RetroArch/remote.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#ifndef _WIN32
#include <unistd.h>
#endif
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <file/file_path.h>
#include <retro_miscellaneous.h>
#include <net/net_compat.h>
#include "msg_hash.h"
#include "remote.h"
#include "general.h"
#include "runloop.h"
#include "verbosity.h"
#define DEFAULT_NETWORK_GAMEPAD_PORT 55400
#define STDIN_BUF_SIZE 4096
struct rarch_remote
{
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
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int net_fd[MAX_USERS];
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#endif
bool state[RARCH_BIND_LIST_END];
};
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
static bool remote_init_network(rarch_remote_t *handle, uint16_t port, unsigned user)
{
struct addrinfo hints = {0};
char port_buf[16] = {0};
struct addrinfo *res = NULL;
int yes = 1;
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port = port + user;
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if (!network_init())
return false;
RARCH_LOG("Bringing up remote interface on port %hu.\n",
(unsigned short)port);
#if defined(_WIN32) || defined(HAVE_SOCKET_LEGACY)
hints.ai_family = AF_INET;
#else
hints.ai_family = AF_UNSPEC;
#endif
hints.ai_socktype = SOCK_DGRAM;
hints.ai_flags = AI_PASSIVE;
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
if (getaddrinfo_retro(NULL, port_buf, &hints, &res) < 0)
goto error;
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handle->net_fd[user] = socket(res->ai_family,
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res->ai_socktype, res->ai_protocol);
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if (handle->net_fd[user] < 0)
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goto error;
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if (!socket_nonblock(handle->net_fd[user]))
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goto error;
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setsockopt(handle->net_fd[user], SOL_SOCKET,
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SO_REUSEADDR, (const char*)&yes, sizeof(int));
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if (bind(handle->net_fd[user], res->ai_addr, res->ai_addrlen) < 0)
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{
RARCH_ERR("Failed to bind socket.\n");
goto error;
}
freeaddrinfo_retro(res);
return true;
error:
if (res)
freeaddrinfo_retro(res);
return false;
}
#endif
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rarch_remote_t *rarch_remote_new(uint16_t port)
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{
rarch_remote_t *handle = (rarch_remote_t*)calloc(1, sizeof(*handle));
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settings_t *settings = config_get_ptr();
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if (!handle)
return NULL;
(void)port;
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
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for(int user = 0; user < MAX_USERS; user ++)
{
handle->net_fd[user] = -1;
if(settings->network_remote_enable_user[user])
if (!remote_init_network(handle, port, user))
goto error;
}
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#endif
return handle;
#if (defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY))
error:
rarch_remote_free(handle);
return NULL;
#endif
}
void rarch_remote_free(rarch_remote_t *handle)
{
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
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for(int user = 0; user < MAX_USERS; user ++)
{
socket_close(handle->net_fd[user]);
}
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#endif
free(handle);
}
void rarch_remote_set(rarch_remote_t *handle, unsigned id)
{
if (id < RARCH_BIND_LIST_END)
handle->state[id] = true;
}
bool rarch_remote_get(rarch_remote_t *handle, unsigned id)
{
return id < RARCH_BIND_LIST_END && handle->state[id];
}