RetroArch/gfx/fbdev.h

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#ifndef _FBDEV_H
#define _FBDEV_H
struct vout_fbdev;
struct vout_fbdev *vout_fbdev_preinit(int fbdev_fd);
int vout_fbdev_init(struct vout_fbdev *fbdev, int *w, int *h, int bpp, int buffer_cnt);
void *vout_fbdev_flip(struct vout_fbdev *fbdev);
void vout_fbdev_wait_vsync(struct vout_fbdev *fbdev);
void *vout_fbdev_resize(struct vout_fbdev *fbdev, int w, int h, int bpp,
int left_border, int right_border, int top_border, int bottom_border,
int buffer_count);
void vout_fbdev_clear(struct vout_fbdev *fbdev);
void vout_fbdev_clear_lines(struct vout_fbdev *fbdev, int y, int count);
int vout_fbdev_get_fd(struct vout_fbdev *fbdev);
void *vout_fbdev_get_active_mem(struct vout_fbdev *fbdev);
int vout_fbdev_save(struct vout_fbdev *fbdev);
int vout_fbdev_restore(struct vout_fbdev *fbdev);
void vout_fbdev_release(struct vout_fbdev *fbdev);
void vout_fbdev_teardown(struct vout_fbdev* fbdev);
#endif