RetroArch/Makefile.psp1

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BUILD_PRX ?= 0
PSP_LARGE_MEMORY ?= 1
DEBUG ?= 0
HAVE_KERNEL_PRX ?= 1
HAVE_THREADS ?= 1
BIG_STACK ?= 0
LOAD_WITHOUT_CORE_INFO ?= 0
HAVE_STATIC_DUMMY ?= 0
Add Xdelta support for softpatching (#14706) * Add xdelta in deps * Include <assert.h> in xdelta3.h - Otherwise the static_assert calls can fail * Build xdelta3 in Makefile.common * Add xdelta support to the softpatching infrastructure - The patching itself isn't fully implemented yet * Adjust how xdelta3.h checks the sizes of some types - Now checks max values instead of relying on autotools * First crack at xdelta softpatching support - There may be undiscovered edge cases or bugs * Add xdelta in deps * Include <assert.h> in xdelta3.h - Otherwise the static_assert calls can fail * Build xdelta3 in Makefile.common * Add xdelta support to the softpatching infrastructure - The patching itself isn't fully implemented yet * Adjust how xdelta3.h checks the sizes of some types - Now checks max values instead of relying on autotools * First crack at xdelta softpatching support - There may be undiscovered edge cases or bugs * Remove trailing commas from the enums I modified - C89 doesn't allow them * Remove stray whitespace * Adjust SIZE macros in xdelta3.h - Move them outside the XD3_USE_LARGEFILE64 block - Add more SIZE declarations - Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX * Add some RARCH_DBG calls for xdelta patching * Enable support for xdelta's secondary compressors - Necessary for some patches * Fix some format specifiers * Remove unnecessary files from xdelta * Include xdelta3.h with a relative path * Add xdelta3 headers to HEADERS variable * Gate Xdelta support behind HAVE_XDELTA - HAVE_XDELTA is on by default - HAVE_PATCH is still required for HAVE_XDELTA to be meaningful - Support is mostly contingent on the availability of LZMA - Anything modern should be okay - Legacy platforms (e.g. DOS) may need to have Xdelta support disabled - At least until some other solution can be found * Disable HAVE_XDELTA on platforms where the build recently failed - These come from looking at the failed builds on GitHub - These are guesses, and may turn out to be wrong * Fix a potential memory leak - Whoops, looks like I need to call two cleanup functions - xd3_close_stream exists separately from xd3_free_stream * Split the --help printout for --xdelta into its own strlcat call - GCC was complaining about #ifdefs within macro arguments being non-portable * Fix some incorrect printf format specifiers * Modify Xdelta to adhere to C89 - It's mostly using RetroArch's INLINE macro instead of the inline keyword
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HAVE_XDELTA ?= 1
TARGET = retroarchpsp
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ifeq ($(DEBUG), 1)
OPTIMIZE_LV := -O0 -g
else
OPTIMIZE_LV := -O3
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endif
INCDIR = deps deps/stb deps/7zip libretro-common/include libretro-common/include/compat/zlib
CFLAGS = $(OPTIMIZE_LV) -ffast-math -fsingle-precision-constant
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ASFLAGS = $(CFLAGS)
RARCH_DEFINES = -DPSP \
-D_MIPS_ARCH_ALLEGREX \
-DHAVE_ZLIB \
-DHAVE_AUDIOMIXER \
-DHAVE_RWAV \
-DHAVE_RPNG \
-DHAVE_RJPEG \
-DHAVE_GRIFFIN=1 \
-DRARCH_INTERNAL \
-DHAVE_SCREENSHOTS \
-DHAVE_REWIND \
-DRARCH_CONSOLE \
-DHAVE_MENU \
-DHAVE_CONFIGFILE \
-DHAVE_PATCH \
-DHAVE_CHEATS \
-DHAVE_RGUI \
-DHAVE_FILTERS_BUILTIN \
-DHAVE_DSP_FILTER \
-DHAVE_VIDEO_FILTER \
-DHAVE_7ZIP \
-D_7ZIP_ST \
-DHAVE_CC_RESAMPLER \
-DHAVE_CORE_INFO_CACHE
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LIBDIR =
LDFLAGS = -L$(shell psp-config --psp-prefix)
ifeq ($(HAVE_STATIC_DUMMY),1)
RARCH_DEFINES += -DHAVE_STATIC_DUMMY
else
LIBS += -lretro_psp1
endif
LIBS += -lstdc++ -lpspgu -lpspgum -lpspaudio -lpspfpu -lpsppower -lpsprtc -lpthread
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ifeq ($(HAVE_THREADS), 1)
RARCH_DEFINES += -DHAVE_THREADS
endif
ifeq ($(HAVE_KERNEL_PRX), 1)
OBJS += bootstrap/psp1/kernel_functions.o
CFLAGS += -DHAVE_KERNEL_PRX
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endif
ifeq ($(BIG_STACK), 1)
CFLAGS += -DBIG_STACK
endif
ifeq ($(LOAD_WITHOUT_CORE_INFO),1)
RARCH_DEFINES += -DLOAD_WITHOUT_CORE_INFO
endif
CFLAGS += $(RARCH_DEFINES)
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EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = RetroArch PSP1
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OBJS += griffin/griffin.o
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
pspsh-debug:
pspsh -e reset
read -p "Start debugger in VSCode and press any key to continue... \n" -n1 -s
pspsh -e debug ./retroarchpsp.prx
pspsh
pspsh-run:
pspsh -e reset
pspsh -e ./retroarchpsp.prx
pspsh
debug: clean all pspsh-debug
run: clean all pspsh-run
sim:
/Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL $(shell pwd)/EBOOT.PBP