RetroArch/bps.h

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2011-08-17 22:05:56 +00:00
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BPS_H
#define __BPS_H
#include <stdint.h>
#include <stddef.h>
// BPS implementation from bSNES (nall::).
typedef enum bps_error
{
BPS_UNKNOWN,
BPS_SUCCESS,
BPS_PATCH_TOO_SMALL,
BPS_PATCH_INVALID_HEADER,
BPS_SOURCE_TOO_SMALL,
BPS_TARGET_TOO_SMALL,
BPS_SOURCE_CHECKSUM_INVALID,
BPS_TARGET_CHECKSUM_INVALID,
BPS_PATCH_CHECKSUM_INVALID
} bps_error_t;
bps_error_t bps_apply_patch(
const uint8_t *patch_data, size_t patch_length,
const uint8_t *source_data, size_t source_length,
uint8_t *target_data, size_t *target_length);
#endif