
runloop_st->shader_delay_timer.timer_begin = false;
runloop_st->shader_delay_timer.timeout_end = 0;
{
const char *preset = video_shader_get_current_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(preset);
video_shader_apply_shader(settings, type, preset, false);
}
}
}
}
#endif
if (runloop_paused)
{
cbs->poll_cb();
return RUNLOOP_STATE_PAUSE;
}
return RUNLOOP_STATE_ITERATE;
}
/**
* runloop_iterate:
*
* Run Libretro core in RetroArch for one frame.
*
* Returns: 0 on success, 1 if we have to wait until
* button input in order to wake up the loop,
* -1 if we forcibly quit out of the RetroArch iteration loop.
**/
int runloop_iterate(void)
{
int i;
enum analog_dpad_mode dpad_mode[MAX_USERS];
input_driver_state_t *input_st = input_state_get_ptr();
audio_driver_state_t *audio_st = audio_state_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
recording_state_t *recording_st = recording_state_get_ptr();
camera_driver_state_t *camera_st = camera_state_get_ptr();
2021-12-24 14:42:00 +00:00
#if defined(HAVE_COCOATOUCH)
uico_driver_state_t *uico_st = uico_state_get_ptr();
#endif
settings_t *settings = config_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
unsigned video_frame_delay = settings->uints.video_frame_delay;
unsigned video_frame_delay_effective = video_st->frame_delay_effective;
bool vrr_runloop_enable = settings->bools.vrr_runloop_enable;
unsigned max_users = settings->uints.input_max_users;
retro_time_t current_time = cpu_features_get_time_usec();
#ifdef HAVE_MENU
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
bool menu_pause_libretro = settings->bools.menu_pause_libretro &&
netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#else
bool menu_pause_libretro = settings->bools.menu_pause_libretro;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#endif
bool core_paused =
2023-07-18 15:07:36 +00:00
(runloop_st->flags & RUNLOOP_FLAG_PAUSED)
|| (menu_pause_libretro && (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE));
#else
2022-10-10 17:54:54 +00:00
bool core_paused = (runloop_st->flags & RUNLOOP_FLAG_PAUSED);
#endif
float slowmotion_ratio = settings->floats.slowmotion_ratio;
#ifdef HAVE_CHEEVOS
bool cheevos_enable = settings->bools.cheevos_enable;
#endif
bool audio_sync = settings->bools.audio_sync;
#ifdef HAVE_DISCORD
discord_state_t *discord_st = discord_state_get_ptr();
if (discord_st->inited)
{
Discord_RunCallbacks();
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
}
#endif
if (runloop_st->frame_time.callback)
{
/* Updates frame timing if frame timing callback is in use by the core.
* Limits frame time if fast forward ratio throttle is enabled. */
retro_usec_t runloop_last_frame_time = runloop_st->frame_time_last;
retro_time_t current = current_time;
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bool is_locked_fps = (
(runloop_st->flags & RUNLOOP_FLAG_PAUSED)
|| (input_st->flags & INP_FLAG_NONBLOCKING))
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| !!recording_st->data;
retro_time_t delta = (!runloop_last_frame_time || is_locked_fps)
? runloop_st->frame_time.reference
: (current - runloop_last_frame_time);
if (is_locked_fps)
runloop_st->frame_time_last = 0;
else
{
runloop_st->frame_time_last = current;
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if (runloop_st->flags & RUNLOOP_FLAG_SLOWMOTION)
delta /= slowmotion_ratio;
}
if (!core_paused)
runloop_st->frame_time.callback(delta);
}
/* Update audio buffer occupancy if buffer status
* callback is in use by the core */
if (runloop_st->audio_buffer_status.callback)
{
bool audio_buf_active = false;
unsigned audio_buf_occupancy = 0;
bool audio_buf_underrun = false;
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if (!( (runloop_st->flags & RUNLOOP_FLAG_PAUSED)
|| !(audio_st->flags & AUDIO_FLAG_ACTIVE)
|| !(audio_st->output_samples_buf))
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&& audio_st->current_audio->write_avail
&& audio_st->context_audio_data
&& audio_st->buffer_size)
{
size_t audio_buf_avail;
if ((audio_buf_avail = audio_st->current_audio->write_avail(
audio_st->context_audio_data)) > audio_st->buffer_size)
audio_buf_avail = audio_st->buffer_size;
audio_buf_occupancy = (unsigned)(100 - (audio_buf_avail * 100) /
audio_st->buffer_size);
/* Elsewhere, we standardise on a 'low water mark'
* of 25% of the total audio buffer size - use
* the same metric here (can be made more sophisticated
* if required - i.e. determine buffer occupancy in
* terms of usec, and weigh this against the expected
* frame time) */
audio_buf_underrun = audio_buf_occupancy < 25;
audio_buf_active = true;
}
if (!core_paused)
runloop_st->audio_buffer_status.callback(
audio_buf_active, audio_buf_occupancy, audio_buf_underrun);
}
switch ((enum runloop_state_enum)runloop_check_state(
global_get_ptr()->error_on_init,
settings, current_time))
{
case RUNLOOP_STATE_QUIT:
runloop_st->frame_limit_last_time = 0.0;
runloop_st->flags &= ~RUNLOOP_FLAG_CORE_RUNNING;
command_event(CMD_EVENT_QUIT, NULL);
return -1;
case RUNLOOP_STATE_POLLED_AND_SLEEP:
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
#if defined(HAVE_COCOATOUCH)
if (!(uico_st->flags & UICO_ST_FLAG_IS_ON_FOREGROUND))
#endif
retro_sleep(10);
return 1;
case RUNLOOP_STATE_PAUSE:
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
video_driver_cached_frame();
return 1;
case RUNLOOP_STATE_END:
#ifdef HAVE_NETWORKING
#ifdef HAVE_MENU
/* FIXME: This is an ugly way to tell Netplay this... */
if (menu_pause_libretro &&
netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL)
)
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
#endif
goto end;
case RUNLOOP_STATE_MENU_ITERATE:
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
return 0;
case RUNLOOP_STATE_ITERATE:
runloop_st->flags |= RUNLOOP_FLAG_CORE_RUNNING;
break;
}
#ifdef HAVE_THREADS
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if (runloop_st->flags & RUNLOOP_FLAG_AUTOSAVE)
autosave_lock();
#endif
#ifdef HAVE_BSV_MOVIE
bsv_movie_next_frame(input_st);
#endif
if ( camera_st->cb.caps
&& camera_st->driver
&& camera_st->driver->poll
&& camera_st->data)
camera_st->driver->poll(camera_st->data,
camera_st->cb.frame_raw_framebuffer,
camera_st->cb.frame_opengl_texture);
/* Update binds for analog dpad modes. */
for (i = 0; i < (int)max_users; i++)
{
dpad_mode[i] = (enum analog_dpad_mode)
settings->uints.input_analog_dpad_mode[i];
switch (dpad_mode[i])
{
case ANALOG_DPAD_LSTICK:
case ANALOG_DPAD_RSTICK:
{
unsigned mapped_port = settings->uints.input_remap_ports[i];
if (input_st->analog_requested[mapped_port])
dpad_mode[i] = ANALOG_DPAD_NONE;
}
break;
case ANALOG_DPAD_LSTICK_FORCED:
dpad_mode[i] = ANALOG_DPAD_LSTICK;
break;
case ANALOG_DPAD_RSTICK_FORCED:
dpad_mode[i] = ANALOG_DPAD_RSTICK;
break;
default:
break;
}
/* Push analog to D-Pad mappings to binds. */
if (dpad_mode[i] != ANALOG_DPAD_NONE)
{
unsigned k;
unsigned joy_idx = settings->uints.input_joypad_index[i];
struct retro_keybind *general_binds = input_config_binds[joy_idx];
struct retro_keybind *auto_binds = input_autoconf_binds[joy_idx];
unsigned x_plus = RARCH_ANALOG_RIGHT_X_PLUS;
unsigned y_plus = RARCH_ANALOG_RIGHT_Y_PLUS;
unsigned x_minus = RARCH_ANALOG_RIGHT_X_MINUS;
unsigned y_minus = RARCH_ANALOG_RIGHT_Y_MINUS;
if (dpad_mode[i] == ANALOG_DPAD_LSTICK)
{
x_plus = RARCH_ANALOG_LEFT_X_PLUS;
y_plus = RARCH_ANALOG_LEFT_Y_PLUS;
x_minus = RARCH_ANALOG_LEFT_X_MINUS;
y_minus = RARCH_ANALOG_LEFT_Y_MINUS;
}
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
{
(auto_binds)[k].orig_joyaxis = (auto_binds)[k].joyaxis;
(general_binds)[k].orig_joyaxis = (general_binds)[k].joyaxis;
}
if (!INHERIT_JOYAXIS(auto_binds))
{
unsigned j = x_plus + 3;
/* Inherit joyaxis from analogs. */
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
(auto_binds)[k].joyaxis = (auto_binds)[j--].joyaxis;
}
if (!INHERIT_JOYAXIS(general_binds))
{
unsigned j = x_plus + 3;
/* Inherit joyaxis from analogs. */
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
(general_binds)[k].joyaxis = (general_binds)[j--].joyaxis;
}
}
}
/* Frame delay */
if ( !(input_st->flags & INP_FLAG_NONBLOCKING)
|| (runloop_st->flags & RUNLOOP_FLAG_FASTMOTION))
{
bool skip_delay = core_paused
|| (runloop_st->flags & RUNLOOP_FLAG_SLOWMOTION)
|| (runloop_st->flags & RUNLOOP_FLAG_FASTMOTION);
if (settings->bools.video_frame_delay_auto)
{
float refresh_rate = settings->floats.video_refresh_rate;
uint8_t video_swap_interval = runloop_get_video_swap_interval(
settings->uints.video_swap_interval);
uint8_t video_bfi = settings->uints.video_black_frame_insertion;
uint8_t frame_time_interval = 8;
static uint8_t skip_update = 0;
static bool skip_delay_prev = false;
bool frame_time_update =
/* Skip some initial frames for stabilization */
video_st->frame_count > frame_time_interval &&
/* Only update when there are enough frames for averaging */
video_st->frame_count % frame_time_interval == 0;
/* A few frames must be ignored after slow+fastmotion/pause
* is disabled or geometry change is triggered */
if ( (!skip_delay && skip_delay_prev)
|| video_st->frame_delay_pause)
{
skip_update = frame_time_interval * 4;
video_st->frame_delay_pause = false;
}
2022-06-08 22:29:06 +00:00
if (skip_update)
skip_update--;
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skip_delay_prev = skip_delay;
2022-06-08 22:29:06 +00:00
/* Always skip when slow+fastmotion/pause is active */
if (skip_delay_prev)
skip_update = 1;
if (skip_update)
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frame_time_update = false;
/* Black frame insertion + swap interval multiplier */
refresh_rate = (refresh_rate / (video_bfi + 1.0f) / video_swap_interval);
/* Set target moderately as half frame time with 0 (Auto) delay */
if (video_frame_delay == 0)
video_frame_delay = 1 / refresh_rate * 1000 / 2;
/* Reset new desired delay target */
if (video_st->frame_delay_target != video_frame_delay)
{
frame_time_update = false;
video_st->frame_delay_target = video_frame_delay_effective = video_frame_delay;
2022-06-08 22:29:06 +00:00
RARCH_LOG("[Video]: Frame delay reset to %d ms.\n", video_frame_delay);
}
/* Decide what should happen to effective delay */
if (video_frame_delay_effective > 0 && frame_time_update)
{
video_frame_delay_auto_t vfda = {0};
vfda.frame_time_interval = frame_time_interval;
vfda.refresh_rate = refresh_rate;
video_frame_delay_auto(video_st, &vfda);
if (vfda.delay_decrease > 0)
{
video_frame_delay_effective -= vfda.delay_decrease;
RARCH_LOG("[Video]: Frame delay decrease by %d ms to %d ms due to frame time average: %d > %d.\n",
vfda.delay_decrease, video_frame_delay_effective, vfda.frame_time_avg, vfda.frame_time_target);
}
}
}
else
video_st->frame_delay_target = video_frame_delay_effective = video_frame_delay;
video_st->frame_delay_effective = video_frame_delay_effective;
/* Never apply frame delay when slow+fastmotion/pause is active */
if (video_frame_delay_effective > 0 && !skip_delay)
retro_sleep(video_frame_delay_effective);
}
{
#ifdef HAVE_RUNAHEAD
bool run_ahead_enabled = settings->bools.run_ahead_enabled;
unsigned run_ahead_num_frames = settings->uints.run_ahead_frames;
bool run_ahead_hide_warnings = settings->bools.run_ahead_hide_warnings;
bool run_ahead_secondary_instance = settings->bools.run_ahead_secondary_instance;
/* Run Ahead Feature replaces the call to core_run in this loop */
2022-10-10 16:53:55 +00:00
bool want_runahead = run_ahead_enabled
&& (run_ahead_num_frames > 0)
&& (runloop_st->flags & RUNLOOP_FLAG_RUNAHEAD_AVAILABLE);
#ifdef HAVE_NETWORKING
2022-10-10 16:53:55 +00:00
want_runahead = want_runahead
&& !netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL);
#endif
if (want_runahead)
runahead_run(
runloop_st,
run_ahead_num_frames,
run_ahead_hide_warnings,
run_ahead_secondary_instance);
else if (runloop_st->preempt_data)
preempt_run(runloop_st->preempt_data, runloop_st);
else
#endif
core_run();
}
/* Increment runtime tick counter after each call to
* core_run() or run_ahead() */
runloop_st->core_runtime_usec += runloop_core_runtime_tick(
runloop_st,
slowmotion_ratio,
current_time);
#ifdef HAVE_CHEEVOS
if (cheevos_enable)
rcheevos_test();
#endif
#ifdef HAVE_CHEATS
cheat_manager_apply_retro_cheats();
#endif
#ifdef HAVE_PRESENCE
presence_update(PRESENCE_GAME);
#endif
/* Restores analog D-pad binds temporarily overridden. */
for (i = 0; i < (int)max_users; i++)
{
if (dpad_mode[i] != ANALOG_DPAD_NONE)
{
int j;
unsigned joy_idx = settings->uints.input_joypad_index[i];
struct retro_keybind *general_binds = input_config_binds[joy_idx];
struct retro_keybind *auto_binds = input_autoconf_binds[joy_idx];
for (j = RETRO_DEVICE_ID_JOYPAD_UP; j <= RETRO_DEVICE_ID_JOYPAD_RIGHT; j++)
{
(auto_binds)[j].joyaxis = (auto_binds)[j].orig_joyaxis;
(general_binds)[j].joyaxis = (general_binds)[j].orig_joyaxis;
}
}
}
#ifdef HAVE_BSV_MOVIE
bsv_movie_finish_rewind(input_st);
if (input_st->bsv_movie_state.flags & BSV_FLAG_MOVIE_END)
{
movie_stop_playback(input_st);
command_event(CMD_EVENT_PAUSE, NULL);
}
if (input_st->bsv_movie_state.flags & BSV_FLAG_MOVIE_END)
{
movie_stop_playback(input_st);
command_event(CMD_EVENT_PAUSE, NULL);
}
#endif
#ifdef HAVE_THREADS
2022-10-10 06:59:27 +00:00
if (runloop_st->flags & RUNLOOP_FLAG_AUTOSAVE)
autosave_unlock();
#endif
end:
if (vrr_runloop_enable)
{
/* Sync on video only, block audio later. */
if (runloop_st->fastforward_after_frames && audio_sync)
{
if (runloop_st->fastforward_after_frames == 1)
{
/* Nonblocking audio */
if ( (audio_st->flags & AUDIO_FLAG_ACTIVE)
&& (audio_st->context_audio_data))
audio_st->current_audio->set_nonblock_state(
audio_st->context_audio_data, true);
audio_st->chunk_size =
audio_st->chunk_nonblock_size;
}
runloop_st->fastforward_after_frames++;
if (runloop_st->fastforward_after_frames == 6)
{
/* Blocking audio */
if ( (audio_st->flags & AUDIO_FLAG_ACTIVE)
&& (audio_st->context_audio_data))
audio_st->current_audio->set_nonblock_state(
audio_st->context_audio_data,
audio_sync ? false : true);
audio_st->chunk_size = audio_st->chunk_block_size;
runloop_st->fastforward_after_frames = 0;
}
}
2022-10-10 16:53:55 +00:00
if (runloop_st->flags & RUNLOOP_FLAG_FASTMOTION)
2023-01-06 19:59:15 +00:00
runloop_set_frame_limit(&video_st->av_info,
runloop_get_fastforward_ratio(settings,
&runloop_st->fastmotion_override.current));
else
2023-01-06 19:59:15 +00:00
runloop_set_frame_limit(&video_st->av_info,
1.0f);
}
/* if there's a fast forward limit, inject sleeps to keep from going too fast. */
if (runloop_st->frame_limit_minimum_time)
{
const retro_time_t end_frame_time = cpu_features_get_time_usec();
const retro_time_t to_sleep_ms = (
( runloop_st->frame_limit_last_time
+ runloop_st->frame_limit_minimum_time)
- end_frame_time) / 1000;
if (to_sleep_ms > 0)
{
unsigned sleep_ms = (unsigned)to_sleep_ms;
/* Combat jitter a bit. */
runloop_st->frame_limit_last_time +=
runloop_st->frame_limit_minimum_time;
if (sleep_ms > 0)
{
#if defined(HAVE_COCOATOUCH)
if (!(uico_state_get_ptr()->flags & UICO_ST_FLAG_IS_ON_FOREGROUND))
#endif
retro_sleep(sleep_ms);
}
return 1;
}
runloop_st->frame_limit_last_time = end_frame_time;
}
/* Set paused state after x frames */
if (runloop_st->run_frames_and_pause > 0)
{
runloop_st->run_frames_and_pause--;
if (!runloop_st->run_frames_and_pause)
runloop_st->flags |= RUNLOOP_FLAG_PAUSED;
}
return 0;
}
void runloop_msg_queue_deinit(void)
{
runloop_state_t *runloop_st = &runloop_state;
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
msg_queue_deinitialize(&runloop_st->msg_queue);
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
#ifdef HAVE_THREADS
slock_free(runloop_st->msg_queue_lock);
runloop_st->msg_queue_lock = NULL;
#endif
runloop_st->msg_queue_size = 0;
}
void runloop_msg_queue_init(void)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_msg_queue_deinit();
msg_queue_initialize(&runloop_st->msg_queue, 8);
#ifdef HAVE_THREADS
runloop_st->msg_queue_lock = slock_new();
#endif
}
void runloop_task_msg_queue_push(
retro_task_t *task, const char *msg,
unsigned prio, unsigned duration,
bool flush)
{
#if defined(HAVE_GFX_WIDGETS)
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
#endif
#ifdef HAVE_ACCESSIBILITY
access_state_t *access_st = access_state_get_ptr();
settings_t *settings = config_get_ptr();
bool accessibility_enable = settings->bools.accessibility_enable;
unsigned accessibility_narrator_speech_speed = settings->uints.accessibility_narrator_speech_speed;
#endif
runloop_state_t *runloop_st = &runloop_state;
dispgfx_widget_t *p_dispwidget = dispwidget_get_ptr();
bool widgets_active = p_dispwidget->active;
if (widgets_active && task->title && !task->mute)
{
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
ui_companion_driver_msg_queue_push(msg,
prio, task ? duration : duration * 60 / 1000, flush);
#ifdef HAVE_ACCESSIBILITY
if (is_accessibility_enabled(
accessibility_enable,
access_st->enabled))
accessibility_speak_priority(
accessibility_enable,
accessibility_narrator_speech_speed,
(char*)msg, 0);
#endif
gfx_widgets_msg_queue_push(
task,
msg,
duration,
NULL,
(enum message_queue_icon)MESSAGE_QUEUE_CATEGORY_INFO,
(enum message_queue_category)MESSAGE_QUEUE_ICON_DEFAULT,
prio,
flush,
#ifdef HAVE_MENU
menu_st->flags & MENU_ST_FLAG_ALIVE
#else
false
#endif
);
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
}
else
#endif
runloop_msg_queue_push(msg, prio, duration, flush, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
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bool runloop_get_current_savestate_path(char *path, size_t len)
{
settings_t *settings = config_get_ptr();
int state_slot = settings ? settings->ints.state_slot : 0;
return runloop_get_savestate_path(path, len, state_slot);
}
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bool runloop_get_savestate_path(char *path, size_t len, int state_slot)
{
runloop_state_t *runloop_st = &runloop_state;
const char *name_savestate = NULL;
if (!path)
return false;
name_savestate = runloop_st->name.savestate;
if (string_is_empty(name_savestate))
return false;
if (state_slot < 0)
fill_pathname_join_delim(path, name_savestate, "auto", '.', len);
else
{
size_t _len = strlcpy(path, name_savestate, len);
if (state_slot > 0)
snprintf(path + _len, len - _len, "%d", state_slot);
}
return true;
}
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bool runloop_get_current_replay_path(char *path, size_t len)
{
settings_t *settings = config_get_ptr();
int slot = settings ? settings->ints.replay_slot : 0;
return runloop_get_replay_path(path, len, slot);
}
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bool runloop_get_replay_path(char *path, size_t len, unsigned slot)
{
size_t _len;
runloop_state_t *runloop_st = &runloop_state;
const char *name_replay = NULL;
if (!path)
return false;
name_replay = runloop_st->name.replay;
if (string_is_empty(name_replay))
return false;
_len = strlcpy(path, name_replay, len);
if (slot >= 0)
snprintf(path + _len, len - _len, "%d", slot);
return true;
}
bool runloop_get_entry_state_path(char *path, size_t len, unsigned slot)
{
size_t _len;
runloop_state_t *runloop_st = &runloop_state;
const char *name_savestate = NULL;
if (!path || !slot)
return false;
name_savestate = runloop_st->name.savestate;
if (string_is_empty(name_savestate))
return false;
_len = strlcpy(path, name_savestate, len);
snprintf(path + _len, len - _len, "%d.entry", slot);
return true;
}
void runloop_set_current_core_type(
enum rarch_core_type type, bool explicitly_set)
{
runloop_state_t *runloop_st = &runloop_state;
if (runloop_st->flags & RUNLOOP_FLAG_HAS_SET_CORE)
return;
if (explicitly_set)
{
runloop_st->flags |= RUNLOOP_FLAG_HAS_SET_CORE;
runloop_st->explicit_current_core_type = type;
}
runloop_st->current_core_type = type;
}
bool core_set_default_callbacks(void *data)
{
struct retro_callbacks *cbs = (struct retro_callbacks*)data;
retro_input_state_t state_cb = core_input_state_poll_return_cb();
cbs->frame_cb = video_driver_frame;
cbs->sample_cb = audio_driver_sample;
cbs->sample_batch_cb = audio_driver_sample_batch;
cbs->state_cb = state_cb;
cbs->poll_cb = input_driver_poll;
return true;
}
#ifdef HAVE_NETWORKING
/**
* core_set_netplay_callbacks:
*
* Set the I/O callbacks to use netplay's interceding callback system. Should
* only be called while initializing netplay.
**/
bool core_set_netplay_callbacks(void)
{
runloop_state_t *runloop_st = &runloop_state;
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_SKIP_NETPLAY_CALLBACKS, NULL))
return true;
/* Force normal poll type for netplay. */
runloop_st->current_core.poll_type = POLL_TYPE_NORMAL;
/* And use netplay's interceding callbacks */
runloop_st->current_core.retro_set_video_refresh(video_frame_net);
runloop_st->current_core.retro_set_audio_sample(audio_sample_net);
runloop_st->current_core.retro_set_audio_sample_batch(audio_sample_batch_net);
runloop_st->current_core.retro_set_input_state(input_state_net);
return true;
}
/**
* core_unset_netplay_callbacks
*
* Unset the I/O callbacks from having used netplay's interceding callback
* system. Should only be called while uninitializing netplay.
*/
bool core_unset_netplay_callbacks(void)
{
struct retro_callbacks cbs;
runloop_state_t *runloop_st = &runloop_state;
if (!core_set_default_callbacks(&cbs))
return false;
runloop_st->current_core.retro_set_video_refresh(cbs.frame_cb);
runloop_st->current_core.retro_set_audio_sample(cbs.sample_cb);
runloop_st->current_core.retro_set_audio_sample_batch(cbs.sample_batch_cb);
runloop_st->current_core.retro_set_input_state(cbs.state_cb);
return true;
}
#endif
bool core_set_cheat(retro_ctx_cheat_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
settings_t *settings = config_get_ptr();
bool run_ahead_enabled = false;
unsigned run_ahead_frames = 0;
bool run_ahead_secondary_instance = false;
bool want_runahead = false;
if (settings)
{
run_ahead_enabled = settings->bools.run_ahead_enabled;
run_ahead_frames = settings->uints.run_ahead_frames;
run_ahead_secondary_instance = settings->bools.run_ahead_secondary_instance;
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want_runahead = run_ahead_enabled
&& (run_ahead_frames > 0)
&& (runloop_st->flags & RUNLOOP_FLAG_RUNAHEAD_AVAILABLE);
#ifdef HAVE_NETWORKING
if (want_runahead)
want_runahead = !netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL);
#endif
}
#endif
runloop_st->current_core.retro_cheat_set(info->index, info->enabled, info->code);
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
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if ( (want_runahead)
&& (run_ahead_secondary_instance)
&& (runloop_st->flags & RUNLOOP_FLAG_RUNAHEAD_SECONDARY_CORE_AVAILABLE)
&& (secondary_core_ensure_exists(runloop_st, settings))
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&& (runloop_st->secondary_core.retro_cheat_set))
runloop_st->secondary_core.retro_cheat_set(
info->index, info->enabled, info->code);
#endif
return true;
}
bool core_reset_cheat(void)
{
runloop_state_t *runloop_st = &runloop_state;
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
settings_t *settings = config_get_ptr();
bool run_ahead_enabled = false;
unsigned run_ahead_frames = 0;
bool run_ahead_secondary_instance = false;
bool want_runahead = false;
if (settings)
{
run_ahead_enabled = settings->bools.run_ahead_enabled;
run_ahead_frames = settings->uints.run_ahead_frames;
run_ahead_secondary_instance = settings->bools.run_ahead_secondary_instance;
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want_runahead = run_ahead_enabled
&& (run_ahead_frames > 0)
&& (runloop_st->flags & RUNLOOP_FLAG_RUNAHEAD_AVAILABLE);
#ifdef HAVE_NETWORKING
if (want_runahead)
want_runahead = !netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL);
#endif
}
#endif
runloop_st->current_core.retro_cheat_reset();
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
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if ( (want_runahead)
&& (run_ahead_secondary_instance)
&& (runloop_st->flags & RUNLOOP_FLAG_RUNAHEAD_SECONDARY_CORE_AVAILABLE)
&& (secondary_core_ensure_exists(runloop_st, settings))
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&& (runloop_st->secondary_core.retro_cheat_reset))
runloop_st->secondary_core.retro_cheat_reset();
#endif
return true;
}
bool core_set_poll_type(unsigned type)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_st->current_core.poll_type = type;
return true;
}
bool core_set_controller_port_device(retro_ctx_controller_info_t *pad)
{
runloop_state_t *runloop_st = &runloop_state;
input_driver_state_t *input_st = input_state_get_ptr();
if (!pad)
return false;
/* We are potentially 'connecting' a entirely different
* type of virtual input device, which may or may not
* support analog inputs. We therefore have to reset
* the 'analog input requested' flag for this port - but
* since port mapping is arbitrary/mutable, it is easiest
* to simply reset the flags for all ports.
* Correct values will be registered at the next call
* of 'input_state()' */
memset(&input_st->analog_requested, 0,
sizeof(input_st->analog_requested));
#if defined(HAVE_RUNAHEAD)
#if defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB)
runahead_remember_controller_port_device(runloop_st, pad->port, pad->device);
#endif
#endif
runloop_st->current_core.retro_set_controller_port_device(pad->port, pad->device);
return true;
}
bool core_get_memory(retro_ctx_memory_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
if (!info)
return false;
info->size = runloop_st->current_core.retro_get_memory_size(info->id);
info->data = runloop_st->current_core.retro_get_memory_data(info->id);
return true;
}
bool core_load_game(retro_ctx_load_content_info_t *load_info)
{
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bool game_loaded = false;
video_driver_state_t *video_st = video_state_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
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video_st->frame_cache_data = NULL;
#ifdef HAVE_RUNAHEAD
runahead_set_load_content_info(runloop_st, load_info);
#if defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB)
runahead_clear_controller_port_map(runloop_st);
#endif
#endif
set_save_state_in_background(false);
if (load_info && load_info->special)
game_loaded = runloop_st->current_core.retro_load_game_special(
load_info->special->id, load_info->info, load_info->content->size);
else if (load_info && !string_is_empty(load_info->content->elems[0].data))
game_loaded = runloop_st->current_core.retro_load_game(load_info->info);
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else if (content_get_flags() & CONTENT_ST_FLAG_CORE_DOES_NOT_NEED_CONTENT)
game_loaded = runloop_st->current_core.retro_load_game(NULL);
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if (game_loaded)
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{
/* If 'game_loaded' is true at this point, then
* core is actually running; register that any
* changes to global remap-related parameters
* should be reset once core is deinitialised */
input_state_get_ptr()->flags |= INP_FLAG_REMAPPING_CACHE_ACTIVE;
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runloop_st->current_core.flags |= RETRO_CORE_FLAG_GAME_LOADED;
return true;
}
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runloop_st->current_core.flags &= ~RETRO_CORE_FLAG_GAME_LOADED;
return false;
}
bool core_get_system_info(struct retro_system_info *sysinfo)
{
runloop_state_t *runloop_st = &runloop_state;
if (!sysinfo)
return false;
runloop_st->current_core.retro_get_system_info(sysinfo);
return true;
}
bool core_unserialize(retro_ctx_serialize_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
if (!info || !runloop_st->current_core.retro_unserialize(info->data_const, info->size))
return false;
#ifdef HAVE_NETWORKING
netplay_driver_ctl(RARCH_NETPLAY_CTL_LOAD_SAVESTATE, info);
#endif
#if HAVE_RUNAHEAD
command_event(CMD_EVENT_PREEMPT_RESET_BUFFER, NULL);
#endif
return true;
}
bool core_unserialize_special(retro_ctx_serialize_info_t *info)
{
bool ret;
runloop_state_t *runloop_st = &runloop_state;
if (!info)
return false;
runloop_st->flags |= RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE;
ret = runloop_st->current_core.retro_unserialize(info->data_const, info->size);
runloop_st->flags &= ~RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE;
#ifdef HAVE_NETWORKING
if (ret)
netplay_driver_ctl(RARCH_NETPLAY_CTL_LOAD_SAVESTATE, info);
#endif
return ret;
}
bool core_serialize(retro_ctx_serialize_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
if (!info || !runloop_st->current_core.retro_serialize(info->data, info->size))
return false;
return true;
}
bool core_serialize_special(retro_ctx_serialize_info_t *info)
{
bool ret;
runloop_state_t *runloop_st = &runloop_state;
if (!info)
return false;
runloop_st->flags |= RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE;
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ret = runloop_st->current_core.retro_serialize(
info->data, info->size);
runloop_st->flags &= ~RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE;
return ret;
}
size_t core_serialize_size(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->current_core.retro_serialize_size();
}
size_t core_serialize_size_special(void)
{
size_t val;
runloop_state_t *runloop_st = &runloop_state;
runloop_st->flags |= RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE;
val = runloop_st->current_core.retro_serialize_size();
runloop_st->flags &= ~RUNLOOP_FLAG_REQUEST_SPECIAL_SAVESTATE;
return val;
}
uint64_t core_serialization_quirks(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->current_core.serialization_quirks_v;
}
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void core_reset(void)
{
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runloop_state_t *runloop_st = &runloop_state;
video_driver_state_t *video_st = video_state_get_ptr();
video_st->frame_cache_data = NULL;
runloop_st->current_core.retro_reset();
}
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void core_run(void)
{
runloop_state_t *runloop_st = &runloop_state;
struct retro_core_t *
current_core = &runloop_st->current_core;
const enum poll_type_override_t
core_poll_type_override = runloop_st->core_poll_type_override;
unsigned new_poll_type = (core_poll_type_override != POLL_TYPE_OVERRIDE_DONTCARE)
? (core_poll_type_override - 1)
: current_core->poll_type;
bool early_polling = new_poll_type == POLL_TYPE_EARLY;
bool late_polling = new_poll_type == POLL_TYPE_LATE;
#ifdef HAVE_NETWORKING
bool netplay_preframe = netplay_driver_ctl(
RARCH_NETPLAY_CTL_PRE_FRAME, NULL);
if (!netplay_preframe)
{
/* Paused due to netplay. We must poll and display something so that a
* netplay peer pausing doesn't just hang. */
input_driver_poll();
video_driver_cached_frame();
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return;
}
#endif
if (early_polling)
input_driver_poll();
else if (late_polling)
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current_core->flags &= ~RETRO_CORE_FLAG_INPUT_POLLED;
current_core->retro_run();
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if ( late_polling
&& (!(current_core->flags & RETRO_CORE_FLAG_INPUT_POLLED)))
input_driver_poll();
#ifdef HAVE_NETWORKING
netplay_driver_ctl(RARCH_NETPLAY_CTL_POST_FRAME, NULL);
#endif
}
bool core_has_set_input_descriptor(void)
{
runloop_state_t *runloop_st = &runloop_state;
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return ((runloop_st->current_core.flags &
RETRO_CORE_FLAG_HAS_SET_INPUT_DESCRIPTORS) > 0);
}
void runloop_path_set_basename(const char *path)
{
runloop_state_t *runloop_st = &runloop_state;
char *dst = NULL;
path_set(RARCH_PATH_CONTENT, path);
path_set(RARCH_PATH_BASENAME, path);
#ifdef HAVE_COMPRESSION
/* Removing extension is a bit tricky for compressed files.
* Basename means:
* /file/to/path/game.extension should be:
* /file/to/path/game
*
* Two things to consider here are: /file/to/path/ is expected
* to be a directory and "game" is a single file. This is used for
* states and srm default paths.
*
* For compressed files we have:
*
* /file/to/path/comp.7z#game.extension and
* /file/to/path/comp.7z#folder/game.extension
*
* The choice I take here is:
* /file/to/path/game as basename. We might end up in a writable
* directory then and the name of srm and states are meaningful.
*
*/
path_basedir_wrapper(runloop_st->runtime_content_path_basename);
if (!string_is_empty(runloop_st->runtime_content_path_basename))
fill_pathname_dir(runloop_st->runtime_content_path_basename, path, "", sizeof(runloop_st->runtime_content_path_basename));
#endif
if ((dst = strrchr(runloop_st->runtime_content_path_basename, '.')))
*dst = '\0';
}
void runloop_path_set_names(void)
{
runloop_state_t *runloop_st = &runloop_state;
if (!retroarch_override_setting_is_set(
RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL))
{
size_t len = strlcpy(runloop_st->name.savefile,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.savefile));
strlcpy(runloop_st->name.savefile + len,
".srm",
sizeof(runloop_st->name.savefile) - len);
}
if (!retroarch_override_setting_is_set(
RARCH_OVERRIDE_SETTING_STATE_PATH, NULL))
{
size_t len = strlcpy(
runloop_st->name.savestate,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.savestate));
strlcpy(runloop_st->name.savestate + len,
".state",
sizeof(runloop_st->name.savestate) - len);
}
#ifdef HAVE_BSV_MOVIE
if (!retroarch_override_setting_is_set(
RARCH_OVERRIDE_SETTING_STATE_PATH, NULL))
{
size_t len = strlcpy(
runloop_st->name.replay,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.replay));
strlcpy(runloop_st->name.replay + len,
".replay",
sizeof(runloop_st->name.replay) - len);
}
#endif
#ifdef HAVE_CHEATS
if (!string_is_empty(runloop_st->runtime_content_path_basename))
{
size_t len = strlcpy(
runloop_st->name.cheatfile,
runloop_st->runtime_content_path_basename,
sizeof(runloop_st->name.cheatfile));
strlcpy(runloop_st->name.cheatfile + len,
".cht",
sizeof(runloop_st->name.cheatfile) - len);
}
#endif
}
void runloop_path_set_redirect(settings_t *settings,
const char *old_savefile_dir,
const char *old_savestate_dir)
{
char content_dir_name[PATH_MAX_LENGTH];
char new_savefile_dir[PATH_MAX_LENGTH];
char new_savestate_dir[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
struct retro_system_info *sysinfo = &runloop_st->system.info;
bool sort_savefiles_enable = settings->bools.sort_savefiles_enable;
bool sort_savefiles_by_content_enable = settings->bools.sort_savefiles_by_content_enable;
bool sort_savestates_enable = settings->bools.sort_savestates_enable;
bool sort_savestates_by_content_enable = settings->bools.sort_savestates_by_content_enable;
bool savefiles_in_content_dir = settings->bools.savefiles_in_content_dir;
bool savestates_in_content_dir = settings->bools.savestates_in_content_dir;
content_dir_name[0] = '\0';
/* Initialize current save directories
* with the values from the config. */
strlcpy(new_savefile_dir, old_savefile_dir, sizeof(new_savefile_dir));
strlcpy(new_savestate_dir, old_savestate_dir, sizeof(new_savestate_dir));
/* Get content directory name, if per-content-directory
* saves/states are enabled */
if ( (sort_savefiles_by_content_enable
|| sort_savestates_by_content_enable)
&& !string_is_empty(runloop_st->runtime_content_path_basename))
fill_pathname_parent_dir_name(content_dir_name,
runloop_st->runtime_content_path_basename,
sizeof(content_dir_name));
if (sysinfo && !string_is_empty(sysinfo->library_name))
{
#ifdef HAVE_MENU
if (!string_is_equal(sysinfo->library_name,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_CORE)))
#endif
{
/* Per-core and/or per-content-directory saves */
if (( sort_savefiles_enable
|| sort_savefiles_by_content_enable)
&& !string_is_empty(old_savefile_dir))
{
/* Append content directory name to save location */
if (sort_savefiles_by_content_enable)
fill_pathname_join_special(
new_savefile_dir,
old_savefile_dir,
content_dir_name,
sizeof(new_savefile_dir));
/* Append library_name to the save location */
if (sort_savefiles_enable)
fill_pathname_join(
new_savefile_dir,
new_savefile_dir,
sysinfo->library_name,
sizeof(new_savefile_dir));
/* If path doesn't exist, try to create it,
* if everything fails revert to the original path. */
if (!path_is_directory(new_savefile_dir))
if (!path_mkdir(new_savefile_dir))
{
RARCH_LOG("%s %s\n",
msg_hash_to_str(MSG_REVERTING_SAVEFILE_DIRECTORY_TO),
old_savefile_dir);
strlcpy(new_savefile_dir, old_savefile_dir, sizeof(new_savefile_dir));
}
}
/* Per-core and/or per-content-directory savestates */
if ((sort_savestates_enable || sort_savestates_by_content_enable)
&& !string_is_empty(old_savestate_dir))
{
/* Append content directory name to savestate location */
if (sort_savestates_by_content_enable)
fill_pathname_join_special(
new_savestate_dir,
old_savestate_dir,
content_dir_name,
sizeof(new_savestate_dir));
/* Append library_name to the savestate location */
if (sort_savestates_enable)
fill_pathname_join(
new_savestate_dir,
new_savestate_dir,
sysinfo->library_name,
sizeof(new_savestate_dir));
/* If path doesn't exist, try to create it.
* If everything fails, revert to the original path. */
if (!path_is_directory(new_savestate_dir))
if (!path_mkdir(new_savestate_dir))
{
RARCH_LOG("%s %s\n",
msg_hash_to_str(MSG_REVERTING_SAVESTATE_DIRECTORY_TO),
old_savestate_dir);
strlcpy(new_savestate_dir,
old_savestate_dir,
sizeof(new_savestate_dir));
}
}
}
}
/* Set savefile directory if empty to content directory */
if (string_is_empty(new_savefile_dir) || savefiles_in_content_dir)
{
strlcpy(new_savefile_dir,
runloop_st->runtime_content_path_basename,
sizeof(new_savefile_dir));
path_basedir(new_savefile_dir);
if (string_is_empty(new_savefile_dir))
RARCH_LOG("Cannot resolve save file path.\n");
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else if (sort_savefiles_enable
|| sort_savefiles_by_content_enable)
RARCH_LOG("Saving files in content directory is set. This overrides other save file directory settings.\n");
}
/* Set savestate directory if empty based on content directory */
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if ( string_is_empty(new_savestate_dir)
|| savestates_in_content_dir)
{
strlcpy(new_savestate_dir,
runloop_st->runtime_content_path_basename,
sizeof(new_savestate_dir));
path_basedir(new_savestate_dir);
if (string_is_empty(new_savestate_dir))
RARCH_LOG("Cannot resolve save state file path.\n");
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else if (sort_savestates_enable
|| sort_savestates_by_content_enable)
RARCH_LOG("Saving save states in content directory is set. This overrides other save state file directory settings.\n");
}
#ifdef HAVE_NETWORKING
/* Special save directory for netplay clients. */
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if ( netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL)
&& !netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_SERVER, NULL)
&& !netplay_driver_ctl(RARCH_NETPLAY_CTL_SKIP_NETPLAY_CALLBACKS, NULL))
{
fill_pathname_join(new_savefile_dir, new_savefile_dir, ".netplay",
sizeof(new_savefile_dir));
if (!path_is_directory(new_savefile_dir) &&
!path_mkdir(new_savefile_dir))
path_basedir(new_savefile_dir);
}
#endif
if (sysinfo && !string_is_empty(sysinfo->library_name))
{
bool savefile_is_dir = path_is_directory(new_savefile_dir);
bool savestate_is_dir = path_is_directory(new_savestate_dir);
if (savefile_is_dir)
strlcpy(runloop_st->name.savefile, new_savefile_dir,
sizeof(runloop_st->name.savefile));
else
savefile_is_dir = path_is_directory(runloop_st->name.savefile);
if (savestate_is_dir)
{
strlcpy(runloop_st->name.savestate, new_savestate_dir,
sizeof(runloop_st->name.savestate));
strlcpy(runloop_st->name.replay, new_savestate_dir,
sizeof(runloop_st->name.replay));
}
else
savestate_is_dir = path_is_directory(runloop_st->name.savestate);
if (savefile_is_dir)
{
fill_pathname_dir(runloop_st->name.savefile,
!string_is_empty(runloop_st->runtime_content_path_basename)
? runloop_st->runtime_content_path_basename
: sysinfo->library_name,
FILE_PATH_SRM_EXTENSION,
sizeof(runloop_st->name.savefile));
RARCH_LOG("[Overrides]: %s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_SAVEFILE_TO),
runloop_st->name.savefile);
}
if (savestate_is_dir)
{
fill_pathname_dir(runloop_st->name.savestate,
!string_is_empty(runloop_st->runtime_content_path_basename)
? runloop_st->runtime_content_path_basename
: sysinfo->library_name,
FILE_PATH_STATE_EXTENSION,
sizeof(runloop_st->name.savestate));
fill_pathname_dir(runloop_st->name.replay,
!string_is_empty(runloop_st->runtime_content_path_basename)
? runloop_st->runtime_content_path_basename
: sysinfo->library_name,
FILE_PATH_BSV_EXTENSION,
sizeof(runloop_st->name.replay));
RARCH_LOG("[Overrides]: %s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_SAVESTATE_TO),
runloop_st->name.savestate);
}
#ifdef HAVE_CHEATS
if (path_is_directory(runloop_st->name.cheatfile))
{
fill_pathname_dir(runloop_st->name.cheatfile,
!string_is_empty(runloop_st->runtime_content_path_basename)
? runloop_st->runtime_content_path_basename
: sysinfo->library_name,
FILE_PATH_CHT_EXTENSION,
sizeof(runloop_st->name.cheatfile));
RARCH_LOG("[Overrides]: %s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_CHEATFILE_TO),
runloop_st->name.cheatfile);
}
#endif
}
dir_set(RARCH_DIR_CURRENT_SAVEFILE, new_savefile_dir);
dir_set(RARCH_DIR_CURRENT_SAVESTATE, new_savestate_dir);
}
void runloop_path_deinit_subsystem(void)
{
runloop_state_t *runloop_st = &runloop_state;
if (runloop_st->subsystem_fullpaths)
string_list_free(runloop_st->subsystem_fullpaths);
runloop_st->subsystem_fullpaths = NULL;
}
void runloop_path_set_special(char **argv, unsigned num_content)
{
unsigned i;
char str[PATH_MAX_LENGTH];
union string_list_elem_attr attr;
bool is_dir = false;
struct string_list subsystem_paths = {0};
runloop_state_t *runloop_st = &runloop_state;
const char *savestate_dir = runloop_st->savestate_dir;
/* First content file is the significant one. */
runloop_path_set_basename(argv[0]);
string_list_initialize(&subsystem_paths);
runloop_st->subsystem_fullpaths = string_list_new();
attr.i = 0;
for (i = 0; i < num_content; i++)
{
string_list_append(runloop_st->subsystem_fullpaths, argv[i], attr);
strlcpy(str, argv[i], sizeof(str));
path_remove_extension(str);
string_list_append(&subsystem_paths, path_basename(str), attr);
}
str[0] = '\0';
string_list_join_concat(str, sizeof(str), &subsystem_paths, " + ");
string_list_deinitialize(&subsystem_paths);
/* We defer SRAM path updates until we can resolve it.
* It is more complicated for special content types. */
is_dir = path_is_directory(savestate_dir);
if (is_dir)
{
strlcpy(runloop_st->name.savestate, savestate_dir,
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sizeof(runloop_st->name.savestate)); /* TODO/FIXME - why are we setting this string here but then later overwriting it later with fill_pathname_dir? */
strlcpy(runloop_st->name.replay, savestate_dir,
sizeof(runloop_st->name.replay)); /* TODO/FIXME - as above */
}
else
is_dir = path_is_directory(runloop_st->name.savestate);
if (is_dir)
{
fill_pathname_dir(runloop_st->name.savestate,
str,
".state",
sizeof(runloop_st->name.savestate));
fill_pathname_dir(runloop_st->name.replay,
str,
".replay",
sizeof(runloop_st->name.replay));
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_SAVESTATE_TO),
runloop_st->name.savestate);
}
}