RetroArch/gfx/shader_glsl.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __RARCH_GLSL_H
#define __RARCH_GLSL_H
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#include "../boolean.h"
#include "shader_common.h"
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bool gl_glsl_init(const char *path);
void gl_glsl_deinit(void);
void gl_glsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_counter,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt);
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void gl_glsl_use(unsigned index);
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unsigned gl_glsl_num(void);
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bool gl_glsl_filter_type(unsigned index, bool *smooth);
void gl_glsl_shader_scale(unsigned index, struct gl_fbo_scale *scale);
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bool gl_glsl_set_coords(const struct gl_coords *coords);
bool gl_glsl_set_mvp(const math_matrix *mat);
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void gl_glsl_set_get_proc_address(gfx_ctx_proc_t (*proc)(const char*));
extern const gl_shader_backend_t gl_glsl_backend;
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#endif