RetroArch/menu/drivers_display/menu_display_gl.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#include "../../config.def.h"
#include "../../gfx/font_renderer_driver.h"
#include "../../gfx/video_context_driver.h"
#include "../../gfx/video_thread_wrapper.h"
#include "../../gfx/video_texture.h"
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#include "../../gfx/common/gl_common.h"
#include "../menu_display.h"
static const GLfloat gl_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const GLfloat gl_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
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static gl_t *gl_get_ptr(void)
{
gl_t *gl = (gl_t*)video_driver_get_ptr(false);
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if (!gl)
return NULL;
return gl;
}
static void *menu_display_gl_get_default_mvp(void)
{
gl_t *gl = gl_get_ptr();
if (!gl)
return NULL;
return &gl->mvp_no_rot;
}
static GLenum menu_display_prim_to_gl_enum(enum menu_display_prim_type prim_type)
{
switch (prim_type)
{
case MENU_DISPLAY_PRIM_TRIANGLESTRIP:
return GL_TRIANGLE_STRIP;
case MENU_DISPLAY_PRIM_TRIANGLES:
return GL_TRIANGLES;
case MENU_DISPLAY_PRIM_NONE:
default:
break;
}
return 0;
}
static void menu_display_gl_blend_begin(void)
{
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gl_t *gl = gl_get_ptr();
if (!gl)
return;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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video_shader_driver_use(gl->shader, NULL, GL_SHADER_STOCK_BLEND);
}
static void menu_display_gl_blend_end(void)
{
glDisable(GL_BLEND);
}
static void menu_display_gl_draw(
float x, float y,
unsigned width, unsigned height,
struct gfx_coords *coords,
void *matrix_data,
uintptr_t texture,
enum menu_display_prim_type prim_type
)
{
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gl_t *gl = gl_get_ptr();
math_matrix_4x4 *mat = (math_matrix_4x4*)matrix_data;
if (!gl)
return;
/* TODO - edge case */
if (height <= 0)
height = 1;
if (!mat)
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mat = (math_matrix_4x4*)menu_display_gl_get_default_mvp();
if (!coords->vertex)
coords->vertex = &gl_vertexes[0];
if (!coords->tex_coord)
coords->tex_coord = &gl_tex_coords[0];
if (!coords->lut_tex_coord)
coords->lut_tex_coord = &gl_tex_coords[0];
glViewport(x, y, width, height);
glBindTexture(GL_TEXTURE_2D, (GLuint)texture);
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video_shader_driver_set_coords(gl->shader, gl, coords);
video_shader_driver_set_mvp(gl->shader, video_driver_get_ptr(false), mat);
glDrawArrays(menu_display_prim_to_gl_enum(prim_type), 0, coords->vertices);
gl->coords.color = gl->white_color_ptr;
}
static void menu_display_gl_draw_bg(
unsigned width,
unsigned height,
uintptr_t texture,
float handle_alpha,
bool force_transparency,
GLfloat *coord_color,
GLfloat *coord_color2,
const float *vertex,
const float *tex_coord,
size_t vertex_count,
enum menu_display_prim_type prim_type)
{
struct gfx_coords coords;
const GLfloat *new_vertex = NULL;
const GLfloat *new_tex_coord = NULL;
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
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gl_t *gl = gl_get_ptr();
if (!gl)
return;
new_vertex = vertex;
new_tex_coord = tex_coord;
if (!new_vertex)
new_vertex = &gl_vertexes[0];
if (!new_tex_coord)
new_tex_coord = &gl_tex_coords[0];
coords.vertices = vertex_count;
coords.vertex = new_vertex;
coords.tex_coord = new_tex_coord;
coords.lut_tex_coord = new_tex_coord;
coords.color = (const float*)coord_color;
menu_display_gl_blend_begin();
menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
if ((settings->menu.pause_libretro
|| !global->inited.main || (global->inited.core.type == CORE_TYPE_DUMMY))
&& !force_transparency
&& texture)
coords.color = (const float*)coord_color2;
menu_display_gl_draw(0, 0, width, height,
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&coords, (math_matrix_4x4*)menu_display_gl_get_default_mvp(),
(GLuint)texture, prim_type);
menu_display_gl_blend_end();
gl->coords.color = gl->white_color_ptr;
}
static void menu_display_gl_restore_clear_color(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.00f);
}
static void menu_display_gl_clear_color(float r, float g, float b, float a)
{
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
static unsigned menu_display_gl_texture_load(void *data, enum texture_filter_type type)
{
return video_texture_load(data, TEXTURE_BACKEND_OPENGL, type);
}
static void menu_display_gl_texture_unload(uintptr_t *id)
{
if (!id)
return;
video_texture_unload(TEXTURE_BACKEND_OPENGL, id);
}
static const float *menu_display_gl_get_tex_coords(void)
{
return &gl_tex_coords[0];
}
static bool menu_display_gl_font_init_first(const void **font_driver,
void **font_handle, void *video_data, const char *font_path,
float font_size)
{
settings_t *settings = config_get_ptr();
const struct retro_hw_render_callback *hw_render =
(const struct retro_hw_render_callback*)video_driver_callback();
if (settings->video.threaded && !hw_render->context_type)
{
thread_packet_t pkt;
thread_video_t *thr = (thread_video_t*)video_driver_get_ptr(true);
if (!thr)
return false;
pkt.type = CMD_FONT_INIT;
pkt.data.font_init.method = font_init_first;
pkt.data.font_init.font_driver = (const void**)font_driver;
pkt.data.font_init.font_handle = font_handle;
pkt.data.font_init.video_data = video_data;
pkt.data.font_init.font_path = font_path;
pkt.data.font_init.font_size = font_size;
pkt.data.font_init.api = FONT_DRIVER_RENDER_OPENGL_API;
thr->send_and_wait(thr, &pkt);
return pkt.data.font_init.return_value;
}
return font_init_first(font_driver, font_handle, video_data,
font_path, font_size, FONT_DRIVER_RENDER_OPENGL_API);
}
menu_display_ctx_driver_t menu_display_ctx_gl = {
menu_display_gl_draw,
menu_display_gl_draw_bg,
menu_display_gl_blend_begin,
menu_display_gl_blend_end,
menu_display_gl_restore_clear_color,
menu_display_gl_clear_color,
menu_display_gl_get_default_mvp,
menu_display_gl_get_tex_coords,
menu_display_gl_texture_load,
menu_display_gl_texture_unload,
menu_display_gl_font_init_first,
MENU_VIDEO_DRIVER_OPENGL,
"menu_display_gl",
};