RetroArch/gfx/d3d9/d3d9_pc.cpp

451 lines
12 KiB
C++
Raw Normal View History

/* RetroArch - A frontend for libretro.
2014-01-01 00:50:59 +00:00
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
* Copyright (C) 2012-2014 - OV2
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "d3d9.hpp"
#include "render_chain.hpp"
#include "../../file.h"
#include "../context/win32_common.h"
2014-01-01 15:04:31 +00:00
#include <algorithm>
#ifdef _MSC_VER
#ifndef _XBOX
#pragma comment( lib, "d3d9" )
#pragma comment( lib, "d3dx9" )
#pragma comment( lib, "cgd3d9" )
#pragma comment( lib, "dxguid" )
#endif
#endif
bool d3d_process_shader(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
if (strcmp(path_get_extension(d3d->cg_shader.c_str()), "cgp") == 0)
return d3d_init_multipass(d3d);
return d3d_init_singlepass(d3d);
}
void d3d_update_title(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
char buffer[128], buffer_fps[128];
bool fps_draw = g_settings.fps_show;
if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps)))
{
std::string title = buffer;
title += " || Direct3D9";
SetWindowText(d3d->hWnd, title.c_str());
}
if (fps_draw)
msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1);
g_extern.frame_count++;
}
void d3d_set_font_rect(void *data, font_params_t *params)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
float pos_x = g_settings.video.msg_pos_x;
float pos_y = g_settings.video.msg_pos_y;
float font_size = g_settings.video.font_size;
if (params)
{
pos_x = params->x;
pos_y = params->y;
font_size *= params->scale;
}
d3d->font_rect.left = d3d->final_viewport.X + d3d->final_viewport.Width * pos_x;
d3d->font_rect.right = d3d->final_viewport.X + d3d->final_viewport.Width;
d3d->font_rect.top = d3d->final_viewport.Y + (1.0f - pos_y) * d3d->final_viewport.Height - font_size;
d3d->font_rect.bottom = d3d->final_viewport.Height;
d3d->font_rect_shifted = d3d->font_rect;
d3d->font_rect_shifted.left -= 2;
d3d->font_rect_shifted.right -= 2;
d3d->font_rect_shifted.top += 2;
d3d->font_rect_shifted.bottom += 2;
}
void d3d_recompute_pass_sizes(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
LinkInfo link_info = {0};
link_info.pass = &d3d->shader.pass[0];
link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE;
unsigned current_width = link_info.tex_w;
unsigned current_height = link_info.tex_h;
unsigned out_width = 0;
unsigned out_height = 0;
if (!d3d->chain->set_pass_size(0, current_width, current_height))
{
RARCH_ERR("[D3D]: Failed to set pass size.\n");
return;
}
for (unsigned i = 1; i < d3d->shader.passes; i++)
{
RenderChain::convert_geometry(link_info,
out_width, out_height,
current_width, current_height, d3d->final_viewport);
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
if (!d3d->chain->set_pass_size(i, link_info.tex_w, link_info.tex_h))
{
RARCH_ERR("[D3D]: Failed to set pass size.\n");
return;
}
current_width = out_width;
current_height = out_height;
link_info.pass = &d3d->shader.pass[i];
}
}
#ifdef HAVE_CG
bool d3d_init_shader(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
d3d->cgCtx = cgCreateContext();
if (d3d->cgCtx == NULL)
return false;
RARCH_LOG("[D3D9 Cg]: Created context.\n");
HRESULT ret = cgD3D9SetDevice(d3d->dev);
if (FAILED(ret))
return false;
return true;
}
void d3d_deinit_shader(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
if (!d3d->cgCtx)
2014-01-09 12:18:25 +00:00
return;
cgD3D9UnloadAllPrograms();
cgD3D9SetDevice(NULL);
cgDestroyContext(d3d->cgCtx);
d3d->cgCtx = NULL;
}
bool d3d_init_singlepass(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
memset(&d3d->shader, 0, sizeof(d3d->shader));
d3d->shader.passes = 1;
gfx_shader_pass &pass = d3d->shader.pass[0];
pass.fbo.valid = true;
pass.fbo.scale_x = pass.fbo.scale_y = 1.0;
pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
strlcpy(pass.source.cg, d3d->cg_shader.c_str(), sizeof(pass.source.cg));
2013-12-31 23:00:01 +00:00
return true;
}
#endif
bool d3d_init_imports(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
if (!d3d->shader.variables)
return true;
state_tracker_info tracker_info = {0};
tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
tracker_info.info = d3d->shader.variable;
tracker_info.info_elem = d3d->shader.variables;
#ifdef HAVE_PYTHON
if (*shader.script_path)
{
tracker_info.script = d3d->shader.script_path;
tracker_info.script_is_file = true;
}
tracker_info.script_class = *d3d->shader.script_class ? d3d->shader.script_class : NULL;
#endif
state_tracker_t *state_tracker = state_tracker_init(&tracker_info);
if (!state_tracker)
2013-12-31 23:00:01 +00:00
{
RARCH_ERR("Failed to initialize state tracker.\n");
return false;
2013-12-31 23:00:01 +00:00
}
d3d->chain->add_state_tracker(state_tracker);
return true;
}
bool d3d_init_luts(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
for (unsigned i = 0; i < d3d->shader.luts; i++)
{
bool ret = d3d->chain->add_lut(d3d->shader.lut[i].id, d3d->shader.lut[i].path,
d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
g_settings.video.smooth :
(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR));
if (!ret)
return ret;
}
return true;
}
#ifdef HAVE_CG
bool d3d_init_multipass(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
config_file_t *conf = config_file_new(d3d->cg_shader.c_str());
if (!conf)
2013-12-31 23:00:01 +00:00
{
RARCH_ERR("Failed to load preset.\n");
return false;
2013-12-31 23:00:01 +00:00
}
memset(&d3d->shader, 0, sizeof(d3d->shader));
if (!gfx_shader_read_conf_cgp(conf, &d3d->shader))
{
config_file_free(conf);
2013-12-31 23:00:01 +00:00
RARCH_ERR("Failed to parse CGP file.\n");
return false;
}
config_file_free(conf);
gfx_shader_resolve_relative(&d3d->shader, d3d->cg_shader.c_str());
RARCH_LOG("[D3D9 Meta-Cg] Found %d shaders.\n", d3d->shader.passes);
for (unsigned i = 0; i < d3d->shader.passes; i++)
{
if (!d3d->shader.pass[i].fbo.valid)
{
d3d->shader.pass[i].fbo.scale_x = d3d->shader.pass[i].fbo.scale_y = 1.0f;
d3d->shader.pass[i].fbo.type_x = d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
}
}
bool use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS && d3d->shader.pass[d3d->shader.passes - 1].fbo.valid;
if (use_extra_pass)
{
d3d->shader.passes++;
gfx_shader_pass &dummy_pass = d3d->shader.pass[d3d->shader.passes - 1];
dummy_pass.fbo.scale_x = dummy_pass.fbo.scale_y = 1.0f;
dummy_pass.fbo.type_x = dummy_pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
dummy_pass.filter = RARCH_FILTER_UNSPEC;
}
else
{
gfx_shader_pass &pass = d3d->shader.pass[d3d->shader.passes - 1];
pass.fbo.scale_x = pass.fbo.scale_y = 1.0f;
pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
}
2013-12-31 23:00:01 +00:00
return true;
}
#endif
bool d3d_init_chain(void *data, const video_info_t *video_info)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
2013-12-31 23:00:01 +00:00
// Setup information for first pass.
LinkInfo link_info = {0};
link_info.pass = &d3d->shader.pass[0];
2013-12-31 23:00:01 +00:00
link_info.tex_w = link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE;
delete d3d->chain;
d3d->chain = new RenderChain(
&d3d->video_info,
d3d->dev, d3d->cgCtx,
d3d->final_viewport);
if (!d3d->chain->init(link_info,
d3d->video_info.rgb32 ? RenderChain::ARGB : RenderChain::RGB565))
{
RARCH_ERR("[D3D9]: Failed to init render chain.\n");
return false;
}
2013-12-31 23:00:01 +00:00
unsigned current_width = link_info.tex_w;
unsigned current_height = link_info.tex_h;
unsigned out_width = 0;
unsigned out_height = 0;
for (unsigned i = 1; i < d3d->shader.passes; i++)
{
2013-12-31 23:00:01 +00:00
RenderChain::convert_geometry(link_info,
out_width, out_height,
current_width, current_height, d3d->final_viewport);
link_info.pass = &d3d->shader.pass[i];
2013-12-31 23:00:01 +00:00
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
2013-12-31 23:00:01 +00:00
current_width = out_width;
current_height = out_height;
if (!d3d->chain->add_pass(link_info))
{
RARCH_ERR("[D3D9]: Failed to add pass.\n");
return false;
}
2013-12-31 23:00:01 +00:00
}
if (!d3d_init_luts(d3d))
{
RARCH_ERR("[D3D9]: Failed to init LUTs.\n");
return false;
}
if (!d3d_init_imports(d3d))
{
RARCH_ERR("[D3D9]: Failed to init imports.\n");
return false;
}
return true;
}
void d3d_deinit_chain(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
delete d3d->chain;
d3d->chain = NULL;
}
bool d3d_init_font(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
D3DXFONT_DESC desc = {
static_cast<int>(g_settings.video.font_size), 0, 400, 0,
false, DEFAULT_CHARSET,
OUT_TT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_PITCH,
"Verdana" // Hardcode ftl :(
};
uint32_t r = static_cast<uint32_t>(g_settings.video.msg_color_r * 255) & 0xff;
uint32_t g = static_cast<uint32_t>(g_settings.video.msg_color_g * 255) & 0xff;
uint32_t b = static_cast<uint32_t>(g_settings.video.msg_color_b * 255) & 0xff;
d3d->font_color = D3DCOLOR_XRGB(r, g, b);
return SUCCEEDED(D3DXCreateFontIndirect(d3d->dev, &desc, &d3d->font));
}
void d3d_deinit_font(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
if (d3d->font)
d3d->font->Release();
d3d->font = NULL;
}
void d3d_show_cursor(void *data, bool state)
{
#ifdef HAVE_WINDOW
if (state)
while (ShowCursor(TRUE) < 0);
else
while (ShowCursor(FALSE) >= 0);
#endif
}
void d3d_font_msg(void *data, const char *msg, void *userdata)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
font_params_t *params = (font_params_t*)userdata;
if (msg && SUCCEEDED(d3d->dev->BeginScene()))
{
d3d->font->DrawTextA(NULL,
msg,
-1,
&d3d->font_rect_shifted,
DT_LEFT,
((d3d->font_color >> 2) & 0x3f3f3f) | 0xff000000);
d3d->font->DrawTextA(NULL,
msg,
-1,
&d3d->font_rect,
DT_LEFT,
d3d->font_color | 0xff000000);
d3d->dev->EndScene();
}
}
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
memset(d3dpp, 0, sizeof(*d3dpp));
d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen;
if (info->vsync)
{
switch (g_settings.video.swap_interval)
{
default:
case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break;
case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
}
}
else
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->hDeviceWindow = d3d->hWnd;
d3dpp->BackBufferCount = 2;
d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
if (!d3dpp->Windowed)
{
d3dpp->BackBufferWidth = d3d->screen_width;
d3dpp->BackBufferHeight = d3d->screen_height;
}
}
bool d3d_alive_func(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return !d3d->quit;
}