RetroArch/gfx/fonts/d3d_font.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#include "d3d_font.h"
#include "../../general.h"
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static const d3d_font_renderer_t *d3d_font_backends[] = {
#if defined(_XBOX1)
&d3d_xdk1_font,
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#elif defined(_XBOX360)
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&d3d_xbox360_font,
#elif defined(_WIN32)
&d3d_win32_font,
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#endif
};
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const d3d_font_renderer_t *d3d_font_init_first(void *data,
const char *font_path, unsigned font_size)
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{
unsigned i;
for (i = 0; i < ARRAY_SIZE(d3d_font_backends); i++)
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{
if (d3d_font_backends[i]->init(data, font_path, font_size))
return d3d_font_backends[i];
}
return NULL;
}
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