RetroArch/audio/utils.h

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2011-10-15 15:47:29 +00:00
#ifndef AUDIO_UTILS_H
#define AUDIO_UTILS_H
#include <stdint.h>
static inline void audio_convert_s16_to_float(float *out,
const int16_t *in, unsigned samples)
{
for (unsigned i = 0; i < samples; i++)
out[i] = (float)in[i] / 0x8000;
}
static inline void audio_convert_float_to_s16(int16_t *out,
const float *in, unsigned samples)
{
for (unsigned i = 0; i < samples; i++)
{
int32_t val = in[i] * 0x8000;
out[i] = (val > 0x7FFF) ? 0x7FFF : (val < -0x8000 ? -0x8000 : (int16_t)val);
}
}
#endif