RetroArch/steam/steam.h

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#ifndef __RARCH_STEAM_H
#define __RARCH_STEAM_H
#include <boolean.h>
#include <mist.h>
#include "core_info.h"
#include "network/presence.h"
#define MIST_UNPACK_RESULT(result) MIST_RESULT_CODE(result), MIST_ERROR(result)
struct steam_core_dlc {
AppId app_id;
char* name;
char* name_lower;
core_info_t* core_info; /* NOTE: This will be NULL if no core info was found for the name */
};
typedef struct steam_core_dlc steam_core_dlc_t;
typedef struct
{
steam_core_dlc_t *list;
size_t count;
} steam_core_dlc_list_t;
enum steam_rich_presence_running_format
{
STEAM_RICH_PRESENCE_FORMAT_NONE = 0,
STEAM_RICH_PRESENCE_FORMAT_CONTENT,
STEAM_RICH_PRESENCE_FORMAT_CORE,
STEAM_RICH_PRESENCE_FORMAT_SYSTEM,
STEAM_RICH_PRESENCE_FORMAT_CONTENT_SYSTEM,
STEAM_RICH_PRESENCE_FORMAT_CONTENT_CORE,
STEAM_RICH_PRESENCE_FORMAT_CONTENT_SYSTEM_CORE,
STEAM_RICH_PRESENCE_FORMAT_LAST
};
void steam_init(void);
void steam_deinit(void);
void steam_poll(void);
MistResult steam_generate_core_dlcs_list(steam_core_dlc_list_t **list);
MistResult steam_get_core_dlcs(steam_core_dlc_list_t **list, bool cached);
steam_core_dlc_t *steam_core_dlc_list_get(steam_core_dlc_list_t *list, size_t i);
steam_core_dlc_t* steam_get_core_dlc_by_name(steam_core_dlc_list_t *list, const char *name);
void steam_core_dlc_list_free(steam_core_dlc_list_t *list); /* NOTE: This should not be called manually with lists from steam_get_core_dlcs */
void steam_install_core_dlc(steam_core_dlc_t *core_dlc);
void steam_uninstall_core_dlc(steam_core_dlc_t *core_dlc);
bool steam_open_osk(void);
bool steam_has_osk_open(void);
void steam_update_presence(enum presence presence, bool force);
/* Located in tasks/task_steam.c */
void task_push_steam_core_dlc_install(AppId app_id, const char *name);
#endif /* __RARCH_STEAM_H */