- DISK CONTROL: Cycle Disk Tray now becomes Eject Disk or Insert Disk depending upon current drive state
- DISK CONTROL: Current Disk Index is only shown when the current disk has been ejected
- DISK CONTROL: The old Insert Disk entry has been changed to Load New Disk, and is only shown when a disk is currently inserted (this is because loading a new disk from the filesystem - i.e. bypassing the m3u playlist disk index interface - automatically ejects and inserts disks, and so cannot be done while the virtual drive is empty)
- DISK CONTROL: The Current Disk Index may now be set more easily via a drop-down list.
- DISK CONTROL: Selecting Eject Disk automatically moves the menu selection to the Current Disk Index entry
- DISK CONTROL: Selecting an index via the Current Disk Index drop-down list automatically moves the menu selection back to Insert Disk
- DISK CONTROL: The Disk Control entry sublabels have been changed for greater clarity
- DISK CONTROL: All of the horrendous notification spam has been removed. Notifications are now only shown in the event of an error, or when the menu itself does not provide sufficient visual feedback (note that using hotkeys to swap disks still produces the old style notifications, since this is typically only done while content is running - i.e. no menu). The duration of disk-related info notifications has also been reduced to a more sane level.
- DISK CONTROL: A new Resume content after changing disks option has been added under Settings > User Interface. When enabled (default setting), content is resumed automatically after selecting either Insert Disk or Load New Disk (when disabled, the menu remains open, obviously...)
- DISK CONTROL/BUGFIX: The Disk Control menu now has the correct title
- DISK CONTROL/BUGFIX: Selecting a disk via the Load New Disk file browser no longer flushes the user back to the top level menu (it now correctly returns to the Disk Control menu)
- LIBNX/SWITCH: Updated libnx integration to v3.0.0. This also cherry-picks libnx commit 583d6bb92dcbb33b6bb4a0fa1a9df6e3725d6ef6, which should fix the requirement having to turn rumble off and on in the system settings once per reboot
- BUGFIX/MENU: (XMB/OZONE) Fix 'quick menu' detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
- BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
- NETPLAY/RELAY: Fix the “spectator” bug when using the relay server – When a player switches into the spectator mode (pressing “i”) while using the relay server, all players will disconnect.
- NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time.
- NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it.
- THUMBNAIL UPDATER: When waiting for individual thumbnail file http transfers to complete, the task status checking is more accurate. This uses the same method as the new core updater - we now wait until the task is 'really' complete, instead of relying on the (slightly nebulous) 'task finished' state
users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
- FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
- INPUT/TURBO: Added alternate Turbo-Mode 'Single Button' - For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
- LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
- MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
- MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
- MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
- MENU/USABILITY: Selectively hide 'Disallow Non-Slave Mode Clients' if 'Allow Slave-Mode Clients' is disabled
- MENU/USABILITY: Hide 'Show desktop menu on startup' if 'Desktop menu' setting itself is disabled
- MENU/USABILITY: Reimplement Quick Menu - > Shaders -> Watch shader files for changes - can now be turned on/off through touch
- MENU/USABILITY: Refactor Quick Menu - Controls - each port now has its own submenu
- MENU/USABILITY: Quick Menu - Cheats - Delete All no longer requires five right button presses - this should fix this functionality for mobile touch users too
- MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled - these settings do nothing with Threaded Video
- OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
- OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
- OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), ... suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
- OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
- PLAYLISTS: Pressing 'Start' or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
- SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
- VITA/VITA2D: Several improvements to Vita 2D driver - menu widgets implemented
- VITA/VITA2D: Fix clipping and reduce number of calls
- VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode - Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it's not really an error. A more "proper" fix is to use prerotate and modify the MVP matrices,
which might help certain devices with crummy display processors
- VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using
Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
- WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover - when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
- MENU/MATERIALUI: Bugfix - Under certain extreme circumstances, entries with very long sublabel strings could have their text prematurely 'clipped' as the entry is scrolled beyond the top of the screen
- MENU/MATERIALUI: Bugfix - Certain setting value strings were unnecessarily truncated (with a ...) when using smooth ticker text
- BUGFIX/STABILITY: Set "Automatically Add Content to Playlist" to false by default, this was unstable on PS3 and Mac and other platforms potentially as well.
- MENU/MATERIALUI: There are no longer any animation glitches when 'wraparound' scrolling from the last entry in a list to the first, or when performing horizontal swipe navigation gestures on certain settings-type entries
- MENU/MATERIALUI: List entries underneath the title and navigation bars are no longer highlighted when touching the title/navigation bars (this was only a cosmetic issue, but it was annoying...)
- MENU/MATERIALUI: The current menu list is no longer reloaded when pressing the currently active tab on the navigation bar
- MENU/MATERIALUI: The ticker text spacer has been set to a 'bullet' character (same as Ozone)
- MENU/MATERIALUI: The default colour theme has been set to 'Ozone Dark'
- MENU/MATERIALUI: Three new colour themes have been added.
- MENU/MATERIALUI: A new Menu Transition Animation option has been added under User Interface > Appearance. When this is enabled, menu transition events are animated
- MENU/MATERIALUI: The navigation bar is now shown at all times - i.e. it is an actual navigation tool, rather than a 'top-level-menu' curiosity
- MENU/MATERIALUI: Two new context-sensitive buttons have been added to the navigation bar - back button and resume button
- MENU/MATERIALUI: A new Auto-Rotate Navigation Bar option has been added under User Interface > Appearance. When enabled (this is the default setting), the navigation bar is moved to the right hand side of the screen when using landscape screen orientations.
- MENU/MATERIALUI: The playlists tab is now correctly hidden when User Interface > Views > Show Playlist Tabs is disabled
- MENU/MATERIALUI: Material UI now correctly readjusts its layout when screen orientation changes on mobile devices
- MENU/MATERIALUI: Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)
- MENU/MATERIALUI: Material UI no longer leaks memory on 'context reset' (fonts were previously never free()'d)
- MENU/MATERIALUI: A new Android-style 'system bar' has been added. This shows current core name, clock and battery level
- MENU/MATERIALUI: A new search icon is shown on the title bar when viewing playlists and file browser lists. Pressing this launches the search interface
- MENU/MATERIALUI: The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material UI standards
- MENU/MATERIALUI: A number (quite a large number) of layout/spacing issues have been fixed
- MENU/MATERIALUI: The existing colour theme handling code is not fit for purpose, so the whole lot got ripped out and reimplemented. In doing so, also adjusted all the theme colours to better match Material UI standards - with a few liberties taken for aesthetic purposes.
- VIDEO LAYOUT: Add video layout mame overlay compatibility. Enabled for Windows/Linux/OSX/iOS/Android/libnx. Only works with GL driver for now, no glcore yet
- AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
- BUGFIX: Touch input - When using an overlay to toggle the quick menu on touchscreen devices, we no longer get 'phantom' menu input - i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
- FPGA: Add initial FPGA port for Z-Turn boards - not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
- MENU/MATERIALUI: Bugfix - Random' items are no longer automatically highlighted when performing standard up/down 'flick' scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
- MENU/MATERIALUI: Bugfix - The display no longer 'jerks' for one frame when navigating backwards through lists
- MENU/MATERIALUI: Bugfix - The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
- MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up - no more double inputs (or unwanted menu interaction in the background)
- MENU/MOUSE: Mouse wheel up/down is now a proper 'up/down', same as using cursor keys or a dpad
- MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
- OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
- OSD: Memory details can now be shown individually without FPS and frame count
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD) (for real this time, got added in the CHANGELOG for v2 then reverted before it hit release)
- SHADERS: Fix shader loading and saving in content-less cores
- SHADERS: Implement video_shader_delay setting. Screen grabbing software like streaming software can interfere with the loading of shaders, resulting in graphical glitches or freezes. This PR adds a video_shader_delay setting (in ms) and (advanced) menu entries Video -> Auto-Shader Delay, allowing to work around the issue
- AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
- APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
- BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
- CDROM: Added real CD-ROM functionality for Windows and Linux.
- CDROM: Added disc dumping.
- COMMON: Add separate frontend logging
- COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
- COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
- GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
- D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
- MENU: Fix Record -> Streaming Quality, and Record -> Recording Threads settings
- MENU: Fix history playlist navigation after running content
- NENU: Menu entry performance optimisations
- MENU: Add option to show 'remove playlist entry' only on history/favourites
- MENU: Overhaul content 'Information' menu display
- MENU: Add new 'Playlist Management' submenu. Allows default core associations to be set (via dropdown list), and all existing associations to be reset
- MENU: Add 'Set Core Association' option to Quick Menu
- MENU: Add option to remain in menu after saving/loading states
- MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
- MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
- REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
- RUNAHEAD/MSVC2010: Build in runahead support for MSVC2010 and up
- RUNAHEAD/VITA: Build in runahead support for Vita version
- SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
- RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead
- SWITCH: Add stb_font support
- SWITCH: Add Retro Achievements support
- SWITCH: Add networking support
- SWITCH: Add touchscreen support
- SWITCH: Add OpenGL support
- SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK
- VULKAN: Fix race condition in threaded mailbox emulation
- VULKAN: Maintenance fixes
- WIIU: Fix menu lag when built with DevKitPro r32
- VITA: Use proper button labels, fix inverted R-Stick Y axis
- VITA: Add imc0: mount
- VITA: Use sceCtrlIsMultiControllerSupported to detect
- VULKAN: Fix two validation errors
- VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows)
- VULKAN/OSX: Initial MoltenVK support. Not enabled yet, several MoltenVK bugs should be fixed first before we can have it fully working
- WINDOWS/DINPUT: Add rumble support
- WINDOWS/DINPUT: Fix Game Focus Toggle
- WINDOWS/RAWINPUT: Fix Game Focus Toggle
- X11: Fix Game Focus Toggle
- WII: Change deflicker setting to work in 480p or higher, and always enables vfilter so that the user can easily change brightness
- COMMON: Fixed bug 'crashing in cores that don't range check retro_set_controller_type'. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don't check the number of ports, in VBAM's case it was overflowing and crashing. QuickNES was crashing too
- COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013)
- D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise
- MENU/XMB: Don't load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
- MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers
that support it (so far this includes - D3D8/D3D9, OpenGL, Vulkan)
- MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes - DRM EGL context driver, VideoCore EGL context driver, Vulkan)
- MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions
- MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens
- IOS: Fixed crash when opening downloaded roms from Safari or using the "Open in.." functionality. Added the compiler flag to support keyboard remapping to controls
- IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot
- 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS
- 3DS: Initial networking support, HTTP requests won't work yet
- 3DS: Now reports memory and battery state
- AUDIO: Added 'Audio Resampler Quality' setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect
- CHEEVOS: Fix unofficial achievements not being loaded
- CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled
- CHEEVOS: Support Neo Geo Pocket
- COMMON: Bugfix for issue related to 'Windows mouse pointer visible when running MESS or MAME cores'
- COMMON: Fix bug 'Last item in a Playlist is ignored'
- COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003
- COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now)
- D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed
- D3D9: Add menu support for MaterialUI/XMB
- D3D10: Initial video driver implementation
- D3D11: Initial video driver implementation
- D3D11: SPIRV-Cross/slang shader support for D3D11
- NETPLAY: Add menu option to select different MITM (relay) server locations
- OSX: Modify HID buttons detection algorithm
- QB: Added --datarootdir, --sysconfdir, --bindir, --docdir and --mandir
- QB: Deprecated --global-config-dir, --with-bin_dir and --with-man_dir
- SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it's safer to still isolate the presets to a single core because different cores may treat video output differently
- SHADERS: Don't save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
- CHEEVOS: Add badges for achievements, shows thumbnail images of achievements
- CHEEVOS: Leaderboard support
- CHEEVOS: Only disable savestates on hardcore mode if achievements are not available
- COMMANDLINE: Fix fullscreen toggle switch
- COMMON: Add 'Automatically Load Content To Playlist' feature, enabled by default
- COMMON: Fix slowmotion ratio always being reset back to 1
- COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu
- COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID
- COMMON: New lightgun API
- COMMON: New VFS (Virtual File System) API
- COMMON: Fixed some playlist bugs
- COMMON: New snow shader
- COMMON: Fix Quick Menu title, no longer shows 'Select File'
- COMMON: Fix loading cores that require no content one after another
- COMMON: Map Delete key to Y button for non-unified menu keyboard controls
- COMMON: Fix for relative paths being normalised and generating a duplicate history entry
- EMSCRIPTEN: Fix references to browserfs
- FREEBSD: Support libusb HID input driver
- HAIKU: Buildfix
- INPUT: Map clear button to DEL key
- LINUX/X11: Add RetroArch logo to window title bar
- LINUX/X11: Input driver now supports new lightgun code
- LINUX/X11: Support window transparency (requires a compositing window manager)
- LOBBIES: Fix for crash on join netplay rooms via touch / glui
- SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
- SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
- INPUT: Overlay controller response - when we press buttons on the gamepad or keyboard, the corresponding buttons on the overlay will be highlighted as well
- NETBSD: Silence some compilation warnings
- COMMON: Fixed bug 'Deleting an entry from a playlist would not update the list view inside XMB'
- COMMON: Cores can now request to set a 'shared context'. You no longer need to explicitly enable 'Shared Hardware Context' for Citra/OpenLara/Dolphin
- COMMON: Add 'Delete Core' option to Core Information menu
- COMMON: Change the "content dir" behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced