2011-10-06 18:31:39 +00:00
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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2012-01-08 00:08:18 +00:00
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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2011-10-06 18:31:39 +00:00
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H__
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#define THREAD_H__
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2011-12-24 12:46:12 +00:00
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#include "boolean.h"
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2011-10-06 18:31:39 +00:00
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// Implements the bare minimum needed for SSNES. :)
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typedef struct sthread sthread_t;
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// Threading
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sthread_t *sthread_create(void (*thread_func)(void*), void *userdata);
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void sthread_join(sthread_t *thread);
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// Mutexes
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typedef struct slock slock_t;
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slock_t *slock_new(void);
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void slock_free(slock_t *lock);
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void slock_lock(slock_t *lock);
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void slock_unlock(slock_t *lock);
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// Condition variables.
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typedef struct scond scond_t;
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scond_t *scond_new(void);
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void scond_free(scond_t *cond);
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void scond_wait(scond_t *cond, slock_t *lock);
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bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms);
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void scond_signal(scond_t *cond);
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#endif
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