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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright ( C ) 2010 - 2011 - Hans - Kristian Arntzen
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*
* Some code herein may be based on code found in BSNES .
*
* SSNES is free software : you can redistribute it and / or modify it under the terms
* of the GNU General Public License as published by the Free Software Found -
* ation , either version 3 of the License , or ( at your option ) any later version .
*
* SSNES is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE . See the GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License along with SSNES .
* If not , see < http : //www.gnu.org/licenses/>.
*/
# ifndef __SSNES_MSG_QUEUE_H
# define __SSNES_MSG_QUEUE_H
# include <stddef.h>
typedef struct msg_queue msg_queue_t ;
// Creates a message queue with maximum size different messages. Returns NULL if allocation error.
msg_queue_t * msg_queue_new ( size_t size ) ;
// Higher prio is... higher prio :) Duration is how many times a message can be pulled from queue before it vanishes. (E.g. show a message for 3 seconds @ 60fps = 180 duration).
void msg_queue_push ( msg_queue_t * queue , const char * msg , unsigned prio , unsigned duration ) ;
// Pulls highest prio message in queue. Returns NULL if no message in queue.
const char * msg_queue_pull ( msg_queue_t * queue ) ;
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// Clear out everything in queue.
void msg_queue_clear ( msg_queue_t * queue ) ;
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void msg_queue_free ( msg_queue_t * queue ) ;
# endif