RetroArch/gfx/gfx_common.c

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2011-03-26 17:34:58 +00:00
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "gfx_common.h"
#include "general.h"
#include <sys/time.h>
static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, int frames)
{
float time = new_tv->tv_sec - tv->tv_sec + (new_tv->tv_usec - tv->tv_usec)/1000000.0;
return frames/time;
}
bool gfx_window_title(char *buf, size_t size)
{
static int frames = 0;
static struct timeval tv;
struct timeval new_tv;
bool ret = false;
if (frames == 0)
{
gettimeofday(&tv, NULL);
snprintf(buf, size, g_extern.title_buf);
ret = true;
}
if ((frames % 180) == 0 && frames > 0)
{
gettimeofday(&new_tv, NULL);
struct timeval tmp_tv = tv;
tv = new_tv;
float fps = tv_to_fps(&tmp_tv, &new_tv, 180);
snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, fps, frames);
ret = true;
}
frames++;
return ret;
}