2012-05-06 01:46:55 +00:00
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#which compiler to build with - GCC or SNC
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#set to GCC for debug builds for use with debugger
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2012-11-06 08:23:20 +00:00
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CELL_BUILD_TOOLS = GCC
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2012-05-06 01:46:55 +00:00
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CELL_GPU_TYPE = RSX
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DEBUG = 0
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2012-11-06 08:23:20 +00:00
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STRIPPING_ENABLE = 1
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2013-01-05 19:29:38 +00:00
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RGL_2D = 1
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2012-05-06 01:46:55 +00:00
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PC_DEVELOPMENT_IP_ADDRESS = "192.168.1.7"
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PC_DEVELOPMENT_UDP_PORT = 3490
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CELL_MK_DIR ?= $(CELL_SDK)/samples/mk
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include $(CELL_MK_DIR)/sdk.makedef.mk
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2012-06-30 13:06:59 +00:00
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PPU_LIB_TARGET = librgl_ps3.a
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2012-05-06 01:46:55 +00:00
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LDDIRS = -L.
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2013-03-18 15:55:09 +00:00
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INCDIRS = -I. -Ips3/rgl/include
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2012-11-06 08:23:20 +00:00
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2013-03-18 15:55:09 +00:00
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RGL_DIR = ps3/rgl/src
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2012-11-06 08:23:20 +00:00
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2013-11-01 23:28:59 +00:00
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PPU_SRCS = $(RGL_DIR)/libelf/readelf.c \
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2013-11-19 03:30:43 +00:00
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$(RGL_DIR)/rgl_ps3_raster.cpp \
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$(RGL_DIR)/rgl_ps3.cpp
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2012-05-06 01:46:55 +00:00
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ifeq ($(CELL_BUILD_TOOLS), SNC)
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PPU_CXXLD = $(CELL_SDK)/host-win32/sn/bin/ps3ppuld.exe
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PPU_CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
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PPU_CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
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SNC_PPU_AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
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else
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PPU_CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
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PPU_CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
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PPU_CXXLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe
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PPU_AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
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endif
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2012-07-23 09:09:36 +00:00
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PPU_RANLIB = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ranlib.exe
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2012-05-06 01:46:55 +00:00
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2012-11-06 08:23:20 +00:00
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PPU_LDLIBS = -lio_stub
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2012-05-06 01:46:55 +00:00
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2013-12-17 18:10:21 +00:00
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DEFINES += -D__CELLOS_LV2__ -DRARCH_INTERNAL
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2012-05-06 01:46:55 +00:00
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ifeq ($(DEBUG), 1)
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PPU_OPTIMIZE_LV := -O0 -g
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else
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PPU_OPTIMIZE_LV := -O3
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endif
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2013-01-05 19:29:38 +00:00
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ifeq ($(RGL_2D), 1)
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PPU_OPTIMIZE_LV += -DHAVE_RGL_2D
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endif
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2012-05-06 01:46:55 +00:00
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PPU_CFLAGS = $(PPU_OPTIMIZE_LV) $(INCDIRS) $(DEFINES)
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PPU_CXXFLAGS = $(PPU_OPTIMIZE_LV) $(INCDIRS) $(DEFINES)
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include $(CELL_MK_DIR)/sdk.target.mk
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