RetroArch/dynamic.c

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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "dynamic.h"
#include "general.h"
#include <string.h>
#include "config.h"
#ifdef HAVE_DYNAMIC
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#include <dlfcn.h>
#define SYM(x) do { \
p##x = dlsym(lib_handle, #x); \
if (p##x == NULL) { SSNES_ERR("Failed to load symbol: \"%s\"\n", #x); exit(1); } \
} while(0)
#endif
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#ifdef HAVE_DYNAMIC
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static void *lib_handle = NULL;
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#endif
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void (*psnes_init)(void);
void (*psnes_set_video_refresh)(snes_video_refresh_t);
void (*psnes_set_audio_sample)(snes_audio_sample_t);
void (*psnes_set_input_poll)(snes_input_poll_t);
void (*psnes_set_input_state)(snes_input_state_t);
void (*psnes_run)(void);
unsigned (*psnes_library_revision_minor)(void);
unsigned (*psnes_library_revision_major)(void);
bool (*psnes_load_cartridge_normal)(const char*, const uint8_t*, unsigned);
unsigned (*psnes_serialize_size)(void);
bool (*psnes_serialize)(uint8_t*, unsigned);
bool (*psnes_unserialize)(const uint8_t*, unsigned);
void (*psnes_set_cartridge_basename)(const char*);
uint8_t* (*psnes_get_memory_data)(unsigned);
unsigned (*psnes_get_memory_size)(unsigned);
void (*psnes_unload_cartridge)(void);
void (*psnes_term)(void);
#ifdef HAVE_DYNAMIC
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static void load_dynamic(void)
{
SSNES_LOG("Loading dynamic libsnes from: \"%s\"\n", g_settings.libsnes);
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lib_handle = dlopen(g_settings.libsnes, RTLD_LAZY);
if (!lib_handle)
{
SSNES_ERR("Failed to open dynamic library: \"%s\"\n", g_settings.libsnes);
exit(1);
}
SYM(snes_init);
SYM(snes_set_video_refresh);
SYM(snes_set_audio_sample);
SYM(snes_set_input_poll);
SYM(snes_set_input_state);
SYM(snes_library_revision_minor);
SYM(snes_library_revision_major);
SYM(snes_run);
SYM(snes_load_cartridge_normal);
SYM(snes_serialize_size);
SYM(snes_serialize);
SYM(snes_unserialize);
SYM(snes_set_cartridge_basename);
SYM(snes_get_memory_data);
SYM(snes_get_memory_size);
SYM(snes_unload_cartridge);
SYM(snes_term);
}
#endif
#define SSYM(x) do { \
p##x = x; \
} while(0)
#ifndef HAVE_DYNAMIC
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static void set_statics(void)
{
SSYM(snes_init);
SSYM(snes_set_video_refresh);
SSYM(snes_set_audio_sample);
SSYM(snes_set_input_poll);
SSYM(snes_set_input_state);
SSYM(snes_library_revision_minor);
SSYM(snes_library_revision_major);
SSYM(snes_run);
SSYM(snes_load_cartridge_normal);
SSYM(snes_serialize_size);
SSYM(snes_serialize);
SSYM(snes_unserialize);
SSYM(snes_set_cartridge_basename);
SSYM(snes_get_memory_data);
SSYM(snes_get_memory_size);
SSYM(snes_unload_cartridge);
SSYM(snes_term);
}
#endif
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void init_dlsym(void)
{
#ifdef HAVE_DYNAMIC
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if (strlen(g_settings.libsnes) > 0)
load_dynamic();
else
{
SSNES_ERR("This binary is built to use runtime dynamic binding of libsnes. Set libsnes_path in config to load a libsnes library dynamically.\n");
exit(1);
}
#else
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set_statics();
#endif
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}
void uninit_dlsym(void)
{
#ifdef HAVE_DYNAMIC
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if (lib_handle)
dlclose(lib_handle);
#endif
}