mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-25 08:59:58 +00:00
238 lines
7.9 KiB
C
238 lines
7.9 KiB
C
|
/* originally from from https://github.com/smealum/ctrulib */
|
||
|
|
||
|
/**
|
||
|
* @file gpu-old.h
|
||
|
* @brief Deprecated GPU functions which should not be used in new code.
|
||
|
* @description These functions have been superseeded by direct GPU register writes, or external GPU libraries.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
#pragma once
|
||
|
|
||
|
#include <3ds/gpu/gpu.h>
|
||
|
|
||
|
/**
|
||
|
* @brief Initializes the GPU.
|
||
|
* @param gsphandle GSP handle to use.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_Init(Handle *gsphandle) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Resets the GPU.
|
||
|
* @param gxbuf GX command buffer to use.
|
||
|
* @param gpuBuf GPU command buffer to use.
|
||
|
* @param gpuBufSize GPU command buffer size.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets a shader float uniform.
|
||
|
* @param type Type of shader to set the uniform of.
|
||
|
* @param startreg Start of the uniform register to set.
|
||
|
* @param data Data to set.
|
||
|
* @param numreg Number of registers to set.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the viewport.
|
||
|
* @param depthBuffer Buffer to output depth data to.
|
||
|
* @param colorBuffer Buffer to output color data to.
|
||
|
* @param x X of the viewport.
|
||
|
* @param y Y of the viewport.
|
||
|
* @param w Width of the viewport.
|
||
|
* @param h Height of the viewport.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the current scissor test mode.
|
||
|
* @param mode Scissor test mode to use.
|
||
|
* @param x X of the scissor region.
|
||
|
* @param y Y of the scissor region.
|
||
|
* @param w Width of the scissor region.
|
||
|
* @param h Height of the scissor region.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the depth map.
|
||
|
* @param zScale Z scale to use.
|
||
|
* @param zOffset Z offset to use.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_DepthMap(float zScale, float zOffset) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the alpha test parameters.
|
||
|
* @param enable Whether to enable alpha testing.
|
||
|
* @param function Test function to use.
|
||
|
* @param ref Reference value to use.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the depth test parameters and pixel write mask.
|
||
|
* @note GPU_WRITEMASK values can be ORed together.
|
||
|
* @param enable Whether to enable depth testing.
|
||
|
* @param function Test function to use.
|
||
|
* @param writemask Pixel write mask to use.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the stencil test parameters.
|
||
|
* @param enable Whether to enable stencil testing.
|
||
|
* @param function Test function to use.
|
||
|
* @param ref Reference value to use.
|
||
|
* @param input_mask Input mask to use.
|
||
|
* @param write_mask Write mask to use.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the stencil test operators.
|
||
|
* @param sfail Operator to use on source test failure.
|
||
|
* @param dfail Operator to use on destination test failure.
|
||
|
* @param pass Operator to use on test passing.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the face culling mode.
|
||
|
* @param mode Face culling mode to use.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetFaceCulling(GPU_CULLMODE mode) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the combiner buffer write parameters.
|
||
|
* @note Use GPU_TEV_BUFFER_WRITE_CONFIG to build the parameters.
|
||
|
* @note Only the first four TEV stages can write to the combiner buffer.
|
||
|
* @param rgb_config RGB configuration to use.
|
||
|
* @param alpha_config Alpha configuration to use.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the alpha blending parameters.
|
||
|
* @note Cannot be used with GPU_SetColorLogicOp.
|
||
|
* @param colorEquation Blend equation to use for color components.
|
||
|
* @param alphaEquation Blend equation to use for the alpha component.
|
||
|
* @param colorSrc Source factor of color components.
|
||
|
* @param colorDst Destination factor of color components.
|
||
|
* @param alphaSrc Source factor of the alpha component.
|
||
|
* @param alphaDst Destination factor of the alpha component.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
|
||
|
GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
|
||
|
GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the color logic operator.
|
||
|
* @note Cannot be used with GPU_SetAlphaBlending.
|
||
|
* @param op Operator to set.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetColorLogicOp(GPU_LOGICOP op) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the blending color.
|
||
|
* @param r Red component.
|
||
|
* @param g Green component.
|
||
|
* @param b Blue component.
|
||
|
* @param a Alpha component.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the VBO attribute buffers.
|
||
|
* @param totalAttributes Total number of attributes.
|
||
|
* @param baseAddress Base address of the VBO.
|
||
|
* @param attributeFormats Attribute format data.
|
||
|
* @param attributeMask Attribute mask.
|
||
|
* @param attributePermutation Attribute permutations.
|
||
|
* @param numBuffers Number of buffers.
|
||
|
* @param bufferOffsets Offsets of the buffers.
|
||
|
* @param bufferPermutations Buffer permutations.
|
||
|
* @param bufferNumAttributes Numbers of attributes of the buffers.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the enabled texture units.
|
||
|
* @param units Units to enable. OR texture unit values together to create this value.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetTextureEnable(GPU_TEXUNIT units) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the texture data of a texture unit.
|
||
|
* @param unit Texture unit to use.
|
||
|
* @param data Data to load. Must be in linear memory or VRAM.
|
||
|
* @param width Width of the texture.
|
||
|
* @param height Height of the texture.
|
||
|
* @param Parameters of the texture, such as filters and wrap modes.
|
||
|
* @param colorType Color type of the texture.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the border color of a texture unit.
|
||
|
* @param unit Texture unit to use.
|
||
|
* @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Sets the parameters of a texture combiner.
|
||
|
* @param id ID of the combiner.
|
||
|
* @param rgbSources RGB source configuration.
|
||
|
* @param alphaSources Alpha source configuration.
|
||
|
* @param rgbOperands RGB operand configuration.
|
||
|
* @param alphaOperands Alpha operand configuration.
|
||
|
* @param rgbCombine RGB combiner function.
|
||
|
* @param alphaCombine Alpha combiner function.
|
||
|
* @param constantColor Constant color to provide.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Draws an array of vertex data.
|
||
|
* @param primitive Primitive to draw.
|
||
|
* @param first First vertex to draw.
|
||
|
* @param count Number of vertices to draw.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Draws vertex elements.
|
||
|
* @param primitive Primitive to draw.
|
||
|
* @param indexArray Array of vertex indices to use.
|
||
|
* @param n Number of vertices to draw.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) DEPRECATED;
|
||
|
|
||
|
/**
|
||
|
* @brief Finishes drawing.
|
||
|
* @deprecated
|
||
|
*/
|
||
|
void GPU_FinishDrawing() DEPRECATED;
|