RetroArch/menu/menu_video.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <retro_miscellaneous.h>
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#include "menu_video.h"
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#ifdef HAVE_THREADS
#include "../gfx/video_thread_wrapper.h"
#endif
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#ifdef HAVE_OPENGL
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void menu_video_draw_frame(
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unsigned x, unsigned y,
unsigned width, unsigned height,
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const shader_backend_t *shader,
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struct gfx_coords *coords,
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math_matrix_4x4 *mat,
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bool blend,
GLuint texture
)
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{
driver_t *driver = driver_get_ptr();
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glViewport(x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, texture);
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shader->set_coords(coords);
shader->set_mvp(driver->video_data, mat);
if (blend)
glEnable(GL_BLEND);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (blend)
glDisable(GL_BLEND);
}
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void menu_video_frame_background(
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menu_handle_t *menu,
settings_t *settings,
gl_t *gl,
GLuint texture,
float handle_alpha,
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bool force_transparency,
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GRfloat *coord_color,
const GRfloat *vertex,
const GRfloat *tex_coord)
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{
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struct gfx_coords coords;
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unsigned width, height;
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GRfloat color[16];
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global_t *global = global_get_ptr();
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color[ 0] = 1.0f;
color[ 1] = 1.0f;
color[ 2] = 1.0f;
color[ 3] = handle_alpha;
color[ 4] = 1.0f;
color[ 5] = 1.0f;
color[ 6] = 1.0f;
color[ 7] = handle_alpha;
color[ 8] = 1.0f;
color[ 9] = 1.0f;
color[10] = 1.0f;
color[11] = handle_alpha;
color[12] = 1.0f;
color[13] = 1.0f;
color[14] = 1.0f;
color[15] = handle_alpha;
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coords.vertices = 4;
coords.vertex = vertex;
coords.tex_coord = tex_coord;
coords.lut_tex_coord = tex_coord;
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coords.color = (const float*)coord_color;
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if (gl->shader && gl->shader->use)
gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
menu_display_set_viewport();
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if ((settings->menu.pause_libretro
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|| !global->inited.main || (global->inited.core.type == CORE_TYPE_DUMMY))
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&& !force_transparency
&& texture)
coords.color = color;
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video_driver_get_size(&width, &height);
menu_video_draw_frame(0, 0, width, height,
gl->shader, &coords,
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&gl->mvp_no_rot, true, texture);
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gl->coords.color = gl->white_color_ptr;
}
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#endif
const char *menu_video_get_ident(void)
{
#ifdef HAVE_THREADS
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settings_t *settings = config_get_ptr();
if (settings->video.threaded)
return rarch_threaded_video_get_ident();
#endif
return video_driver_get_ident();
}