Without this flag, the save ram path will be inferred from the rom path name, and put in the same directory as the rom file with the extention replaced with '.srm'.
When rom is loaded from \fBstdin\fR, this flag is mandatory to define as no path can be inferred.
Without this flag, the save state path will be inferred from the rom path name, and put in the same directory as the rom file with the extention replace with '.state'.
When rom is loaded from \fBstdin\fR, this flag is mandatory to define as no path can be inferred.
Unix-like systems will look in $XDG_CONFIG_HOME/ssnes/ssnes.cfg first. Then it will try $HOME/.ssnes.cfg. Last, it will try /etc/ssnes.cfg. If no configuration is found, default settings will be assumed. A configuration file does not need to define every possible option, only those that should be overridden.
Windows will look in ssnes.cfg in same folder where ssnes.exe resides.
.TP
\fB--gameboy PATH, -g PATH\fR
Path to a Nintendo Game Boy ROM. If this flag is set, the Super Game Boy subsystem will be activated. The Super Game Boy BIOS needs to be loaded as the normal rom.
.TP
\fB--bsx PATH, -b PATH\fR
Path to BS-X rom. Load BS-X BIOS as the regular rom.
When using BS-X, save ram paths will be inferred from the BS-X BIOS path, not BS-X rom path.
.TP
\fB--bsxslot PATH, -B PATH\fR
Path to BS-X slotted rom. Load BS-X BIOS as the regular rom.
When using BS-X, save ram paths will be inferred from the BS-X BIOS path, not BS-X rom path.
.TP
\fB--sufamiA PATH\fR
Path to A slot in Sufami Turbo. Load Sufami Turbo BIOS as regular rom.
When using Sufami, save ram paths will be inferred from the Sufami BIOS path, not slot paths.
.TP
\fB--sufamiB PATH\fR
Path to B slot in Sufami Turbo. Load Sufami Turbo BIOS as regular rom.
When using Sufami, save ram paths will be inferred from the Sufami BIOS path, not slot paths.
.TP
\fB--mouse PORT, -m PORT\fR
Connects a Super Nintendo Mouse into port number PORT of the emulated SNES. Possible values for PORT are 1 and 2.
Disconnects an input device from port number PORT of the emulated SNES. Possible values for PORT are 1 and 2. This may be needed for some odd games to run properly.