RetroArch/xdk/xdk_d3d.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _XDK_D3D_VIDEO_H
#define _XDK_D3D_VIDEO_H
#include <stdint.h>
#ifdef _XBOX1
#include <xfont.h>
#endif
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#include "../gfx/shader_common.h"
#include "../gfx/shader_parse.h"
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#include "../gfx/image/image.h"
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#include "../gfx/fonts/d3d_font.h"
#include "../gfx/gfx_context.h"
#include "../xdk/xdk_defines.h"
#define DFONT_MAX 4096
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#if defined(_XBOX360)
#define D3DFVF_CUSTOMVERTEX 0
#elif defined(_XBOX1)
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1)
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#endif
typedef struct DrawVerticeFormats
{
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float x, y;
#if defined(_XBOX1)
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float z;
float rhw;
#endif
float u, v;
} DrawVerticeFormats;
typedef struct gl_shader_backend gl_shader_backend_t;
typedef struct d3d_video
{
const gfx_ctx_driver_t *ctx_driver;
const gl_shader_backend_t *shader;
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bool should_resize;
bool quitting;
bool vsync;
bool needs_restore;
unsigned screen_width;
unsigned screen_height;
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unsigned dev_rotation;
LPDIRECT3D g_pD3D;
LPDIRECT3DDEVICE dev;
#ifdef HAVE_D3D9
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LPDIRECT3DSURFACE lpSurface;
LPDIRECT3DTEXTURE lpTexture_ot_as16srgb;
LPDIRECT3DTEXTURE lpTexture_ot;
LPDIRECT3DVERTEXDECLARATION v_decl;
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#endif
#ifdef HAVE_MENU
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bool rgui_texture_enable;
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bool rgui_texture_full_screen;
#endif
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const d3d_font_renderer_t *font_ctx;
D3DVIEWPORT final_viewport;
video_info_t video_info;
HRESULT d3d_err;
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// RENDERCHAIN PASS
unsigned pixel_size;
LPDIRECT3DTEXTURE tex;
LPDIRECT3DVERTEXBUFFER vertex_buf;
unsigned last_width;
unsigned last_height;
// RENDERCHAIN PASS -> INFO
unsigned tex_w;
unsigned tex_h;
} d3d_video_t;
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extern void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
extern bool texture_image_render(struct texture_image *out_img);
#endif