RetroArch/input/drivers_joypad/mfi_joypad.m

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <unistd.h>
#include <string.h>
#include <limits.h>
#include <errno.h>
#include <boolean.h>
#include <AvailabilityMacros.h>
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#import "../include/GameController/GameController.h"
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#ifndef MAX_MFI_CONTROLLERS
#define MAX_MFI_CONTROLLERS 4
#endif
static uint32_t mfi_buttons[MAX_USERS];
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static int16_t mfi_axes[MAX_USERS][4];
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static uint32_t mfi_controllers[MAX_MFI_CONTROLLERS];
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enum
{
GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
};
static bool apple_gamecontroller_available(void)
{
int major, minor;
get_ios_version(&major, &minor);
if (major <= 6)
return false;
return true;
}
static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
{
uint32_t slot, pause;
uint32_t *buttons;
if (!controller)
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return;
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slot = (uint32_t)controller.playerIndex;
buttons = &mfi_buttons[slot];
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/* retain the start (pause) value */
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pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
*buttons = 0 | pause;
memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
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if (controller.extendedGamepad)
{
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
mfi_axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
mfi_axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
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}
else if (controller.gamepad)
{
GCGamepad *gp = (GCGamepad *)controller.gamepad;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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}
}
static void apple_gamecontroller_joypad_poll(void)
{
if (!apple_gamecontroller_available())
return;
for (GCController *controller in [GCController controllers])
apple_gamecontroller_joypad_poll_internal(controller);
}
static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
{
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gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element)
{
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apple_gamecontroller_joypad_poll_internal(updateGamepad.controller);
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};
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gamepad.controller.controllerPausedHandler = ^(GCController *controller)
{
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uint32_t slot = (uint32_t)controller.playerIndex;
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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});
};
}
static void apple_gamecontroller_joypad_connect(GCController *controller)
{
signed desired_index = (int32_t)controller.playerIndex;
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desired_index = (desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS)
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? desired_index : 0;
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/* prevent same controller getting set twice */
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if (mfi_controllers[desired_index] != (uint32_t)controller.hash)
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{
/* desired slot is unused, take it */
if (!mfi_controllers[desired_index])
{
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controller.playerIndex = desired_index;
mfi_controllers[desired_index] = (uint32_t)controller.hash;
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}
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else
{
/* find a new slot for this controller that's unused */
unsigned i;
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for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
{
if (mfi_controllers[i])
continue;
mfi_controllers[i] = (uint32_t)controller.hash;
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controller.playerIndex = i;
break;
}
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}
apple_gamecontroller_joypad_register(controller.gamepad);
}
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}
static void apple_gamecontroller_joypad_disconnect(GCController* controller)
{
signed pad = (int32_t)controller.playerIndex;
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if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
return;
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mfi_controllers[pad] = 0;
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}
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bool apple_gamecontroller_joypad_init(void *data)
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{
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static bool inited = false;
if (inited)
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return true;
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if (!apple_gamecontroller_available())
return false;
#ifdef __IPHONE_7_0
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note)
{
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apple_gamecontroller_joypad_connect([note object]);
}];
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note)
{
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apple_gamecontroller_joypad_disconnect([note object]);
} ];
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#endif
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return true;
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}
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static void apple_gamecontroller_joypad_destroy(void)
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{
}
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static bool apple_gamecontroller_joypad_button(unsigned port, uint16_t joykey)
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{
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/* Check hat. */
if (GET_HAT_DIR(joykey))
return false;
/* Check the button. */
if ((port < MAX_USERS) && (joykey < 32))
return ((mfi_buttons[port] & (1 << joykey)) != 0);
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return false;
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}
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static void apple_gamecontroller_joypad_get_buttons(unsigned port,
input_bits_t *state)
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{
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BITS_COPY16_PTR(state, mfi_buttons[port]);
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}
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static int16_t apple_gamecontroller_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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int16_t val = 0;
int16_t axis = -1;
bool is_neg = false;
bool is_pos = false;
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if (joyaxis == AXIS_NONE)
return 0;
if (AXIS_NEG_GET(joyaxis) < 4)
{
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axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
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}
else if(AXIS_POS_GET(joyaxis) < 4)
{
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axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
switch (axis)
{
case 0:
val = mfi_axes[port][0];
break;
case 1:
val = mfi_axes[port][1];
break;
case 2:
val = mfi_axes[port][2];
break;
case 3:
val = mfi_axes[port][3];
break;
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}
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if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
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return val;
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}
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static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
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{
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return pad < MAX_USERS;
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}
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static const char *apple_gamecontroller_joypad_name(unsigned pad)
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{
if (pad >= MAX_USERS)
return NULL;
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return "MFi pad";
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}
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input_device_driver_t mfi_joypad = {
apple_gamecontroller_joypad_init,
apple_gamecontroller_joypad_query_pad,
apple_gamecontroller_joypad_destroy,
apple_gamecontroller_joypad_button,
apple_gamecontroller_joypad_get_buttons,
apple_gamecontroller_joypad_axis,
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apple_gamecontroller_joypad_poll,
NULL,
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apple_gamecontroller_joypad_name,
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"mfi",
};