2012-01-08 01:30:32 +00:00
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2012-01-07 23:57:44 +00:00
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#ifndef SGUI_LIST_H__
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#define SGUI_LIST_H__
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#include "sgui.h"
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct sgui_list sgui_list_t;
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sgui_list_t *sgui_list_new(void);
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void sgui_list_free(sgui_list_t *list);
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void sgui_list_push(sgui_list_t *list, const char *path, sgui_file_type_t type);
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void sgui_list_pop(sgui_list_t *list);
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void sgui_list_clear(sgui_list_t *list);
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bool sgui_list_empty(const sgui_list_t *list);
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void sgui_list_back(const sgui_list_t *list,
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const char **path, sgui_file_type_t *type);
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size_t sgui_list_size(const sgui_list_t *list);
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void sgui_list_at(const sgui_list_t *list, size_t index,
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const char **path, sgui_file_type_t *type);
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void sgui_list_sort(sgui_list_t *list);
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#ifdef __cplusplus
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}
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#endif
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#endif
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