RetroArch/Makefile.ps3.rgl

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#which compiler to build with - GCC or SNC
#set to GCC for debug builds for use with debugger
CELL_BUILD_TOOLS = GCC
CELL_GPU_TYPE = RSX
DEBUG = 0
STRIPPING_ENABLE = 1
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RGL_2D = 1
PC_DEVELOPMENT_IP_ADDRESS = "192.168.1.7"
PC_DEVELOPMENT_UDP_PORT = 3490
CELL_MK_DIR ?= $(CELL_SDK)/samples/mk
include $(CELL_MK_DIR)/sdk.makedef.mk
PPU_LIB_TARGET = librgl_ps3.a
LDDIRS = -L.
INCDIRS = -I. -Ips3/gcmgl/include -Ilibretro-sdk/include
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RGL_DIR = ps3/gcmgl/src
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PPU_SRCS = $(RGL_DIR)/libelf/readelf.c \
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$(RGL_DIR)/rgl_ps3_raster.cpp \
$(RGL_DIR)/rgl_ps3.cpp
ifeq ($(CELL_BUILD_TOOLS), SNC)
PPU_CXXLD = $(CELL_SDK)/host-win32/sn/bin/ps3ppuld.exe
PPU_CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
PPU_CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
SNC_PPU_AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
else
PPU_CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
PPU_CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
PPU_CXXLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe
PPU_AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
endif
PPU_RANLIB = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ranlib.exe
PPU_LDLIBS = -lio_stub
DEFINES += -D__CELLOS_LV2__ -DRARCH_INTERNAL
ifeq ($(DEBUG), 1)
PPU_OPTIMIZE_LV := -O0 -g
else
PPU_OPTIMIZE_LV := -O3
endif
PPU_CFLAGS = $(PPU_OPTIMIZE_LV) $(INCDIRS) $(DEFINES)
PPU_CXXFLAGS = $(PPU_OPTIMIZE_LV) $(INCDIRS) $(DEFINES)
include $(CELL_MK_DIR)/sdk.target.mk