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/* SSNES - A frontend for libretro.
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* Copyright ( C ) 2010 - 2012 - Hans - Kristian Arntzen
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*
* SSNES is free software : you can redistribute it and / or modify it under the terms
* of the GNU General Public License as published by the Free Software Found -
* ation , either version 3 of the License , or ( at your option ) any later version .
*
* SSNES is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE . See the GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License along with SSNES .
* If not , see < http : //www.gnu.org/licenses/>.
*/
# ifndef __DRIVER__H
# define __DRIVER__H
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# include <sys/types.h>
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# include "boolean.h"
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# include <stdlib.h>
# include <stdint.h>
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# include "msvc/msvc_compat.h"
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# include "input/keysym.h"
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# define AUDIO_CHUNK_SIZE_BLOCKING 64
# define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio.
# define AUDIO_MAX_RATIO 16
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// libretro has 12 buttons from 0-11 (libretro.h)
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# define SSNES_FIRST_META_KEY 12
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enum
{
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SSNES_FAST_FORWARD_KEY = SSNES_FIRST_META_KEY ,
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SSNES_FAST_FORWARD_HOLD_KEY ,
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SSNES_LOAD_STATE_KEY ,
SSNES_SAVE_STATE_KEY ,
SSNES_FULLSCREEN_TOGGLE_KEY ,
SSNES_QUIT_KEY ,
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SSNES_STATE_SLOT_PLUS ,
SSNES_STATE_SLOT_MINUS ,
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SSNES_AUDIO_INPUT_RATE_PLUS ,
SSNES_AUDIO_INPUT_RATE_MINUS ,
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SSNES_REWIND ,
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SSNES_MOVIE_RECORD_TOGGLE ,
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SSNES_PAUSE_TOGGLE ,
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SSNES_FRAMEADVANCE ,
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SSNES_RESET ,
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SSNES_SHADER_NEXT ,
SSNES_SHADER_PREV ,
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SSNES_CHEAT_INDEX_PLUS ,
SSNES_CHEAT_INDEX_MINUS ,
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SSNES_CHEAT_TOGGLE ,
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SSNES_SCREENSHOT ,
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SSNES_DSP_CONFIG ,
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SSNES_MUTE ,
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SSNES_NETPLAY_FLIP ,
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SSNES_SLOWMOTION ,
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# ifdef SSNES_CONSOLE
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SSNES_CHEAT_INPUT ,
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SSNES_SRAM_WRITE_PROTECT ,
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# endif
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SSNES_BIND_LIST_END
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} ;
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struct snes_keybind
{
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bool valid ;
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int id ;
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enum ssnes_key key ;
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// PC only uses lower 16-bits.
// Full 64-bit can be used for port-specific purposes, like simplifying multiple binds, etc.
uint64_t joykey ;
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uint32_t joyaxis ;
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} ;
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typedef struct video_info
{
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unsigned width ;
unsigned height ;
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bool fullscreen ;
bool vsync ;
bool force_aspect ;
bool smooth ;
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unsigned input_scale ; // Maximum input size: SSNES_SCALE_BASE * input_scale
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bool rgb32 ; // Use 32-bit RGBA rather than native XBGR1555.
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} video_info_t ;
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typedef struct audio_driver
{
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void * ( * init ) ( const char * device , unsigned rate , unsigned latency ) ;
ssize_t ( * write ) ( void * data , const void * buf , size_t size ) ;
bool ( * stop ) ( void * data ) ;
bool ( * start ) ( void * data ) ;
void ( * set_nonblock_state ) ( void * data , bool toggle ) ; // Should we care about blocking in audio thread? Fast forwarding.
void ( * free ) ( void * data ) ;
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bool ( * use_float ) ( void * data ) ; // Defines if driver will take standard floating point samples, or int16_t samples.
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const char * ident ;
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size_t ( * write_avail ) ( void * data ) ; // Optional
size_t ( * buffer_size ) ( void * data ) ; // Optional
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} audio_driver_t ;
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# define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF))
# define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000))
# define AXIS_NONE UINT32_C(0xFFFFFFFF)
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# define AXIS_DIR_NONE UINT16_C(0xFFFF)
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# define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF))
# define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF))
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# define NO_BTN UINT16_C(0xFFFF) // I hope no joypad will ever have this many buttons ... ;)
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# define HAT_UP_MASK (1 << 15)
# define HAT_DOWN_MASK (1 << 14)
# define HAT_LEFT_MASK (1 << 13)
# define HAT_RIGHT_MASK (1 << 12)
# define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
# define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
# define GET_HAT_DIR(x) (x & HAT_MASK)
# define GET_HAT(x) (x & (~HAT_MASK))
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typedef struct input_driver
{
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void * ( * init ) ( void ) ;
void ( * poll ) ( void * data ) ;
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int16_t ( * input_state ) ( void * data , const struct snes_keybind * * snes_keybinds , unsigned port , unsigned device , unsigned index , unsigned id ) ;
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bool ( * key_pressed ) ( void * data , int key ) ;
void ( * free ) ( void * data ) ;
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const char * ident ;
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} input_driver_t ;
typedef struct video_driver
{
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void * ( * init ) ( const video_info_t * video , const input_driver_t * * input , void * * input_data ) ;
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// Should the video driver act as an input driver as well? :) The video init might preinitialize an input driver to override the settings in case the video driver relies on input driver for event handling, e.g.
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bool ( * frame ) ( void * data , const void * frame , unsigned width , unsigned height , unsigned pitch , const char * msg ) ; // msg is for showing a message on the screen along with the video frame.
void ( * set_nonblock_state ) ( void * data , bool toggle ) ; // Should we care about syncing to vblank? Fast forwarding.
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// Is the window still active?
bool ( * alive ) ( void * data ) ;
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bool ( * focus ) ( void * data ) ; // Does the window have focus?
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bool ( * xml_shader ) ( void * data , const char * path ) ; // Sets XML-shader. Might not be implemented.
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void ( * free ) ( void * data ) ;
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const char * ident ;
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// Callbacks essentially useless on PC, but useful on consoles where the drivers are used for more stuff.
# ifdef SSNES_CONSOLE
void ( * set_swap_block_state ) ( void * data , bool toggle ) ; // Block swapping from being called in ::frame().
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void ( * swap ) ( void * data ) ; // Explicitly swap buffers. Only useful when set_swap_block_state() is set to true.
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void ( * set_aspect_ratio ) ( void * data , unsigned aspectratio_idx ) ; // TODO: refactor this properly to float.
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# endif
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void ( * set_rotation ) ( void * data , unsigned rotation ) ;
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} video_driver_t ;
typedef struct driver
{
const audio_driver_t * audio ;
const video_driver_t * video ;
const input_driver_t * input ;
void * audio_data ;
void * video_data ;
void * input_data ;
} driver_t ;
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void init_drivers ( void ) ;
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void init_drivers_pre ( void ) ;
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void uninit_drivers ( void ) ;
void init_video_input ( void ) ;
void uninit_video_input ( void ) ;
void init_audio ( void ) ;
void uninit_audio ( void ) ;
extern driver_t driver ;
//////////////////////////////////////////////// Backends
extern const audio_driver_t audio_rsound ;
extern const audio_driver_t audio_oss ;
extern const audio_driver_t audio_alsa ;
extern const audio_driver_t audio_roar ;
extern const audio_driver_t audio_openal ;
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extern const audio_driver_t audio_jack ;
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extern const audio_driver_t audio_sdl ;
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extern const audio_driver_t audio_xa ;
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extern const audio_driver_t audio_pulse ;
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extern const audio_driver_t audio_ext ;
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extern const audio_driver_t audio_dsound ;
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extern const audio_driver_t audio_coreaudio ;
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extern const audio_driver_t audio_xenon360 ;
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extern const audio_driver_t audio_xdk360 ;
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extern const audio_driver_t audio_ps3 ;
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extern const audio_driver_t audio_wii ;
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extern const video_driver_t video_gl ;
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extern const video_driver_t video_wii ;
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extern const video_driver_t video_xenon360 ;
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extern const video_driver_t video_xvideo ;
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extern const video_driver_t video_xdk360 ;
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extern const video_driver_t video_sdl ;
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extern const video_driver_t video_ext ;
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extern const input_driver_t input_sdl ;
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extern const input_driver_t input_x ;
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extern const input_driver_t input_ps3 ;
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extern const input_driver_t input_xenon360 ;
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extern const input_driver_t input_wii ;
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extern const input_driver_t input_xdk360 ;
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////////////////////////////////////////////////
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// Convenience macros.
# ifdef HAVE_GRIFFIN
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# include "console/griffin/hook.h"
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# else
# define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
# define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
# define audio_stop_func() driver.audio->stop(driver.audio_data)
# define audio_start_func() driver.audio->start(driver.audio_data)
# define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
# define audio_free_func() driver.audio->free(driver.audio_data)
# define audio_use_float_func() driver.audio->use_float(driver.audio_data)
# define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
# define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
# define video_init_func(video_info, input, input_data) \
driver . video - > init ( video_info , input , input_data )
# define video_frame_func(data, width, height, pitch, msg) \
driver . video - > frame ( driver . video_data , data , width , height , pitch , msg )
# define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
# define video_alive_func() driver.video->alive(driver.video_data)
# define video_focus_func() driver.video->focus(driver.video_data)
# define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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# define video_set_rotation_func(rotate) driver.video->set_rotation(driver.video_data, rotate)
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# define video_set_aspect_ratio_func(aspect_idx) driver.video->set_aspect_ratio(driver.video_data, aspect_idx)
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# define video_free_func() driver.video->free(driver.video_data)
# define input_init_func() driver.input->init()
# define input_poll_func() driver.input->poll(driver.input_data)
# define input_input_state_func(snes_keybinds, port, device, index, id) \
driver . input - > input_state ( driver . input_data , snes_keybinds , port , device , index , id )
# define input_key_pressed_func(key) driver.input->key_pressed(driver.input_data, key)
# define input_free_func() driver.input->free(driver.input_data)
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# endif
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# endif