RetroArch/360/main.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
* Copyright (C) 2011 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include <stddef.h>
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#include <xbdm.h>
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int ssnes_main(int argc, char *argv[]);
#undef main
// Temporary, a more sane implementation should go here.
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int main(int argc, char *argv[])
{
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//for devits only, we will need to mount all partitions for retail
//in a different way
DmMapDevkitDrive();
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char arg1[] = "ssnes";
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char arg2[] = "e:\\roms\\mario.sfc";
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char arg3[] = "-v";
char arg4[] = "-c";
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char arg5[] = "e:\\roms\\ssnes.cfg";
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);
}