RetroArch/menu/drivers_display/menu_display_gl.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#include "../../config.def.h"
#include "../../retroarch.h"
#include "../../gfx/font_driver.h"
#include "../../gfx/video_context_driver.h"
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#include "../../gfx/video_shader_driver.h"
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#include "../../gfx/common/gl_common.h"
#include "../menu_display.h"
static const GLfloat gl_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const GLfloat gl_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
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static const float *menu_display_gl_get_default_vertices(void)
{
return &gl_vertexes[0];
}
static const float *menu_display_gl_get_default_tex_coords(void)
{
return &gl_tex_coords[0];
}
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static void *menu_display_gl_get_default_mvp(void)
{
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gl_t *gl = (gl_t*)video_driver_get_ptr(false);
if (!gl)
return NULL;
return &gl->mvp_no_rot;
}
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static GLenum menu_display_prim_to_gl_enum(
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enum menu_display_prim_type type)
{
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switch (type)
{
case MENU_DISPLAY_PRIM_TRIANGLESTRIP:
return GL_TRIANGLE_STRIP;
case MENU_DISPLAY_PRIM_TRIANGLES:
return GL_TRIANGLES;
case MENU_DISPLAY_PRIM_NONE:
default:
break;
}
return 0;
}
static void menu_display_gl_blend_begin(void)
{
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video_shader_ctx_info_t shader_info;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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shader_info.data = NULL;
shader_info.idx = VIDEO_SHADER_STOCK_BLEND;
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shader_info.set_active = true;
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video_shader_driver_use(&shader_info);
}
static void menu_display_gl_blend_end(void)
{
glDisable(GL_BLEND);
}
static void menu_display_gl_viewport(void *data)
{
gl_t *gl = (gl_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!gl || !draw)
return;
glViewport(draw->x, draw->y, draw->width, draw->height);
}
static void menu_display_gl_bind_texture(void *data)
{
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!draw)
return;
glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture);
}
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static void menu_display_gl_draw(void *data)
{
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video_shader_ctx_mvp_t mvp;
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video_shader_ctx_coords_t coords;
gl_t *gl = (gl_t*)video_driver_get_ptr(false);
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!gl || !draw)
return;
if (!draw->coords->vertex)
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draw->coords->vertex = menu_display_gl_get_default_vertices();
if (!draw->coords->tex_coord)
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draw->coords->tex_coord = menu_display_gl_get_default_tex_coords();
if (!draw->coords->lut_tex_coord)
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draw->coords->lut_tex_coord = menu_display_gl_get_default_tex_coords();
menu_display_gl_viewport(draw);
menu_display_gl_bind_texture(draw);
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coords.handle_data = gl;
coords.data = draw->coords;
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video_shader_driver_set_coords(&coords);
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mvp.data = gl;
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mvp.matrix = draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data
: (math_matrix_4x4*)menu_display_gl_get_default_mvp();
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video_shader_driver_set_mvp(&mvp);
glDrawArrays(menu_display_prim_to_gl_enum(
draw->prim_type), 0, draw->coords->vertices);
gl->coords.color = gl->white_color_ptr;
}
static void menu_display_gl_draw_pipeline(void *data)
{
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#ifdef HAVE_SHADERPIPELINE
video_shader_ctx_info_t shader_info;
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
struct uniform_info uniform_param = {0};
static float t = 0;
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video_coord_array_t *ca = NULL;
ca = menu_display_get_coords_array();
draw->x = 0;
draw->y = 0;
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draw->coords = (struct video_coords*)(&ca->coords);
draw->matrix_data = NULL;
switch (draw->pipeline.id)
{
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_SEC:
shader_info.data = NULL;
shader_info.idx = draw->pipeline.id;
shader_info.set_active = true;
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video_shader_driver_use(&shader_info);
t += 0.01;
uniform_param.enabled = true;
uniform_param.lookup.enable = true;
uniform_param.lookup.add_prefix = true;
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uniform_param.lookup.idx = draw->pipeline.id;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.type = UNIFORM_1F;
uniform_param.lookup.ident = "time";
uniform_param.result.f.v0 = t;
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video_shader_driver_set_parameter(&uniform_param);
break;
}
#endif
}
static void menu_display_gl_restore_clear_color(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.00f);
}
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static void menu_display_gl_clear_color(menu_display_ctx_clearcolor_t *clearcolor)
{
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if (!clearcolor)
return;
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glClearColor(clearcolor->r,
clearcolor->g, clearcolor->b, clearcolor->a);
glClear(GL_COLOR_BUFFER_BIT);
}
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static bool menu_display_gl_font_init_first(
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void **font_handle, void *video_data,
const char *font_path, float font_size)
{
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return font_driver_init_first(NULL, font_handle, video_data,
font_path, font_size, true, FONT_DRIVER_RENDER_OPENGL_API);
}
menu_display_ctx_driver_t menu_display_ctx_gl = {
menu_display_gl_draw,
menu_display_gl_draw_pipeline,
menu_display_gl_viewport,
menu_display_gl_blend_begin,
menu_display_gl_blend_end,
menu_display_gl_restore_clear_color,
menu_display_gl_clear_color,
menu_display_gl_get_default_mvp,
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menu_display_gl_get_default_vertices,
menu_display_gl_get_default_tex_coords,
menu_display_gl_font_init_first,
MENU_VIDEO_DRIVER_OPENGL,
"menu_display_gl",
};