RetroArch/gfx/drivers/gl_shaders/legacy_opaque.glsl.frag.h

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static const char *stock_fragment_legacy =
"uniform sampler2D Texture;\n"
"varying vec4 color;\n"
"void main() {\n"
" gl_FragColor = color * texture2D(Texture, gl_TexCoord[0].xy);\n"
"}";