RetroArch/360/main.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
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*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include <stddef.h>
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#include <xbdm.h>
#include "menu.h"
#include "xdk360_video.h"
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CSSNES app;
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int ssnes_main(int argc, char *argv[]);
#undef main
int xui_init (void)
{
HRESULT hr;
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiTextureLoader);
if (FAILED(hr))
{
OutputDebugString("Failed initializing XUI application.\n");
return 1;
}
/* Register font */
hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/ssnes.ttf" );
if (FAILED(hr))
{
OutputDebugString("Failed to register default typeface.\n");
return 1;
}
return 0;
}
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int main(int argc, char *argv[])
{
//for devkits only, we will need to mount all partitions for retail
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//in a different way
//DmMapDevkitDrive();
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xdk360_video_init();
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char arg1[] = "ssnes";
char arg2[] = "d:\\roms\\mario.sfc";
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char arg3[] = "-v";
char arg4[] = "-c";
char arg5[] = "d:\\ssnes.cfg";
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);
xdk360_video_deinit();
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}