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#!/bin/sh
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RARCH_VERSION = 1.3.6
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PLATFORM = $1
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SALAMANDER = no
MAKEFILE_GRIFFIN = no
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# PSP
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if [ $PLATFORM = "unix" ] ; then
platform = unix
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SALAMANDER = no
EXT = a
mkdir -p ../pkg/${ platform } /
# For statically linked cores, we need to configure once
cd ..
LDFLAGS = -L. ./configure --disable-dynamic
cd dist-scripts
elif [ $PLATFORM = "psp1" ] ; then
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platform = psp1
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SALAMANDER = yes
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EXT = a
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mkdir -p ../pkg/${ platform } /cores/
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make -C ../bootstrap/${ platform } /kernel_functions_prx/ clean || exit 1
make -C ../bootstrap/${ platform } /kernel_functions_prx/ || exit 1
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cp -f ../kernel_functions.prx ../pkg/${ platform } /kernel_functions.prx
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# Vita
elif [ $PLATFORM = "vita" ] ; then
platform = vita
MAKEFILE_GRIFFIN = yes
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EXT = a
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mkdir -p ../pkg/vita/vpk
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# CTR/3DS
elif [ $PLATFORM = "ctr" ] ; then
platform = ctr
EXT = a
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mkdir -p ../pkg/3ds/cia
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mkdir -p ../pkg/3ds/rom
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mkdir -p ../pkg/3ds/3ds
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# Emscripten
elif [ $PLATFORM = "emscripten" ] ; then
platform = emscripten
EXT = bc
if [ -z " $EMSCRIPTEN " ] ; then
echo " run this script with emmake. Ex: emmake $0 "
exit 1
fi
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# Wii
elif [ $PLATFORM = "wii" ] ; then
platform = wii
MAKEFILE_GRIFFIN = yes
SALAMANDER = yes
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EXT = a
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# NGC
elif [ $PLATFORM = "ngc" ] ; then
platform = ngc
MAKEFILE_GRIFFIN = yes
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EXT = a
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# DEX PS3
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elif [ $PLATFORM = "dex-ps3" ] ; then
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platform = ps3
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SALAMANDER = yes
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EXT = a
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EXE_PATH = ${ CELL_SDK } /host-win32/bin
MAKE_FSELF_NPDRM = ${ EXE_PATH } /make_fself_npdrm.exe
MAKE_PACKAGE_NPDRM = ${ EXE_PATH } /make_package_npdrm.exe
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# CEX PS3
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elif [ $PLATFORM = "cex-ps3" ] ; then
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#For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder.
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platform = ps3
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SALAMANDER = yes
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EXT = a
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EXE_PATH = ${ CELL_SDK } /host-win32/bin
SCETOOL_PATH = ${ PS3TOOLS_PATH } /scetool/scetool.exe
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SCETOOL_FLAGS_CORE = "--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=APP --self-app-version=0001000000000000 --self-fw-version=0003004100000000 --encrypt"
SCETOOL_FLAGS_EBOOT = "--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003004100000000 --np-license-type=FREE --np-content-id=UP0001-SSNE10000_00-0000000000000001 --np-app-type=EXEC --self-app-version=0001000000000000 --np-real-fname=EBOOT.BIN --encrypt"
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# ODE PS3
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elif [ $PLATFORM = "ode-ps3" ] ; then
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#For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder.
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platform = ps3
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SALAMANDER = yes
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EXT = a
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EXE_PATH = ${ CELL_SDK } /host-win32/bin
GENPS3ISO_PATH = ${ PS3TOOLS_PATH } /ODE/genps3iso_v2.5
SCETOOL_PATH = ${ PS3TOOLS_PATH } /scetool/scetool.exe
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SCETOOL_FLAGS_ODE = "--sce-type=SELF --compress-data=TRUE --self-type=APP --key-revision=04 --self-fw-version=0003004100000000 --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-cap-flags=00000000000000000000000000000000000000000000003b0000000100040000 --encrypt"
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fi
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# Cleanup Salamander core if it exists
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if [ $SALAMANDER = "yes" ] ; then
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make -C ../ -f Makefile.${ platform } .salamander clean || exit 1
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fi
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# Cleanup existing core if it exists
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if [ $PLATFORM = "ode-ps3" ] ; then
make -C ../ -f Makefile.${ platform } .cobra clean || exit 1
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elif [ $MAKEFILE_GRIFFIN = "yes" ] ; then
make -C ../ -f Makefile.griffin platform = ${ platform } clean || exit 1
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elif [ $PLATFORM = "unix" ] ; then
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LINK = g++ make -C ../ -f Makefile clean || exit 1
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else
make -C ../ -f Makefile.${ platform } clean || exit 1
fi
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# Compile Salamander core
if [ $SALAMANDER = "yes" ] ; then
make -C ../ -f Makefile.${ platform } .salamander || exit 1
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if [ $PLATFORM = "psp1" ] ; then
mv -f ../EBOOT.PBP ../pkg/${ platform } /EBOOT.PBP
fi
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if [ $PLATFORM = "wii" ] ; then
mv -f ../retroarch-salamander_wii.dol ../pkg/${ platform } /boot.dol
fi
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fi
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COUNTER = 0
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#for f in *_${platform}.${EXT} ; do
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for f in ` ls -v *_${ platform } .${ EXT } ` ; do
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name = ` echo " $f " | sed " s/\(_libretro_ ${ platform } \|\). ${ EXT } $// " `
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lto = 0
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whole_archive =
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big_stack =
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if [ $name = "nxengine" ] ; then
echo "Applying whole archive linking..."
whole_archive = "WHOLE_ARCHIVE_LINK=1"
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elif [ $name = "tyrquake" ] ; then
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echo "Applying big stack..."
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lto = 0
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big_stack = "BIG_STACK=1"
fi
echo " -- Building core: $name -- "
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if [ $PLATFORM = "unix" ] ; then
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cp -f " $f " ../libretro.${ EXT }
else
cp -f " $f " ../libretro_${ platform } .${ EXT }
fi
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# Do cleanup if this is a big stack core
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if [ " $big_stack " = "BIG_STACK=1" ] ; then
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if [ $MAKEFILE_GRIFFIN = "yes" ] ; then
make -C ../ -f Makefile.griffin platform = ${ platform } clean || exit 1
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elif [ $PLATFORM = "emscripten" ] ; then
make -C ../ -f Makefile.emscripten LTO = $lto -j7 clean || exit 1
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elif [ $PLATFORM = "unix" ] ; then
make -C ../ -f Makefile LINK = g++ LTO = $lto -j7 clean || exit 1
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else
make -C ../ -f Makefile.${ platform } clean || exit 1
fi
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fi
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# Compile core
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if [ $MAKEFILE_GRIFFIN = "yes" ] ; then
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make -C ../ -f Makefile.griffin platform = ${ platform } $whole_archive $big_stack -j3 || exit 1
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elif [ $PLATFORM = "emscripten" ] ; then
make -C ../ -f Makefile.emscripten LTO = $lto -j7 || exit 1
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elif [ $PLATFORM = "unix" ] ; then
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make -C ../ -f Makefile LINK = g++ $whole_archive $big_stack -j3 || exit 1
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elif [ $PLATFORM = "ctr" ] ; then
make -C ../ -f Makefile.${ platform } LIBRETRO = $name $whole_archive $big_stack -j3 || exit 1
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else
make -C ../ -f Makefile.${ platform } $whole_archive $big_stack -j3 || exit 1
fi
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# Do manual executable step
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if [ $PLATFORM = "dex-ps3" ] ; then
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$MAKE_FSELF_NPDRM -c ../retroarch_${ platform } .elf ../CORE.SELF
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elif [ $PLATFORM = "cex-ps3" ] ; then
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$SCETOOL_PATH $SCETOOL_FLAGS_CORE ../retroarch_${ platform } .elf ../CORE.SELF
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elif [ $PLATFORM = "ode-ps3" ] ; then
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$SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch_${ platform } .elf ../CORE.SELF
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fi
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# Move executable files
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if [ $platform = "ps3" ] ; then
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if [ $PLATFORM = "ode-ps3" ] ; then
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mv -fv ../CORE.SELF ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/" ${ name } _libretro_ ${ platform } .SELF "
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if [ -d ../../dist/info ] ; then
mkdir -p ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/info
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cp -fv ../../dist/info/" ${ name } _libretro.info " ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/info/" ${ name } _libretro.info "
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fi
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else
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mv -fv ../CORE.SELF ../pkg/${ platform } /USRDIR/cores/" ${ name } _libretro_ ${ platform } .SELF "
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if [ -d ../../dist/info ] ; then
mkdir -p ../pkg/${ platform } /USRDIR/cores/info
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cp -fv ../../dist/info/" ${ name } _libretro.info " ../pkg/${ platform } /USRDIR/cores/info/" ${ name } _libretro.info "
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fi
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fi
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elif [ $PLATFORM = "psp1" ] ; then
mv -f ../EBOOT.PBP ../pkg/${ platform } /cores/${ name } _libretro.PBP
elif [ $PLATFORM = "vita" ] ; then
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COUNTER = $(( COUNTER + 1 ))
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COUNTER_ID = ` printf "%05d" ${ COUNTER } `
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mkdir -p ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/
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mkdir -p ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/livearea
mkdir -p ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/livearea/contents
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vita-make-fself ../retroarch_${ platform } .velf ../pkg/${ platform } /${ name } _libretro.vpk/vpk/eboot.bin
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vita-mksfoex -s TITLE_ID = RETR${ COUNTER_ID } " RetroArch ${ name } " ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/param.sfo
cp ../pkg/${ platform } /assets/ICON0.PNG ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/icon0.png
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cp ../pkg/${ platform } /assets/livearea/contents/bg.png ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/livearea/contents/bg.png
cp ../pkg/${ platform } /assets/livearea/contents/startup.png ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/livearea/contents/startup.png
cp ../pkg/${ platform } /assets/livearea/contents/website.png ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/livearea/contents/website.png
cp ../pkg/${ platform } /assets/livearea/contents/template.xml ../pkg/${ platform } /${ name } _libretro.vpk/vpk/sce_sys/livearea/contents/template.xml
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elif [ $PLATFORM = "ctr" ] ; then
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mv -f ../retroarch_3ds.cia ../pkg/3ds/cia/${ name } _libretro.cia
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mv -f ../retroarch_3ds.3ds ../pkg/3ds/rom/${ name } _libretro.3ds
mkdir -p ../pkg/3ds/3ds/${ name } _libretro
mv -f ../retroarch_3ds.3dsx ../pkg/3ds/3ds/${ name } _libretro/${ name } _libretro.3dsx
mv -f ../retroarch_3ds.smdh ../pkg/3ds/3ds/${ name } _libretro/${ name } _libretro.smdh
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mv -f ../retroarch_3ds.xml ../pkg/3ds/3ds/${ name } _libretro/${ name } _libretro.xml
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elif [ $PLATFORM = "unix" ] ; then
mv -f ../retroarch ../pkg/${ platform } /${ name } _libretro.elf
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elif [ $PLATFORM = "ngc" ] ; then
mv -f ../retroarch_${ platform } .dol ../pkg/${ platform } /${ name } _libretro_${ platform } .dol
elif [ $PLATFORM = "wii" ] ; then
mv -f ../retroarch_${ platform } .dol ../pkg/${ platform } /${ name } _libretro_${ platform } .dol
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elif [ $PLATFORM = "emscripten" ] ; then
mv -f ../retroarch.js ../emscripten/$name .js
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fi
# Remove executable files
if [ $platform = "ps3" ] ; then
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rm -f ../retroarch_${ platform } .elf ../retroarch_${ platform } .self ../CORE.SELF
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elif [ $PLATFORM = "psp1" ] ; then
rm -f ../retroarchpsp.elf
elif [ $PLATFORM = "vita" ] ; then
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rm -f ../retroarch_${ platform } .velf ../retroarch_${ platform } .elf ../eboot.bin
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elif [ $PLATFORM = "ctr" ] ; then
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rm -f ../retroarch_3ds.elf
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rm -f ../retroarch_3ds.bnr
rm -f ../retroarch_3ds.icn
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elif [ $PLATFORM = "unix" ] ; then
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rm -f ../retroarch
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elif [ $PLATFORM = "ngc" ] ; then
rm -f ../retroarch_${ platform } .dol ../retroarch_${ platform } .elf ../retroarch_${ platform } .elf.map
elif [ $PLATFORM = "wii" ] ; then
rm -f ../retroarch_${ platform } .dol ../retroarch_${ platform } .elf ../retroarch_${ platform } .elf.map
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elif [ $platform = "emscripten" ] ; then
rm -f ../retroarch.js
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fi
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# Do cleanup if this is a big stack core
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if [ " $big_stack " = "BIG_STACK=1" ] ; then
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if [ $MAKEFILE_GRIFFIN = "yes" ] ; then
make -C ../ -f Makefile.griffin platform = ${ platform } clean || exit 1
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elif [ $PLATFORM = "emscripten" ] ; then
make -C ../ -f Makefile.emscripten LTO = $lto -j7 clean || exit 1
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elif [ $PLATFORM = "unix" ] ; then
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make -C ../ -f Makefile LTO = $lto -j7 clean || exit 1
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else
make -C ../ -f Makefile.${ platform } clean || exit 1
fi
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fi
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done
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# Additional build step
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if [ $platform = "ps3" ] ; then
if [ $PLATFORM = "ode-ps3" ] ; then
echo Deploy : Assets...
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if [ -d ../media/assets ] ; then
mkdir -p ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/assets
cp -r ../media/assets/* ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/assets
fi
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echo Deploy : Databases...
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if [ -d ../media/libretrodb/rdb ] ; then
mkdir -p ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/database/rdb
cp -r ../media/libretrodb/rdb/* ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/database/rdb
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fi
if [ -d ../media/libretrodb/cursors ] ; then
mkdir -p ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/database/cursors
cp -r ../media/libretrodb/cursors/* ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/database/cursors
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fi
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echo Deploy : Overlays...
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if [ -d ../media/overlays ] ; then
mkdir -p ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/overlays
cp -r ../media/overlays/* ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/overlays
fi
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echo Deploy : Shaders...
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if [ -d ../media/shaders_cg ] ; then
mkdir -p ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/shaders_cg
cp -r ../media/shaders_cg/* ../pkg/${ platform } _iso/PS3_GAME/USRDIR/cores/shaders_cg
fi
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else
echo Deploy : Assets...
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if [ -d ../media/assets ] ; then
mkdir -p ../pkg/${ platform } /USRDIR/cores/assets
cp -r ../media/assets/* ../pkg/${ platform } /USRDIR/cores/assets
fi
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echo Deploy : Databases...
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if [ -d ../media/libretrodb/rdb ] ; then
mkdir -p ../pkg/${ platform } /USRDIR/cores/database/rdb
cp -r ../media/libretrodb/rdb/* ../pkg/${ platform } /USRDIR/cores/database/rdb
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fi
if [ -d ../media/libretrodb/cursors ] ; then
mkdir -p ../pkg/${ platform } /USRDIR/cores/database/cursors
cp -r ../media/libretrodb/cursors/* ../pkg/${ platform } /USRDIR/cores/database/cursors
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fi
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echo Deploy : Overlays...
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if [ -d ../media/overlays ] ; then
mkdir -p ../pkg/${ platform } /USRDIR/cores/overlays
cp -r ../media/overlays/* ../pkg/${ platform } /USRDIR/cores/overlays
fi
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echo Deploy : Shaders...
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if [ -d ../media/shaders_cg ] ; then
mkdir -p ../pkg/${ platform } /USRDIR/cores/shaders_cg
cp -r ../media/shaders_cg/* ../pkg/${ platform } /USRDIR/cores/shaders_cg
fi
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fi
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fi
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# Packaging
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if [ $PLATFORM = "dex-ps3" ] ; then
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$MAKE_FSELF_NPDRM -c ../retroarch-salamander_${ platform } .elf ../pkg/${ platform } /USRDIR/EBOOT.BIN
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rm -rf ../retroarch-salamander_${ platform } .elf
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$MAKE_PACKAGE_NPDRM ../pkg/${ platform } _dex/package.conf ../pkg/${ platform }
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mv UP0001-SSNE10000_00-0000000000000001.pkg ../pkg/${ platform } /RetroArch.PS3.DEX.PS3.pkg
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elif [ $PLATFORM = "cex-ps3" ] ; then
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$SCETOOL_PATH $SCETOOL_FLAGS_EBOOT ../retroarch-salamander_${ platform } .elf ../pkg/${ platform } /USRDIR/EBOOT.BIN
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rm -rf ../retroarch-salamander_${ platform } .elf
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../tools/ps3/ps3py/pkg.py --contentid UP0001-SSNE10000_00-0000000000000001 ../pkg/${ platform } /SSNE10000/ ../pkg/${ platform } /RetroArch.PS3.CEX.PS3.pkg
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elif [ $PLATFORM = "ode-ps3" ] ; then
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$SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch-salamander_${ platform } .elf ../pkg/${ platform } _iso/PS3_GAME/USRDIR/EBOOT.BIN
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rm -rf ../retroarch-salamander_${ platform } .elf
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$GENPS3ISO_PATH ../pkg/${ platform } _iso ../pkg/${ platform } /RetroArch.PS3.ODE.PS3.iso
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fi