RetroArch/audio/gx_audio.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include <stdlib.h>
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#include "../boolean.h"
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#include "../general.h"
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#include <malloc.h>
#include <string.h>
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#include <gccore.h>
#include <ogcsys.h>
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#define CHUNK_FRAMES 64
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#define CHUNK_SIZE (CHUNK_FRAMES * sizeof(uint32_t))
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#define BLOCKS 16
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typedef struct
{
uint32_t data[BLOCKS][CHUNK_FRAMES];
volatile unsigned dma_busy;
volatile unsigned dma_next;
volatile unsigned dma_write;
size_t write_ptr;
lwpq_t cond;
bool nonblock;
} gx_audio_t;
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static volatile gx_audio_t *gx_audio_data;
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static void dma_callback(void)
{
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gx_audio_t *wa = (gx_audio_t*)gx_audio_data;
// erase last chunk to avoid repeating audio
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memset(wa->data[wa->dma_busy], 0, CHUNK_SIZE);
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wa->dma_busy = wa->dma_next;
wa->dma_next = (wa->dma_next + 1) & (BLOCKS - 1);
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DCFlushRange(wa->data[wa->dma_next], CHUNK_SIZE);
AUDIO_InitDMA((uint32_t)wa->data[wa->dma_next], CHUNK_SIZE);
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LWP_ThreadSignal(wa->cond);
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}
static void *gx_audio_init(const char *device, unsigned rate, unsigned latency)
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{
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gx_audio_t *wa = (gx_audio_t*)memalign(32, sizeof(*wa));
if (!wa)
return NULL;
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gx_audio_data = wa;
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memset(wa, 0, sizeof(*wa));
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AUDIO_Init(NULL);
AUDIO_RegisterDMACallback(dma_callback);
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if (rate < 33000)
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{
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
g_settings.audio.out_rate = 32000;
}
else
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{
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
g_settings.audio.out_rate = 48000;
}
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LWP_InitQueue(&wa->cond);
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wa->dma_write = BLOCKS - 1;
DCFlushRange(wa->data, sizeof(wa->data));
AUDIO_InitDMA((uint32_t)wa->data[wa->dma_next], CHUNK_SIZE);
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AUDIO_StartDMA();
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return wa;
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}
// Wii uses silly R, L, R, L interleaving ...
static inline void copy_swapped(uint32_t * restrict dst, const uint32_t * restrict src, size_t size)
{
do
{
uint32_t s = *src++;
*dst++ = (s >> 16) | (s << 16);
}while(--size);
}
static ssize_t gx_audio_write(void *data, const void *buf_, size_t size)
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{
gx_audio_t *wa = data;
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size_t frames = size >> 2;
const uint32_t *buf = buf_;
while (frames)
{
size_t to_write = CHUNK_FRAMES - wa->write_ptr;
if (frames < to_write)
to_write = frames;
// FIXME: Nonblocking audio should break out of loop when it has nothing to write.
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while ((wa->dma_write == wa->dma_next || wa->dma_write == wa->dma_busy) && !wa->nonblock)
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LWP_ThreadSleep(wa->cond);
copy_swapped(wa->data[wa->dma_write] + wa->write_ptr, buf, to_write);
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wa->write_ptr += to_write;
frames -= to_write;
buf += to_write;
if (wa->write_ptr >= CHUNK_FRAMES)
{
wa->write_ptr -= CHUNK_FRAMES;
wa->dma_write = (wa->dma_write + 1) & (BLOCKS - 1);
}
}
return size;
}
static bool gx_audio_stop(void *data)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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AUDIO_StopDMA();
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memset(wa->data, 0, sizeof(wa->data));
DCFlushRange(wa->data, sizeof(wa->data));
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return true;
}
static void gx_audio_set_nonblock_state(void *data, bool state)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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wa->nonblock = state;
}
static bool gx_audio_start(void *data)
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{
(void)data;
AUDIO_StartDMA();
return true;
}
static void gx_audio_free(void *data)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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AUDIO_StopDMA();
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AUDIO_RegisterDMACallback(NULL);
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if (wa && wa->cond)
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{
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LWP_CloseQueue(wa->cond);
wa->cond = 0;
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}
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if (data)
free(data);
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wa = NULL;
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}
static size_t gx_audio_write_avail(void *data)
{
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gx_audio_t *wa = (gx_audio_t*)data;
return ((wa->dma_busy - wa->dma_write + BLOCKS) & (BLOCKS - 1)) * CHUNK_SIZE;
}
static size_t gx_audio_buffer_size(void *data)
{
(void)data;
return BLOCKS * CHUNK_SIZE;
}
const audio_driver_t audio_gx = {
gx_audio_init,
gx_audio_write,
gx_audio_stop,
gx_audio_start,
gx_audio_set_nonblock_state,
gx_audio_free,
"gx",
gx_audio_write_avail,
gx_audio_buffer_size,
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};