RetroArch/runloop.c

8348 lines
268 KiB
C
Raw Normal View History

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2021 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
* Copyright (C) 2014-2017 - Jean-Andr<EFBFBD> Santoni
* Copyright (C) 2016-2019 - Brad Parker
* Copyright (C) 2016-2019 - Andr<EFBFBD>s Su<EFBFBD>rez (input mapper code)
* Copyright (C) 2016-2017 - Gregor Richards (network code)
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _WIN32
#ifdef _XBOX
#include <xtl.h>
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#if defined(DEBUG) && defined(HAVE_DRMINGW)
#include "exchndl.h"
#endif
#endif
#if defined(DINGUX)
#include <sys/types.h>
#include <unistd.h>
#endif
#if (defined(__linux__) || defined(__unix__) || defined(DINGUX)) && !defined(EMSCRIPTEN)
#include <signal.h>
#endif
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0500 || defined(_XBOX)
#ifndef LEGACY_WIN32
#define LEGACY_WIN32
#endif
#endif
#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
#include <objbase.h>
#include <process.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdint.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include <math.h>
#include <locale.h>
#include <boolean.h>
#include <clamping.h>
#include <string/stdstring.h>
#include <dynamic/dylib.h>
#include <file/config_file.h>
#include <lists/string_list.h>
#include <memalign.h>
#include <retro_math.h>
#include <retro_timers.h>
#include <encodings/utf.h>
#include <time/rtime.h>
#include <libretro.h>
#define VFS_FRONTEND
#include <vfs/vfs_implementation.h>
#include <features/features_cpu.h>
#include <compat/strl.h>
#include <compat/strcasestr.h>
#include <compat/getopt.h>
#include <compat/posix_string.h>
#include <streams/file_stream.h>
#include <file/file_path.h>
#include <retro_assert.h>
#include <retro_miscellaneous.h>
#include <queues/message_queue.h>
#include <lists/dir_list.h>
#ifdef EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#ifdef HAVE_LIBNX
#include <switch.h>
#endif
#if defined(HAVE_LAKKA) || defined(HAVE_LIBNX)
#include "switch_performance_profiles.h"
#endif
#if defined(ANDROID)
#include "play_feature_delivery/play_feature_delivery.h"
#endif
#ifdef HAVE_DISCORD
#include "network/discord.h"
#endif
#include "config.def.h"
#include "runtime_file.h"
#include "runloop.h"
#include "camera/camera_driver.h"
#include "location_driver.h"
#include "record/record_driver.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_NETWORKING
#include <net/net_compat.h>
#include <net/net_socket.h>
#endif
#include <audio/audio_resampler.h>
#include "audio/audio_driver.h"
#include "gfx/gfx_animation.h"
#include "gfx/gfx_display.h"
#include "gfx/gfx_thumbnail.h"
#include "gfx/video_filter.h"
#include "input/input_osk.h"
#ifdef HAVE_MENU
#include "menu/menu_cbs.h"
#include "menu/menu_driver.h"
#include "menu/menu_input.h"
#include "menu/menu_dialog.h"
#include "menu/menu_input_bind_dialog.h"
#endif
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
#include "menu/menu_shader.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "gfx/gfx_widgets.h"
#endif
#include "input/input_keymaps.h"
#include "input/input_remapping.h"
#ifdef HAVE_CHEEVOS
#include "cheevos/cheevos.h"
#include "cheevos/cheevos_menu.h"
#endif
#ifdef HAVE_NETWORKING
#include "network/netplay/netplay.h"
#include "network/netplay/netplay_private.h"
#ifdef HAVE_WIFI
#include "network/wifi_driver.h"
#endif
#endif
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
#include "autosave.h"
#include "command.h"
#include "config.features.h"
#include "cores/internal_cores.h"
#include "content.h"
#include "core_info.h"
#include "dynamic.h"
#include "defaults.h"
#include "driver.h"
#include "msg_hash.h"
#include "paths.h"
#include "file_path_special.h"
#include "ui/ui_companion_driver.h"
#include "verbosity.h"
#include "frontend/frontend_driver.h"
#ifdef HAVE_THREADS
#include "gfx/video_thread_wrapper.h"
#endif
#include "gfx/video_display_server.h"
#ifdef HAVE_CRTSWITCHRES
#include "gfx/video_crt_switch.h"
#endif
#ifdef HAVE_BLUETOOTH
#include "bluetooth/bluetooth_driver.h"
#endif
#include "misc/cpufreq/cpufreq.h"
#include "led/led_driver.h"
#include "midi_driver.h"
#include "location_driver.h"
#include "core.h"
#include "configuration.h"
#include "list_special.h"
#include "core_option_manager.h"
#ifdef HAVE_CHEATS
#include "cheat_manager.h"
#endif
#ifdef HAVE_REWIND
#include "state_manager.h"
#endif
#include "tasks/task_content.h"
#include "tasks/task_file_transfer.h"
#include "tasks/task_powerstate.h"
#include "tasks/tasks_internal.h"
#include "performance_counters.h"
#include "version.h"
#include "version_git.h"
#include "retroarch.h"
#include "accessibility.h"
#if defined(HAVE_SDL) || defined(HAVE_SDL2) || defined(HAVE_SDL_DINGUX)
#include "SDL.h"
#endif
#ifdef HAVE_LAKKA
#include "lakka.h"
#endif
#define SHADER_FILE_WATCH_DELAY_MSEC 500
#define QUIT_DELAY_USEC 3 * 1000000 /* 3 seconds */
#define DEFAULT_NETWORK_GAMEPAD_PORT 55400
#define UDP_FRAME_PACKETS 16
#ifdef HAVE_ZLIB
#define DEFAULT_EXT "zip"
#else
#define DEFAULT_EXT ""
#endif
#ifdef HAVE_DYNAMIC
#define SYMBOL(x) do { \
function_t func = dylib_proc(lib_handle_local, #x); \
memcpy(&current_core->x, &func, sizeof(func)); \
if (!current_core->x) { RARCH_ERR("Failed to load symbol: \"%s\"\n", #x); retroarch_fail(1, "init_libretro_symbols()"); } \
} while (0)
#else
#define SYMBOL(x) current_core->x = x
#endif
#define SYMBOL_DUMMY(x) current_core->x = libretro_dummy_##x
#ifdef HAVE_FFMPEG
#define SYMBOL_FFMPEG(x) current_core->x = libretro_ffmpeg_##x
#endif
#ifdef HAVE_MPV
#define SYMBOL_MPV(x) current_core->x = libretro_mpv_##x
#endif
#ifdef HAVE_IMAGEVIEWER
#define SYMBOL_IMAGEVIEWER(x) current_core->x = libretro_imageviewer_##x
#endif
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
#define SYMBOL_NETRETROPAD(x) current_core->x = libretro_netretropad_##x
#endif
#if defined(HAVE_VIDEOPROCESSOR)
#define SYMBOL_VIDEOPROCESSOR(x) current_core->x = libretro_videoprocessor_##x
#endif
#define CORE_SYMBOLS(x) \
x(retro_init); \
x(retro_deinit); \
x(retro_api_version); \
x(retro_get_system_info); \
x(retro_get_system_av_info); \
x(retro_set_environment); \
x(retro_set_video_refresh); \
x(retro_set_audio_sample); \
x(retro_set_audio_sample_batch); \
x(retro_set_input_poll); \
x(retro_set_input_state); \
x(retro_set_controller_port_device); \
x(retro_reset); \
x(retro_run); \
x(retro_serialize_size); \
x(retro_serialize); \
x(retro_unserialize); \
x(retro_cheat_reset); \
x(retro_cheat_set); \
x(retro_load_game); \
x(retro_load_game_special); \
x(retro_unload_game); \
x(retro_get_region); \
x(retro_get_memory_data); \
x(retro_get_memory_size);
#ifdef _WIN32
#define PERF_LOG_FMT "[PERF]: Avg (%s): %I64u ticks, %I64u runs.\n"
#else
#define PERF_LOG_FMT "[PERF]: Avg (%s): %llu ticks, %llu runs.\n"
#endif
static runloop_state_t runloop_state = {0};
/* GLOBAL POINTER GETTERS */
runloop_state_t *runloop_state_get_ptr(void)
{
return &runloop_state;
}
#ifdef HAVE_REWIND
bool state_manager_frame_is_reversed(void)
{
return runloop_state.rewind_st.frame_is_reversed;
}
#endif
content_state_t *content_state_get_ptr(void)
{
return &runloop_state.content_st;
}
/* Get the current subsystem rom id */
unsigned content_get_subsystem_rom_id(void)
{
return runloop_state.content_st.pending_subsystem_rom_id;
}
/* Get the current subsystem */
int content_get_subsystem(void)
{
return runloop_state.content_st.pending_subsystem_id;
}
struct retro_perf_counter **retro_get_perf_counter_libretro(void)
{
return runloop_state.perf_counters_libretro;
}
unsigned retro_get_perf_count_libretro(void)
{
return runloop_state.perf_ptr_libretro;
}
void runloop_performance_counter_register(struct retro_perf_counter *perf)
{
if ( perf->registered
|| runloop_state.perf_ptr_libretro >= MAX_COUNTERS)
return;
runloop_state.perf_counters_libretro[runloop_state.perf_ptr_libretro++] = perf;
perf->registered = true;
}
void runloop_log_counters(
struct retro_perf_counter **counters, unsigned num)
{
unsigned i;
for (i = 0; i < num; i++)
{
if (counters[i]->call_cnt)
{
RARCH_LOG(PERF_LOG_FMT,
counters[i]->ident,
(uint64_t)counters[i]->total /
(uint64_t)counters[i]->call_cnt,
(uint64_t)counters[i]->call_cnt);
}
}
}
void runloop_perf_log(void)
{
RARCH_LOG("[PERF]: Performance counters (libretro):\n");
runloop_log_counters(runloop_state.perf_counters_libretro,
runloop_state.perf_ptr_libretro);
}
static bool runloop_environ_cb_get_system_info(unsigned cmd, void *data)
{
runloop_state_t *runloop_st = &runloop_state;
rarch_system_info_t *system = &runloop_st->system;
switch (cmd)
{
case RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME:
*runloop_st->load_no_content_hook = *(const bool*)data;
break;
case RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO:
{
unsigned i, j, size;
const struct retro_subsystem_info *info =
(const struct retro_subsystem_info*)data;
settings_t *settings = config_get_ptr();
unsigned log_level = settings->uints.libretro_log_level;
runloop_st->subsystem_current_count = 0;
RARCH_LOG("[Environ]: SET_SUBSYSTEM_INFO.\n");
for (i = 0; info[i].ident; i++)
{
if (log_level != RETRO_LOG_DEBUG)
continue;
RARCH_LOG("Subsystem ID: %d\nSpecial game type: %s\n Ident: %s\n ID: %u\n Content:\n",
i,
info[i].desc,
info[i].ident,
info[i].id
);
for (j = 0; j < info[i].num_roms; j++)
{
RARCH_LOG(" %s (%s)\n",
info[i].roms[j].desc, info[i].roms[j].required ?
"required" : "optional");
}
}
size = i;
if (log_level == RETRO_LOG_DEBUG)
{
RARCH_LOG("Subsystems: %d\n", i);
if (size > SUBSYSTEM_MAX_SUBSYSTEMS)
RARCH_WARN("Subsystems exceed subsystem max, clamping to %d\n", SUBSYSTEM_MAX_SUBSYSTEMS);
}
if (system)
{
for (i = 0; i < size && i < SUBSYSTEM_MAX_SUBSYSTEMS; i++)
{
struct retro_subsystem_info *subsys_info = &runloop_st->subsystem_data[i];
struct retro_subsystem_rom_info *subsys_rom_info = runloop_st->subsystem_data_roms[i];
/* Nasty, but have to do it like this since
* the pointers are const char *
* (if we don't free them, we get a memory leak) */
if (!string_is_empty(subsys_info->desc))
free((char *)subsys_info->desc);
if (!string_is_empty(subsys_info->ident))
free((char *)subsys_info->ident);
subsys_info->desc = strdup(info[i].desc);
subsys_info->ident = strdup(info[i].ident);
subsys_info->id = info[i].id;
subsys_info->num_roms = info[i].num_roms;
if (log_level == RETRO_LOG_DEBUG)
if (subsys_info->num_roms > SUBSYSTEM_MAX_SUBSYSTEM_ROMS)
RARCH_WARN("Subsystems exceed subsystem max roms, clamping to %d\n", SUBSYSTEM_MAX_SUBSYSTEM_ROMS);
for (j = 0; j < subsys_info->num_roms && j < SUBSYSTEM_MAX_SUBSYSTEM_ROMS; j++)
{
/* Nasty, but have to do it like this since
* the pointers are const char *
* (if we don't free them, we get a memory leak) */
if (!string_is_empty(subsys_rom_info[j].desc))
free((char *)
subsys_rom_info[j].desc);
if (!string_is_empty(
subsys_rom_info[j].valid_extensions))
free((char *)
subsys_rom_info[j].valid_extensions);
subsys_rom_info[j].desc =
strdup(info[i].roms[j].desc);
subsys_rom_info[j].valid_extensions =
strdup(info[i].roms[j].valid_extensions);
subsys_rom_info[j].required =
info[i].roms[j].required;
subsys_rom_info[j].block_extract =
info[i].roms[j].block_extract;
subsys_rom_info[j].need_fullpath =
info[i].roms[j].need_fullpath;
}
subsys_info->roms = subsys_rom_info;
}
runloop_st->subsystem_current_count =
size <= SUBSYSTEM_MAX_SUBSYSTEMS
? size
: SUBSYSTEM_MAX_SUBSYSTEMS;
}
break;
}
default:
return false;
}
return true;
}
#ifdef HAVE_DYNAMIC
/**
* libretro_get_environment_info:
* @func : Function pointer for get_environment_info.
* @load_no_content : If true, core should be able to auto-start
* without any content loaded.
*
* Sets environment callback in order to get statically known
* information from it.
*
* Fetched via environment callbacks instead of
* retro_get_system_info(), as this info is part of extensions.
*
* Should only be called once right after core load to
* avoid overwriting the "real" environ callback.
*
* For statically linked cores, pass retro_set_environment as argument.
*/
void libretro_get_environment_info(
void (*func)(retro_environment_t),
bool *load_no_content)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_st->load_no_content_hook = load_no_content;
/* load_no_content gets set in this callback. */
func(runloop_environ_cb_get_system_info);
/* It's possible that we just set get_system_info callback
* to the currently running core.
*
* Make sure we reset it to the actual environment callback.
* Ignore any environment callbacks here in case we're running
* on the non-current core. */
runloop_st->ignore_environment_cb = true;
func(runloop_environment_cb);
runloop_st->ignore_environment_cb = false;
}
static dylib_t load_dynamic_core(const char *path, char *buf,
size_t size)
{
#if defined(ANDROID)
/* Can't resolve symlinks when dealing with cores
* installed via play feature delivery, because the
* source files have non-standard file names (which
* will not be recognised by regular core handling
* routines) */
bool resolve_symlinks = !play_feature_delivery_enabled();
#else
bool resolve_symlinks = true;
#endif
/* Can't lookup symbols in itself on UWP */
#if !(defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
if (dylib_proc(NULL, "retro_init"))
{
/* Try to verify that -lretro was not linked in from other modules
* since loading it dynamically and with -l will fail hard. */
RARCH_ERR("Serious problem. RetroArch wants to load libretro cores"
" dynamically, but it is already linked.\n");
RARCH_ERR("This could happen if other modules RetroArch depends on "
"link against libretro directly.\n");
RARCH_ERR("Proceeding could cause a crash. Aborting ...\n");
retroarch_fail(1, "load_dynamic_core()");
}
#endif
/* Need to use absolute path for this setting. It can be
* saved to content history, and a relative path would
* break in that scenario. */
path_resolve_realpath(buf, size, resolve_symlinks);
return dylib_load(path);
}
static dylib_t libretro_get_system_info_lib(const char *path,
struct retro_system_info *info, bool *load_no_content)
{
dylib_t lib = dylib_load(path);
void (*proc)(struct retro_system_info*);
if (!lib)
return NULL;
proc = (void (*)(struct retro_system_info*))
dylib_proc(lib, "retro_get_system_info");
if (!proc)
{
dylib_close(lib);
return NULL;
}
proc(info);
if (load_no_content)
{
void (*set_environ)(retro_environment_t);
*load_no_content = false;
set_environ = (void (*)(retro_environment_t))
dylib_proc(lib, "retro_set_environment");
if (set_environ)
libretro_get_environment_info(set_environ, load_no_content);
}
return lib;
}
#endif
static void runloop_update_runtime_log(
runloop_state_t *runloop_st,
const char *dir_runtime_log,
const char *dir_playlist,
bool log_per_core)
{
/* Initialise runtime log file */
runtime_log_t *runtime_log = runtime_log_init(
runloop_st->runtime_content_path,
runloop_st->runtime_core_path,
dir_runtime_log,
dir_playlist,
log_per_core);
if (!runtime_log)
return;
/* Add additional runtime */
runtime_log_add_runtime_usec(runtime_log,
runloop_st->core_runtime_usec);
/* Update 'last played' entry */
runtime_log_set_last_played_now(runtime_log);
/* Save runtime log file */
runtime_log_save(runtime_log);
/* Clean up */
free(runtime_log);
}
void runloop_runtime_log_deinit(
runloop_state_t *runloop_st,
bool content_runtime_log,
bool content_runtime_log_aggregate,
const char *dir_runtime_log,
const char *dir_playlist)
{
if (verbosity_is_enabled())
{
int n;
char log[PATH_MAX_LENGTH] = {0};
unsigned hours = 0;
unsigned minutes = 0;
unsigned seconds = 0;
runtime_log_convert_usec2hms(
runloop_st->core_runtime_usec,
&hours, &minutes, &seconds);
n =
snprintf(log, sizeof(log),
"[Core]: Content ran for a total of:"
" %02u hours, %02u minutes, %02u seconds.",
hours, minutes, seconds);
if ((n < 0) || (n >= PATH_MAX_LENGTH))
n = 0; /* Just silence any potential gcc warnings... */
(void)n;
RARCH_LOG("%s\n",log);
}
/* Only write to file if content has run for a non-zero length of time */
if (runloop_st->core_runtime_usec > 0)
{
/* Per core logging */
if (content_runtime_log)
runloop_update_runtime_log(runloop_st, dir_runtime_log, dir_playlist, true);
/* Aggregate logging */
if (content_runtime_log_aggregate)
runloop_update_runtime_log(runloop_st, dir_runtime_log, dir_playlist, false);
}
/* Reset runtime + content/core paths, to prevent any
* possibility of duplicate logging */
runloop_st->core_runtime_usec = 0;
memset(runloop_st->runtime_content_path, 0,
sizeof(runloop_st->runtime_content_path));
memset(runloop_st->runtime_core_path, 0,
sizeof(runloop_st->runtime_core_path));
}
static bool runloop_clear_all_thread_waits(
unsigned clear_threads, void *data)
{
if (clear_threads > 0)
audio_driver_start(false);
else
audio_driver_stop();
return true;
}
static bool dynamic_verify_hw_context(
const char *video_ident,
bool driver_switch_enable,
enum retro_hw_context_type type,
unsigned minor, unsigned major)
{
if (driver_switch_enable)
return true;
switch (type)
{
case RETRO_HW_CONTEXT_VULKAN:
if (!string_is_equal(video_ident, "vulkan"))
return false;
break;
#if defined(HAVE_OPENGL_CORE)
case RETRO_HW_CONTEXT_OPENGL_CORE:
if (!string_is_equal(video_ident, "glcore"))
return false;
break;
#else
case RETRO_HW_CONTEXT_OPENGL_CORE:
#endif
case RETRO_HW_CONTEXT_OPENGLES2:
case RETRO_HW_CONTEXT_OPENGLES3:
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
case RETRO_HW_CONTEXT_OPENGL:
if (!string_is_equal(video_ident, "gl") &&
!string_is_equal(video_ident, "glcore"))
return false;
break;
case RETRO_HW_CONTEXT_DIRECT3D:
if (!(string_is_equal(video_ident, "d3d11") && major == 11))
return false;
break;
default:
break;
}
return true;
}
static bool dynamic_request_hw_context(enum retro_hw_context_type type,
unsigned minor, unsigned major)
{
switch (type)
{
case RETRO_HW_CONTEXT_NONE:
RARCH_LOG("Requesting no HW context.\n");
break;
case RETRO_HW_CONTEXT_VULKAN:
#ifdef HAVE_VULKAN
RARCH_LOG("Requesting Vulkan context.\n");
break;
#else
RARCH_ERR("Requesting Vulkan context, but RetroArch is not compiled against Vulkan. Cannot use HW context.\n");
return false;
#endif
#if defined(HAVE_OPENGLES)
#if (defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3))
case RETRO_HW_CONTEXT_OPENGLES2:
case RETRO_HW_CONTEXT_OPENGLES3:
RARCH_LOG("Requesting OpenGLES%u context.\n",
type == RETRO_HW_CONTEXT_OPENGLES2 ? 2 : 3);
break;
#if defined(HAVE_OPENGLES3)
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
#ifndef HAVE_OPENGLES3_2
if (major == 3 && minor == 2)
{
RARCH_ERR("Requesting OpenGLES%u.%u context, but RetroArch is compiled against a lesser version. Cannot use HW context.\n",
major, minor);
return false;
}
#endif
#if !defined(HAVE_OPENGLES3_2) && !defined(HAVE_OPENGLES3_1)
if (major == 3 && minor == 1)
{
RARCH_ERR("Requesting OpenGLES%u.%u context, but RetroArch is compiled against a lesser version. Cannot use HW context.\n",
major, minor);
return false;
}
#endif
RARCH_LOG("Requesting OpenGLES%u.%u context.\n",
major, minor);
break;
#endif
#endif
case RETRO_HW_CONTEXT_OPENGL:
case RETRO_HW_CONTEXT_OPENGL_CORE:
RARCH_ERR("Requesting OpenGL context, but RetroArch "
"is compiled against OpenGLES. Cannot use HW context.\n");
return false;
#elif defined(HAVE_OPENGL) || defined(HAVE_OPENGL_CORE)
case RETRO_HW_CONTEXT_OPENGLES2:
case RETRO_HW_CONTEXT_OPENGLES3:
RARCH_ERR("Requesting OpenGLES%u context, but RetroArch "
"is compiled against OpenGL. Cannot use HW context.\n",
type == RETRO_HW_CONTEXT_OPENGLES2 ? 2 : 3);
return false;
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
RARCH_ERR("Requesting OpenGLES%u.%u context, but RetroArch "
"is compiled against OpenGL. Cannot use HW context.\n",
major, minor);
return false;
case RETRO_HW_CONTEXT_OPENGL:
RARCH_LOG("Requesting OpenGL context.\n");
break;
case RETRO_HW_CONTEXT_OPENGL_CORE:
/* TODO/FIXME - we should do a check here to see if
* the requested core GL version is supported */
RARCH_LOG("Requesting core OpenGL context (%u.%u).\n",
major, minor);
break;
#endif
#if defined(HAVE_D3D9) || defined(HAVE_D3D11)
case RETRO_HW_CONTEXT_DIRECT3D:
switch (major)
{
#ifdef HAVE_D3D9
case 9:
RARCH_LOG("Requesting D3D9 context.\n");
break;
#endif
#ifdef HAVE_D3D11
case 11:
RARCH_LOG("Requesting D3D11 context.\n");
break;
#endif
default:
RARCH_LOG("Requesting unknown context.\n");
return false;
}
break;
#endif
default:
RARCH_LOG("Requesting unknown context.\n");
return false;
}
return true;
}
static void libretro_log_cb(
enum retro_log_level level,
const char *fmt, ...)
{
va_list vp;
settings_t *settings = config_get_ptr();
unsigned libretro_log_level = settings->uints.libretro_log_level;
if ((unsigned)level < libretro_log_level)
return;
if (!verbosity_is_enabled())
return;
va_start(vp, fmt);
switch (level)
{
case RETRO_LOG_DEBUG:
RARCH_LOG_V("[libretro DEBUG]", fmt, vp);
break;
case RETRO_LOG_INFO:
RARCH_LOG_OUTPUT_V("[libretro INFO]", fmt, vp);
break;
case RETRO_LOG_WARN:
RARCH_WARN_V("[libretro WARN]", fmt, vp);
break;
case RETRO_LOG_ERROR:
RARCH_ERR_V("[libretro ERROR]", fmt, vp);
break;
default:
break;
}
va_end(vp);
}
static size_t mmap_add_bits_down(size_t n)
{
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
/* double shift to avoid warnings on 32bit (it's dead code,
* but compilers suck) */
if (sizeof(size_t) > 4)
n |= n >> 16 >> 16;
return n;
}
static size_t mmap_inflate(size_t addr, size_t mask)
{
while (mask)
{
size_t tmp = (mask - 1) & ~mask;
/* to put in an 1 bit instead, OR in tmp+1 */
addr = ((addr & ~tmp) << 1) | (addr & tmp);
mask = mask & (mask - 1);
}
return addr;
}
static size_t mmap_reduce(size_t addr, size_t mask)
{
while (mask)
{
size_t tmp = (mask - 1) & ~mask;
addr = (addr & tmp) | ((addr >> 1) & ~tmp);
mask = (mask & (mask - 1)) >> 1;
}
return addr;
}
static size_t mmap_highest_bit(size_t n)
{
n = mmap_add_bits_down(n);
return n ^ (n >> 1);
}
static bool mmap_preprocess_descriptors(
rarch_memory_descriptor_t *first, unsigned count)
{
size_t top_addr = 1;
rarch_memory_descriptor_t *desc = NULL;
const rarch_memory_descriptor_t *end = first + count;
for (desc = first; desc < end; desc++)
{
if (desc->core.select != 0)
top_addr |= desc->core.select;
else
top_addr |= desc->core.start + desc->core.len - 1;
}
top_addr = mmap_add_bits_down(top_addr);
for (desc = first; desc < end; desc++)
{
if (desc->core.select == 0)
{
if (desc->core.len == 0)
return false;
if ((desc->core.len & (desc->core.len - 1)) != 0)
return false;
desc->core.select = top_addr & ~mmap_inflate(mmap_add_bits_down(desc->core.len - 1),
desc->core.disconnect);
}
if (desc->core.len == 0)
desc->core.len = mmap_add_bits_down(mmap_reduce(top_addr & ~desc->core.select,
desc->core.disconnect)) + 1;
if (desc->core.start & ~desc->core.select)
return false;
while (mmap_reduce(top_addr & ~desc->core.select, desc->core.disconnect) >> 1 > desc->core.len - 1)
desc->core.disconnect |= mmap_highest_bit(top_addr & ~desc->core.select & ~desc->core.disconnect);
desc->disconnect_mask = mmap_add_bits_down(desc->core.len - 1);
desc->core.disconnect &= desc->disconnect_mask;
while ((~desc->disconnect_mask) >> 1 & desc->core.disconnect)
{
desc->disconnect_mask >>= 1;
desc->core.disconnect &= desc->disconnect_mask;
}
}
return true;
}
static void runloop_deinit_core_options(
bool game_options_active,
const char *path_core_options,
core_option_manager_t *core_options)
{
/* Check whether game-specific options file is being used */
if (!string_is_empty(path_core_options))
{
config_file_t *conf_tmp = NULL;
/* We only need to save configuration settings for
* the current core
* > If game-specific options file exists, have
* to read it (to ensure file only gets written
* if config values change)
* > Otherwise, create a new, empty config_file_t
* object */
if (path_is_valid(path_core_options))
conf_tmp = config_file_new_from_path_to_string(path_core_options);
if (!conf_tmp)
conf_tmp = config_file_new_alloc();
if (conf_tmp)
{
core_option_manager_flush(
core_options,
conf_tmp);
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Core]: Saved %s-specific core options to \"%s\".\n",
game_options_active ? "game" : "folder", path_core_options);
config_file_write(conf_tmp, path_core_options, true);
config_file_free(conf_tmp);
conf_tmp = NULL;
}
path_clear(RARCH_PATH_CORE_OPTIONS);
}
else
{
const char *path = core_options->conf_path;
core_option_manager_flush(
core_options,
core_options->conf);
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Core]: Saved core options file to \"%s\".\n", path);
config_file_write(core_options->conf, path, true);
}
if (core_options)
core_option_manager_free(core_options);
}
static bool validate_per_core_options(char *s,
size_t len, bool mkdir,
const char *core_name, const char *game_name)
{
char config_directory[PATH_MAX_LENGTH];
config_directory[0] = '\0';
if ( (!s)
|| (len < 1)
|| string_is_empty(core_name)
|| string_is_empty(game_name))
return false;
fill_pathname_application_special(config_directory,
sizeof(config_directory), APPLICATION_SPECIAL_DIRECTORY_CONFIG);
fill_pathname_join_special_ext(s,
config_directory, core_name, game_name,
".opt", len);
/* No need to make a directory if file already exists... */
if (mkdir && !path_is_valid(s))
{
char new_path[PATH_MAX_LENGTH];
new_path[0] = '\0';
fill_pathname_join(new_path,
config_directory, core_name, sizeof(new_path));
if (!path_is_directory(new_path))
path_mkdir(new_path);
}
return true;
}
static bool validate_game_options(
const char *core_name,
char *s, size_t len, bool mkdir)
{
const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME));
return validate_per_core_options(s, len, mkdir,
core_name, game_name);
}
/**
* game_specific_options:
*
* Returns: true (1) if a game specific core
* options path has been found,
* otherwise false (0).
**/
static bool validate_game_specific_options(char **output)
{
char game_options_path[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
game_options_path[0] = '\0';
if (!validate_game_options(
runloop_st->system.info.library_name,
game_options_path,
sizeof(game_options_path), false) ||
!path_is_valid(game_options_path))
return false;
2021-12-17 17:04:24 +00:00
RARCH_LOG("[Core]: %s \"%s\".\n",
msg_hash_to_str(MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT),
game_options_path);
*output = strdup(game_options_path);
return true;
}
static bool validate_folder_options(
char *s, size_t len, bool mkdir)
{
char folder_name[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
const char *core_name = runloop_st->system.info.library_name;
const char *game_path = path_get(RARCH_PATH_BASENAME);
folder_name[0] = '\0';
if (string_is_empty(game_path))
return false;
fill_pathname_parent_dir_name(folder_name,
game_path, sizeof(folder_name));
return validate_per_core_options(s, len, mkdir,
core_name, folder_name);
}
/**
* validate_folder_specific_options:
*
* Returns: true (1) if a folder specific core
* options path has been found,
* otherwise false (0).
**/
static bool validate_folder_specific_options(
char **output)
{
char folder_options_path[PATH_MAX_LENGTH];
folder_options_path[0] ='\0';
if (!validate_folder_options(
folder_options_path,
sizeof(folder_options_path), false) ||
!path_is_valid(folder_options_path))
return false;
2021-12-17 17:04:24 +00:00
RARCH_LOG("[Core]: %s \"%s\".\n",
msg_hash_to_str(MSG_FOLDER_SPECIFIC_CORE_OPTIONS_FOUND_AT),
folder_options_path);
*output = strdup(folder_options_path);
return true;
}
/* Fetches core options path for current core/content
* - path: path from which options should be read
* from/saved to
* - src_path: in the event that 'path' file does not
* yet exist, provides source path from which initial
* options should be extracted
*
* NOTE: caller must ensure
* path and src_path are NULL-terminated
* */
static void runloop_init_core_options_path(
settings_t *settings,
char *path, size_t len,
char *src_path, size_t src_len)
{
char *game_options_path = NULL;
char *folder_options_path = NULL;
runloop_state_t *runloop_st = &runloop_state;
bool game_specific_options = settings->bools.game_specific_options;
/* Check whether game-specific options exist */
if (game_specific_options &&
validate_game_specific_options(&game_options_path))
{
/* Notify system that we have a valid core options
* override */
path_set(RARCH_PATH_CORE_OPTIONS, game_options_path);
runloop_st->game_options_active = true;
runloop_st->folder_options_active = false;
/* Copy options path */
strlcpy(path, game_options_path, len);
free(game_options_path);
}
/* Check whether folder-specific options exist */
else if (game_specific_options &&
validate_folder_specific_options(
&folder_options_path))
{
/* Notify system that we have a valid core options
* override */
path_set(RARCH_PATH_CORE_OPTIONS, folder_options_path);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = true;
/* Copy options path */
strlcpy(path, folder_options_path, len);
free(folder_options_path);
}
else
{
char global_options_path[PATH_MAX_LENGTH];
char per_core_options_path[PATH_MAX_LENGTH];
bool per_core_options_exist = false;
bool per_core_options = !settings->bools.global_core_options;
const char *path_core_options = settings->paths.path_core_options;
global_options_path[0] = '\0';
per_core_options_path[0] = '\0';
if (per_core_options)
{
const char *core_name = runloop_st->system.info.library_name;
/* Get core-specific options path
* > if validate_per_core_options() returns
* false, then per-core options are disabled (due to
* unknown system errors...) */
per_core_options = validate_per_core_options(
per_core_options_path, sizeof(per_core_options_path), true,
core_name, core_name);
/* If we can use per-core options, check whether an options
* file already exists */
if (per_core_options)
per_core_options_exist = path_is_valid(per_core_options_path);
}
/* If not using per-core options, or if a per-core options
* file does not yet exist, must fetch 'global' options path */
if (!per_core_options || !per_core_options_exist)
{
const char *options_path = path_core_options;
if (!string_is_empty(options_path))
strlcpy(global_options_path,
options_path, sizeof(global_options_path));
else if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_resolve_relative(
global_options_path, path_get(RARCH_PATH_CONFIG),
FILE_PATH_CORE_OPTIONS_CONFIG, sizeof(global_options_path));
}
/* Allocate correct path/src_path strings */
if (per_core_options)
{
strlcpy(path, per_core_options_path, len);
if (!per_core_options_exist)
strlcpy(src_path, global_options_path, src_len);
}
else
strlcpy(path, global_options_path, len);
/* Notify system that we *do not* have a valid core options
* options override */
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
}
}
static core_option_manager_t *runloop_init_core_options(
settings_t *settings,
const struct retro_core_options_v2 *options_v2)
{
bool categories_enabled = settings->bools.core_option_category_enable;
char options_path[PATH_MAX_LENGTH];
char src_options_path[PATH_MAX_LENGTH];
/* Ensure these are NULL-terminated */
options_path[0] = '\0';
src_options_path[0] = '\0';
/* Get core options file path */
runloop_init_core_options_path(settings,
options_path, sizeof(options_path),
src_options_path, sizeof(src_options_path));
if (!string_is_empty(options_path))
return core_option_manager_new(options_path,
src_options_path, options_v2,
categories_enabled);
return NULL;
}
static core_option_manager_t *runloop_init_core_variables(
settings_t *settings, const struct retro_variable *vars)
{
char options_path[PATH_MAX_LENGTH];
char src_options_path[PATH_MAX_LENGTH];
/* Ensure these are NULL-terminated */
options_path[0] = '\0';
src_options_path[0] = '\0';
/* Get core options file path */
runloop_init_core_options_path(
settings,
options_path, sizeof(options_path),
src_options_path, sizeof(src_options_path));
if (!string_is_empty(options_path))
return core_option_manager_new_vars(options_path, src_options_path, vars);
return NULL;
}
static void runloop_core_msg_queue_push(
struct retro_system_av_info *av_info,
const struct retro_message_ext *msg)
{
double fps;
unsigned duration_frames;
enum message_queue_category category;
/* Assign category */
switch (msg->level)
{
case RETRO_LOG_WARN:
category = MESSAGE_QUEUE_CATEGORY_WARNING;
break;
case RETRO_LOG_ERROR:
category = MESSAGE_QUEUE_CATEGORY_ERROR;
break;
case RETRO_LOG_INFO:
case RETRO_LOG_DEBUG:
default:
category = MESSAGE_QUEUE_CATEGORY_INFO;
break;
}
/* Get duration in frames */
fps = (av_info && (av_info->timing.fps > 0)) ? av_info->timing.fps : 60.0;
duration_frames = (unsigned)((fps * (float)msg->duration / 1000.0f) + 0.5f);
/* Note: Do not flush the message queue here - a core
* may need to send multiple notifications simultaneously */
runloop_msg_queue_push(msg->msg,
msg->priority, duration_frames,
false, NULL, MESSAGE_QUEUE_ICON_DEFAULT,
category);
}
static void core_performance_counter_start(
struct retro_perf_counter *perf)
{
runloop_state_t *runloop_st = &runloop_state;
bool runloop_perfcnt_enable = runloop_st->perfcnt_enable;
if (runloop_perfcnt_enable)
{
perf->call_cnt++;
perf->start = cpu_features_get_perf_counter();
}
}
static void core_performance_counter_stop(struct retro_perf_counter *perf)
{
runloop_state_t *runloop_st = &runloop_state;
bool runloop_perfcnt_enable = runloop_st->perfcnt_enable;
if (runloop_perfcnt_enable)
perf->total += cpu_features_get_perf_counter() - perf->start;
}
bool runloop_environment_cb(unsigned cmd, void *data)
{
unsigned p;
runloop_state_t *runloop_st = &runloop_state;
recording_state_t *recording_st = recording_state_get_ptr();
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = &runloop_st->system;
bool ignore_environment_cb = runloop_st->ignore_environment_cb;
if (ignore_environment_cb)
return false;
/* RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE gets called
* by every core on every frame. Handle it first,
* to avoid the overhead of traversing the subsequent
* (enormous) case statement */
if (cmd == RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE)
{
if (runloop_st->core_options)
*(bool*)data = runloop_st->core_options->updated;
else
*(bool*)data = false;
return true;
}
switch (cmd)
{
case RETRO_ENVIRONMENT_GET_OVERSCAN:
{
bool video_crop_overscan = settings->bools.video_crop_overscan;
*(bool*)data = !video_crop_overscan;
RARCH_LOG("[Environ]: GET_OVERSCAN: %u\n",
(unsigned)!video_crop_overscan);
}
break;
case RETRO_ENVIRONMENT_GET_CAN_DUPE:
*(bool*)data = true;
RARCH_LOG("[Environ]: GET_CAN_DUPE: true\n");
break;
case RETRO_ENVIRONMENT_GET_VARIABLE:
{
unsigned log_level = settings->uints.libretro_log_level;
struct retro_variable *var = (struct retro_variable*)data;
size_t opt_idx;
if (!var)
return true;
var->value = NULL;
if (!runloop_st->core_options)
{
RARCH_LOG("[Environ]: GET_VARIABLE %s: not implemented.\n",
var->key);
return true;
}
#ifdef HAVE_RUNAHEAD
if (runloop_st->core_options->updated)
runloop_st->has_variable_update = true;
#endif
runloop_st->core_options->updated = false;
if (core_option_manager_get_idx(runloop_st->core_options,
var->key, &opt_idx))
var->value = core_option_manager_get_val(
runloop_st->core_options, opt_idx);
if (log_level == RETRO_LOG_DEBUG)
{
char s[128];
s[0] = '\0';
2021-12-17 17:04:24 +00:00
snprintf(s, sizeof(s), "[Environ]: GET_VARIABLE: %s = \"%s\"\n",
var->key, var->value ? var->value :
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE));
RARCH_LOG("%s", s);
}
}
break;
case RETRO_ENVIRONMENT_SET_VARIABLE:
{
unsigned log_level = settings->uints.libretro_log_level;
const struct retro_variable *var = (const struct retro_variable*)data;
size_t opt_idx;
size_t val_idx;
/* If core passes NULL to the callback, return
* value indicates whether callback is supported */
if (!var)
return true;
if (string_is_empty(var->key) ||
string_is_empty(var->value))
return false;
if (!runloop_st->core_options)
{
RARCH_LOG("[Environ]: SET_VARIABLE %s: not implemented.\n",
var->key);
return false;
}
/* Check whether key is valid */
if (!core_option_manager_get_idx(runloop_st->core_options,
var->key, &opt_idx))
{
RARCH_LOG("[Environ]: SET_VARIABLE %s: invalid key.\n",
var->key);
return false;
}
/* Check whether value is valid */
if (!core_option_manager_get_val_idx(runloop_st->core_options,
opt_idx, var->value, &val_idx))
{
RARCH_LOG("[Environ]: SET_VARIABLE %s: invalid value: %s\n",
var->key, var->value);
return false;
}
/* Update option value if core-requested value
* is not currently set */
if (val_idx != runloop_st->core_options->opts[opt_idx].index)
core_option_manager_set_val(runloop_st->core_options,
opt_idx, val_idx, true);
if (log_level == RETRO_LOG_DEBUG)
RARCH_LOG("[Environ]: SET_VARIABLE %s:\n\t%s\n",
var->key, var->value);
}
break;
/* SET_VARIABLES: Legacy path */
case RETRO_ENVIRONMENT_SET_VARIABLES:
RARCH_LOG("[Environ]: SET_VARIABLES.\n");
{
core_option_manager_t *new_vars = NULL;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->game_options_active,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
runloop_st->core_options = NULL;
}
if ((new_vars = runloop_init_core_variables(
settings,
(const struct retro_variable *)data)))
runloop_st->core_options = new_vars;
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS:
RARCH_LOG("[Environ]: SET_CORE_OPTIONS.\n");
{
/* Parse core_option_definition array to
* create retro_core_options_v2 struct */
struct retro_core_options_v2 *options_v2 =
core_option_manager_convert_v1(
(const struct retro_core_option_definition*)data);
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->game_options_active,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
runloop_st->core_options = NULL;
}
if (options_v2)
{
/* Initialise core options */
core_option_manager_t *new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
/* Clean up */
core_option_manager_free_converted(options_v2);
}
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL:
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.\n");
{
/* Parse core_options_intl to create
* retro_core_options_v2 struct */
struct retro_core_options_v2 *options_v2 =
core_option_manager_convert_v1_intl(
(const struct retro_core_options_intl*)data);
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->game_options_active,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
runloop_st->core_options = NULL;
}
if (options_v2)
{
/* Initialise core options */
core_option_manager_t *new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
/* Clean up */
core_option_manager_free_converted(options_v2);
}
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2:
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2.\n");
{
core_option_manager_t *new_vars = NULL;
const struct retro_core_options_v2 *options_v2 =
(const struct retro_core_options_v2 *)data;
bool categories_enabled =
settings->bools.core_option_category_enable;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->game_options_active,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
runloop_st->core_options = NULL;
}
if (options_v2)
{
new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
}
/* Return value does not indicate success.
* Callback returns 'true' if core option
* categories are supported/enabled,
* otherwise 'false'. */
return categories_enabled;
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL:
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.\n");
{
/* Parse retro_core_options_v2_intl to create
* retro_core_options_v2 struct */
core_option_manager_t *new_vars = NULL;
struct retro_core_options_v2 *options_v2 =
core_option_manager_convert_v2_intl(
(const struct retro_core_options_v2_intl*)data);
bool categories_enabled =
settings->bools.core_option_category_enable;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->game_options_active,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
runloop_st->core_options = NULL;
}
if (options_v2)
{
/* Initialise core options */
new_vars = runloop_init_core_options(settings, options_v2);
if (new_vars)
runloop_st->core_options = new_vars;
/* Clean up */
core_option_manager_free_converted(options_v2);
}
/* Return value does not indicate success.
* Callback returns 'true' if core option
* categories are supported/enabled,
* otherwise 'false'. */
return categories_enabled;
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY:
RARCH_DBG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.\n");
{
const struct retro_core_option_display *core_options_display =
(const struct retro_core_option_display *)data;
if (runloop_st->core_options && core_options_display)
core_option_manager_set_visible(
runloop_st->core_options,
core_options_display->key,
core_options_display->visible);
}
break;
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK:
RARCH_DBG("[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.\n");
{
const struct retro_core_options_update_display_callback
*update_display_callback =
(const struct retro_core_options_update_display_callback*)data;
if (update_display_callback &&
update_display_callback->callback)
runloop_st->core_options_callback.update_display =
update_display_callback->callback;
else
runloop_st->core_options_callback.update_display = NULL;
}
break;
case RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION:
RARCH_LOG("[Environ]: GET_MESSAGE_INTERFACE_VERSION.\n");
/* Current API version is 1 */
*(unsigned *)data = 1;
break;
case RETRO_ENVIRONMENT_SET_MESSAGE:
{
const struct retro_message *msg = (const struct retro_message*)data;
RARCH_LOG("[Environ]: SET_MESSAGE: %s\n", msg->msg);
#if defined(HAVE_GFX_WIDGETS)
if (dispwidget_get_ptr()->active)
gfx_widget_set_libretro_message(
msg->msg,
roundf((float)msg->frames / 60.0f * 1000.0f));
else
#endif
runloop_msg_queue_push(msg->msg, 3, msg->frames,
true, NULL, MESSAGE_QUEUE_ICON_DEFAULT,
MESSAGE_QUEUE_CATEGORY_INFO);
break;
}
case RETRO_ENVIRONMENT_SET_MESSAGE_EXT:
{
const struct retro_message_ext *msg =
(const struct retro_message_ext*)data;
/* Log message, if required */
if (msg->target != RETRO_MESSAGE_TARGET_OSD)
{
settings_t *settings = config_get_ptr();
unsigned log_level = settings->uints.frontend_log_level;
switch (msg->level)
{
case RETRO_LOG_DEBUG:
if (log_level == RETRO_LOG_DEBUG)
RARCH_LOG("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
case RETRO_LOG_WARN:
RARCH_WARN("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
case RETRO_LOG_ERROR:
RARCH_ERR("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
case RETRO_LOG_INFO:
default:
RARCH_LOG("[Environ]: SET_MESSAGE_EXT: %s\n", msg->msg);
break;
}
}
/* Display message via OSD, if required */
if (msg->target != RETRO_MESSAGE_TARGET_LOG)
{
switch (msg->type)
{
/* Handle 'status' messages */
case RETRO_MESSAGE_TYPE_STATUS:
/* Note: We need to lock a mutex here. Strictly
* speaking, 'core_status_msg' is not part
* of the message queue, but:
* - It may be implemented as a queue in the future
* - It seems unnecessary to create a new slock_t
* object for this type of message when
* _runloop_msg_queue_lock is already available
* We therefore just call runloop_msg_queue_lock()/
* runloop_msg_queue_unlock() in this case */
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
/* If a message is already set, only overwrite
* it if the new message has the same or higher
* priority */
if (!runloop_st->core_status_msg.set ||
(runloop_st->core_status_msg.priority <= msg->priority))
{
if (!string_is_empty(msg->msg))
{
strlcpy(runloop_st->core_status_msg.str, msg->msg,
sizeof(runloop_st->core_status_msg.str));
runloop_st->core_status_msg.duration = (float)msg->duration;
runloop_st->core_status_msg.set = true;
}
else
{
/* Ensure sane behaviour if core sends an
* empty message */
runloop_st->core_status_msg.str[0] = '\0';
runloop_st->core_status_msg.priority = 0;
runloop_st->core_status_msg.duration = 0.0f;
runloop_st->core_status_msg.set = false;
}
}
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
break;
#if defined(HAVE_GFX_WIDGETS)
/* Handle 'alternate' non-queued notifications */
case RETRO_MESSAGE_TYPE_NOTIFICATION_ALT:
{
video_driver_state_t *video_st =
video_state_get_ptr();
if (dispwidget_get_ptr()->active)
gfx_widget_set_libretro_message(
msg->msg, msg->duration);
else
runloop_core_msg_queue_push(
&video_st->av_info, msg);
}
break;
/* Handle 'progress' messages */
case RETRO_MESSAGE_TYPE_PROGRESS:
{
video_driver_state_t *video_st =
video_state_get_ptr();
if (dispwidget_get_ptr()->active)
gfx_widget_set_progress_message(
msg->msg, msg->duration,
msg->priority, msg->progress);
else
runloop_core_msg_queue_push(
&video_st->av_info, msg);
}
break;
#endif
/* Handle standard (queued) notifications */
case RETRO_MESSAGE_TYPE_NOTIFICATION:
default:
{
video_driver_state_t *video_st =
video_state_get_ptr();
runloop_core_msg_queue_push(
&video_st->av_info, msg);
}
break;
}
}
break;
}
case RETRO_ENVIRONMENT_SET_ROTATION:
{
unsigned rotation = *(const unsigned*)data;
bool video_allow_rotate = settings->bools.video_allow_rotate;
RARCH_LOG("[Environ]: SET_ROTATION: %u\n", rotation);
if (!video_allow_rotate)
return false;
if (system)
system->rotation = rotation;
if (!video_driver_set_rotation(rotation))
return false;
break;
}
case RETRO_ENVIRONMENT_SHUTDOWN:
RARCH_LOG("[Environ]: SHUTDOWN.\n");
/* This case occurs when a core (internally) requests
* a shutdown event. Must save runtime log file here,
* since normal command.c CMD_EVENT_CORE_DEINIT event
* will not occur until after the current content has
* been cleared (causing log to be skipped) */
runloop_runtime_log_deinit(runloop_st,
settings->bools.content_runtime_log,
settings->bools.content_runtime_log_aggregate,
settings->paths.directory_runtime_log,
settings->paths.directory_playlist);
/* Similarly, since the CMD_EVENT_CORE_DEINIT will
* be called *after* the runloop state has been
* cleared, must also perform the following actions
* here:
* - Disable any active config overrides
* - Unload any active input remaps */
#ifdef HAVE_CONFIGFILE
if (runloop_st->overrides_active)
{
/* Reload the original config */
config_unload_override();
runloop_st->overrides_active = false;
}
#endif
if ( runloop_st->remaps_core_active
|| runloop_st->remaps_content_dir_active
|| runloop_st->remaps_game_active
|| !string_is_empty(runloop_st->name.remapfile)
)
{
input_remapping_deinit(true);
input_remapping_set_defaults(true);
}
else
input_remapping_restore_global_config(true);
runloop_st->shutdown_initiated = true;
runloop_st->core_shutdown_initiated = true;
break;
case RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL:
if (system)
{
system->performance_level = *(const unsigned*)data;
RARCH_LOG("[Environ]: PERFORMANCE_LEVEL: %u.\n",
system->performance_level);
}
break;
case RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY:
{
const char *dir_system = settings->paths.directory_system;
bool systemfiles_in_content_dir = settings->bools.systemfiles_in_content_dir;
if (string_is_empty(dir_system) || systemfiles_in_content_dir)
{
const char *fullpath = path_get(RARCH_PATH_CONTENT);
if (!string_is_empty(fullpath))
{
char temp_path[PATH_MAX_LENGTH];
temp_path[0] = '\0';
if (string_is_empty(dir_system))
RARCH_WARN("[Environ]: SYSTEM DIR is empty, assume CONTENT DIR %s\n",
fullpath);
fill_pathname_basedir(temp_path, fullpath, sizeof(temp_path));
dir_set(RARCH_DIR_SYSTEM, temp_path);
}
*(const char**)data = dir_get_ptr(RARCH_DIR_SYSTEM);
RARCH_LOG("[Environ]: SYSTEM_DIRECTORY: \"%s\".\n",
dir_system);
}
else
{
*(const char**)data = dir_system;
RARCH_LOG("[Environ]: SYSTEM_DIRECTORY: \"%s\".\n",
dir_system);
}
}
break;
case RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY:
RARCH_LOG("[Environ]: GET_SAVE_DIRECTORY.\n");
*(const char**)data = runloop_st->savefile_dir;
break;
case RETRO_ENVIRONMENT_GET_USERNAME:
*(const char**)data = *settings->paths.username ?
settings->paths.username : NULL;
RARCH_LOG("[Environ]: GET_USERNAME: \"%s\".\n",
settings->paths.username);
break;
case RETRO_ENVIRONMENT_GET_LANGUAGE:
#ifdef HAVE_LANGEXTRA
{
unsigned user_lang = *msg_hash_get_uint(MSG_HASH_USER_LANGUAGE);
*(unsigned *)data = user_lang;
RARCH_LOG("[Environ]: GET_LANGUAGE: \"%u\".\n", user_lang);
}
#endif
break;
case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT:
{
video_driver_state_t *video_st =
video_state_get_ptr();
enum retro_pixel_format pix_fmt =
*(const enum retro_pixel_format*)data;
switch (pix_fmt)
{
case RETRO_PIXEL_FORMAT_0RGB1555:
RARCH_LOG("[Environ]: SET_PIXEL_FORMAT: 0RGB1555.\n");
break;
case RETRO_PIXEL_FORMAT_RGB565:
RARCH_LOG("[Environ]: SET_PIXEL_FORMAT: RGB565.\n");
break;
case RETRO_PIXEL_FORMAT_XRGB8888:
RARCH_LOG("[Environ]: SET_PIXEL_FORMAT: XRGB8888.\n");
break;
default:
return false;
}
video_st->pix_fmt = pix_fmt;
break;
}
case RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS:
{
static const char *libretro_btn_desc[] = {
"B (bottom)", "Y (left)", "Select", "Start",
"D-Pad Up", "D-Pad Down", "D-Pad Left", "D-Pad Right",
"A (right)", "X (up)",
"L", "R", "L2", "R2", "L3", "R3",
};
if (system)
{
unsigned retro_id;
const struct retro_input_descriptor *desc = NULL;
memset((void*)&system->input_desc_btn, 0,
sizeof(system->input_desc_btn));
desc = (const struct retro_input_descriptor*)data;
for (; desc->description; desc++)
{
unsigned retro_port = desc->port;
retro_id = desc->id;
if (desc->port >= MAX_USERS)
continue;
if (desc->id >= RARCH_FIRST_CUSTOM_BIND)
continue;
switch (desc->device)
{
case RETRO_DEVICE_JOYPAD:
system->input_desc_btn[retro_port]
[retro_id] = desc->description;
break;
case RETRO_DEVICE_ANALOG:
switch (retro_id)
{
case RETRO_DEVICE_ID_ANALOG_X:
switch (desc->index)
{
case RETRO_DEVICE_INDEX_ANALOG_LEFT:
system->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_X_PLUS] = desc->description;
system->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_X_MINUS] = desc->description;
break;
case RETRO_DEVICE_INDEX_ANALOG_RIGHT:
system->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_X_PLUS] = desc->description;
system->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_X_MINUS] = desc->description;
break;
}
break;
case RETRO_DEVICE_ID_ANALOG_Y:
switch (desc->index)
{
case RETRO_DEVICE_INDEX_ANALOG_LEFT:
system->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_Y_PLUS] = desc->description;
system->input_desc_btn[retro_port]
[RARCH_ANALOG_LEFT_Y_MINUS] = desc->description;
break;
case RETRO_DEVICE_INDEX_ANALOG_RIGHT:
system->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_Y_PLUS] = desc->description;
system->input_desc_btn[retro_port]
[RARCH_ANALOG_RIGHT_Y_MINUS] = desc->description;
break;
}
break;
}
break;
}
}
RARCH_LOG("[Environ]: SET_INPUT_DESCRIPTORS:\n");
{
unsigned log_level = settings->uints.libretro_log_level;
if (log_level == RETRO_LOG_DEBUG)
{
unsigned input_driver_max_users =
settings->uints.input_max_users;
for (p = 0; p < input_driver_max_users; p++)
{
unsigned mapped_port = settings->uints.input_remap_ports[p];
for (retro_id = 0; retro_id < RARCH_FIRST_CUSTOM_BIND; retro_id++)
{
const char *description = system->input_desc_btn[mapped_port][retro_id];
if (!description)
continue;
2021-12-17 17:04:24 +00:00
RARCH_LOG(" RetroPad, Port %u, Button \"%s\" => \"%s\"\n",
p + 1, libretro_btn_desc[retro_id], description);
}
}
}
}
runloop_st->current_core.has_set_input_descriptors = true;
}
break;
}
case RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK:
{
input_driver_state_t
*input_st = input_state_get_ptr();
const struct retro_keyboard_callback *info =
(const struct retro_keyboard_callback*)data;
retro_keyboard_event_t *frontend_key_event = &runloop_st->frontend_key_event;
retro_keyboard_event_t *key_event = &runloop_st->key_event;
RARCH_LOG("[Environ]: SET_KEYBOARD_CALLBACK.\n");
if (key_event)
*key_event = info->callback;
if (frontend_key_event && key_event)
*frontend_key_event = *key_event;
/* If a core calls RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK,
* then it is assumed that game focus mode is desired */
input_st->game_focus_state.core_requested = true;
break;
}
case RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION:
RARCH_LOG("[Environ]: GET_DISK_CONTROL_INTERFACE_VERSION.\n");
/* Current API version is 1 */
*(unsigned *)data = 1;
break;
case RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE:
{
const struct retro_disk_control_callback *control_cb =
(const struct retro_disk_control_callback*)data;
if (system)
{
RARCH_LOG("[Environ]: SET_DISK_CONTROL_INTERFACE.\n");
disk_control_set_callback(&system->disk_control, control_cb);
}
}
break;
case RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE:
{
const struct retro_disk_control_ext_callback *control_cb =
(const struct retro_disk_control_ext_callback*)data;
if (system)
{
RARCH_LOG("[Environ]: SET_DISK_CONTROL_EXT_INTERFACE.\n");
disk_control_set_ext_callback(&system->disk_control, control_cb);
}
}
break;
case RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER:
{
unsigned *cb = (unsigned*)data;
settings_t *settings = config_get_ptr();
const char *video_driver_name = settings->arrays.video_driver;
bool driver_switch_enable = settings->bools.driver_switch_enable;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER, video driver name: %s.\n", video_driver_name);
if (string_is_equal(video_driver_name, "glcore"))
{
*cb = RETRO_HW_CONTEXT_OPENGL_CORE;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL_CORE.\n");
}
else if (string_is_equal(video_driver_name, "gl"))
{
*cb = RETRO_HW_CONTEXT_OPENGL;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL.\n");
}
else if (string_is_equal(video_driver_name, "vulkan"))
{
*cb = RETRO_HW_CONTEXT_VULKAN;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_VULKAN.\n");
}
else if (!strncmp(video_driver_name, "d3d", 3))
{
*cb = RETRO_HW_CONTEXT_DIRECT3D;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_DIRECT3D.\n");
}
else
{
*cb = RETRO_HW_CONTEXT_NONE;
RARCH_LOG("[Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_NONE.\n");
}
if (!driver_switch_enable)
{
RARCH_LOG("[Environ]: Driver switching disabled, GET_PREFERRED_HW_RENDER will be ignored.\n");
return false;
}
break;
}
case RETRO_ENVIRONMENT_SET_HW_RENDER:
case RETRO_ENVIRONMENT_SET_HW_RENDER | RETRO_ENVIRONMENT_EXPERIMENTAL:
{
settings_t *settings = config_get_ptr();
struct retro_hw_render_callback *cb =
(struct retro_hw_render_callback*)data;
video_driver_state_t *video_st =
video_state_get_ptr();
struct retro_hw_render_callback *hwr =
VIDEO_DRIVER_GET_HW_CONTEXT_INTERNAL(video_st);
if (!cb)
{
RARCH_ERR("[Environ]: SET_HW_RENDER - No valid callback passed, returning...\n");
return false;
}
RARCH_LOG("[Environ]: SET_HW_RENDER, context type: %s.\n", hw_render_context_name(cb->context_type, cb->version_major, cb->version_minor));
if (!dynamic_request_hw_context(
cb->context_type, cb->version_minor, cb->version_major))
{
RARCH_ERR("[Environ]: SET_HW_RENDER - Dynamic request HW context failed.\n");
return false;
}
if (!dynamic_verify_hw_context(
settings->arrays.video_driver,
settings->bools.driver_switch_enable,
cb->context_type, cb->version_minor, cb->version_major))
{
RARCH_ERR("[Environ]: SET_HW_RENDER: Dynamic verify HW context failed.\n");
return false;
}
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGL_CORE)
/* TODO/FIXME - should check first if an OpenGL
* driver is running */
if (cb->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
{
/* Ensure that the rest of the frontend knows
* we have a core context */
gfx_ctx_flags_t flags;
flags.flags = 0;
BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
video_context_driver_set_flags(&flags);
}
#endif
cb->get_current_framebuffer = video_driver_get_current_framebuffer;
cb->get_proc_address = video_driver_get_proc_address;
/* Old ABI. Don't copy garbage. */
if (cmd & RETRO_ENVIRONMENT_EXPERIMENTAL)
{
memcpy(hwr,
cb, offsetof(struct retro_hw_render_callback, stencil));
memset((uint8_t*)hwr + offsetof(struct retro_hw_render_callback, stencil),
0, sizeof(*cb) - offsetof(struct retro_hw_render_callback, stencil));
}
else
memcpy(hwr, cb, sizeof(*cb));
RARCH_LOG("Reached end of SET_HW_RENDER.\n");
break;
}
case RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME:
{
bool state = *(const bool*)data;
RARCH_LOG("[Environ]: SET_SUPPORT_NO_GAME: %s.\n", state ? "yes" : "no");
if (state)
content_set_does_not_need_content();
else
content_unset_does_not_need_content();
break;
}
case RETRO_ENVIRONMENT_GET_LIBRETRO_PATH:
{
const char **path = (const char**)data;
RARCH_LOG("[Environ]: GET_LIBRETRO_PATH.\n");
#ifdef HAVE_DYNAMIC
*path = path_get(RARCH_PATH_CORE);
#else
*path = NULL;
#endif
break;
}
case RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK:
#ifdef HAVE_THREADS
{
recording_state_t
*recording_st = recording_state_get_ptr();
audio_driver_state_t
*audio_st = audio_state_get_ptr();
const struct
retro_audio_callback *cb = (const struct retro_audio_callback*)data;
RARCH_LOG("[Environ]: SET_AUDIO_CALLBACK.\n");
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
return false;
#endif
if (recording_st->data) /* A/V sync is a must. */
return false;
if (cb)
audio_st->callback = *cb;
}
break;
#else
return false;
#endif
case RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK:
{
const struct retro_frame_time_callback *info =
(const struct retro_frame_time_callback*)data;
RARCH_LOG("[Environ]: SET_FRAME_TIME_CALLBACK.\n");
#ifdef HAVE_NETWORKING
/* retro_run() will be called in very strange and
* mysterious ways, have to disable it. */
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
return false;
#endif
runloop_st->frame_time = *info;
break;
}
case RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK:
{
const struct retro_audio_buffer_status_callback *info =
(const struct retro_audio_buffer_status_callback*)data;
RARCH_LOG("[Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK.\n");
if (info)
runloop_st->audio_buffer_status.callback = info->callback;
else
runloop_st->audio_buffer_status.callback = NULL;
break;
}
case RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY:
{
unsigned audio_latency_default = settings->uints.audio_latency;
unsigned audio_latency_current =
(runloop_st->audio_latency > audio_latency_default) ?
runloop_st->audio_latency : audio_latency_default;
unsigned audio_latency_new;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY.\n");
/* Sanitise input latency value */
runloop_st->audio_latency = 0;
if (data)
runloop_st->audio_latency = *(const unsigned*)data;
if (runloop_st->audio_latency > 512)
{
RARCH_WARN("[Environ]: Requested audio latency of %u ms - limiting to maximum of 512 ms.\n",
runloop_st->audio_latency);
runloop_st->audio_latency = 512;
}
/* Determine new set-point latency value */
if (runloop_st->audio_latency >= audio_latency_default)
audio_latency_new = runloop_st->audio_latency;
else
{
if (runloop_st->audio_latency != 0)
RARCH_WARN("[Environ]: Requested audio latency of %u ms is less than frontend default of %u ms."
" Using frontend default...\n",
runloop_st->audio_latency, audio_latency_default);
audio_latency_new = audio_latency_default;
}
/* Check whether audio driver requires reinitialisation
* (Identical to RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO,
* without video driver initialisation) */
if (audio_latency_new != audio_latency_current)
{
recording_state_t
*recording_st = recording_state_get_ptr();
bool video_fullscreen = settings->bools.video_fullscreen;
int reinit_flags = DRIVERS_CMD_ALL &
~(DRIVER_VIDEO_MASK | DRIVER_INPUT_MASK | DRIVER_MENU_MASK);
RARCH_LOG("[Environ]: Setting audio latency to %u ms.\n", audio_latency_new);
command_event(CMD_EVENT_REINIT, &reinit_flags);
video_driver_set_aspect_ratio();
/* Cannot continue recording with different
* parameters.
* Take the easiest route out and just restart
* the recording. */
if (recording_st->data)
{
runloop_msg_queue_push(
msg_hash_to_str(MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT),
2, 180, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
command_event(CMD_EVENT_RECORD_DEINIT, NULL);
command_event(CMD_EVENT_RECORD_INIT, NULL);
}
/* Hide mouse cursor in fullscreen mode */
if (video_fullscreen)
video_driver_hide_mouse();
}
break;
}
case RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE:
{
struct retro_rumble_interface *iface =
(struct retro_rumble_interface*)data;
RARCH_LOG("[Environ]: GET_RUMBLE_INTERFACE.\n");
iface->set_rumble_state = input_set_rumble_state;
break;
}
case RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES:
{
uint64_t *mask = (uint64_t*)data;
input_driver_state_t
*input_st = input_state_get_ptr();
RARCH_LOG("[Environ]: GET_INPUT_DEVICE_CAPABILITIES.\n");
if (!input_st->current_driver->get_capabilities ||
!input_st->current_data)
return false;
*mask = input_driver_get_capabilities();
break;
}
case RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE:
{
settings_t *settings = config_get_ptr();
bool input_sensors_enable = settings->bools.input_sensors_enable;
struct retro_sensor_interface *iface = (struct retro_sensor_interface*)data;
RARCH_LOG("[Environ]: GET_SENSOR_INTERFACE.\n");
if (!input_sensors_enable)
return false;
iface->set_sensor_state = input_set_sensor_state;
iface->get_sensor_input = input_get_sensor_state;
break;
}
case RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE:
{
struct retro_camera_callback *cb =
(struct retro_camera_callback*)data;
camera_driver_state_t *camera_st = camera_state_get_ptr();
RARCH_LOG("[Environ]: GET_CAMERA_INTERFACE.\n");
cb->start = driver_camera_start;
cb->stop = driver_camera_stop;
camera_st->cb = *cb;
camera_st->active = (cb->caps != 0);
break;
}
case RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE:
{
struct retro_location_callback *cb =
(struct retro_location_callback*)data;
location_driver_state_t
*location_st = location_state_get_ptr();
RARCH_LOG("[Environ]: GET_LOCATION_INTERFACE.\n");
cb->start = driver_location_start;
cb->stop = driver_location_stop;
cb->get_position = driver_location_get_position;
cb->set_interval = driver_location_set_interval;
if (system)
system->location_cb = *cb;
location_st->active = false;
break;
}
case RETRO_ENVIRONMENT_GET_LOG_INTERFACE:
{
struct retro_log_callback *cb = (struct retro_log_callback*)data;
RARCH_LOG("[Environ]: GET_LOG_INTERFACE.\n");
cb->log = libretro_log_cb;
break;
}
case RETRO_ENVIRONMENT_GET_PERF_INTERFACE:
{
struct retro_perf_callback *cb = (struct retro_perf_callback*)data;
RARCH_LOG("[Environ]: GET_PERF_INTERFACE.\n");
cb->get_time_usec = cpu_features_get_time_usec;
cb->get_cpu_features = cpu_features_get;
cb->get_perf_counter = cpu_features_get_perf_counter;
cb->perf_register = runloop_performance_counter_register;
cb->perf_start = core_performance_counter_start;
cb->perf_stop = core_performance_counter_stop;
cb->perf_log = runloop_perf_log;
break;
}
case RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY:
{
const char **dir = (const char**)data;
const char *dir_core_assets = settings->paths.directory_core_assets;
*dir = *dir_core_assets ?
dir_core_assets : NULL;
RARCH_LOG("[Environ]: CORE_ASSETS_DIRECTORY: \"%s\".\n",
dir_core_assets);
break;
}
case RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO:
/**
* Update the system Audio/Video information.
* Will reinitialize audio/video drivers if needed.
* Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO.
**/
{
const struct retro_system_av_info **info = (const struct retro_system_av_info**)&data;
video_driver_state_t *video_st = video_state_get_ptr();
struct retro_system_av_info *av_info = &video_st->av_info;
if (data)
{
int reinit_flags = DRIVERS_CMD_ALL;
settings_t *settings = config_get_ptr();
float refresh_rate = (*info)->timing.fps;
unsigned crt_switch_resolution = settings->uints.crt_switch_resolution;
bool video_fullscreen = settings->bools.video_fullscreen;
bool video_switch_refresh_rate = false;
bool no_video_reinit = true;
/* Refresh rate switch for regular displays */
if (video_display_server_has_resolution_list())
video_switch_refresh_rate_maybe(&refresh_rate, &video_switch_refresh_rate);
no_video_reinit = (
crt_switch_resolution == 0
&& video_switch_refresh_rate == false
&& data
&& ((*info)->geometry.max_width == av_info->geometry.max_width)
&& ((*info)->geometry.max_height == av_info->geometry.max_height));
/* First set new refresh rate and display rate, then after REINIT do
* another display rate change to make sure the change stays */
if (video_switch_refresh_rate && video_display_server_set_refresh_rate(refresh_rate))
video_monitor_set_refresh_rate(refresh_rate);
/* When not doing video reinit, we also must not do input and menu
* reinit, otherwise the input driver crashes and the menu gets
* corrupted. */
if (no_video_reinit)
reinit_flags =
DRIVERS_CMD_ALL &
~(DRIVER_VIDEO_MASK | DRIVER_INPUT_MASK |
DRIVER_MENU_MASK);
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: SET_SYSTEM_AV_INFO: %ux%u, Aspect: %.3f, FPS: %.2f, Sample rate: %.2f Hz.\n",
(*info)->geometry.base_width, (*info)->geometry.base_height,
(*info)->geometry.aspect_ratio,
(*info)->timing.fps,
(*info)->timing.sample_rate);
memcpy(av_info, *info, sizeof(*av_info));
video_st->core_frame_time = 1000000 /
((video_st->av_info.timing.fps > 0.0) ?
video_st->av_info.timing.fps : 60.0);
command_event(CMD_EVENT_REINIT, &reinit_flags);
if (no_video_reinit)
video_driver_set_aspect_ratio();
if (video_switch_refresh_rate)
video_display_server_set_refresh_rate(refresh_rate);
/* Cannot continue recording with different parameters.
* Take the easiest route out and just restart
* the recording. */
if (recording_st->data)
{
runloop_msg_queue_push(
msg_hash_to_str(MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT),
2, 180, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
command_event(CMD_EVENT_RECORD_DEINIT, NULL);
command_event(CMD_EVENT_RECORD_INIT, NULL);
}
/* Hide mouse cursor in fullscreen after
* a RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO call. */
if (video_fullscreen)
video_driver_hide_mouse();
/* Recalibrate frame delay target */
if (settings->bools.video_frame_delay_auto)
video_st->frame_delay_target = 0;
return true;
}
return false;
}
case RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO:
{
unsigned i;
const struct retro_subsystem_info *info =
(const struct retro_subsystem_info*)data;
unsigned log_level = settings->uints.libretro_log_level;
if (log_level == RETRO_LOG_DEBUG)
RARCH_LOG("[Environ]: SET_SUBSYSTEM_INFO.\n");
for (i = 0; info[i].ident; i++)
{
unsigned j;
if (log_level != RETRO_LOG_DEBUG)
continue;
RARCH_LOG("Special game type: %s\n Ident: %s\n ID: %u\n Content:\n",
info[i].desc,
info[i].ident,
info[i].id
);
for (j = 0; j < info[i].num_roms; j++)
{
RARCH_LOG(" %s (%s)\n",
info[i].roms[j].desc, info[i].roms[j].required ?
"required" : "optional");
}
}
if (system)
{
struct retro_subsystem_info *info_ptr = NULL;
free(system->subsystem.data);
system->subsystem.data = NULL;
system->subsystem.size = 0;
info_ptr = (struct retro_subsystem_info*)
malloc(i * sizeof(*info_ptr));
if (!info_ptr)
return false;
system->subsystem.data = info_ptr;
memcpy(system->subsystem.data, info,
i * sizeof(*system->subsystem.data));
system->subsystem.size = i;
runloop_st->current_core.has_set_subsystems = true;
}
break;
}
case RETRO_ENVIRONMENT_SET_CONTROLLER_INFO:
{
unsigned i, j;
const struct retro_controller_info *info =
(const struct retro_controller_info*)data;
unsigned log_level = settings->uints.libretro_log_level;
RARCH_LOG("[Environ]: SET_CONTROLLER_INFO.\n");
for (i = 0; info[i].types; i++)
{
if (log_level != RETRO_LOG_DEBUG)
continue;
2021-12-17 17:04:24 +00:00
RARCH_LOG(" Controller port: %u\n", i + 1);
for (j = 0; j < info[i].num_types; j++)
2021-12-17 17:04:24 +00:00
RARCH_LOG(" %s (ID: %u)\n", info[i].types[j].desc,
info[i].types[j].id);
}
if (system)
{
struct retro_controller_info *info_ptr = NULL;
free(system->ports.data);
system->ports.data = NULL;
system->ports.size = 0;
info_ptr = (struct retro_controller_info*)calloc(i, sizeof(*info_ptr));
if (!info_ptr)
return false;
system->ports.data = info_ptr;
memcpy(system->ports.data, info,
i * sizeof(*system->ports.data));
system->ports.size = i;
}
break;
}
case RETRO_ENVIRONMENT_SET_MEMORY_MAPS:
{
if (system)
{
unsigned i;
2021-12-17 17:04:24 +00:00
const struct retro_memory_map *mmaps =
(const struct retro_memory_map*)data;
rarch_memory_descriptor_t *descriptors = NULL;
2021-12-17 17:04:24 +00:00
unsigned int log_level = settings->uints.libretro_log_level;
RARCH_LOG("[Environ]: SET_MEMORY_MAPS.\n");
free((void*)system->mmaps.descriptors);
system->mmaps.descriptors = 0;
system->mmaps.num_descriptors = 0;
descriptors = (rarch_memory_descriptor_t*)
calloc(mmaps->num_descriptors,
sizeof(*descriptors));
if (!descriptors)
return false;
system->mmaps.descriptors = descriptors;
system->mmaps.num_descriptors = mmaps->num_descriptors;
for (i = 0; i < mmaps->num_descriptors; i++)
system->mmaps.descriptors[i].core = mmaps->descriptors[i];
mmap_preprocess_descriptors(descriptors, mmaps->num_descriptors);
2021-12-21 20:15:03 +00:00
if (log_level != RETRO_LOG_DEBUG)
break;
if (sizeof(void *) == 8)
2021-12-17 17:04:24 +00:00
RARCH_LOG(" ndx flags ptr offset start select disconn len addrspace\n");
else
2021-12-17 17:04:24 +00:00
RARCH_LOG(" ndx flags ptr offset start select disconn len addrspace\n");
for (i = 0; i < system->mmaps.num_descriptors; i++)
{
const rarch_memory_descriptor_t *desc =
&system->mmaps.descriptors[i];
char flags[7];
flags[0] = 'M';
if ((desc->core.flags & RETRO_MEMDESC_MINSIZE_8) == RETRO_MEMDESC_MINSIZE_8)
flags[1] = '8';
else if ((desc->core.flags & RETRO_MEMDESC_MINSIZE_4) == RETRO_MEMDESC_MINSIZE_4)
flags[1] = '4';
else if ((desc->core.flags & RETRO_MEMDESC_MINSIZE_2) == RETRO_MEMDESC_MINSIZE_2)
flags[1] = '2';
else
flags[1] = '1';
flags[2] = 'A';
if ((desc->core.flags & RETRO_MEMDESC_ALIGN_8) == RETRO_MEMDESC_ALIGN_8)
flags[3] = '8';
else if ((desc->core.flags & RETRO_MEMDESC_ALIGN_4) == RETRO_MEMDESC_ALIGN_4)
flags[3] = '4';
else if ((desc->core.flags & RETRO_MEMDESC_ALIGN_2) == RETRO_MEMDESC_ALIGN_2)
flags[3] = '2';
else
flags[3] = '1';
flags[4] = (desc->core.flags & RETRO_MEMDESC_BIGENDIAN) ? 'B' : 'b';
flags[5] = (desc->core.flags & RETRO_MEMDESC_CONST) ? 'C' : 'c';
flags[6] = 0;
2021-12-17 17:04:24 +00:00
RARCH_LOG(" %03u %s %p %08X %08X %08X %08X %08X %s\n",
i + 1, flags, desc->core.ptr, desc->core.offset, desc->core.start,
desc->core.select, desc->core.disconnect, desc->core.len,
desc->core.addrspace ? desc->core.addrspace : "");
}
}
else
{
RARCH_WARN("[Environ]: SET_MEMORY_MAPS, but system pointer not initialized..\n");
}
break;
}
case RETRO_ENVIRONMENT_SET_GEOMETRY:
{
video_driver_state_t *video_st = video_state_get_ptr();
struct retro_system_av_info *av_info = &video_st->av_info;
struct retro_game_geometry *geom = (struct retro_game_geometry*)&av_info->geometry;
const struct retro_game_geometry *in_geom= (const struct retro_game_geometry*)data;
if (!geom)
return false;
/* Can potentially be called every frame,
* don't do anything unless required. */
if ( (geom->base_width != in_geom->base_width) ||
(geom->base_height != in_geom->base_height) ||
(geom->aspect_ratio != in_geom->aspect_ratio))
{
geom->base_width = in_geom->base_width;
geom->base_height = in_geom->base_height;
geom->aspect_ratio = in_geom->aspect_ratio;
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: SET_GEOMETRY: %ux%u, Aspect: %.3f.\n",
geom->base_width, geom->base_height, geom->aspect_ratio);
/* Forces recomputation of aspect ratios if
* using core-dependent aspect ratios. */
video_driver_set_aspect_ratio();
/* TODO: Figure out what to do, if anything, with
recording. */
}
else
{
RARCH_LOG("[Environ]: SET_GEOMETRY.\n");
}
break;
}
case RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER:
{
video_driver_state_t *video_st = video_state_get_ptr();
struct retro_framebuffer *fb = (struct retro_framebuffer*)data;
if (
video_st->poke
&& video_st->poke->get_current_software_framebuffer
&& video_st->poke->get_current_software_framebuffer(
video_st->data, fb))
return true;
return false;
}
case RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE:
{
video_driver_state_t *video_st = video_state_get_ptr();
const struct retro_hw_render_interface **iface = (const struct retro_hw_render_interface **)data;
if (
video_st->poke
&& video_st->poke->get_hw_render_interface
&& video_st->poke->get_hw_render_interface(
video_st->data, iface))
return true;
return false;
}
case RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS:
#ifdef HAVE_CHEEVOS
{
bool state = *(const bool*)data;
RARCH_LOG("[Environ]: SET_SUPPORT_ACHIEVEMENTS: %s.\n", state ? "yes" : "no");
rcheevos_set_support_cheevos(state);
}
#endif
break;
case RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE:
{
video_driver_state_t *video_st =
video_state_get_ptr();
const struct retro_hw_render_context_negotiation_interface *iface =
(const struct retro_hw_render_context_negotiation_interface*)data;
RARCH_LOG("[Environ]: SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE.\n");
video_st->hw_render_context_negotiation = iface;
break;
}
case RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS:
{
uint64_t *quirks = (uint64_t *) data;
RARCH_LOG("[Environ]: SET_SERIALIZATION_QUIRKS.\n");
runloop_st->current_core.serialization_quirks_v = *quirks;
break;
}
case RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT:
#ifdef HAVE_LIBNX
RARCH_LOG("[Environ]: SET_HW_SHARED_CONTEXT - ignored for now.\n");
/* TODO/FIXME - Force this off for now for Switch
* until shared HW context can work there */
return false;
#else
RARCH_LOG("[Environ]: SET_HW_SHARED_CONTEXT.\n");
runloop_st->core_set_shared_context = true;
#endif
break;
case RETRO_ENVIRONMENT_GET_VFS_INTERFACE:
{
const uint32_t supported_vfs_version = 3;
static struct retro_vfs_interface vfs_iface =
{
/* VFS API v1 */
retro_vfs_file_get_path_impl,
retro_vfs_file_open_impl,
retro_vfs_file_close_impl,
retro_vfs_file_size_impl,
retro_vfs_file_tell_impl,
retro_vfs_file_seek_impl,
retro_vfs_file_read_impl,
retro_vfs_file_write_impl,
retro_vfs_file_flush_impl,
retro_vfs_file_remove_impl,
retro_vfs_file_rename_impl,
/* VFS API v2 */
retro_vfs_file_truncate_impl,
/* VFS API v3 */
retro_vfs_stat_impl,
retro_vfs_mkdir_impl,
retro_vfs_opendir_impl,
retro_vfs_readdir_impl,
retro_vfs_dirent_get_name_impl,
retro_vfs_dirent_is_dir_impl,
retro_vfs_closedir_impl
};
struct retro_vfs_interface_info *vfs_iface_info = (struct retro_vfs_interface_info *) data;
if (vfs_iface_info->required_interface_version <= supported_vfs_version)
{
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: GET_VFS_INTERFACE. Core requested version >= V%d, providing V%d.\n",
vfs_iface_info->required_interface_version, supported_vfs_version);
vfs_iface_info->required_interface_version = supported_vfs_version;
vfs_iface_info->iface = &vfs_iface;
system->supports_vfs = true;
}
else
{
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Environ]: GET_VFS_INTERFACE. Core requested version V%d which is higher than what we support (V%d).\n",
vfs_iface_info->required_interface_version, supported_vfs_version);
return false;
}
break;
}
case RETRO_ENVIRONMENT_GET_LED_INTERFACE:
{
struct retro_led_interface *ledintf =
(struct retro_led_interface *)data;
if (ledintf)
ledintf->set_led_state = led_driver_set_led;
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Environ]: GET_LED_INTERFACE.\n");
}
break;
case RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE:
{
int result = 0;
video_driver_state_t
*video_st = video_state_get_ptr();
audio_driver_state_t
*audio_st = audio_state_get_ptr();
if ( !audio_st->suspended &&
audio_st->active)
result |= 2;
if ( video_st->active
&& !(video_st->current_video->frame == video_null.frame))
result |= 1;
#ifdef HAVE_RUNAHEAD
if (runloop_st->request_fast_savestate)
result |= 4;
if (audio_st->hard_disable)
result |= 8;
#endif
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_REPLAYING, NULL))
result &= ~(1|2);
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
result |= 4;
#endif
if (data)
{
int* result_p = (int*)data;
*result_p = result;
}
break;
}
case RETRO_ENVIRONMENT_GET_MIDI_INTERFACE:
{
struct retro_midi_interface *midi_interface =
(struct retro_midi_interface *)data;
if (midi_interface)
{
midi_interface->input_enabled = midi_driver_input_enabled;
midi_interface->output_enabled = midi_driver_output_enabled;
midi_interface->read = midi_driver_read;
midi_interface->write = midi_driver_write;
midi_interface->flush = midi_driver_flush;
}
break;
}
case RETRO_ENVIRONMENT_GET_FASTFORWARDING:
*(bool *)data = runloop_st->fastmotion;
break;
case RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE:
{
struct retro_fastforwarding_override *fastforwarding_override =
(struct retro_fastforwarding_override *)data;
/* Record new retro_fastforwarding_override parameters
* and schedule application on the the next call of
* runloop_check_state() */
if (fastforwarding_override)
{
memcpy(&runloop_st->fastmotion_override.next,
fastforwarding_override,
sizeof(runloop_st->fastmotion_override.next));
runloop_st->fastmotion_override.pending = true;
}
break;
}
case RETRO_ENVIRONMENT_GET_THROTTLE_STATE:
{
video_driver_state_t
*video_st =
video_state_get_ptr();
struct retro_throttle_state *throttle_state =
(struct retro_throttle_state *)data;
audio_driver_state_t *audio_st =
audio_state_get_ptr();
bool menu_opened = false;
bool core_paused = runloop_st->paused;
bool no_audio = (audio_st->suspended || !audio_st->active);
float core_fps = (float)video_st->av_info.timing.fps;
#ifdef HAVE_REWIND
if (runloop_st->rewind_st.frame_is_reversed)
{
throttle_state->mode = RETRO_THROTTLE_REWINDING;
throttle_state->rate = 0.0f;
break; /* ignore vsync */
}
#endif
#ifdef HAVE_MENU
menu_opened = menu_state_get_ptr()->alive;
if (menu_opened)
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
core_paused = settings->bools.menu_pause_libretro &&
netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL);
#else
core_paused = settings->bools.menu_pause_libretro;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#endif
#endif
if (core_paused)
{
throttle_state->mode = RETRO_THROTTLE_FRAME_STEPPING;
throttle_state->rate = 0.0f;
break; /* ignore vsync */
}
/* Base mode and rate. */
throttle_state->mode = RETRO_THROTTLE_NONE;
throttle_state->rate = core_fps;
if (runloop_st->fastmotion)
{
throttle_state->mode = RETRO_THROTTLE_FAST_FORWARD;
throttle_state->rate *= runloop_get_fastforward_ratio(
settings, &runloop_st->fastmotion_override.current);
}
else if (runloop_st->slowmotion && !no_audio)
{
throttle_state->mode = RETRO_THROTTLE_SLOW_MOTION;
throttle_state->rate /= (settings->floats.slowmotion_ratio > 0.0f ?
settings->floats.slowmotion_ratio : 1.0f);
}
/* VSync overrides the mode if the rate is limited by the display. */
if (menu_opened || /* Menu currently always runs with vsync on. */
(settings->bools.video_vsync && !runloop_st->force_nonblock
&& !input_state_get_ptr()->nonblocking_flag))
{
float refresh_rate = video_driver_get_refresh_rate();
if (refresh_rate == 0.0f)
refresh_rate = settings->floats.video_refresh_rate;
if (refresh_rate < throttle_state->rate || !throttle_state->rate)
{
/* Keep the mode as fast forward even if vsync limits it. */
if (refresh_rate < core_fps)
throttle_state->mode = RETRO_THROTTLE_VSYNC;
throttle_state->rate = refresh_rate;
}
}
/* Special behavior while audio output is not available. */
if (no_audio && throttle_state->mode != RETRO_THROTTLE_FAST_FORWARD
&& throttle_state->mode != RETRO_THROTTLE_VSYNC)
{
/* Keep base if frame limiter matching the core is active. */
retro_time_t core_limit = (core_fps
? (retro_time_t)(1000000.0f / core_fps)
: (retro_time_t)0);
retro_time_t frame_limit = runloop_st->frame_limit_minimum_time;
if (abs((int)(core_limit - frame_limit)) > 10)
{
throttle_state->mode = RETRO_THROTTLE_UNBLOCKED;
throttle_state->rate = 0.0f;
}
}
break;
}
case RETRO_ENVIRONMENT_GET_INPUT_BITMASKS:
/* Just falldown, the function will return true */
break;
case RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION:
RARCH_LOG("[Environ]: GET_CORE_OPTIONS_VERSION.\n");
/* Current API version is 2 */
*(unsigned *)data = 2;
break;
case RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE:
{
/* Try to use the polled refresh rate first. */
float target_refresh_rate = video_driver_get_refresh_rate();
float video_refresh_rate = settings ? settings->floats.video_refresh_rate : 0.0;
/* If the above function failed [possibly because it is not
* implemented], use the refresh rate set in the config instead. */
if (target_refresh_rate == 0.0f && video_refresh_rate != 0.0f)
target_refresh_rate = video_refresh_rate;
*(float *)data = target_refresh_rate;
break;
}
case RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS:
*(unsigned *)data = settings->uints.input_max_users;
break;
/* Private environment callbacks.
*
* Should all be properly addressed in version 2.
* */
case RETRO_ENVIRONMENT_POLL_TYPE_OVERRIDE:
{
const unsigned *poll_type_data = (const unsigned*)data;
if (poll_type_data)
runloop_st->core_poll_type_override = (enum poll_type_override_t)*poll_type_data;
}
break;
case RETRO_ENVIRONMENT_GET_CLEAR_ALL_THREAD_WAITS_CB:
*(retro_environment_t *)data = runloop_clear_all_thread_waits;
break;
case RETRO_ENVIRONMENT_SET_SAVE_STATE_IN_BACKGROUND:
{
bool state = *(const bool*)data;
RARCH_LOG("[Environ]: SET_SAVE_STATE_IN_BACKGROUND: %s.\n", state ? "yes" : "no");
set_save_state_in_background(state);
}
break;
case RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE:
{
const struct retro_system_content_info_override *overrides =
(const struct retro_system_content_info_override *)data;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE.\n");
/* Passing NULL always results in 'success' - this
* allows cores to test for frontend support of
* the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE and
* RETRO_ENVIRONMENT_GET_GAME_INFO_EXT callbacks */
if (!overrides)
return true;
return content_file_override_set(overrides);
}
break;
case RETRO_ENVIRONMENT_GET_GAME_INFO_EXT:
{
content_state_t *p_content =
content_state_get_ptr();
const struct retro_game_info_ext **game_info_ext =
(const struct retro_game_info_ext **)data;
RARCH_LOG("[Environ]: RETRO_ENVIRONMENT_GET_GAME_INFO_EXT.\n");
if (!game_info_ext)
return false;
if (p_content &&
p_content->content_list &&
p_content->content_list->game_info_ext)
*game_info_ext = p_content->content_list->game_info_ext;
else
{
2021-12-04 13:21:12 +00:00
RARCH_ERR("[Environ]: Failed to retrieve extended game info.\n");
*game_info_ext = NULL;
return false;
}
}
break;
default:
RARCH_LOG("[Environ]: UNSUPPORTED (#%u).\n", cmd);
return false;
}
return true;
}
bool libretro_get_system_info(
const char *path,
struct retro_system_info *info,
bool *load_no_content)
{
struct retro_system_info dummy_info;
#ifdef HAVE_DYNAMIC
dylib_t lib;
#endif
runloop_state_t *runloop_st = &runloop_state;
if (string_ends_with_size(path,
"builtin", strlen(path), STRLEN_CONST("builtin")))
return false;
dummy_info.library_name = NULL;
dummy_info.library_version = NULL;
dummy_info.valid_extensions = NULL;
dummy_info.need_fullpath = false;
dummy_info.block_extract = false;
#ifdef HAVE_DYNAMIC
lib = libretro_get_system_info_lib(
path, &dummy_info, load_no_content);
if (!lib)
{
RARCH_ERR("%s: \"%s\"\n",
msg_hash_to_str(MSG_FAILED_TO_OPEN_LIBRETRO_CORE),
path);
RARCH_ERR("Error(s): %s\n", dylib_error());
return false;
}
#else
if (load_no_content)
{
runloop_st->load_no_content_hook = load_no_content;
/* load_no_content gets set in this callback. */
retro_set_environment(runloop_environ_cb_get_system_info);
/* It's possible that we just set get_system_info callback
* to the currently running core.
*
* Make sure we reset it to the actual environment callback.
* Ignore any environment callbacks here in case we're running
* on the non-current core. */
runloop_st->ignore_environment_cb = true;
retro_set_environment(runloop_environment_cb);
runloop_st->ignore_environment_cb = false;
}
retro_get_system_info(&dummy_info);
#endif
memcpy(info, &dummy_info, sizeof(*info));
runloop_st->current_library_name[0] = '\0';
runloop_st->current_library_version[0] = '\0';
runloop_st->current_valid_extensions[0] = '\0';
if (!string_is_empty(dummy_info.library_name))
strlcpy(runloop_st->current_library_name,
dummy_info.library_name,
sizeof(runloop_st->current_library_name));
if (!string_is_empty(dummy_info.library_version))
strlcpy(runloop_st->current_library_version,
dummy_info.library_version,
sizeof(runloop_st->current_library_version));
if (dummy_info.valid_extensions)
strlcpy(runloop_st->current_valid_extensions,
dummy_info.valid_extensions,
sizeof(runloop_st->current_valid_extensions));
info->library_name = runloop_st->current_library_name;
info->library_version = runloop_st->current_library_version;
info->valid_extensions = runloop_st->current_valid_extensions;
#ifdef HAVE_DYNAMIC
dylib_close(lib);
#endif
return true;
}
/**
* load_symbols:
* @type : Type of core to be loaded.
* If CORE_TYPE_DUMMY, will
* load dummy symbols.
*
* Setup libretro callback symbols. Returns true on success,
* or false if symbols could not be loaded.
**/
static bool init_libretro_symbols_custom(
runloop_state_t *runloop_st,
enum rarch_core_type type,
struct retro_core_t *current_core,
const char *lib_path,
void *_lib_handle_p)
{
#ifdef HAVE_DYNAMIC
/* the library handle for use with the SYMBOL macro */
dylib_t lib_handle_local;
#endif
switch (type)
{
case CORE_TYPE_PLAIN:
{
#ifdef HAVE_DYNAMIC
#ifdef HAVE_RUNAHEAD
dylib_t *lib_handle_p = (dylib_t*)_lib_handle_p;
if (!lib_path || !lib_handle_p)
#endif
{
const char *path = path_get(RARCH_PATH_CORE);
if (string_is_empty(path))
{
RARCH_ERR("[Core]: Frontend is built for dynamic libretro cores, but "
"path is not set. Cannot continue.\n");
retroarch_fail(1, "init_libretro_symbols()");
}
RARCH_LOG("[Core]: Loading dynamic libretro core from: \"%s\"\n",
path);
if (!(runloop_st->lib_handle = load_dynamic_core(
path,
path_get_ptr(RARCH_PATH_CORE),
path_get_realsize(RARCH_PATH_CORE)
)))
{
RARCH_ERR("%s: \"%s\"\nError(s): %s\n",
msg_hash_to_str(MSG_FAILED_TO_OPEN_LIBRETRO_CORE),
path, dylib_error());
runloop_msg_queue_push(msg_hash_to_str(MSG_FAILED_TO_OPEN_LIBRETRO_CORE),
1, 180, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return false;
}
lib_handle_local = runloop_st->lib_handle;
}
#ifdef HAVE_RUNAHEAD
else
{
/* for a secondary core, we already have a
* primary library loaded, so we can skip
* some checks and just load the library */
retro_assert(lib_path != NULL && lib_handle_p != NULL);
lib_handle_local = dylib_load(lib_path);
if (!lib_handle_local)
return false;
*lib_handle_p = lib_handle_local;
}
#endif
#endif
CORE_SYMBOLS(SYMBOL);
}
break;
case CORE_TYPE_DUMMY:
CORE_SYMBOLS(SYMBOL_DUMMY);
break;
case CORE_TYPE_FFMPEG:
#ifdef HAVE_FFMPEG
CORE_SYMBOLS(SYMBOL_FFMPEG);
#endif
break;
case CORE_TYPE_MPV:
#ifdef HAVE_MPV
CORE_SYMBOLS(SYMBOL_MPV);
#endif
break;
case CORE_TYPE_IMAGEVIEWER:
#ifdef HAVE_IMAGEVIEWER
CORE_SYMBOLS(SYMBOL_IMAGEVIEWER);
#endif
break;
case CORE_TYPE_NETRETROPAD:
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
CORE_SYMBOLS(SYMBOL_NETRETROPAD);
#endif
break;
case CORE_TYPE_VIDEO_PROCESSOR:
#if defined(HAVE_VIDEOPROCESSOR)
CORE_SYMBOLS(SYMBOL_VIDEOPROCESSOR);
#endif
break;
}
return true;
}
/**
* init_libretro_symbols:
* @type : Type of core to be loaded.
* If CORE_TYPE_DUMMY, will
* load dummy symbols.
*
* Initializes libretro symbols and
* setups environment callback functions. Returns true on success,
* or false if symbols could not be loaded.
**/
static bool init_libretro_symbols(
runloop_state_t *runloop_st,
enum rarch_core_type type,
struct retro_core_t *current_core)
{
/* Load symbols */
if (!init_libretro_symbols_custom(runloop_st,
type, current_core, NULL, NULL))
return false;
#ifdef HAVE_RUNAHEAD
/* remember last core type created, so creating a
* secondary core will know what core type to use. */
runloop_st->last_core_type = type;
#endif
return true;
}
bool libretro_get_shared_context(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->core_set_shared_context;
}
void runloop_system_info_free(void)
{
runloop_state_t *runloop_st = &runloop_state;
rarch_system_info_t *sys_info = &runloop_st->system;
if (sys_info->subsystem.data)
free(sys_info->subsystem.data);
if (sys_info->ports.data)
free(sys_info->ports.data);
if (sys_info->mmaps.descriptors)
free((void *)sys_info->mmaps.descriptors);
sys_info->subsystem.data = NULL;
sys_info->subsystem.size = 0;
sys_info->ports.data = NULL;
sys_info->ports.size = 0;
sys_info->mmaps.descriptors = NULL;
sys_info->mmaps.num_descriptors = 0;
sys_info->info.library_name = NULL;
sys_info->info.library_version = NULL;
sys_info->info.valid_extensions = NULL;
sys_info->info.need_fullpath = false;
sys_info->info.block_extract = false;
runloop_st->key_event = NULL;
runloop_st->frontend_key_event = NULL;
memset(&runloop_st->system, 0, sizeof(rarch_system_info_t));
}
/**
* uninit_libretro_sym:
*
* Frees libretro core.
*
* Frees all core options,
* associated state, and
* unbind all libretro callback symbols.
**/
static void uninit_libretro_symbols(
struct retro_core_t *current_core)
{
runloop_state_t
*runloop_st = &runloop_state;
input_driver_state_t
*input_st = input_state_get_ptr();
audio_driver_state_t
*audio_st = audio_state_get_ptr();
camera_driver_state_t
*camera_st = camera_state_get_ptr();
location_driver_state_t
*location_st = location_state_get_ptr();
#ifdef HAVE_DYNAMIC
if (runloop_st->lib_handle)
dylib_close(runloop_st->lib_handle);
runloop_st->lib_handle = NULL;
#endif
memset(current_core, 0, sizeof(struct retro_core_t));
runloop_st->core_set_shared_context = false;
if (runloop_st->core_options)
{
runloop_deinit_core_options(
runloop_st->game_options_active,
path_get(RARCH_PATH_CORE_OPTIONS),
runloop_st->core_options);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
runloop_st->core_options = NULL;
}
runloop_system_info_free();
audio_st->callback.callback = NULL;
audio_st->callback.set_state = NULL;
runloop_frame_time_free();
runloop_audio_buffer_status_free();
input_game_focus_free();
runloop_fastmotion_override_free();
runloop_core_options_cb_free();
camera_st->active = false;
location_st->active = false;
/* Core has finished utilising the input driver;
* reset 'analog input requested' flags */
memset(&input_st->analog_requested, 0,
sizeof(input_st->analog_requested));
/* Performance counters no longer valid. */
runloop_st->perf_ptr_libretro = 0;
memset(runloop_st->perf_counters_libretro, 0,
sizeof(runloop_st->perf_counters_libretro));
}
#if defined(HAVE_RUNAHEAD)
static int16_t input_state_get_last(unsigned port,
unsigned device, unsigned index, unsigned id)
{
unsigned i;
runloop_state_t *runloop_st = &runloop_state;
if (!runloop_st->input_state_list)
return 0;
/* find list item */
for (i = 0; i < (unsigned)runloop_st->input_state_list->size; i++)
{
input_list_element *element =
(input_list_element*)runloop_st->input_state_list->data[i];
if ( (element->port == port) &&
(element->device == device) &&
(element->index == index))
{
if (id < element->state_size)
return element->state[id];
return 0;
}
}
return 0;
}
static void free_retro_ctx_load_content_info(struct
retro_ctx_load_content_info *dest)
{
if (!dest)
return;
string_list_free((struct string_list*)dest->content);
if (dest->info)
free(dest->info);
dest->info = NULL;
dest->content = NULL;
}
static struct retro_game_info* clone_retro_game_info(const
struct retro_game_info *src)
{
struct retro_game_info *dest = (struct retro_game_info*)malloc(
sizeof(struct retro_game_info));
if (!dest)
return NULL;
/* content_file_init() guarantees that all
* elements of the source retro_game_info
* struct will persist for the lifetime of
* the core. This means we do not have to
* copy any data; pointer assignment is
* sufficient */
dest->path = src->path;
dest->data = src->data;
dest->size = src->size;
dest->meta = src->meta;
return dest;
}
static struct retro_ctx_load_content_info
*clone_retro_ctx_load_content_info(
const struct retro_ctx_load_content_info *src)
{
struct retro_ctx_load_content_info *dest = NULL;
if (!src || src->special)
return NULL; /* refuse to deal with the Special field */
dest = (struct retro_ctx_load_content_info*)
malloc(sizeof(*dest));
if (!dest)
return NULL;
dest->info = NULL;
dest->content = NULL;
dest->special = NULL;
if (src->info)
dest->info = clone_retro_game_info(src->info);
if (src->content)
dest->content = string_list_clone(src->content);
return dest;
}
static void set_load_content_info(
runloop_state_t *runloop_st,
const retro_ctx_load_content_info_t *ctx)
{
free_retro_ctx_load_content_info(runloop_st->load_content_info);
free(runloop_st->load_content_info);
runloop_st->load_content_info = clone_retro_ctx_load_content_info(ctx);
}
/* RUNAHEAD - SECONDARY CORE */
#if defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB)
static void strcat_alloc(char **dst, const char *s)
{
size_t len1;
char *src = *dst;
if (!src)
{
if (s)
{
size_t len = strlen(s);
if (len != 0)
{
char *_dst= (char*)malloc(len + 1);
strcpy_literal(_dst, s);
src = _dst;
}
else
src = NULL;
}
else
src = (char*)calloc(1,1);
*dst = src;
return;
}
if (!s)
return;
len1 = strlen(src);
if (!(src = (char*)realloc(src, len1 + strlen(s) + 1)))
return;
*dst = src;
strcpy_literal(src + len1, s);
}
void runloop_secondary_core_destroy(void)
{
runloop_state_t *runloop_st = &runloop_state;
if (!runloop_st->secondary_lib_handle)
return;
/* unload game from core */
if (runloop_st->secondary_core.retro_unload_game)
runloop_st->secondary_core.retro_unload_game();
runloop_st->core_poll_type_override = POLL_TYPE_OVERRIDE_DONTCARE;
/* deinit */
if (runloop_st->secondary_core.retro_deinit)
runloop_st->secondary_core.retro_deinit();
memset(&runloop_st->secondary_core, 0, sizeof(struct retro_core_t));
dylib_close(runloop_st->secondary_lib_handle);
runloop_st->secondary_lib_handle = NULL;
filestream_delete(runloop_st->secondary_library_path);
if (runloop_st->secondary_library_path)
free(runloop_st->secondary_library_path);
runloop_st->secondary_library_path = NULL;
}
static char *get_tmpdir_alloc(const char *override_dir)
{
const char *src = NULL;
char *path = NULL;
#ifdef _WIN32
#ifdef LEGACY_WIN32
DWORD plen = GetTempPath(0, NULL) + 1;
if (!(path = (char*)malloc(plen * sizeof(char))))
return NULL;
path[plen - 1] = 0;
GetTempPath(plen, path);
#else
DWORD plen = GetTempPathW(0, NULL) + 1;
wchar_t *wide_str = (wchar_t*)malloc(plen * sizeof(wchar_t));
if (!wide_str)
return NULL;
wide_str[plen - 1] = 0;
GetTempPathW(plen, wide_str);
path = utf16_to_utf8_string_alloc(wide_str);
free(wide_str);
#endif
#else
#if defined ANDROID
src = override_dir;
#else
{
char *tmpdir = getenv("TMPDIR");
if (tmpdir)
src = tmpdir;
else
src = "/tmp";
}
#endif
if (src)
{
size_t len = strlen(src);
if (len != 0)
{
char *dst = (char*)malloc(len + 1);
strcpy_literal(dst, src);
path = dst;
}
}
else
path = (char*)calloc(1,1);
#endif
return path;
}
static bool write_file_with_random_name(char **temp_dll_path,
const char *tmp_path, const void* data, ssize_t dataSize)
{
int ext_len;
unsigned i;
char number_buf[32];
bool okay = false;
const char *prefix = "tmp";
char *ext = NULL;
time_t time_value = time(NULL);
unsigned _number_value = (unsigned)time_value;
const char *src = path_get_extension(*temp_dll_path);
if (src)
{
size_t len = strlen(src);
if (len != 0)
{
char *dst = (char*)malloc(len + 1);
strcpy_literal(dst, src);
ext = dst;
}
}
else
ext = (char*)calloc(1,1);
ext_len = (int)strlen(ext);
if (ext_len > 0)
{
strcat_alloc(&ext, ".");
memmove(ext + 1, ext, ext_len);
ext[0] = '.';
ext_len++;
}
/* Try up to 30 'random' filenames before giving up */
for (i = 0; i < 30; i++)
{
int number_value = _number_value * 214013 + 2531011;
int number = (number_value >> 14) % 100000;
snprintf(number_buf, sizeof(number_buf), "%05d", number);
if (*temp_dll_path)
free(*temp_dll_path);
*temp_dll_path = NULL;
strcat_alloc(temp_dll_path, tmp_path);
strcat_alloc(temp_dll_path, PATH_DEFAULT_SLASH());
strcat_alloc(temp_dll_path, prefix);
strcat_alloc(temp_dll_path, number_buf);
strcat_alloc(temp_dll_path, ext);
if (filestream_write_file(*temp_dll_path, data, dataSize))
{
okay = true;
break;
}
}
if (ext)
free(ext);
ext = NULL;
return okay;
}
static char *copy_core_to_temp_file(
const char *core_path,
const char *dir_libretro)
{
char tmp_path[PATH_MAX_LENGTH];
bool failed = false;
char *tmpdir = NULL;
char *tmp_dll_path = NULL;
void *dll_file_data = NULL;
int64_t dll_file_size = 0;
const char *core_base_name = path_basename_nocompression(core_path);
if (strlen(core_base_name) == 0)
return NULL;
tmpdir = get_tmpdir_alloc(dir_libretro);
if (!tmpdir)
return NULL;
tmp_path[0] = '\0';
fill_pathname_join(tmp_path,
tmpdir, "retroarch_temp",
sizeof(tmp_path));
if (!path_mkdir(tmp_path))
{
failed = true;
goto end;
}
if (!filestream_read_file(core_path, &dll_file_data, &dll_file_size))
{
failed = true;
goto end;
}
strcat_alloc(&tmp_dll_path, tmp_path);
strcat_alloc(&tmp_dll_path, PATH_DEFAULT_SLASH());
strcat_alloc(&tmp_dll_path, core_base_name);
if (!filestream_write_file(tmp_dll_path, dll_file_data, dll_file_size))
{
/* try other file names */
if (!write_file_with_random_name(&tmp_dll_path,
tmp_path, dll_file_data, dll_file_size))
failed = true;
}
end:
if (tmpdir)
free(tmpdir);
if (dll_file_data)
free(dll_file_data);
tmpdir = NULL;
dll_file_data = NULL;
if (!failed)
return tmp_dll_path;
if (tmp_dll_path)
free(tmp_dll_path);
tmp_dll_path = NULL;
return NULL;
}
static bool runloop_environment_secondary_core_hook(
unsigned cmd, void *data)
{
runloop_state_t *runloop_st = &runloop_state;
bool result = runloop_environment_cb(cmd, data);
if (runloop_st->has_variable_update)
{
if (cmd == RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE)
{
bool *bool_p = (bool*)data;
*bool_p = true;
runloop_st->has_variable_update = false;
return true;
}
else if (cmd == RETRO_ENVIRONMENT_GET_VARIABLE)
runloop_st->has_variable_update = false;
}
return result;
}
static void runloop_clear_controller_port_map(void)
{
unsigned port;
runloop_state_t *runloop_st = &runloop_state;
for (port = 0; port < MAX_USERS; port++)
runloop_st->port_map[port] = -1;
}
static bool secondary_core_create(runloop_state_t *runloop_st,
settings_t *settings)
{
unsigned port;
bool contentless = false;
bool is_inited = false;
const enum rarch_core_type
last_core_type = runloop_st->last_core_type;
rarch_system_info_t *info = &runloop_st->system;
unsigned num_active_users = settings->uints.input_max_users;
if ( last_core_type != CORE_TYPE_PLAIN ||
!runloop_st->load_content_info ||
runloop_st->load_content_info->special)
return false;
if (runloop_st->secondary_library_path)
free(runloop_st->secondary_library_path);
runloop_st->secondary_library_path = NULL;
runloop_st->secondary_library_path = copy_core_to_temp_file(
path_get(RARCH_PATH_CORE),
settings->paths.directory_libretro);
if (!runloop_st->secondary_library_path)
return false;
/* Load Core */
if (!init_libretro_symbols_custom(runloop_st,
CORE_TYPE_PLAIN, &runloop_st->secondary_core,
runloop_st->secondary_library_path,
&runloop_st->secondary_lib_handle))
return false;
runloop_st->secondary_core.symbols_inited = true;
runloop_st->secondary_core.retro_set_environment(
runloop_environment_secondary_core_hook);
#ifdef HAVE_RUNAHEAD
runloop_st->has_variable_update = true;
#endif
runloop_st->secondary_core.retro_init();
content_get_status(&contentless, &is_inited);
runloop_st->secondary_core.inited = is_inited;
/* Load Content */
/* disabled due to crashes */
if ( !runloop_st->load_content_info ||
runloop_st->load_content_info->special)
return false;
if ( (runloop_st->load_content_info->content->size > 0) &&
runloop_st->load_content_info->content->elems[0].data)
{
runloop_st->secondary_core.game_loaded =
runloop_st->secondary_core.retro_load_game(
runloop_st->load_content_info->info);
if (!runloop_st->secondary_core.game_loaded)
goto error;
}
else if (contentless)
{
runloop_st->secondary_core.game_loaded =
runloop_st->secondary_core.retro_load_game(NULL);
if (!runloop_st->secondary_core.game_loaded)
goto error;
}
else
runloop_st->secondary_core.game_loaded = false;
if (!runloop_st->secondary_core.inited)
goto error;
core_set_default_callbacks(&runloop_st->secondary_callbacks);
runloop_st->secondary_core.retro_set_video_refresh(
runloop_st->secondary_callbacks.frame_cb);
runloop_st->secondary_core.retro_set_audio_sample(
runloop_st->secondary_callbacks.sample_cb);
runloop_st->secondary_core.retro_set_audio_sample_batch(
runloop_st->secondary_callbacks.sample_batch_cb);
runloop_st->secondary_core.retro_set_input_state(
runloop_st->secondary_callbacks.state_cb);
runloop_st->secondary_core.retro_set_input_poll(
runloop_st->secondary_callbacks.poll_cb);
if (info)
for (port = 0; port < MAX_USERS; port++)
{
if (port < info->ports.size)
{
unsigned device = (port < num_active_users) ?
runloop_st->port_map[port] : RETRO_DEVICE_NONE;
runloop_st->secondary_core.retro_set_controller_port_device(
port, device);
}
}
runloop_clear_controller_port_map();
return true;
error:
runloop_secondary_core_destroy();
return false;
}
bool secondary_core_ensure_exists(settings_t *settings)
{
runloop_state_t *runloop_st = &runloop_state;
if (!runloop_st->secondary_lib_handle)
if (!secondary_core_create(runloop_st, settings))
return false;
return true;
}
#if defined(HAVE_RUNAHEAD) && defined(HAVE_DYNAMIC)
static bool secondary_core_deserialize(settings_t *settings,
const void *buffer, int size)
{
runloop_state_t *runloop_st = &runloop_state;
if (secondary_core_ensure_exists(settings))
return runloop_st->secondary_core.retro_unserialize(buffer, size);
runloop_secondary_core_destroy();
return false;
}
#endif
static void remember_controller_port_device(long port, long device)
{
runloop_state_t *runloop_st = &runloop_state;
if (port >= 0 && port < MAX_USERS)
runloop_st->port_map[port] = (int)device;
if ( runloop_st->secondary_lib_handle
&& runloop_st->secondary_core.retro_set_controller_port_device)
runloop_st->secondary_core.retro_set_controller_port_device((unsigned)port, (unsigned)device);
}
static void secondary_core_input_poll_null(void) { }
static bool secondary_core_run_use_last_input(void)
{
retro_input_poll_t old_poll_function;
retro_input_state_t old_input_function;
runloop_state_t *runloop_st = &runloop_state;
if (!secondary_core_ensure_exists(config_get_ptr()))
{
runloop_secondary_core_destroy();
return false;
}
old_poll_function = runloop_st->secondary_callbacks.poll_cb;
old_input_function = runloop_st->secondary_callbacks.state_cb;
runloop_st->secondary_callbacks.poll_cb = secondary_core_input_poll_null;
runloop_st->secondary_callbacks.state_cb = input_state_get_last;
runloop_st->secondary_core.retro_set_input_poll(
runloop_st->secondary_callbacks.poll_cb);
runloop_st->secondary_core.retro_set_input_state(
runloop_st->secondary_callbacks.state_cb);
runloop_st->secondary_core.retro_run();
runloop_st->secondary_callbacks.poll_cb = old_poll_function;
runloop_st->secondary_callbacks.state_cb = old_input_function;
runloop_st->secondary_core.retro_set_input_poll(
runloop_st->secondary_callbacks.poll_cb);
runloop_st->secondary_core.retro_set_input_state(
runloop_st->secondary_callbacks.state_cb);
return true;
}
#else
void runloop_secondary_core_destroy(void) { }
static void remember_controller_port_device(long port, long device) { }
static void runloop_clear_controller_port_map(void) { }
#endif
static void mylist_resize(my_list *list,
int new_size, bool run_constructor)
{
int i;
int new_capacity;
int old_size;
void *element = NULL;
if (new_size < 0)
new_size = 0;
new_capacity = new_size;
old_size = list->size;
if (new_size == old_size)
return;
if (new_size > list->capacity)
{
if (new_capacity < list->capacity * 2)
new_capacity = list->capacity * 2;
/* try to realloc */
list->data = (void**)realloc(
(void*)list->data, new_capacity * sizeof(void*));
for (i = list->capacity; i < new_capacity; i++)
list->data[i] = NULL;
list->capacity = new_capacity;
}
if (new_size <= list->size)
{
for (i = new_size; i < list->size; i++)
{
element = list->data[i];
if (element)
{
list->destructor(element);
list->data[i] = NULL;
}
}
}
else
{
for (i = list->size; i < new_size; i++)
{
list->data[i] = NULL;
if (run_constructor)
list->data[i] = list->constructor();
}
}
list->size = new_size;
}
static void *mylist_add_element(my_list *list)
{
int old_size = list->size;
if (list)
mylist_resize(list, old_size + 1, true);
return list->data[old_size];
}
static void mylist_destroy(my_list **list_p)
{
my_list *list = NULL;
if (!list_p)
return;
list = *list_p;
if (list)
{
mylist_resize(list, 0, false);
free(list->data);
free(list);
*list_p = NULL;
}
}
static void mylist_create(my_list **list_p, int initial_capacity,
constructor_t constructor, destructor_t destructor)
{
my_list *list = NULL;
if (!list_p)
return;
list = *list_p;
if (list)
mylist_destroy(list_p);
list = (my_list*)malloc(sizeof(my_list));
*list_p = list;
list->size = 0;
list->constructor = constructor;
list->destructor = destructor;
list->data = (void**)calloc(initial_capacity, sizeof(void*));
list->capacity = initial_capacity;
}
static void *input_list_element_constructor(void)
{
void *ptr = malloc(sizeof(input_list_element));
input_list_element *element = (input_list_element*)ptr;
element->port = 0;
element->device = 0;
element->index = 0;
element->state = (int16_t*)calloc(256, sizeof(int16_t));
element->state_size = 256;
return ptr;
}
static void input_list_element_realloc(
input_list_element *element,
unsigned int new_size)
{
if (new_size > element->state_size)
{
element->state = (int16_t*)realloc(element->state,
new_size * sizeof(int16_t));
memset(&element->state[element->state_size], 0,
(new_size - element->state_size) * sizeof(int16_t));
element->state_size = new_size;
}
}
static void input_list_element_expand(
input_list_element *element, unsigned int new_index)
{
unsigned int new_size = element->state_size;
if (new_size == 0)
new_size = 32;
while (new_index >= new_size)
new_size *= 2;
input_list_element_realloc(element, new_size);
}
static void input_list_element_destructor(void* element_ptr)
{
input_list_element *element = (input_list_element*)element_ptr;
if (!element)
return;
free(element->state);
free(element_ptr);
}
static void input_state_set_last(
runloop_state_t *runloop_st,
unsigned port, unsigned device,
unsigned index, unsigned id, int16_t value)
{
unsigned i;
input_list_element *element = NULL;
if (!runloop_st->input_state_list)
mylist_create(&runloop_st->input_state_list, 16,
input_list_element_constructor,
input_list_element_destructor);
/* Find list item */
for (i = 0; i < (unsigned)runloop_st->input_state_list->size; i++)
{
element = (input_list_element*)runloop_st->input_state_list->data[i];
if ( (element->port == port) &&
(element->device == device) &&
(element->index == index)
)
{
if (id >= element->state_size)
input_list_element_expand(element, id);
element->state[id] = value;
return;
}
}
element = NULL;
if (runloop_st->input_state_list)
element = (input_list_element*)
mylist_add_element(runloop_st->input_state_list);
if (element)
{
element->port = port;
element->device = device;
element->index = index;
if (id >= element->state_size)
input_list_element_expand(element, id);
element->state[id] = value;
}
}
static int16_t input_state_with_logging(unsigned port,
unsigned device, unsigned index, unsigned id)
{
runloop_state_t *runloop_st = &runloop_state;
if (runloop_st->input_state_callback_original)
{
int16_t result =
runloop_st->input_state_callback_original(
port, device, index, id);
int16_t last_input =
input_state_get_last(port, device, index, id);
if (result != last_input)
runloop_st->input_is_dirty = true;
/*arbitrary limit of up to 65536 elements in state array*/
if (id < 65536)
input_state_set_last(runloop_st, port, device, index, id, result);
return result;
}
return 0;
}
static void reset_hook(void)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_st->input_is_dirty = true;
if (runloop_st->retro_reset_callback_original)
runloop_st->retro_reset_callback_original();
}
static bool unserialize_hook(const void *buf, size_t size)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_st->input_is_dirty = true;
if (runloop_st->retro_unserialize_callback_original)
return runloop_st->retro_unserialize_callback_original(buf, size);
return false;
}
static void add_input_state_hook(runloop_state_t *runloop_st)
{
struct retro_callbacks *cbs = &runloop_st->retro_ctx;
if (!runloop_st->input_state_callback_original)
{
runloop_st->input_state_callback_original = cbs->state_cb;
cbs->state_cb = input_state_with_logging;
runloop_st->current_core.retro_set_input_state(cbs->state_cb);
}
if (!runloop_st->retro_reset_callback_original)
{
runloop_st->retro_reset_callback_original
= runloop_st->current_core.retro_reset;
runloop_st->current_core.retro_reset = reset_hook;
}
if (!runloop_st->retro_unserialize_callback_original)
{
runloop_st->retro_unserialize_callback_original = runloop_st->current_core.retro_unserialize;
runloop_st->current_core.retro_unserialize = unserialize_hook;
}
}
static void remove_input_state_hook(runloop_state_t *runloop_st)
{
struct retro_callbacks *cbs = &runloop_st->retro_ctx;
if (runloop_st->input_state_callback_original)
{
cbs->state_cb =
runloop_st->input_state_callback_original;
runloop_st->current_core.retro_set_input_state(cbs->state_cb);
runloop_st->input_state_callback_original = NULL;
mylist_destroy(&runloop_st->input_state_list);
}
if (runloop_st->retro_reset_callback_original)
{
runloop_st->current_core.retro_reset =
runloop_st->retro_reset_callback_original;
runloop_st->retro_reset_callback_original = NULL;
}
if (runloop_st->retro_unserialize_callback_original)
{
runloop_st->current_core.retro_unserialize =
runloop_st->retro_unserialize_callback_original;
runloop_st->retro_unserialize_callback_original = NULL;
}
}
static void *runahead_save_state_alloc(void)
{
runloop_state_t *runloop_st = &runloop_state;
retro_ctx_serialize_info_t *savestate = (retro_ctx_serialize_info_t*)
malloc(sizeof(retro_ctx_serialize_info_t));
if (!savestate)
return NULL;
savestate->data = NULL;
savestate->data_const = NULL;
savestate->size = 0;
if ( (runloop_st->runahead_save_state_size > 0)
&& runloop_st->runahead_save_state_size_known)
{
savestate->data = malloc(runloop_st->runahead_save_state_size);
savestate->data_const = savestate->data;
savestate->size = runloop_st->runahead_save_state_size;
}
return savestate;
}
static void runahead_save_state_free(void *data)
{
retro_ctx_serialize_info_t *savestate = (retro_ctx_serialize_info_t*)data;
if (!savestate)
return;
free(savestate->data);
free(savestate);
}
static void runahead_save_state_list_init(
runloop_state_t *runloop_st,
size_t save_state_size)
{
runloop_st->runahead_save_state_size = save_state_size;
runloop_st->runahead_save_state_size_known = true;
mylist_create(&runloop_st->runahead_save_state_list, 16,
runahead_save_state_alloc, runahead_save_state_free);
}
/* Hooks - Hooks to cleanup, and add dirty input hooks */
static void runahead_remove_hooks(runloop_state_t *runloop_st)
{
if (runloop_st->original_retro_deinit)
{
runloop_st->current_core.retro_deinit =
runloop_st->original_retro_deinit;
runloop_st->original_retro_deinit = NULL;
}
if (runloop_st->original_retro_unload)
{
runloop_st->current_core.retro_unload_game =
runloop_st->original_retro_unload;
runloop_st->original_retro_unload = NULL;
}
remove_input_state_hook(runloop_st);
}
static void runahead_destroy(runloop_state_t *runloop_st)
{
mylist_destroy(&runloop_st->runahead_save_state_list);
runahead_remove_hooks(runloop_st);
runloop_runahead_clear_variables(runloop_st);
}
static void unload_hook(void)
{
runloop_state_t *runloop_st = &runloop_state;
runahead_remove_hooks(runloop_st);
runahead_destroy(runloop_st);
runloop_secondary_core_destroy();
if (runloop_st->current_core.retro_unload_game)
runloop_st->current_core.retro_unload_game();
runloop_st->core_poll_type_override = POLL_TYPE_OVERRIDE_DONTCARE;
}
static void runahead_deinit_hook(void)
{
runloop_state_t *runloop_st = &runloop_state;
runahead_remove_hooks(runloop_st);
runahead_destroy(runloop_st);
runloop_secondary_core_destroy();
if (runloop_st->current_core.retro_deinit)
runloop_st->current_core.retro_deinit();
}
static void runahead_add_hooks(runloop_state_t *runloop_st)
{
if (!runloop_st->original_retro_deinit)
{
runloop_st->original_retro_deinit =
runloop_st->current_core.retro_deinit;
runloop_st->current_core.retro_deinit = runahead_deinit_hook;
}
if (!runloop_st->original_retro_unload)
{
runloop_st->original_retro_unload = runloop_st->current_core.retro_unload_game;
runloop_st->current_core.retro_unload_game = unload_hook;
}
add_input_state_hook(runloop_st);
}
/* Runahead Code */
static void runahead_error(runloop_state_t *runloop_st)
{
runloop_st->runahead_available = false;
mylist_destroy(&runloop_st->runahead_save_state_list);
runahead_remove_hooks(runloop_st);
runloop_st->runahead_save_state_size = 0;
runloop_st->runahead_save_state_size_known = true;
}
static bool runahead_create(runloop_state_t *runloop_st)
{
/* get savestate size and allocate buffer */
retro_ctx_size_info_t info;
video_driver_state_t *video_st = video_state_get_ptr();
runloop_st->request_fast_savestate = true;
core_serialize_size(&info);
runloop_st->request_fast_savestate = false;
runahead_save_state_list_init(runloop_st, info.size);
video_st->runahead_is_active = video_st->active;
if ( (runloop_st->runahead_save_state_size == 0) ||
!runloop_st->runahead_save_state_size_known)
{
runahead_error(runloop_st);
return false;
}
runahead_add_hooks(runloop_st);
runloop_st->runahead_force_input_dirty = true;
if (runloop_st->runahead_save_state_list)
mylist_resize(runloop_st->runahead_save_state_list, 1, true);
return true;
}
static bool runahead_save_state(runloop_state_t *runloop_st)
{
retro_ctx_serialize_info_t *serialize_info;
bool okay = false;
if (!runloop_st->runahead_save_state_list)
return false;
serialize_info =
(retro_ctx_serialize_info_t*)runloop_st->runahead_save_state_list->data[0];
runloop_st->request_fast_savestate = true;
okay = core_serialize(serialize_info);
runloop_st->request_fast_savestate = false;
if (okay)
return true;
runahead_error(runloop_st);
return false;
}
static bool runahead_load_state(runloop_state_t *runloop_st)
{
bool okay = false;
retro_ctx_serialize_info_t *serialize_info =
(retro_ctx_serialize_info_t*)
runloop_st->runahead_save_state_list->data[0];
bool last_dirty = runloop_st->input_is_dirty;
runloop_st->request_fast_savestate = true;
/* calling core_unserialize has side effects with
* netplay (it triggers transmitting your save state)
call retro_unserialize directly from the core instead */
okay = runloop_st->current_core.retro_unserialize(
serialize_info->data_const, serialize_info->size);
runloop_st->request_fast_savestate = false;
runloop_st->input_is_dirty = last_dirty;
if (!okay)
runahead_error(runloop_st);
return okay;
}
#if HAVE_DYNAMIC
static bool runahead_load_state_secondary(void)
{
bool okay = false;
runloop_state_t *runloop_st = &runloop_state;
settings_t *settings = config_get_ptr();
retro_ctx_serialize_info_t *serialize_info =
(retro_ctx_serialize_info_t*)runloop_st->runahead_save_state_list->data[0];
runloop_st->request_fast_savestate = true;
okay =
secondary_core_deserialize(settings,
serialize_info->data_const, (int)serialize_info->size);
runloop_st->request_fast_savestate = false;
if (!okay)
{
runloop_st->runahead_secondary_core_available = false;
runahead_error(runloop_st);
return false;
}
return true;
}
#endif
static void runahead_core_run_use_last_input(runloop_state_t *runloop_st)
{
struct retro_callbacks *cbs = &runloop_st->retro_ctx;
retro_input_poll_t old_poll_function = cbs->poll_cb;
retro_input_state_t old_input_function = cbs->state_cb;
cbs->poll_cb = retro_input_poll_null;
cbs->state_cb = input_state_get_last;
runloop_st->current_core.retro_set_input_poll(cbs->poll_cb);
runloop_st->current_core.retro_set_input_state(cbs->state_cb);
runloop_st->current_core.retro_run();
cbs->poll_cb = old_poll_function;
cbs->state_cb = old_input_function;
runloop_st->current_core.retro_set_input_poll(cbs->poll_cb);
runloop_st->current_core.retro_set_input_state(cbs->state_cb);
}
static void do_runahead(
runloop_state_t *runloop_st,
int runahead_count,
bool runahead_hide_warnings,
bool use_secondary)
{
int frame_number = 0;
bool last_frame = false;
bool suspended_frame = false;
#if defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB)
const bool have_dynamic = true;
#else
const bool have_dynamic = false;
#endif
video_driver_state_t
*video_st = video_state_get_ptr();
uint64_t frame_count = video_st->frame_count;
audio_driver_state_t
*audio_st = audio_state_get_ptr();
if (runahead_count <= 0 || !runloop_st->runahead_available)
goto force_input_dirty;
if (!runloop_st->runahead_save_state_size_known)
{
/* Disable runahead if current core reports
* that it has an insufficient savestate
* support level */
if (!core_info_current_supports_runahead())
{
runahead_error(runloop_st);
/* If core is incompatible with runahead,
* log a warning but do not spam OSD messages.
* Runahead menu entries are hidden when using
* incompatible cores, so there is no mechanism
* for users to respond to notifications. In
* addition, auto-disabling runahead is a feature,
* not a cause for 'concern'; OSD warnings should
* be reserved for when a core reports that it is
* runahead-compatible but subsequently fails in
* execution */
RARCH_WARN("[Run-Ahead]: %s\n", msg_hash_to_str(MSG_RUNAHEAD_CORE_DOES_NOT_SUPPORT_RUNAHEAD));
goto force_input_dirty;
}
if (!runahead_create(runloop_st))
{
if (!runahead_hide_warnings)
runloop_msg_queue_push(msg_hash_to_str(MSG_RUNAHEAD_CORE_DOES_NOT_SUPPORT_SAVESTATES), 0, 2 * 60, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Run-Ahead]: %s\n", msg_hash_to_str(MSG_RUNAHEAD_CORE_DOES_NOT_SUPPORT_SAVESTATES));
goto force_input_dirty;
}
}
/* Check for GUI */
/* Hack: If we were in the GUI, force a resync. */
if (frame_count != runloop_st->runahead_last_frame_count + 1)
runloop_st->runahead_force_input_dirty = true;
runloop_st->runahead_last_frame_count = frame_count;
if ( !use_secondary
|| !have_dynamic
|| !runloop_st->runahead_secondary_core_available)
{
/* TODO: multiple savestates for higher performance
* when not using secondary core */
for (frame_number = 0; frame_number <= runahead_count; frame_number++)
{
last_frame = frame_number == runahead_count;
suspended_frame = !last_frame;
if (suspended_frame)
{
audio_st->suspended = true;
video_st->active = false;
}
if (frame_number == 0)
core_run();
else
runahead_core_run_use_last_input(runloop_st);
if (suspended_frame)
{
video_st->active = video_st->runahead_is_active;
audio_st->suspended = false;
}
if (frame_number == 0)
{
if (!runahead_save_state(runloop_st))
{
runloop_msg_queue_push(msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_SAVE_STATE), 0, 3 * 60, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Run-Ahead]: %s\n", msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_SAVE_STATE));
return;
}
}
if (last_frame)
{
if (!runahead_load_state(runloop_st))
{
runloop_msg_queue_push(msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_LOAD_STATE), 0, 3 * 60, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Run-Ahead]: %s\n", msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_LOAD_STATE));
return;
}
}
}
}
else
{
#if HAVE_DYNAMIC
if (!secondary_core_ensure_exists(config_get_ptr()))
{
runloop_secondary_core_destroy();
runloop_st->runahead_secondary_core_available = false;
runloop_msg_queue_push(msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_CREATE_SECONDARY_INSTANCE), 0, 3 * 60, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Run-Ahead]: %s\n", msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_CREATE_SECONDARY_INSTANCE));
goto force_input_dirty;
}
/* run main core with video suspended */
video_st->active = false;
core_run();
video_st->active = video_st->runahead_is_active;
if ( runloop_st->input_is_dirty
|| runloop_st->runahead_force_input_dirty)
{
runloop_st->input_is_dirty = false;
if (!runahead_save_state(runloop_st))
{
runloop_msg_queue_push(msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_SAVE_STATE), 0, 3 * 60, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Run-Ahead]: %s\n", msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_SAVE_STATE));
return;
}
if (!runahead_load_state_secondary())
{
runloop_msg_queue_push(msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_LOAD_STATE), 0, 3 * 60, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Run-Ahead]: %s\n", msg_hash_to_str(MSG_RUNAHEAD_FAILED_TO_LOAD_STATE));
return;
}
for (frame_number = 0; frame_number < runahead_count - 1; frame_number++)
{
video_st->active = false;
audio_st->suspended = true;
audio_st->hard_disable = true;
runloop_st->runahead_secondary_core_available =
secondary_core_run_use_last_input();
audio_st->hard_disable = false;
audio_st->suspended = false;
video_st->active = video_st->runahead_is_active;
}
}
audio_st->suspended = true;
audio_st->hard_disable = true;
runloop_st->runahead_secondary_core_available =
secondary_core_run_use_last_input();
audio_st->hard_disable = false;
audio_st->suspended = false;
#endif
}
runloop_st->runahead_force_input_dirty= false;
return;
force_input_dirty:
core_run();
runloop_st->runahead_force_input_dirty= true;
}
#endif
static retro_time_t runloop_core_runtime_tick(
runloop_state_t *runloop_st,
float slowmotion_ratio,
retro_time_t current_time)
{
video_driver_state_t *video_st = video_state_get_ptr();
retro_time_t frame_time =
(1.0 / video_st->av_info.timing.fps) * 1000000;
bool runloop_slowmotion = runloop_st->slowmotion;
bool runloop_fastmotion = runloop_st->fastmotion;
/* Account for slow motion */
if (runloop_slowmotion)
return (retro_time_t)((double)frame_time * slowmotion_ratio);
/* Account for fast forward */
if (runloop_fastmotion)
{
/* Doing it this way means we miss the first frame after
* turning fast forward on, but it saves the overhead of
* having to do:
* retro_time_t current_usec = cpu_features_get_time_usec();
* core_runtime_last = current_usec;
* every frame when fast forward is off. */
retro_time_t current_usec = current_time;
retro_time_t potential_frame_time = current_usec -
runloop_st->core_runtime_last;
runloop_st->core_runtime_last = current_usec;
if (potential_frame_time < frame_time)
return potential_frame_time;
}
return frame_time;
}
static bool core_unload_game(void)
{
runloop_state_t *runloop_st = &runloop_state;
video_driver_free_hw_context();
video_driver_set_cached_frame_ptr(NULL);
if (runloop_st->current_core.game_loaded)
{
RARCH_LOG("[Core]: Unloading game..\n");
runloop_st->current_core.retro_unload_game();
runloop_st->core_poll_type_override = POLL_TYPE_OVERRIDE_DONTCARE;
runloop_st->current_core.game_loaded = false;
}
audio_driver_stop();
return true;
}
static void runloop_apply_fastmotion_override(runloop_state_t *runloop_st, settings_t *settings)
{
video_driver_state_t *video_st = video_state_get_ptr();
bool frame_time_counter_reset_after_fastforwarding = settings ?
settings->bools.frame_time_counter_reset_after_fastforwarding : false;
float fastforward_ratio_default = settings ?
settings->floats.fastforward_ratio : 0.0f;
float fastforward_ratio_last =
(runloop_st->fastmotion_override.current.fastforward &&
(runloop_st->fastmotion_override.current.ratio >= 0.0f)) ?
runloop_st->fastmotion_override.current.ratio :
fastforward_ratio_default;
float fastforward_ratio_current;
memcpy(&runloop_st->fastmotion_override.current,
&runloop_st->fastmotion_override.next,
sizeof(runloop_st->fastmotion_override.current));
/* Check if 'fastmotion' state has changed */
if (runloop_st->fastmotion !=
runloop_st->fastmotion_override.current.fastforward)
{
input_driver_state_t *input_st = input_state_get_ptr();
runloop_st->fastmotion =
runloop_st->fastmotion_override.current.fastforward;
if (input_st)
{
if (runloop_st->fastmotion)
input_st->nonblocking_flag = true;
else
input_st->nonblocking_flag = false;
}
if (!runloop_st->fastmotion)
runloop_st->fastforward_after_frames = 1;
driver_set_nonblock_state();
/* Reset frame time counter when toggling
* fast-forward off, if required */
if (!runloop_st->fastmotion &&
frame_time_counter_reset_after_fastforwarding)
video_st->frame_time_count = 0;
/* Ensure fast forward widget is disabled when
* toggling fast-forward off
* (required if RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE
* is called during core de-initialisation) */
#if defined(HAVE_GFX_WIDGETS)
if (dispwidget_get_ptr()->active && !runloop_st->fastmotion)
video_st->widgets_fast_forward = false;
#endif
}
/* Update frame limit, if required */
fastforward_ratio_current = (runloop_st->fastmotion_override.current.fastforward &&
(runloop_st->fastmotion_override.current.ratio >= 0.0f)) ?
runloop_st->fastmotion_override.current.ratio :
fastforward_ratio_default;
if (fastforward_ratio_current != fastforward_ratio_last)
runloop_st->frame_limit_minimum_time =
runloop_set_frame_limit(&video_st->av_info,
fastforward_ratio_current);
}
void runloop_event_deinit_core(void)
{
video_driver_state_t
*video_st = video_state_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
settings_t *settings = config_get_ptr();
core_unload_game();
video_driver_set_cached_frame_ptr(NULL);
if (runloop_st->current_core.inited)
{
RARCH_LOG("[Core]: Unloading core..\n");
runloop_st->current_core.retro_deinit();
}
/* retro_deinit() may call
* RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE
* (i.e. to ensure that fastforwarding is
* disabled on core close)
* > Check for any pending updates */
if (runloop_st->fastmotion_override.pending)
{
runloop_apply_fastmotion_override(runloop_st,
settings);
runloop_st->fastmotion_override.pending = false;
}
if ( runloop_st->remaps_core_active
|| runloop_st->remaps_content_dir_active
|| runloop_st->remaps_game_active
|| !string_is_empty(runloop_st->name.remapfile)
)
{
input_remapping_deinit(true);
input_remapping_set_defaults(true);
}
else
input_remapping_restore_global_config(true);
RARCH_LOG("[Core]: Unloading core symbols..\n");
uninit_libretro_symbols(&runloop_st->current_core);
runloop_st->current_core.symbols_inited = false;
/* Restore original refresh rate, if it has been changed
* automatically in SET_SYSTEM_AV_INFO */
if (video_st->video_refresh_rate_original)
video_display_server_restore_refresh_rate();
/* Recalibrate frame delay target */
if (settings->bools.video_frame_delay_auto)
video_st->frame_delay_target = 0;
driver_uninit(DRIVERS_CMD_ALL);
#ifdef HAVE_CONFIGFILE
if (runloop_st->overrides_active)
{
/* Reload the original config */
config_unload_override();
runloop_st->overrides_active = false;
}
#endif
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
runloop_st->runtime_shader_preset_path[0] = '\0';
#endif
}
static void runloop_path_init_savefile_internal(void)
{
runloop_state_t *runloop_st = &runloop_state;
path_deinit_savefile();
path_init_savefile_new();
if (!runloop_path_init_subsystem())
path_init_savefile_rtc(runloop_st->name.savefile);
}
static bool event_init_content(
settings_t *settings,
input_driver_state_t *input_st)
{
runloop_state_t *runloop_st = &runloop_state;
bool contentless = false;
bool is_inited = false;
#ifdef HAVE_CHEEVOS
bool cheevos_enable =
settings->bools.cheevos_enable;
bool cheevos_hardcore_mode_enable =
settings->bools.cheevos_hardcore_mode_enable;
#endif
const enum rarch_core_type current_core_type = runloop_st->current_core_type;
content_get_status(&contentless, &is_inited);
runloop_st->use_sram = (current_core_type == CORE_TYPE_PLAIN);
/* No content to be loaded for dummy core,
* just successfully exit. */
if (current_core_type == CORE_TYPE_DUMMY)
return true;
content_set_subsystem_info();
content_get_status(&contentless, &is_inited);
/* If core is contentless, just initialise SRAM
* interface, otherwise fill all content-related
* paths */
if (contentless)
runloop_path_init_savefile_internal();
else
runloop_path_fill_names();
if (!content_init())
return false;
command_event_set_savestate_auto_index(settings);
if (!event_load_save_files(runloop_st->is_sram_load_disabled))
RARCH_LOG("[SRAM]: %s\n",
msg_hash_to_str(MSG_SKIPPING_SRAM_LOAD));
/*
Since the operations are asynchronous we can't
guarantee users will not use auto_load_state to cheat on
achievements so we forbid auto_load_state from happening
if cheevos_enable and cheevos_hardcode_mode_enable
are true.
*/
#ifdef HAVE_CHEEVOS
if (!cheevos_enable || !cheevos_hardcore_mode_enable)
#endif
{
if (runloop_st->entry_state_slot && !command_event_load_entry_state())
runloop_st->entry_state_slot = 0;
if (!runloop_st->entry_state_slot && settings->bools.savestate_auto_load)
command_event_load_auto_state();
}
#ifdef HAVE_BSV_MOVIE
bsv_movie_deinit(input_st);
if (bsv_movie_init(input_st))
{
/* Set granularity upon success */
configuration_set_uint(settings,
settings->uints.rewind_granularity, 1);
}
#endif
command_event(CMD_EVENT_NETPLAY_INIT, NULL);
return true;
}
static void runloop_runtime_log_init(runloop_state_t *runloop_st)
{
const char *content_path = path_get(RARCH_PATH_CONTENT);
const char *core_path = path_get(RARCH_PATH_CORE);
runloop_st->core_runtime_last = cpu_features_get_time_usec();
runloop_st->core_runtime_usec = 0;
/* Have to cache content and core path here, otherwise
* logging fails if new content is loaded without
* closing existing content
* i.e. RARCH_PATH_CONTENT and RARCH_PATH_CORE get
* updated when the new content is loaded, which
* happens *before* command_event_runtime_log_deinit
* -> using RARCH_PATH_CONTENT and RARCH_PATH_CORE
* directly in command_event_runtime_log_deinit
* can therefore lead to the runtime of the currently
* loaded content getting written to the *new*
* content's log file... */
memset(runloop_st->runtime_content_path,
0, sizeof(runloop_st->runtime_content_path));
memset(runloop_st->runtime_core_path,
0, sizeof(runloop_st->runtime_core_path));
if (!string_is_empty(content_path))
strlcpy(runloop_st->runtime_content_path,
content_path,
sizeof(runloop_st->runtime_content_path));
if (!string_is_empty(core_path))
strlcpy(runloop_st->runtime_core_path,
core_path,
sizeof(runloop_st->runtime_core_path));
}
float runloop_set_frame_limit(
const struct retro_system_av_info *av_info,
float fastforward_ratio)
{
if (fastforward_ratio < 1.0f)
return 0.0f;
return (retro_time_t)roundf(1000000.0f /
(av_info->timing.fps * fastforward_ratio));
}
float runloop_get_fastforward_ratio(
settings_t *settings,
struct retro_fastforwarding_override *fastmotion_override)
{
if ( fastmotion_override->fastforward
&& (fastmotion_override->ratio >= 0.0f))
return fastmotion_override->ratio;
return settings->floats.fastforward_ratio;
}
unsigned int retroarch_get_rotation(void)
{
settings_t *settings = config_get_ptr();
unsigned video_rotation = settings->uints.video_rotation;
return video_rotation + runloop_state.system.rotation;
}
static void retro_run_null(void) { } /* Stub function callback impl. */
static bool core_verify_api_version(void)
{
runloop_state_t *runloop_st = &runloop_state;
unsigned api_version = runloop_st->current_core.retro_api_version();
2021-12-04 13:21:12 +00:00
RARCH_LOG("[Core]: %s: %u, %s: %u\n",
msg_hash_to_str(MSG_VERSION_OF_LIBRETRO_API),
api_version,
msg_hash_to_str(MSG_COMPILED_AGAINST_API),
RETRO_API_VERSION
);
if (api_version != RETRO_API_VERSION)
{
2021-12-04 13:21:12 +00:00
RARCH_WARN("[Core]: %s\n", msg_hash_to_str(MSG_LIBRETRO_ABI_BREAK));
return false;
}
return true;
}
static int16_t core_input_state_poll_late(unsigned port,
unsigned device, unsigned idx, unsigned id)
{
runloop_state_t *runloop_st = &runloop_state;
if (!runloop_st->current_core.input_polled)
input_driver_poll();
runloop_st->current_core.input_polled = true;
return input_driver_state_wrapper(port, device, idx, id);
}
static void core_input_state_poll_maybe(void)
{
runloop_state_t *runloop_st = &runloop_state;
const enum poll_type_override_t
core_poll_type_override = runloop_st->core_poll_type_override;
unsigned new_poll_type = (core_poll_type_override > POLL_TYPE_OVERRIDE_DONTCARE)
? (core_poll_type_override - 1)
: runloop_st->current_core.poll_type;
if (new_poll_type == POLL_TYPE_NORMAL)
input_driver_poll();
}
static retro_input_state_t core_input_state_poll_return_cb(void)
{
runloop_state_t *runloop_st = &runloop_state;
const enum poll_type_override_t
core_poll_type_override = runloop_st->core_poll_type_override;
unsigned new_poll_type = (core_poll_type_override > POLL_TYPE_OVERRIDE_DONTCARE)
? (core_poll_type_override - 1)
: runloop_st->current_core.poll_type;
if (new_poll_type == POLL_TYPE_LATE)
return core_input_state_poll_late;
return input_driver_state_wrapper;
}
/**
* core_init_libretro_cbs:
* @data : pointer to retro_callbacks object
*
* Initializes libretro callbacks, and binds the libretro callbacks
* to default callback functions.
**/
static bool core_init_libretro_cbs(struct retro_callbacks *cbs)
{
runloop_state_t *runloop_st = &runloop_state;
retro_input_state_t state_cb = core_input_state_poll_return_cb();
runloop_st->current_core.retro_set_video_refresh(video_driver_frame);
runloop_st->current_core.retro_set_audio_sample(audio_driver_sample);
runloop_st->current_core.retro_set_audio_sample_batch(audio_driver_sample_batch);
runloop_st->current_core.retro_set_input_state(state_cb);
runloop_st->current_core.retro_set_input_poll(core_input_state_poll_maybe);
core_set_default_callbacks(cbs);
#ifdef HAVE_NETWORKING
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
return true;
core_set_netplay_callbacks();
#endif
return true;
}
static bool core_load(unsigned poll_type_behavior)
{
video_driver_state_t *video_st = video_state_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
runloop_st->current_core.poll_type = poll_type_behavior;
if (!core_verify_api_version())
return false;
if (!core_init_libretro_cbs(&runloop_st->retro_ctx))
return false;
runloop_st->current_core.retro_get_system_av_info(&video_st->av_info);
video_st->core_frame_time = 1000000 /
((video_st->av_info.timing.fps > 0.0) ?
video_st->av_info.timing.fps : 60.0);
return true;
}
bool runloop_event_init_core(
settings_t *settings,
void *input_data,
enum rarch_core_type type)
{
runloop_state_t *runloop_st = &runloop_state;
input_driver_state_t *input_st = (input_driver_state_t*)input_data;
video_driver_state_t *video_st = video_state_get_ptr();
#ifdef HAVE_CONFIGFILE
bool auto_overrides_enable = settings->bools.auto_overrides_enable;
bool auto_remaps_enable = false;
const char *dir_input_remapping = NULL;
#endif
bool show_set_initial_disk_msg = false;
unsigned poll_type_behavior = 0;
float fastforward_ratio = 0.0f;
rarch_system_info_t *sys_info = &runloop_st->system;
if (!init_libretro_symbols(runloop_st,
type, &runloop_st->current_core))
return false;
if (!runloop_st->current_core.retro_run)
runloop_st->current_core.retro_run = retro_run_null;
runloop_st->current_core.symbols_inited = true;
runloop_st->current_core.retro_get_system_info(&sys_info->info);
if (!sys_info->info.library_name)
sys_info->info.library_name = msg_hash_to_str(MSG_UNKNOWN);
if (!sys_info->info.library_version)
sys_info->info.library_version = "v0";
fill_pathname_join_concat_noext(
video_st->title_buf,
msg_hash_to_str(MSG_PROGRAM),
" ",
sys_info->info.library_name,
sizeof(video_st->title_buf));
strlcat(video_st->title_buf, " ",
sizeof(video_st->title_buf));
strlcat(video_st->title_buf,
sys_info->info.library_version,
sizeof(video_st->title_buf));
strlcpy(sys_info->valid_extensions,
sys_info->info.valid_extensions ?
sys_info->info.valid_extensions : DEFAULT_EXT,
sizeof(sys_info->valid_extensions));
#ifdef HAVE_CONFIGFILE
if (auto_overrides_enable)
runloop_st->overrides_active =
config_load_override(&runloop_st->system);
#endif
/* Cannot access these settings-related parameters
* until *after* config overrides have been loaded */
#ifdef HAVE_CONFIGFILE
auto_remaps_enable = settings->bools.auto_remaps_enable;
dir_input_remapping = settings->paths.directory_input_remapping;
#endif
show_set_initial_disk_msg = settings->bools.notification_show_set_initial_disk;
poll_type_behavior = settings->uints.input_poll_type_behavior;
fastforward_ratio = runloop_get_fastforward_ratio(
settings, &runloop_st->fastmotion_override.current);
#ifdef HAVE_CHEEVOS
/* assume the core supports achievements unless it tells us otherwise */
rcheevos_set_support_cheevos(true);
#endif
/* Load auto-shaders on the next occasion */
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
video_st->shader_presets_need_reload = true;
runloop_st->shader_delay_timer.timer_begin = false; /* not initialized */
runloop_st->shader_delay_timer.timer_end = false; /* not expired */
#endif
/* reset video format to libretro's default */
video_st->pix_fmt = RETRO_PIXEL_FORMAT_0RGB1555;
runloop_st->current_core.retro_set_environment(runloop_environment_cb);
/* Load any input remap files
* > Note that we always cache the current global
* input settings when initialising a core
* (regardless of whether remap files are loaded)
* so settings can be restored when the core is
* unloaded - i.e. core remapping options modified
* at runtime should not 'bleed through' into the
* master config file */
input_remapping_cache_global_config();
#ifdef HAVE_CONFIGFILE
if (auto_remaps_enable)
config_load_remap(dir_input_remapping, &runloop_st->system);
#endif
/* Per-core saves: reset redirection paths */
retroarch_path_set_redirect(settings);
video_driver_set_cached_frame_ptr(NULL);
runloop_st->current_core.retro_init();
runloop_st->current_core.inited = true;
/* Attempt to set initial disk index */
disk_control_set_initial_index(
&sys_info->disk_control,
path_get(RARCH_PATH_CONTENT),
runloop_st->savefile_dir);
if (!event_init_content(settings, input_st))
{
runloop_st->core_running = false;
return false;
}
/* Verify that initial disk index was set correctly */
disk_control_verify_initial_index(&sys_info->disk_control,
show_set_initial_disk_msg);
if (!core_load(poll_type_behavior))
return false;
runloop_st->frame_limit_minimum_time =
runloop_set_frame_limit(&video_st->av_info,
fastforward_ratio);
runloop_st->frame_limit_last_time = cpu_features_get_time_usec();
runloop_runtime_log_init(runloop_st);
return true;
}
#ifdef HAVE_RUNAHEAD
void runloop_runahead_clear_variables(runloop_state_t *runloop_st)
{
video_driver_state_t
*video_st = video_state_get_ptr();
runloop_st->runahead_save_state_size = 0;
runloop_st->runahead_save_state_size_known = false;
video_st->runahead_is_active = true;
runloop_st->runahead_available = true;
runloop_st->runahead_secondary_core_available = true;
runloop_st->runahead_force_input_dirty = true;
runloop_st->runahead_last_frame_count = 0;
}
#endif
void runloop_pause_checks(void)
{
#ifdef HAVE_DISCORD
discord_userdata_t userdata;
#endif
runloop_state_t *runloop_st = &runloop_state;
bool is_paused = runloop_st->paused;
bool is_idle = runloop_st->idle;
#if defined(HAVE_GFX_WIDGETS)
video_driver_state_t *video_st = video_state_get_ptr();
bool widgets_active = dispwidget_get_ptr()->active;
if (widgets_active)
video_st->widgets_paused = is_paused;
#endif
if (is_paused)
{
#if defined(HAVE_GFX_WIDGETS)
if (!widgets_active)
#endif
runloop_msg_queue_push(msg_hash_to_str(MSG_PAUSED), 1,
1, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (!is_idle)
video_driver_cached_frame();
#ifdef HAVE_DISCORD
userdata.status = DISCORD_PRESENCE_GAME_PAUSED;
command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
#endif
#ifndef HAVE_LAKKA_SWITCH
#ifdef HAVE_LAKKA
set_cpu_scaling_signal(CPUSCALING_EVENT_FOCUS_MENU);
#endif
#endif /* #ifndef HAVE_LAKKA_SWITCH */
}
else
{
#ifndef HAVE_LAKKA_SWITCH
#ifdef HAVE_LAKKA
set_cpu_scaling_signal(CPUSCALING_EVENT_FOCUS_CORE);
#endif
#endif /* #ifndef HAVE_LAKKA_SWITCH */
}
#if defined(HAVE_TRANSLATE) && defined(HAVE_GFX_WIDGETS)
if (dispwidget_get_ptr()->ai_service_overlay_state == 1)
gfx_widgets_ai_service_overlay_unload();
#endif
}
void runloop_frame_time_free(void)
{
runloop_state_t *runloop_st = &runloop_state;
memset(&runloop_st->frame_time, 0,
sizeof(struct retro_frame_time_callback));
runloop_st->frame_time_last = 0;
runloop_st->max_frames = 0;
}
void runloop_audio_buffer_status_free(void)
{
runloop_state_t *runloop_st = &runloop_state;
memset(&runloop_st->audio_buffer_status, 0,
sizeof(struct retro_audio_buffer_status_callback));
runloop_st->audio_latency = 0;
}
void runloop_fastmotion_override_free(void)
{
runloop_state_t
*runloop_st = &runloop_state;
video_driver_state_t
*video_st = video_state_get_ptr();
settings_t *settings = config_get_ptr();
float fastforward_ratio = settings->floats.fastforward_ratio;
bool reset_frame_limit = runloop_st->fastmotion_override.current.fastforward &&
(runloop_st->fastmotion_override.current.ratio >= 0.0f) &&
(runloop_st->fastmotion_override.current.ratio != fastforward_ratio);
runloop_st->fastmotion_override.current.ratio = 0.0f;
runloop_st->fastmotion_override.current.fastforward = false;
runloop_st->fastmotion_override.current.notification = false;
runloop_st->fastmotion_override.current.inhibit_toggle = false;
runloop_st->fastmotion_override.next.ratio = 0.0f;
runloop_st->fastmotion_override.next.fastforward = false;
runloop_st->fastmotion_override.next.notification = false;
runloop_st->fastmotion_override.next.inhibit_toggle = false;
runloop_st->fastmotion_override.pending = false;
if (reset_frame_limit)
runloop_st->frame_limit_minimum_time =
runloop_set_frame_limit(&video_st->av_info, fastforward_ratio);
}
void runloop_core_options_cb_free(void)
{
runloop_state_t
*runloop_st = &runloop_state;
/* Only a single core options callback is used at present */
runloop_st->core_options_callback.update_display = NULL;
}
struct string_list *path_get_subsystem_list(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->subsystem_fullpaths;
}
bool runloop_path_init_subsystem(void)
{
unsigned i, j;
const struct retro_subsystem_info *info = NULL;
runloop_state_t *runloop_st = &runloop_state;
rarch_system_info_t *system = &runloop_st->system;
bool subsystem_path_empty = path_is_empty(RARCH_PATH_SUBSYSTEM);
const char *savefile_dir = runloop_st->savefile_dir;
if (!system || subsystem_path_empty)
return false;
/* For subsystems, we know exactly which RAM types are supported. */
info = libretro_find_subsystem_info(
system->subsystem.data,
system->subsystem.size,
path_get(RARCH_PATH_SUBSYSTEM));
/* We'll handle this error gracefully later. */
if (info)
{
unsigned num_content = MIN(info->num_roms,
subsystem_path_empty ?
0 : (unsigned)runloop_st->subsystem_fullpaths->size);
for (i = 0; i < num_content; i++)
{
for (j = 0; j < info->roms[i].num_memory; j++)
{
char ext[32];
union string_list_elem_attr attr;
char savename[PATH_MAX_LENGTH];
char path[PATH_MAX_LENGTH];
const struct retro_subsystem_memory_info *mem =
(const struct retro_subsystem_memory_info*)
&info->roms[i].memory[j];
path[0] = ext[0] = '\0';
ext[0] = '.';
ext[1] = '\0';
strlcat(ext, mem->extension, sizeof(ext));
strlcpy(savename,
runloop_st->subsystem_fullpaths->elems[i].data,
sizeof(savename));
path_remove_extension(savename);
if (path_is_directory(savefile_dir))
{
/* Use SRAM dir */
/* Redirect content fullpath to save directory. */
strlcpy(path, savefile_dir, sizeof(path));
fill_pathname_dir(path, savename, ext, sizeof(path));
}
else
fill_pathname(path, savename, ext, sizeof(path));
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_SAVEFILE_TO),
path);
attr.i = mem->type;
string_list_append((struct string_list*)savefile_ptr_get(),
path, attr);
}
}
}
/* Let other relevant paths be inferred
from the main SRAM location. */
if (!retroarch_override_setting_is_set(
RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL))
fill_pathname_noext(runloop_st->name.savefile,
runloop_st->runtime_content_path_basename,
".srm",
sizeof(runloop_st->name.savefile));
if (path_is_directory(runloop_st->name.savefile))
{
fill_pathname_dir(runloop_st->name.savefile,
runloop_st->runtime_content_path_basename,
".srm",
sizeof(runloop_st->name.savefile));
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_REDIRECTING_SAVEFILE_TO),
runloop_st->name.savefile);
}
return true;
}
void runloop_path_fill_names(void)
{
runloop_state_t *runloop_st = &runloop_state;
#ifdef HAVE_BSV_MOVIE
input_driver_state_t *input_st = input_state_get_ptr();
#endif
runloop_path_init_savefile_internal();
#ifdef HAVE_BSV_MOVIE
strlcpy(input_st->bsv_movie_state.movie_path,
runloop_st->name.savefile,
sizeof(input_st->bsv_movie_state.movie_path));
#endif
if (string_is_empty(runloop_st->runtime_content_path_basename))
return;
if (string_is_empty(runloop_st->name.ups))
fill_pathname_noext(runloop_st->name.ups,
runloop_st->runtime_content_path_basename,
".ups",
sizeof(runloop_st->name.ups));
if (string_is_empty(runloop_st->name.bps))
fill_pathname_noext(runloop_st->name.bps,
runloop_st->runtime_content_path_basename,
".bps",
sizeof(runloop_st->name.bps));
if (string_is_empty(runloop_st->name.ips))
fill_pathname_noext(runloop_st->name.ips,
runloop_st->runtime_content_path_basename,
".ips",
sizeof(runloop_st->name.ips));
}
void runloop_path_init_savefile(void)
{
runloop_state_t *runloop_st = &runloop_state;
bool should_sram_be_used = runloop_st->use_sram
&& !runloop_st->is_sram_save_disabled;
runloop_st->use_sram = should_sram_be_used;
if (!runloop_st->use_sram)
{
RARCH_LOG("[SRAM]: %s\n",
msg_hash_to_str(MSG_SRAM_WILL_NOT_BE_SAVED));
return;
}
command_event(CMD_EVENT_AUTOSAVE_INIT, NULL);
}
/* Creates folder and core options stub file for subsequent runs */
bool core_options_create_override(bool game_specific)
{
char options_path[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
config_file_t *conf = NULL;
options_path[0] = '\0';
if (!game_specific)
{
/* Sanity check - cannot create a folder-specific
* override if a game-specific override is
* already active */
if (runloop_st->game_options_active)
goto error;
/* Get options file path (folder-specific) */
if (!validate_folder_options(
options_path,
sizeof(options_path), true))
goto error;
}
else
{
/* Get options file path (game-specific) */
if (!validate_game_options(
runloop_st->system.info.library_name,
options_path,
sizeof(options_path), true))
goto error;
}
/* Open config file */
if (!(conf = config_file_new_from_path_to_string(options_path)))
if (!(conf = config_file_new_alloc()))
goto error;
/* Write config file */
core_option_manager_flush(runloop_st->core_options, conf);
if (!config_file_write(conf, options_path, true))
goto error;
runloop_msg_queue_push(
msg_hash_to_str(MSG_CORE_OPTIONS_FILE_CREATED_SUCCESSFULLY),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
path_set(RARCH_PATH_CORE_OPTIONS, options_path);
runloop_st->game_options_active = game_specific;
runloop_st->folder_options_active = !game_specific;
config_file_free(conf);
return true;
error:
runloop_msg_queue_push(
msg_hash_to_str(MSG_ERROR_SAVING_CORE_OPTIONS_FILE),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (conf)
config_file_free(conf);
return false;
}
bool core_options_remove_override(bool game_specific)
{
char new_options_path[PATH_MAX_LENGTH];
runloop_state_t *runloop_st = &runloop_state;
settings_t *settings = config_get_ptr();
core_option_manager_t *coreopts = runloop_st->core_options;
bool per_core_options = !settings->bools.global_core_options;
const char *path_core_options = settings->paths.path_core_options;
const char *current_options_path = NULL;
config_file_t *conf = NULL;
bool folder_options_active = false;
new_options_path[0] = '\0';
/* Sanity check 1 - if there are no core options
* or no overrides are active, there is nothing to do */
if ( !coreopts ||
( !runloop_st->game_options_active
&& !runloop_st->folder_options_active)
)
return true;
/* Sanity check 2 - can only remove an override
* if the specified type is currently active */
if (game_specific && !runloop_st->game_options_active)
goto error;
/* Get current options file path */
current_options_path = path_get(RARCH_PATH_CORE_OPTIONS);
if (string_is_empty(current_options_path))
goto error;
/* Remove current options file, if required */
if (path_is_valid(current_options_path))
filestream_delete(current_options_path);
/* Reload any existing 'parent' options file
* > If we have removed a game-specific config,
* check whether a folder-specific config
* exists */
if (game_specific &&
validate_folder_options(
new_options_path,
sizeof(new_options_path), false) &&
path_is_valid(new_options_path))
folder_options_active = true;
/* > If a folder-specific config does not exist,
* or we removed it, check whether we have a
* top-level config file */
if (!folder_options_active)
{
/* Try core-specific options, if enabled */
if (per_core_options)
{
const char *core_name = runloop_st->system.info.library_name;
per_core_options = validate_per_core_options(
new_options_path, sizeof(new_options_path), true,
core_name, core_name);
}
/* ...otherwise use global options */
if (!per_core_options)
{
if (!string_is_empty(path_core_options))
strlcpy(new_options_path,
path_core_options, sizeof(new_options_path));
else if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_resolve_relative(
new_options_path, path_get(RARCH_PATH_CONFIG),
FILE_PATH_CORE_OPTIONS_CONFIG, sizeof(new_options_path));
}
}
if (string_is_empty(new_options_path))
goto error;
/* > If we have a valid file, load it */
if (folder_options_active ||
path_is_valid(new_options_path))
{
size_t i, j;
if (!(conf = config_file_new_from_path_to_string(new_options_path)))
goto error;
for (i = 0; i < coreopts->size; i++)
{
struct core_option *option = NULL;
struct config_entry_list *entry = NULL;
option = (struct core_option*)&coreopts->opts[i];
if (!option)
continue;
entry = config_get_entry(conf, option->key);
if (!entry || string_is_empty(entry->value))
continue;
/* Set current config value from file entry */
for (j = 0; j < option->vals->size; j++)
{
if (string_is_equal(option->vals->elems[j].data, entry->value))
{
option->index = j;
break;
}
}
}
coreopts->updated = true;
#ifdef HAVE_CHEEVOS
rcheevos_validate_config_settings();
#endif
}
/* Update runloop status */
if (folder_options_active)
{
path_set(RARCH_PATH_CORE_OPTIONS, new_options_path);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = true;
}
else
{
path_clear(RARCH_PATH_CORE_OPTIONS);
runloop_st->game_options_active = false;
runloop_st->folder_options_active = false;
/* Update config file path/object stored in
* core option manager struct */
strlcpy(coreopts->conf_path, new_options_path,
sizeof(coreopts->conf_path));
if (conf)
{
config_file_free(coreopts->conf);
coreopts->conf = conf;
conf = NULL;
}
}
runloop_msg_queue_push(
msg_hash_to_str(MSG_CORE_OPTIONS_FILE_REMOVED_SUCCESSFULLY),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (conf)
config_file_free(conf);
return true;
error:
runloop_msg_queue_push(
msg_hash_to_str(MSG_ERROR_REMOVING_CORE_OPTIONS_FILE),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (conf)
config_file_free(conf);
return false;
}
void core_options_reset(void)
{
size_t i;
runloop_state_t *runloop_st = &runloop_state;
core_option_manager_t *coreopts = runloop_st->core_options;
/* If there are no core options, there
* is nothing to do */
if (!coreopts || (coreopts->size < 1))
return;
for (i = 0; i < coreopts->size; i++)
coreopts->opts[i].index = coreopts->opts[i].default_index;
coreopts->updated = true;
#ifdef HAVE_CHEEVOS
rcheevos_validate_config_settings();
#endif
runloop_msg_queue_push(
msg_hash_to_str(MSG_CORE_OPTIONS_RESET),
1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
void core_options_flush(void)
{
runloop_state_t *runloop_st = &runloop_state;
core_option_manager_t *coreopts = runloop_st->core_options;
const char *path_core_options = path_get(RARCH_PATH_CORE_OPTIONS);
const char *core_options_file = NULL;
bool success = false;
char msg[256];
msg[0] = '\0';
/* If there are no core options, there
* is nothing to do */
if (!coreopts || (coreopts->size < 1))
return;
/* Check whether game/folder-specific options file
* is being used */
if (!string_is_empty(path_core_options))
{
config_file_t *conf_tmp = NULL;
/* Attempt to load existing file */
if (path_is_valid(path_core_options))
conf_tmp = config_file_new_from_path_to_string(path_core_options);
/* Create new file if required */
if (!conf_tmp)
conf_tmp = config_file_new_alloc();
if (conf_tmp)
{
core_option_manager_flush(runloop_st->core_options, conf_tmp);
success = config_file_write(conf_tmp, path_core_options, true);
config_file_free(conf_tmp);
}
}
else
{
/* We are using the 'default' core options file */
path_core_options = runloop_st->core_options->conf_path;
if (!string_is_empty(path_core_options))
{
core_option_manager_flush(
runloop_st->core_options,
runloop_st->core_options->conf);
/* We must *guarantee* that a file gets written
* to disk if any options differ from the current
* options file contents. Must therefore handle
* the case where the 'default' file does not
* exist (e.g. if it gets deleted manually while
* a core is running) */
if (!path_is_valid(path_core_options))
runloop_st->core_options->conf->modified = true;
success = config_file_write(runloop_st->core_options->conf,
path_core_options, true);
}
}
/* Get options file name for display purposes */
if (!string_is_empty(path_core_options))
core_options_file = path_basename(path_core_options);
if (string_is_empty(core_options_file))
core_options_file = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_UNKNOWN);
/* Log result */
RARCH_LOG(success ?
2021-12-04 13:21:12 +00:00
"[Core]: Saved core options to \"%s\".\n" :
"[Core]: Failed to save core options to \"%s\".\n",
path_core_options ? path_core_options : "UNKNOWN");
snprintf(msg, sizeof(msg), "%s \"%s\"",
success ?
msg_hash_to_str(MSG_CORE_OPTIONS_FLUSHED) :
msg_hash_to_str(MSG_CORE_OPTIONS_FLUSH_FAILED),
core_options_file);
runloop_msg_queue_push(
msg, 1, 100, true,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
void runloop_msg_queue_push(const char *msg,
unsigned prio, unsigned duration,
bool flush,
char *title,
enum message_queue_icon icon,
enum message_queue_category category)
{
#if defined(HAVE_GFX_WIDGETS)
bool widgets_active = dispwidget_get_ptr()->active;
#endif
#ifdef HAVE_ACCESSIBILITY
settings_t *settings = config_get_ptr();
bool accessibility_enable = settings->bools.accessibility_enable;
unsigned accessibility_narrator_speech_speed = settings->uints.accessibility_narrator_speech_speed;
access_state_t *access_st = access_state_get_ptr();
#endif
runloop_state_t *runloop_st = &runloop_state;
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
#ifdef HAVE_ACCESSIBILITY
if (is_accessibility_enabled(
accessibility_enable,
access_st->enabled))
accessibility_speak_priority(
accessibility_enable,
accessibility_narrator_speech_speed,
(char*) msg, 0);
#endif
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
{
gfx_widgets_msg_queue_push(
NULL,
msg,
roundf((float)duration / 60.0f * 1000.0f),
title,
icon,
category,
prio,
flush,
#ifdef HAVE_MENU
menu_state_get_ptr()->alive
#else
false
#endif
);
duration = duration * 60 / 1000;
}
else
#endif
{
if (flush)
msg_queue_clear(&runloop_st->msg_queue);
msg_queue_push(&runloop_st->msg_queue, msg,
prio, duration,
title, icon, category);
runloop_st->msg_queue_size = msg_queue_size(
&runloop_st->msg_queue);
}
ui_companion_driver_msg_queue_push(
msg, prio, duration, flush);
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
}
#ifdef HAVE_MENU
/* Display the libretro core's framebuffer onscreen. */
static bool display_menu_libretro(
runloop_state_t *runloop_st,
input_driver_state_t *input_st,
float slowmotion_ratio,
bool libretro_running,
retro_time_t current_time)
{
bool runloop_idle = runloop_st->idle;
video_driver_state_t*video_st = video_state_get_ptr();
if ( video_st->poke
&& video_st->poke->set_texture_enable)
video_st->poke->set_texture_enable(video_st->data, true, false);
if (libretro_running)
{
if (!input_st->block_libretro_input)
input_st->block_libretro_input = true;
core_run();
runloop_st->core_runtime_usec +=
runloop_core_runtime_tick(runloop_st, slowmotion_ratio, current_time);
input_st->block_libretro_input = false;
return false;
}
if (runloop_idle)
{
#ifdef HAVE_DISCORD
discord_userdata_t userdata;
userdata.status = DISCORD_PRESENCE_GAME_PAUSED;
command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
#endif
return false;
}
return true;
}
#endif
#define HOTKEY_CHECK(cmd1, cmd2, cond, cond2) \
{ \
static bool old_pressed = false; \
bool pressed = BIT256_GET(current_bits, cmd1); \
if (pressed && !old_pressed) \
if (cond) \
command_event(cmd2, cond2); \
old_pressed = pressed; \
}
#define HOTKEY_CHECK3(cmd1, cmd2, cmd3, cmd4, cmd5, cmd6) \
{ \
static bool old_pressed = false; \
static bool old_pressed2 = false; \
static bool old_pressed3 = false; \
bool pressed = BIT256_GET(current_bits, cmd1); \
bool pressed2 = BIT256_GET(current_bits, cmd3); \
bool pressed3 = BIT256_GET(current_bits, cmd5); \
if (pressed && !old_pressed) \
command_event(cmd2, (void*)(intptr_t)0); \
else if (pressed2 && !old_pressed2) \
command_event(cmd4, (void*)(intptr_t)0); \
else if (pressed3 && !old_pressed3) \
command_event(cmd6, (void*)(intptr_t)0); \
old_pressed = pressed; \
old_pressed2 = pressed2; \
old_pressed3 = pressed3; \
}
static enum runloop_state_enum runloop_check_state(
bool error_on_init,
settings_t *settings,
retro_time_t current_time)
{
input_bits_t current_bits;
#ifdef HAVE_MENU
static input_bits_t last_input = {{0}};
#endif
uico_driver_state_t *uico_st = uico_state_get_ptr();
input_driver_state_t *input_st = input_state_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
gfx_display_t *p_disp = disp_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
static bool old_focus = true;
struct retro_callbacks *cbs = &runloop_st->retro_ctx;
bool is_focused = false;
bool is_alive = false;
uint64_t frame_count = 0;
bool focused = true;
bool rarch_is_initialized = runloop_st->is_inited;
bool runloop_paused = runloop_st->paused;
bool pause_nonactive = settings->bools.pause_nonactive;
unsigned quit_gamepad_combo = settings->uints.input_quit_gamepad_combo;
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
menu_handle_t *menu = menu_st->driver_data;
unsigned menu_toggle_gamepad_combo = settings->uints.input_menu_toggle_gamepad_combo;
bool menu_driver_binding_state = menu_st->is_binding;
bool menu_is_alive = menu_st->alive;
bool display_kb = menu_input_dialog_get_display_kb();
#endif
#if defined(HAVE_GFX_WIDGETS)
bool widgets_active = dispwidget_get_ptr()->active;
#endif
#ifdef HAVE_CHEEVOS
bool cheevos_hardcore_active = rcheevos_hardcore_active();
#endif
#if defined(HAVE_TRANSLATE) && defined(HAVE_GFX_WIDGETS)
if (dispwidget_get_ptr()->ai_service_overlay_state == 3)
{
command_event(CMD_EVENT_PAUSE, NULL);
dispwidget_get_ptr()->ai_service_overlay_state = 1;
}
#endif
#ifdef HAVE_LIBNX
/* Should be called once per frame */
if (!appletMainLoop())
return RUNLOOP_STATE_QUIT;
#endif
#ifdef _3DS
/* Should be called once per frame */
if (!aptMainLoop())
return RUNLOOP_STATE_QUIT;
#endif
BIT256_CLEAR_ALL_PTR(&current_bits);
input_st->block_libretro_input = false;
input_st->block_hotkey = false;
if (input_st->keyboard_mapping_blocked)
input_st->block_hotkey = true;
input_driver_collect_system_input(input_st, settings, &current_bits);
#ifdef HAVE_MENU
last_input = current_bits;
if (
((menu_toggle_gamepad_combo != INPUT_COMBO_NONE) &&
input_driver_button_combo(
menu_toggle_gamepad_combo,
current_time,
&last_input)))
BIT256_SET(current_bits, RARCH_MENU_TOGGLE);
if (menu_st->input_driver_flushing_input > 0)
{
bool input_active = bits_any_set(current_bits.data, ARRAY_SIZE(current_bits.data));
menu_st->input_driver_flushing_input = input_active
? menu_st->input_driver_flushing_input
: (menu_st->input_driver_flushing_input - 1);
if (input_active || (menu_st->input_driver_flushing_input > 0))
{
BIT256_CLEAR_ALL(current_bits);
if (runloop_paused)
BIT256_SET(current_bits, RARCH_PAUSE_TOGGLE);
}
}
#endif
if (!VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st))
{
const ui_application_t *application = uico_st->drv
? uico_st->drv->application
: NULL;
if (application)
application->process_events();
}
frame_count = video_st->frame_count;
is_alive = video_st->current_video
? video_st->current_video->alive(video_st->data)
: true;
is_focused = VIDEO_HAS_FOCUS(video_st);
#ifdef HAVE_MENU
if (menu_driver_binding_state)
BIT256_CLEAR_ALL(current_bits);
#endif
/* Check fullscreen toggle */
{
bool fullscreen_toggled = !runloop_paused
#ifdef HAVE_MENU
|| menu_is_alive;
#else
;
#endif
HOTKEY_CHECK(RARCH_FULLSCREEN_TOGGLE_KEY, CMD_EVENT_FULLSCREEN_TOGGLE,
fullscreen_toggled, NULL);
}
/* Check mouse grab toggle */
HOTKEY_CHECK(RARCH_GRAB_MOUSE_TOGGLE, CMD_EVENT_GRAB_MOUSE_TOGGLE, true, NULL);
/* Automatic mouse grab on focus */
if (settings->bools.input_auto_mouse_grab &&
is_focused &&
is_focused != runloop_st->focused &&
!input_st->grab_mouse_state)
command_event(CMD_EVENT_GRAB_MOUSE_TOGGLE, NULL);
runloop_st->focused = is_focused;
#ifdef HAVE_OVERLAY
if (settings->bools.input_overlay_enable)
{
static char prev_overlay_restore = false;
static unsigned last_width = 0;
static unsigned last_height = 0;
unsigned video_driver_width = video_st->width;
unsigned video_driver_height = video_st->height;
bool check_next_rotation = true;
bool input_overlay_hide_in_menu = settings->bools.input_overlay_hide_in_menu;
bool input_overlay_hide_when_gamepad_connected = settings->bools.input_overlay_hide_when_gamepad_connected;
bool input_overlay_auto_rotate = settings->bools.input_overlay_auto_rotate;
/* Check whether overlay should be hidden
* when a gamepad is connected */
if (input_overlay_hide_when_gamepad_connected)
{
static bool last_controller_connected = false;
bool controller_connected = (input_config_get_device_name(0) != NULL);
if (controller_connected != last_controller_connected)
{
if (controller_connected)
input_overlay_deinit();
else
input_overlay_init();
last_controller_connected = controller_connected;
}
}
/* Check next overlay */
HOTKEY_CHECK(RARCH_OVERLAY_NEXT, CMD_EVENT_OVERLAY_NEXT, true, &check_next_rotation);
/* Ensure overlay is restored after displaying osk */
if (input_st->keyboard_linefeed_enable)
prev_overlay_restore = true;
else if (prev_overlay_restore)
{
if (!input_overlay_hide_in_menu)
input_overlay_init();
prev_overlay_restore = false;
}
/* Check whether video aspect has changed */
if ((video_driver_width != last_width) ||
(video_driver_height != last_height))
{
/* Update scaling/offset factors */
command_event(CMD_EVENT_OVERLAY_SET_SCALE_FACTOR, NULL);
/* Check overlay rotation, if required */
if (input_overlay_auto_rotate)
input_overlay_auto_rotate_(
video_st->width,
video_st->height,
settings->bools.input_overlay_enable,
input_st->overlay_ptr);
last_width = video_driver_width;
last_height = video_driver_height;
}
}
#endif
/*
* If the Aspect Ratio is FULL then update the aspect ratio to the
* current video driver aspect ratio (The full window)
*
* TODO/FIXME
* Should possibly be refactored to have last width & driver width & height
* only be done once when we are using an overlay OR using aspect ratio
* full
*/
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_FULL)
{
static unsigned last_width = 0;
static unsigned last_height = 0;
unsigned video_driver_width = video_st->width;
unsigned video_driver_height = video_st->height;
/* Check whether video aspect has changed */
if ((video_driver_width != last_width) ||
(video_driver_height != last_height))
{
/* Update set aspect ratio so the full matches the current video width & height */
command_event(CMD_EVENT_VIDEO_SET_ASPECT_RATIO, NULL);
last_width = video_driver_width;
last_height = video_driver_height;
}
}
/* Check quit key */
{
bool trig_quit_key, quit_press_twice;
static bool quit_key = false;
static bool old_quit_key = false;
static bool runloop_exec = false;
quit_key = BIT256_GET(
current_bits, RARCH_QUIT_KEY);
trig_quit_key = quit_key && !old_quit_key;
/* Check for quit gamepad combo */
if (!trig_quit_key &&
((quit_gamepad_combo != INPUT_COMBO_NONE) &&
input_driver_button_combo(
quit_gamepad_combo,
current_time,
&current_bits)))
trig_quit_key = true;
old_quit_key = quit_key;
quit_press_twice = settings->bools.quit_press_twice;
/* Check double press if enabled */
if (trig_quit_key && quit_press_twice)
{
static retro_time_t quit_key_time = 0;
retro_time_t cur_time = current_time;
trig_quit_key = (cur_time - quit_key_time < QUIT_DELAY_USEC);
quit_key_time = cur_time;
if (!trig_quit_key)
{
float target_hz = 0.0;
runloop_environment_cb(
RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE, &target_hz);
runloop_msg_queue_push(msg_hash_to_str(MSG_PRESS_AGAIN_TO_QUIT), 1,
QUIT_DELAY_USEC * target_hz / 1000000,
true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
if (RUNLOOP_TIME_TO_EXIT(trig_quit_key))
{
bool quit_runloop = false;
#ifdef HAVE_SCREENSHOTS
unsigned runloop_max_frames = runloop_st->max_frames;
if ((runloop_max_frames != 0)
&& (frame_count >= runloop_max_frames)
&& runloop_st->max_frames_screenshot)
{
const char *screenshot_path = NULL;
bool fullpath = false;
if (string_is_empty(runloop_st->max_frames_screenshot_path))
screenshot_path = path_get(RARCH_PATH_BASENAME);
else
{
fullpath = true;
screenshot_path = runloop_st->max_frames_screenshot_path;
}
RARCH_LOG("Taking a screenshot before exiting...\n");
/* Take a screenshot before we exit. */
if (!take_screenshot(settings->paths.directory_screenshot,
screenshot_path, false,
video_driver_cached_frame_has_valid_framebuffer(), fullpath, false))
{
RARCH_ERR("Could not take a screenshot before exiting.\n");
}
}
#endif
if (runloop_exec)
runloop_exec = false;
if (runloop_st->core_shutdown_initiated &&
settings->bools.load_dummy_on_core_shutdown)
{
content_ctx_info_t content_info;
content_info.argc = 0;
content_info.argv = NULL;
content_info.args = NULL;
content_info.environ_get = NULL;
if (task_push_start_dummy_core(&content_info))
{
/* Loads dummy core instead of exiting RetroArch completely.
* Aborts core shutdown if invoked. */
runloop_st->shutdown_initiated = false;
runloop_st->core_shutdown_initiated = false;
}
else
quit_runloop = true;
}
else
quit_runloop = true;
runloop_st->core_running = false;
if (quit_runloop)
{
old_quit_key = quit_key;
retroarch_main_quit();
return RUNLOOP_STATE_QUIT;
}
}
}
#if defined(HAVE_MENU) || defined(HAVE_GFX_WIDGETS)
gfx_animation_update(
current_time,
settings->bools.menu_timedate_enable,
settings->floats.menu_ticker_speed,
video_st->width,
video_st->height);
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
{
bool rarch_force_fullscreen = video_st->force_fullscreen;
bool video_is_fullscreen = settings->bools.video_fullscreen ||
rarch_force_fullscreen;
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
gfx_widgets_iterate(
p_disp,
settings,
video_st->width,
video_st->height,
video_is_fullscreen,
settings->paths.directory_assets,
settings->paths.path_font,
VIDEO_DRIVER_IS_THREADED_INTERNAL(video_st));
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
}
#endif
#ifdef HAVE_MENU
if (menu_is_alive)
{
enum menu_action action;
static input_bits_t old_input = {{0}};
static enum menu_action
old_action = MENU_ACTION_CANCEL;
struct menu_state *menu_st = menu_state_get_ptr();
bool focused = false;
input_bits_t trigger_input = current_bits;
unsigned screensaver_timeout = settings->uints.menu_screensaver_timeout;
/* Get current time */
menu_st->current_time_us = current_time;
cbs->poll_cb();
bits_clear_bits(trigger_input.data, old_input.data,
ARRAY_SIZE(trigger_input.data));
action = (enum menu_action)menu_event(
settings,
&current_bits, &trigger_input, display_kb);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL))
focused = true;
else
#endif
{
focused = pause_nonactive ? is_focused : true;
focused = focused && !uico_st->is_on_foreground;
}
if (action == old_action)
{
retro_time_t press_time = current_time;
if (action == MENU_ACTION_NOOP)
menu_st->noop_press_time = press_time - menu_st->noop_start_time;
else
menu_st->action_press_time = press_time - menu_st->action_start_time;
}
else
{
if (action == MENU_ACTION_NOOP)
{
menu_st->noop_start_time = current_time;
menu_st->noop_press_time = 0;
if (menu_st->prev_action == old_action)
menu_st->action_start_time = menu_st->prev_start_time;
else
menu_st->action_start_time = current_time;
}
else
{
if ( menu_st->prev_action == action &&
menu_st->noop_press_time < 200000) /* 250ms */
{
menu_st->action_start_time = menu_st->prev_start_time;
menu_st->action_press_time = current_time - menu_st->action_start_time;
}
else
{
menu_st->prev_start_time = current_time;
menu_st->prev_action = action;
menu_st->action_press_time = 0;
}
}
}
/* Check whether menu screensaver should be enabled */
if ((screensaver_timeout > 0) &&
menu_st->screensaver_supported &&
!menu_st->screensaver_active &&
((menu_st->current_time_us - menu_st->input_last_time_us) >
((retro_time_t)screensaver_timeout * 1000000)))
{
menu_ctx_environment_t menu_environ;
menu_environ.type = MENU_ENVIRON_ENABLE_SCREENSAVER;
menu_environ.data = NULL;
menu_st->screensaver_active = true;
menu_driver_ctl(RARCH_MENU_CTL_ENVIRONMENT, &menu_environ);
}
/* Iterate the menu driver for one frame. */
2022-02-22 18:23:48 +00:00
/* If the user had requested that the Quick Menu
* be spawned during the previous frame, do this now
* and exit the function to go to the next frame. */
if (menu_st->pending_quick_menu)
{
2022-02-22 18:23:48 +00:00
menu_ctx_list_t list_info;
/* We are going to push a new menu; ensure
* that the current one is cached for animation
* purposes */
list_info.type = MENU_LIST_PLAIN;
list_info.action = 0;
menu_driver_list_cache(&list_info);
p_disp->msg_force = true;
generic_action_ok_displaylist_push("", NULL,
"", 0, 0, 0, ACTION_OK_DL_CONTENT_SETTINGS);
menu_st->selection_ptr = 0;
menu_st->pending_quick_menu = false;
}
else if (!menu_driver_iterate(
menu_st,
p_disp,
anim_get_ptr(),
settings,
action, current_time))
{
if (error_on_init)
{
content_ctx_info_t content_info = {0};
task_push_start_dummy_core(&content_info);
}
else
retroarch_menu_running_finished(false);
}
if (focused || !runloop_st->idle)
{
bool runloop_is_inited = runloop_st->is_inited;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
bool menu_pause_libretro = settings->bools.menu_pause_libretro &&
netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL);
#else
bool menu_pause_libretro = settings->bools.menu_pause_libretro;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#endif
bool libretro_running = !menu_pause_libretro
&& runloop_is_inited
&& (runloop_st->current_core_type != CORE_TYPE_DUMMY);
if (menu)
{
if (BIT64_GET(menu->state, MENU_STATE_RENDER_FRAMEBUFFER)
!= BIT64_GET(menu->state, MENU_STATE_RENDER_MESSAGEBOX))
BIT64_SET(menu->state, MENU_STATE_RENDER_FRAMEBUFFER);
if (BIT64_GET(menu->state, MENU_STATE_RENDER_FRAMEBUFFER))
p_disp->framebuf_dirty = true;
if (BIT64_GET(menu->state, MENU_STATE_RENDER_MESSAGEBOX)
&& !string_is_empty(menu->menu_state_msg))
{
if (menu->driver_ctx->render_messagebox)
menu->driver_ctx->render_messagebox(
menu->userdata,
menu->menu_state_msg);
if (uico_st->is_on_foreground)
{
if ( uico_st->drv
&& uico_st->drv->render_messagebox)
uico_st->drv->render_messagebox(menu->menu_state_msg);
}
}
if (BIT64_GET(menu->state, MENU_STATE_BLIT))
{
if (menu->driver_ctx->render)
menu->driver_ctx->render(
menu->userdata,
video_st->width,
video_st->height,
runloop_st->idle);
}
if (menu_st->alive && !runloop_st->idle)
if (display_menu_libretro(runloop_st, input_st,
settings->floats.slowmotion_ratio,
libretro_running, current_time))
video_driver_cached_frame();
if (menu->driver_ctx->set_texture)
menu->driver_ctx->set_texture(menu->userdata);
menu->state = 0;
}
if (settings->bools.audio_enable_menu &&
!libretro_running)
audio_driver_menu_sample();
}
old_input = current_bits;
old_action = action;
if (!focused || runloop_st->idle)
return RUNLOOP_STATE_POLLED_AND_SLEEP;
}
else
#endif
#endif
{
if (runloop_st->idle)
{
cbs->poll_cb();
return RUNLOOP_STATE_POLLED_AND_SLEEP;
}
}
/* Check game focus toggle */
{
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_TOGGLE;
HOTKEY_CHECK(RARCH_GAME_FOCUS_TOGGLE, CMD_EVENT_GAME_FOCUS_TOGGLE, true, &game_focus_cmd);
}
/* Check if we have pressed the UI companion toggle button */
HOTKEY_CHECK(RARCH_UI_COMPANION_TOGGLE, CMD_EVENT_UI_COMPANION_TOGGLE, true, NULL);
/* Check close content key */
HOTKEY_CHECK(RARCH_CLOSE_CONTENT_KEY, CMD_EVENT_CLOSE_CONTENT, true, NULL);
#ifdef HAVE_MENU
/* Check if we have pressed the menu toggle button */
{
static bool old_pressed = false;
char *menu_driver = settings->arrays.menu_driver;
bool pressed = BIT256_GET(
current_bits, RARCH_MENU_TOGGLE) &&
!string_is_equal(menu_driver, "null");
bool core_type_is_dummy = runloop_st->current_core_type == CORE_TYPE_DUMMY;
if (menu_st->kb_key_state[RETROK_F1] == 1)
{
if (menu_st->alive)
{
if (rarch_is_initialized && !core_type_is_dummy)
{
retroarch_menu_running_finished(false);
menu_st->kb_key_state[RETROK_F1] =
((menu_st->kb_key_state[RETROK_F1] & 1) << 1) | false;
}
}
}
else if ((!menu_st->kb_key_state[RETROK_F1] &&
(pressed && !old_pressed)) ||
core_type_is_dummy)
{
if (menu_st->alive)
{
if (rarch_is_initialized && !core_type_is_dummy)
retroarch_menu_running_finished(false);
}
else
retroarch_menu_running();
}
else
menu_st->kb_key_state[RETROK_F1] =
((menu_st->kb_key_state[RETROK_F1] & 1) << 1) | false;
old_pressed = pressed;
}
/* Check if we have pressed the FPS toggle button */
HOTKEY_CHECK(RARCH_FPS_TOGGLE, CMD_EVENT_FPS_TOGGLE, true, NULL);
HOTKEY_CHECK(RARCH_STATISTICS_TOGGLE, CMD_EVENT_STATISTICS_TOGGLE, true, NULL);
/* Check if we have pressed the netplay host toggle button */
HOTKEY_CHECK(RARCH_NETPLAY_HOST_TOGGLE, CMD_EVENT_NETPLAY_HOST_TOGGLE, true, NULL);
if (menu_st->alive)
{
float fastforward_ratio = runloop_get_fastforward_ratio(settings,
&runloop_st->fastmotion_override.current);
if (!settings->bools.menu_throttle_framerate && !fastforward_ratio)
return RUNLOOP_STATE_MENU_ITERATE;
return RUNLOOP_STATE_END;
}
#endif
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL))
#endif
if (pause_nonactive)
focused = is_focused;
#ifdef HAVE_SCREENSHOTS
/* Check if we have pressed the screenshot toggle button */
HOTKEY_CHECK(RARCH_SCREENSHOT, CMD_EVENT_TAKE_SCREENSHOT, true, NULL);
#endif
/* Check if we have pressed the audio mute toggle button */
HOTKEY_CHECK(RARCH_MUTE, CMD_EVENT_AUDIO_MUTE_TOGGLE, true, NULL);
/* Check if we have pressed the OSK toggle button */
HOTKEY_CHECK(RARCH_OSK, CMD_EVENT_OSK_TOGGLE, true, NULL);
/* Check if we have pressed the recording toggle button */
HOTKEY_CHECK(RARCH_RECORDING_TOGGLE, CMD_EVENT_RECORDING_TOGGLE, true, NULL);
/* Check if we have pressed the streaming toggle button */
HOTKEY_CHECK(RARCH_STREAMING_TOGGLE, CMD_EVENT_STREAMING_TOGGLE, true, NULL);
/* Check if we have pressed the Run-Ahead toggle button */
HOTKEY_CHECK(RARCH_RUNAHEAD_TOGGLE, CMD_EVENT_RUNAHEAD_TOGGLE, true, NULL);
/* Check if we have pressed the AI Service toggle button */
HOTKEY_CHECK(RARCH_AI_SERVICE, CMD_EVENT_AI_SERVICE_TOGGLE, true, NULL);
/* Volume stepping + acceleration */
{
static unsigned volume_hotkey_delay = 0;
static unsigned volume_hotkey_delay_active = 0;
unsigned volume_hotkey_delay_default = 6;
bool volume_hotkey_up = BIT256_GET(
current_bits, RARCH_VOLUME_UP);
bool volume_hotkey_down = BIT256_GET(
current_bits, RARCH_VOLUME_DOWN);
if ( (volume_hotkey_up && !volume_hotkey_down) ||
(volume_hotkey_down && !volume_hotkey_up))
{
if (volume_hotkey_delay > 0)
volume_hotkey_delay--;
else
{
if (volume_hotkey_up)
command_event(CMD_EVENT_VOLUME_UP, NULL);
else if (volume_hotkey_down)
command_event(CMD_EVENT_VOLUME_DOWN, NULL);
if (volume_hotkey_delay_active > 0)
volume_hotkey_delay_active--;
volume_hotkey_delay = volume_hotkey_delay_active;
}
}
else
{
volume_hotkey_delay = 0;
volume_hotkey_delay_active = volume_hotkey_delay_default;
}
}
#ifdef HAVE_NETWORKING
/* Check Netplay */
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
HOTKEY_CHECK(RARCH_NETPLAY_PING_TOGGLE, CMD_EVENT_NETPLAY_PING_TOGGLE, true, NULL);
HOTKEY_CHECK(RARCH_NETPLAY_GAME_WATCH, CMD_EVENT_NETPLAY_GAME_WATCH, true, NULL);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
HOTKEY_CHECK(RARCH_NETPLAY_PLAYER_CHAT, CMD_EVENT_NETPLAY_PLAYER_CHAT, true, NULL);
HOTKEY_CHECK(RARCH_NETPLAY_FADE_CHAT_TOGGLE, CMD_EVENT_NETPLAY_FADE_CHAT_TOGGLE, true, NULL);
#endif
/* Check if we have pressed the pause button */
{
static bool old_frameadvance = false;
static bool old_pause_pressed = false;
bool frameadvance_pressed = false;
bool trig_frameadvance = false;
bool pause_pressed = BIT256_GET(current_bits, RARCH_PAUSE_TOGGLE);
#ifdef HAVE_CHEEVOS
if (cheevos_hardcore_active)
{
static int unpaused_frames = 0;
/* Frame advance is not allowed when achievement hardcore is active */
if (!runloop_st->paused)
{
/* Limit pause to approximately three times per second (depending on core framerate) */
if (unpaused_frames < 20)
{
++unpaused_frames;
pause_pressed = false;
}
}
else
unpaused_frames = 0;
}
else
#endif
{
frameadvance_pressed = BIT256_GET(current_bits, RARCH_FRAMEADVANCE);
trig_frameadvance = frameadvance_pressed && !old_frameadvance;
/* FRAMEADVANCE will set us into pause mode. */
pause_pressed |= !runloop_st->paused
&& trig_frameadvance;
}
/* Check if libretro pause key was pressed. If so, pause or
* unpause the libretro core. */
if (focused)
{
if (pause_pressed && !old_pause_pressed)
command_event(CMD_EVENT_PAUSE_TOGGLE, NULL);
else if (!old_focus)
command_event(CMD_EVENT_UNPAUSE, NULL);
}
else if (old_focus)
command_event(CMD_EVENT_PAUSE, NULL);
old_focus = focused;
old_pause_pressed = pause_pressed;
old_frameadvance = frameadvance_pressed;
if (runloop_st->paused)
{
bool toggle = !runloop_st->idle ? true : false;
HOTKEY_CHECK(RARCH_FULLSCREEN_TOGGLE_KEY,
CMD_EVENT_FULLSCREEN_TOGGLE, true, &toggle);
/* Check if it's not oneshot */
#ifdef HAVE_REWIND
if (!(trig_frameadvance || BIT256_GET(current_bits, RARCH_REWIND)))
#else
if (!trig_frameadvance)
#endif
focused = false;
}
}
#ifdef HAVE_ACCESSIBILITY
#ifdef HAVE_TRANSLATE
/* Copy over the retropad state to a buffer for the translate service
to send off if it's run. */
if (settings->bools.ai_service_enable)
{
input_st->ai_gamepad_state[0] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_B);
input_st->ai_gamepad_state[1] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_Y);
input_st->ai_gamepad_state[2] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_SELECT);
input_st->ai_gamepad_state[3] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
input_st->ai_gamepad_state[4] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_UP);
input_st->ai_gamepad_state[5] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_DOWN);
input_st->ai_gamepad_state[6] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_LEFT);
input_st->ai_gamepad_state[7] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_RIGHT);
input_st->ai_gamepad_state[8] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_A);
input_st->ai_gamepad_state[9] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_X);
input_st->ai_gamepad_state[10] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L);
input_st->ai_gamepad_state[11] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R);
input_st->ai_gamepad_state[12] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L2);
input_st->ai_gamepad_state[13] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R2);
input_st->ai_gamepad_state[14] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L3);
input_st->ai_gamepad_state[15] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R3);
}
#endif
#endif
if (!focused)
{
cbs->poll_cb();
return RUNLOOP_STATE_POLLED_AND_SLEEP;
}
/* Apply any pending fastmotion override
* parameters */
if (runloop_st->fastmotion_override.pending)
{
runloop_apply_fastmotion_override(runloop_st, settings);
runloop_st->fastmotion_override.pending = false;
}
/* Check if we have pressed the fast forward button */
/* To avoid continuous switching if we hold the button down, we require
* that the button must go from pressed to unpressed back to pressed
* to be able to toggle between them.
*/
if (!runloop_st->fastmotion_override.current.inhibit_toggle)
{
static bool old_button_state = false;
static bool old_hold_button_state = false;
bool new_button_state = BIT256_GET(
current_bits, RARCH_FAST_FORWARD_KEY);
bool new_hold_button_state = BIT256_GET(
current_bits, RARCH_FAST_FORWARD_HOLD_KEY);
bool check2 = new_button_state
&& !old_button_state;
if (!check2)
check2 = old_hold_button_state != new_hold_button_state;
if (check2)
{
if (input_st->nonblocking_flag)
{
input_st->nonblocking_flag = false;
runloop_st->fastmotion = false;
runloop_st->fastforward_after_frames = 1;
}
else
{
input_st->nonblocking_flag = true;
runloop_st->fastmotion = true;
}
driver_set_nonblock_state();
/* Reset frame time counter when toggling
* fast-forward off, if required */
if (!runloop_st->fastmotion &&
settings->bools.frame_time_counter_reset_after_fastforwarding)
video_st->frame_time_count = 0;
}
old_button_state = new_button_state;
old_hold_button_state = new_hold_button_state;
}
/* Display fast-forward notification, unless
* disabled via override */
if (!runloop_st->fastmotion_override.current.fastforward ||
runloop_st->fastmotion_override.current.notification)
{
/* > Use widgets, if enabled */
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
video_st->widgets_fast_forward =
settings->bools.notification_show_fast_forward ?
runloop_st->fastmotion : false;
else
#endif
{
/* > If widgets are disabled, display fast-forward
* status via OSD text for 1 frame every frame */
if (runloop_st->fastmotion &&
settings->bools.notification_show_fast_forward)
runloop_msg_queue_push(
msg_hash_to_str(MSG_FAST_FORWARD), 1, 1, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
#if defined(HAVE_GFX_WIDGETS)
else
video_st->widgets_fast_forward = false;
#endif
/* Check if we have pressed any of the state slot buttons */
{
static bool old_should_slot_increase = false;
static bool old_should_slot_decrease = false;
bool should_slot_increase = BIT256_GET(
current_bits, RARCH_STATE_SLOT_PLUS);
bool should_slot_decrease = BIT256_GET(
current_bits, RARCH_STATE_SLOT_MINUS);
bool check1 = true;
bool check2 = should_slot_increase && !old_should_slot_increase;
int addition = 1;
int state_slot = settings->ints.state_slot;
if (!check2)
{
check2 = should_slot_decrease && !old_should_slot_decrease;
check1 = state_slot > 0;
addition = -1;
}
/* Checks if the state increase/decrease keys have been pressed
* for this frame. */
if (check2)
{
char msg[128];
int cur_state_slot = state_slot;
if (check1)
configuration_set_int(settings, settings->ints.state_slot,
cur_state_slot + addition);
msg[0] = '\0';
snprintf(msg, sizeof(msg), "%s: %d",
msg_hash_to_str(MSG_STATE_SLOT),
settings->ints.state_slot);
runloop_msg_queue_push(msg, 2, 180, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
2021-12-17 17:04:24 +00:00
RARCH_LOG("[State]: %s\n", msg);
}
old_should_slot_increase = should_slot_increase;
old_should_slot_decrease = should_slot_decrease;
}
/* Check if we have pressed any of the savestate buttons */
HOTKEY_CHECK(RARCH_SAVE_STATE_KEY, CMD_EVENT_SAVE_STATE, true, NULL);
HOTKEY_CHECK(RARCH_LOAD_STATE_KEY, CMD_EVENT_LOAD_STATE, true, NULL);
#ifdef HAVE_CHEEVOS
if (!cheevos_hardcore_active)
#endif
{
/* Check if rewind toggle was being held. */
{
#ifdef HAVE_REWIND
char s[128];
bool rewinding = false;
unsigned t = 0;
s[0] = '\0';
rewinding = state_manager_check_rewind(
&runloop_st->rewind_st,
&runloop_st->current_core,
BIT256_GET(current_bits, RARCH_REWIND),
settings->uints.rewind_granularity,
runloop_st->paused,
s, sizeof(s), &t);
#if defined(HAVE_GFX_WIDGETS)
if (widgets_active)
video_st->widgets_rewinding = rewinding;
else
#endif
{
if (rewinding)
runloop_msg_queue_push(s, 0, t, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
#endif
}
{
/* Checks if slowmotion toggle/hold was being pressed and/or held. */
static bool old_slowmotion_button_state = false;
static bool old_slowmotion_hold_button_state = false;
bool new_slowmotion_button_state = BIT256_GET(
current_bits, RARCH_SLOWMOTION_KEY);
bool new_slowmotion_hold_button_state = BIT256_GET(
current_bits, RARCH_SLOWMOTION_HOLD_KEY);
if (new_slowmotion_button_state && !old_slowmotion_button_state)
runloop_st->slowmotion = !runloop_st->slowmotion;
else if (old_slowmotion_hold_button_state != new_slowmotion_hold_button_state)
runloop_st->slowmotion = new_slowmotion_hold_button_state;
if (runloop_st->slowmotion)
{
if (settings->uints.video_black_frame_insertion)
if (!runloop_st->idle)
video_driver_cached_frame();
#if defined(HAVE_GFX_WIDGETS)
if (!widgets_active)
#endif
{
#ifdef HAVE_REWIND
struct state_manager_rewind_state
*rewind_st = &runloop_st->rewind_st;
if (rewind_st->frame_is_reversed)
runloop_msg_queue_push(
msg_hash_to_str(MSG_SLOW_MOTION_REWIND), 1, 1, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
else
#endif
runloop_msg_queue_push(
msg_hash_to_str(MSG_SLOW_MOTION), 1, 1, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
old_slowmotion_button_state = new_slowmotion_button_state;
old_slowmotion_hold_button_state = new_slowmotion_hold_button_state;
}
}
HOTKEY_CHECK(RARCH_VRR_RUNLOOP_TOGGLE, CMD_EVENT_VRR_RUNLOOP_TOGGLE, true, NULL);
/* Check movie record toggle */
HOTKEY_CHECK(RARCH_BSV_RECORD_TOGGLE, CMD_EVENT_BSV_RECORDING_TOGGLE, true, NULL);
/* Check shader prev/next */
HOTKEY_CHECK(RARCH_SHADER_NEXT, CMD_EVENT_SHADER_NEXT, true, NULL);
HOTKEY_CHECK(RARCH_SHADER_PREV, CMD_EVENT_SHADER_PREV, true, NULL);
/* Check if we have pressed any of the disk buttons */
HOTKEY_CHECK3(
RARCH_DISK_EJECT_TOGGLE, CMD_EVENT_DISK_EJECT_TOGGLE,
RARCH_DISK_NEXT, CMD_EVENT_DISK_NEXT,
RARCH_DISK_PREV, CMD_EVENT_DISK_PREV);
/* Check if we have pressed the reset button */
HOTKEY_CHECK(RARCH_RESET, CMD_EVENT_RESET, true, NULL);
/* Check cheats */
HOTKEY_CHECK3(
RARCH_CHEAT_INDEX_PLUS, CMD_EVENT_CHEAT_INDEX_PLUS,
RARCH_CHEAT_INDEX_MINUS, CMD_EVENT_CHEAT_INDEX_MINUS,
RARCH_CHEAT_TOGGLE, CMD_EVENT_CHEAT_TOGGLE);
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
if (settings->bools.video_shader_watch_files)
{
static rarch_timer_t timer = {0};
static bool need_to_apply = false;
if (video_shader_check_for_changes())
{
need_to_apply = true;
if (!timer.timer_begin)
{
timer.timeout_us = SHADER_FILE_WATCH_DELAY_MSEC * 1000;
timer.current = cpu_features_get_time_usec();
timer.timeout_end = timer.current + timer.timeout_us;
timer.timer_begin = true;
timer.timer_end = false;
}
}
/* If a file is modified atomically (moved/renamed from a different file),
* we have no idea how long that might take.
* If we're trying to re-apply shaders immediately after changes are made
* to the original file(s), the filesystem might be in an in-between
* state where the new file hasn't been moved over yet and the original
* file was already deleted. This leaves us no choice but to wait an
* arbitrary amount of time and hope for the best.
*/
if (need_to_apply)
{
timer.current = current_time;
timer.timeout_us = timer.timeout_end - timer.current;
if ( !timer.timer_end
&& timer.timeout_us <= 0)
{
timer.timer_end = true;
timer.timer_begin = false;
timer.timeout_end = 0;
need_to_apply = false;
command_event(CMD_EVENT_SHADERS_APPLY_CHANGES, NULL);
}
}
}
if ( settings->uints.video_shader_delay
&& !runloop_st->shader_delay_timer.timer_end)
{
if (!runloop_st->shader_delay_timer.timer_begin)
{
runloop_st->shader_delay_timer.timeout_us = settings->uints.video_shader_delay * 1000;
runloop_st->shader_delay_timer.current = cpu_features_get_time_usec();
runloop_st->shader_delay_timer.timeout_end = runloop_st->shader_delay_timer.current
+ runloop_st->shader_delay_timer.timeout_us;
runloop_st->shader_delay_timer.timer_begin = true;
runloop_st->shader_delay_timer.timer_end = false;
}
else
{
runloop_st->shader_delay_timer.current = current_time;
runloop_st->shader_delay_timer.timeout_us = runloop_st->shader_delay_timer.timeout_end
- runloop_st->shader_delay_timer.current;
if (runloop_st->shader_delay_timer.timeout_us <= 0)
{
runloop_st->shader_delay_timer.timer_end = true;
runloop_st->shader_delay_timer.timer_begin = false;
runloop_st->shader_delay_timer.timeout_end = 0;
{
const char *preset = retroarch_get_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(preset);
apply_shader(settings, type, preset, false);
}
}
}
}
#endif
return RUNLOOP_STATE_ITERATE;
}
/**
* runloop_iterate:
*
* Run Libretro core in RetroArch for one frame.
*
* Returns: 0 on success, 1 if we have to wait until
* button input in order to wake up the loop,
* -1 if we forcibly quit out of the RetroArch iteration loop.
**/
int runloop_iterate(void)
{
unsigned i;
enum analog_dpad_mode dpad_mode[MAX_USERS];
input_driver_state_t *input_st = input_state_get_ptr();
audio_driver_state_t *audio_st = audio_state_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
recording_state_t *recording_st = recording_state_get_ptr();
camera_driver_state_t *camera_st = camera_state_get_ptr();
2021-12-24 14:42:00 +00:00
#if defined(HAVE_COCOATOUCH)
uico_driver_state_t *uico_st = uico_state_get_ptr();
#endif
settings_t *settings = config_get_ptr();
runloop_state_t *runloop_st = &runloop_state;
unsigned video_frame_delay = settings->uints.video_frame_delay;
unsigned video_frame_delay_effective = video_st->frame_delay_effective;
bool vrr_runloop_enable = settings->bools.vrr_runloop_enable;
unsigned max_users = settings->uints.input_max_users;
retro_time_t current_time = cpu_features_get_time_usec();
#ifdef HAVE_MENU
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#ifdef HAVE_NETWORKING
bool menu_pause_libretro = settings->bools.menu_pause_libretro &&
netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL);
#else
bool menu_pause_libretro = settings->bools.menu_pause_libretro;
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
#endif
bool core_paused = runloop_st->paused || (menu_pause_libretro && menu_state_get_ptr()->alive);
#else
bool core_paused = runloop_st->paused;
#endif
float slowmotion_ratio = settings->floats.slowmotion_ratio;
#ifdef HAVE_CHEEVOS
bool cheevos_enable = settings->bools.cheevos_enable;
#endif
bool audio_sync = settings->bools.audio_sync;
#ifdef HAVE_DISCORD
discord_state_t *discord_st = discord_state_get_ptr();
if (discord_st->inited)
{
Discord_RunCallbacks();
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
}
#endif
if (runloop_st->frame_time.callback)
{
/* Updates frame timing if frame timing callback is in use by the core.
* Limits frame time if fast forward ratio throttle is enabled. */
retro_usec_t runloop_last_frame_time = runloop_st->frame_time_last;
retro_time_t current = current_time;
bool is_locked_fps = (runloop_st->paused
|| input_st->nonblocking_flag)
| !!recording_st->data;
retro_time_t delta = (!runloop_last_frame_time || is_locked_fps)
? runloop_st->frame_time.reference
: (current - runloop_last_frame_time);
if (is_locked_fps)
runloop_st->frame_time_last = 0;
else
{
runloop_st->frame_time_last = current;
if (runloop_st->slowmotion)
delta /= slowmotion_ratio;
}
if (!core_paused)
runloop_st->frame_time.callback(delta);
}
/* Update audio buffer occupancy if buffer status
* callback is in use by the core */
if (runloop_st->audio_buffer_status.callback)
{
bool audio_buf_active = false;
unsigned audio_buf_occupancy = 0;
bool audio_buf_underrun = false;
if (!(runloop_st->paused ||
!audio_st->active ||
!audio_st->output_samples_buf) &&
audio_st->current_audio->write_avail &&
audio_st->context_audio_data &&
audio_st->buffer_size)
{
size_t audio_buf_avail;
if ((audio_buf_avail = audio_st->current_audio->write_avail(
audio_st->context_audio_data)) > audio_st->buffer_size)
audio_buf_avail = audio_st->buffer_size;
audio_buf_occupancy = (unsigned)(100 - (audio_buf_avail * 100) /
audio_st->buffer_size);
/* Elsewhere, we standardise on a 'low water mark'
* of 25% of the total audio buffer size - use
* the same metric here (can be made more sophisticated
* if required - i.e. determine buffer occupancy in
* terms of usec, and weigh this against the expected
* frame time) */
audio_buf_underrun = audio_buf_occupancy < 25;
audio_buf_active = true;
}
if (!core_paused)
runloop_st->audio_buffer_status.callback(
audio_buf_active, audio_buf_occupancy, audio_buf_underrun);
}
switch ((enum runloop_state_enum)runloop_check_state(
global_get_ptr()->error_on_init,
settings, current_time))
{
case RUNLOOP_STATE_QUIT:
runloop_st->frame_limit_last_time = 0.0;
runloop_st->core_running = false;
command_event(CMD_EVENT_QUIT, NULL);
return -1;
case RUNLOOP_STATE_POLLED_AND_SLEEP:
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
#if defined(HAVE_COCOATOUCH)
if (!uico_st->is_on_foreground)
#endif
retro_sleep(10);
return 1;
case RUNLOOP_STATE_END:
#ifdef HAVE_NETWORKING
#ifdef HAVE_MENU
/* FIXME: This is an ugly way to tell Netplay this... */
if (menu_pause_libretro &&
netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL)
)
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
#endif
goto end;
case RUNLOOP_STATE_MENU_ITERATE:
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
return 0;
case RUNLOOP_STATE_ITERATE:
runloop_st->core_running = true;
break;
}
#ifdef HAVE_THREADS
if (runloop_st->autosave)
autosave_lock();
#endif
#ifdef HAVE_BSV_MOVIE
/* Used for rewinding while playback/record. */
if (input_st->bsv_movie_state_handle)
input_st->bsv_movie_state_handle->frame_pos[input_st->bsv_movie_state_handle->frame_ptr]
= intfstream_tell(input_st->bsv_movie_state_handle->file);
#endif
if ( camera_st->cb.caps
&& camera_st->driver
&& camera_st->driver->poll
&& camera_st->data)
camera_st->driver->poll(camera_st->data,
camera_st->cb.frame_raw_framebuffer,
camera_st->cb.frame_opengl_texture);
/* Update binds for analog dpad modes. */
for (i = 0; i < max_users; i++)
{
dpad_mode[i] = (enum analog_dpad_mode)
settings->uints.input_analog_dpad_mode[i];
switch (dpad_mode[i])
{
case ANALOG_DPAD_LSTICK:
case ANALOG_DPAD_RSTICK:
{
unsigned mapped_port = settings->uints.input_remap_ports[i];
if (input_st->analog_requested[mapped_port])
dpad_mode[i] = ANALOG_DPAD_NONE;
}
break;
case ANALOG_DPAD_LSTICK_FORCED:
dpad_mode[i] = ANALOG_DPAD_LSTICK;
break;
case ANALOG_DPAD_RSTICK_FORCED:
dpad_mode[i] = ANALOG_DPAD_RSTICK;
break;
default:
break;
}
/* Push analog to D-Pad mappings to binds. */
if (dpad_mode[i] != ANALOG_DPAD_NONE)
{
unsigned k;
unsigned joy_idx = settings->uints.input_joypad_index[i];
struct retro_keybind *general_binds = input_config_binds[joy_idx];
struct retro_keybind *auto_binds = input_autoconf_binds[joy_idx];
unsigned x_plus = RARCH_ANALOG_RIGHT_X_PLUS;
unsigned y_plus = RARCH_ANALOG_RIGHT_Y_PLUS;
unsigned x_minus = RARCH_ANALOG_RIGHT_X_MINUS;
unsigned y_minus = RARCH_ANALOG_RIGHT_Y_MINUS;
if (dpad_mode[i] == ANALOG_DPAD_LSTICK)
{
x_plus = RARCH_ANALOG_LEFT_X_PLUS;
y_plus = RARCH_ANALOG_LEFT_Y_PLUS;
x_minus = RARCH_ANALOG_LEFT_X_MINUS;
y_minus = RARCH_ANALOG_LEFT_Y_MINUS;
}
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
{
(auto_binds)[k].orig_joyaxis = (auto_binds)[k].joyaxis;
(general_binds)[k].orig_joyaxis = (general_binds)[k].joyaxis;
}
if (!INHERIT_JOYAXIS(auto_binds))
{
unsigned j = x_plus + 3;
/* Inherit joyaxis from analogs. */
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
(auto_binds)[k].joyaxis = (auto_binds)[j--].joyaxis;
}
if (!INHERIT_JOYAXIS(general_binds))
{
unsigned j = x_plus + 3;
/* Inherit joyaxis from analogs. */
for (k = RETRO_DEVICE_ID_JOYPAD_UP; k <= RETRO_DEVICE_ID_JOYPAD_RIGHT; k++)
(general_binds)[k].joyaxis = (general_binds)[j--].joyaxis;
}
}
}
if (input_st && !input_st->nonblocking_flag)
{
if (settings->bools.video_frame_delay_auto)
{
float refresh_rate = settings->floats.video_refresh_rate;
unsigned video_swap_interval = settings->uints.video_swap_interval;
unsigned video_bfi = settings->uints.video_black_frame_insertion;
unsigned frame_time_interval = 8;
bool frame_time_update =
/* Skip some starting frames for stabilization */
video_st->frame_count > frame_time_interval &&
video_st->frame_count % frame_time_interval == 0;
/* Black frame insertion + swap interval multiplier */
refresh_rate = (refresh_rate / (video_bfi + 1.0f) / video_swap_interval);
/* Set target moderately as half frame time with 0 delay */
if (video_frame_delay == 0)
video_frame_delay = 1 / refresh_rate * 1000 / 2;
if (video_st->frame_delay_target != video_frame_delay)
{
video_st->frame_delay_target = video_frame_delay_effective = video_frame_delay;
RARCH_LOG("[Video]: Frame delay reset to %d.\n", video_frame_delay);
}
if (video_frame_delay_effective > 0 && frame_time_update)
{
video_frame_delay_auto_t vfda = {0};
vfda.frame_time_interval = frame_time_interval;
vfda.refresh_rate = refresh_rate;
video_frame_delay_auto(video_st, &vfda);
if (vfda.decrease > 0)
{
video_frame_delay_effective -= vfda.decrease;
RARCH_LOG("[Video]: Frame delay decrease by %d to %d due to frame time: %d > %d.\n",
vfda.decrease, video_frame_delay_effective, vfda.time, vfda.target);
}
}
}
else
video_st->frame_delay_target = video_frame_delay_effective = video_frame_delay;
video_st->frame_delay_effective = video_frame_delay_effective;
if (video_frame_delay_effective > 0)
retro_sleep(video_frame_delay_effective);
}
{
#ifdef HAVE_RUNAHEAD
bool run_ahead_enabled = settings->bools.run_ahead_enabled;
unsigned run_ahead_num_frames = settings->uints.run_ahead_frames;
bool run_ahead_hide_warnings = settings->bools.run_ahead_hide_warnings;
bool run_ahead_secondary_instance = settings->bools.run_ahead_secondary_instance;
/* Run Ahead Feature replaces the call to core_run in this loop */
bool want_runahead = run_ahead_enabled &&
(run_ahead_num_frames > 0) && runloop_st->runahead_available;
#ifdef HAVE_NETWORKING
want_runahead = want_runahead && !netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL);
#endif
if (want_runahead)
do_runahead(
runloop_st,
run_ahead_num_frames,
run_ahead_hide_warnings,
run_ahead_secondary_instance);
else
#endif
core_run();
}
/* Increment runtime tick counter after each call to
* core_run() or run_ahead() */
runloop_st->core_runtime_usec += runloop_core_runtime_tick(
runloop_st,
slowmotion_ratio,
current_time);
#ifdef HAVE_CHEEVOS
if (cheevos_enable)
rcheevos_test();
#endif
#ifdef HAVE_CHEATS
cheat_manager_apply_retro_cheats();
#endif
#ifdef HAVE_DISCORD
if (discord_st->inited && discord_st->ready)
discord_update(DISCORD_PRESENCE_GAME);
#endif
/* Restores analog D-pad binds temporarily overridden. */
for (i = 0; i < max_users; i++)
{
if (dpad_mode[i] != ANALOG_DPAD_NONE)
{
unsigned j;
unsigned joy_idx = settings->uints.input_joypad_index[i];
struct retro_keybind *general_binds = input_config_binds[joy_idx];
struct retro_keybind *auto_binds = input_autoconf_binds[joy_idx];
for (j = RETRO_DEVICE_ID_JOYPAD_UP; j <= RETRO_DEVICE_ID_JOYPAD_RIGHT; j++)
{
(auto_binds)[j].joyaxis = (auto_binds)[j].orig_joyaxis;
(general_binds)[j].joyaxis = (general_binds)[j].orig_joyaxis;
}
}
}
#ifdef HAVE_BSV_MOVIE
if (input_st->bsv_movie_state_handle)
{
input_st->bsv_movie_state_handle->frame_ptr =
(input_st->bsv_movie_state_handle->frame_ptr + 1)
& input_st->bsv_movie_state_handle->frame_mask;
input_st->bsv_movie_state_handle->first_rewind =
!input_st->bsv_movie_state_handle->did_rewind;
input_st->bsv_movie_state_handle->did_rewind = false;
}
#endif
#ifdef HAVE_THREADS
if (runloop_st->autosave)
autosave_unlock();
#endif
end:
if (vrr_runloop_enable)
{
/* Sync on video only, block audio later. */
if (runloop_st->fastforward_after_frames && audio_sync)
{
if (runloop_st->fastforward_after_frames == 1)
{
/* Nonblocking audio */
if (audio_st->active &&
audio_st->context_audio_data)
audio_st->current_audio->set_nonblock_state(
audio_st->context_audio_data, true);
audio_st->chunk_size =
audio_st->chunk_nonblock_size;
}
runloop_st->fastforward_after_frames++;
if (runloop_st->fastforward_after_frames == 6)
{
/* Blocking audio */
if (audio_st->active &&
audio_st->context_audio_data)
audio_st->current_audio->set_nonblock_state(
audio_st->context_audio_data,
audio_sync ? false : true);
audio_st->chunk_size = audio_st->chunk_block_size;
runloop_st->fastforward_after_frames = 0;
}
}
if (runloop_st->fastmotion)
runloop_st->frame_limit_minimum_time =
runloop_set_frame_limit(&video_st->av_info,
runloop_get_fastforward_ratio(settings,
&runloop_st->fastmotion_override.current));
else
runloop_st->frame_limit_minimum_time =
runloop_set_frame_limit(&video_st->av_info,
1.0f);
}
/* if there's a fast forward limit, inject sleeps to keep from going too fast. */
if (runloop_st->frame_limit_minimum_time)
{
const retro_time_t end_frame_time = cpu_features_get_time_usec();
const retro_time_t to_sleep_ms = (
( runloop_st->frame_limit_last_time
+ runloop_st->frame_limit_minimum_time)
- end_frame_time) / 1000;
if (to_sleep_ms > 0)
{
unsigned sleep_ms = (unsigned)to_sleep_ms;
/* Combat jitter a bit. */
runloop_st->frame_limit_last_time +=
runloop_st->frame_limit_minimum_time;
if (sleep_ms > 0)
{
#if defined(HAVE_COCOATOUCH)
if (!uico_state_get_ptr()->is_on_foreground)
#endif
retro_sleep(sleep_ms);
}
return 1;
}
runloop_st->frame_limit_last_time = end_frame_time;
}
return 0;
}
void runloop_msg_queue_deinit(void)
{
runloop_state_t *runloop_st = &runloop_state;
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
msg_queue_deinitialize(&runloop_st->msg_queue);
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
#ifdef HAVE_THREADS
slock_free(runloop_st->msg_queue_lock);
runloop_st->msg_queue_lock = NULL;
#endif
runloop_st->msg_queue_size = 0;
}
void runloop_msg_queue_init(void)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_msg_queue_deinit();
msg_queue_initialize(&runloop_st->msg_queue, 8);
#ifdef HAVE_THREADS
runloop_st->msg_queue_lock = slock_new();
#endif
}
void runloop_task_msg_queue_push(
retro_task_t *task, const char *msg,
unsigned prio, unsigned duration,
bool flush)
{
#if defined(HAVE_GFX_WIDGETS)
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
#endif
#ifdef HAVE_ACCESSIBILITY
access_state_t *access_st = access_state_get_ptr();
settings_t *settings = config_get_ptr();
bool accessibility_enable = settings->bools.accessibility_enable;
unsigned accessibility_narrator_speech_speed = settings->uints.accessibility_narrator_speech_speed;
#endif
runloop_state_t *runloop_st = &runloop_state;
bool widgets_active = dispwidget_get_ptr()->active;
if (widgets_active && task->title && !task->mute)
{
RUNLOOP_MSG_QUEUE_LOCK(runloop_st);
ui_companion_driver_msg_queue_push(msg,
prio, task ? duration : duration * 60 / 1000, flush);
#ifdef HAVE_ACCESSIBILITY
if (is_accessibility_enabled(
accessibility_enable,
access_st->enabled))
accessibility_speak_priority(
accessibility_enable,
accessibility_narrator_speech_speed,
(char*)msg, 0);
#endif
gfx_widgets_msg_queue_push(
task,
msg,
duration,
NULL,
(enum message_queue_icon)MESSAGE_QUEUE_CATEGORY_INFO,
(enum message_queue_category)MESSAGE_QUEUE_ICON_DEFAULT,
prio,
flush,
#ifdef HAVE_MENU
menu_st->alive
#else
false
#endif
);
RUNLOOP_MSG_QUEUE_UNLOCK(runloop_st);
}
else
#endif
runloop_msg_queue_push(msg, prio, duration, flush, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
bool retroarch_get_current_savestate_path(char *path, size_t len)
{
runloop_state_t *runloop_st = &runloop_state;
settings_t *settings = config_get_ptr();
int state_slot = settings ? settings->ints.state_slot : 0;
const char *name_savestate = NULL;
if (!path)
return false;
name_savestate = runloop_st->name.savestate;
if (string_is_empty(name_savestate))
return false;
if (state_slot > 0)
snprintf(path, len, "%s%d", name_savestate, state_slot);
else if (state_slot < 0)
fill_pathname_join_delim(path, name_savestate, "auto", '.', len);
else
strlcpy(path, name_savestate, len);
return true;
}
bool retroarch_get_entry_state_path(char *path, size_t len, unsigned slot)
{
runloop_state_t *runloop_st = &runloop_state;
const char *name_savestate = NULL;
if (!path || !slot)
return false;
name_savestate = runloop_st->name.savestate;
if (string_is_empty(name_savestate))
return false;
snprintf(path, len, "%s%d%s", name_savestate, slot, ".entry");
return true;
}
void runloop_set_current_core_type(
enum rarch_core_type type, bool explicitly_set)
{
runloop_state_t *runloop_st = &runloop_state;
if (runloop_st->has_set_core)
return;
if (explicitly_set)
{
runloop_st->has_set_core = true;
runloop_st->explicit_current_core_type = type;
}
runloop_st->current_core_type = type;
}
bool core_set_default_callbacks(void *data)
{
struct retro_callbacks *cbs = (struct retro_callbacks*)data;
retro_input_state_t state_cb = core_input_state_poll_return_cb();
cbs->frame_cb = video_driver_frame;
cbs->sample_cb = audio_driver_sample;
cbs->sample_batch_cb = audio_driver_sample_batch;
cbs->state_cb = state_cb;
cbs->poll_cb = input_driver_poll;
return true;
}
#ifdef HAVE_NETWORKING
/**
* core_set_netplay_callbacks:
*
* Set the I/O callbacks to use netplay's interceding callback system. Should
* only be called while initializing netplay.
**/
bool core_set_netplay_callbacks(void)
{
runloop_state_t *runloop_st = &runloop_state;
/* Force normal poll type for netplay. */
runloop_st->current_core.poll_type = POLL_TYPE_NORMAL;
/* And use netplay's interceding callbacks */
runloop_st->current_core.retro_set_video_refresh(video_frame_net);
runloop_st->current_core.retro_set_audio_sample(audio_sample_net);
runloop_st->current_core.retro_set_audio_sample_batch(audio_sample_batch_net);
runloop_st->current_core.retro_set_input_state(input_state_net);
return true;
}
/**
* core_unset_netplay_callbacks
*
* Unset the I/O callbacks from having used netplay's interceding callback
* system. Should only be called while uninitializing netplay.
*/
bool core_unset_netplay_callbacks(void)
{
struct retro_callbacks cbs;
runloop_state_t *runloop_st = &runloop_state;
if (!core_set_default_callbacks(&cbs))
return false;
runloop_st->current_core.retro_set_video_refresh(cbs.frame_cb);
runloop_st->current_core.retro_set_audio_sample(cbs.sample_cb);
runloop_st->current_core.retro_set_audio_sample_batch(cbs.sample_batch_cb);
runloop_st->current_core.retro_set_input_state(cbs.state_cb);
return true;
}
#endif
bool core_set_cheat(retro_ctx_cheat_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
settings_t *settings = config_get_ptr();
bool run_ahead_enabled = false;
unsigned run_ahead_frames = 0;
bool run_ahead_secondary_instance = false;
bool want_runahead = false;
if (settings)
{
run_ahead_enabled = settings->bools.run_ahead_enabled;
run_ahead_frames = settings->uints.run_ahead_frames;
run_ahead_secondary_instance = settings->bools.run_ahead_secondary_instance;
want_runahead = run_ahead_enabled &&
(run_ahead_frames > 0) && runloop_st->runahead_available;
#ifdef HAVE_NETWORKING
if (want_runahead)
want_runahead = !netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL);
#endif
}
#endif
runloop_st->current_core.retro_cheat_set(info->index, info->enabled, info->code);
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
if ( want_runahead
&& run_ahead_secondary_instance
&& runloop_st->runahead_secondary_core_available
&& secondary_core_ensure_exists(settings)
&& runloop_st->secondary_core.retro_cheat_set)
runloop_st->secondary_core.retro_cheat_set(
info->index, info->enabled, info->code);
#endif
return true;
}
bool core_reset_cheat(void)
{
runloop_state_t *runloop_st = &runloop_state;
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
settings_t *settings = config_get_ptr();
bool run_ahead_enabled = false;
unsigned run_ahead_frames = 0;
bool run_ahead_secondary_instance = false;
bool want_runahead = false;
if (settings)
{
run_ahead_enabled = settings->bools.run_ahead_enabled;
run_ahead_frames = settings->uints.run_ahead_frames;
run_ahead_secondary_instance = settings->bools.run_ahead_secondary_instance;
want_runahead = run_ahead_enabled &&
(run_ahead_frames > 0) && runloop_st->runahead_available;
#ifdef HAVE_NETWORKING
if (want_runahead)
want_runahead = !netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL);
#endif
}
#endif
runloop_st->current_core.retro_cheat_reset();
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
if ( want_runahead
&& run_ahead_secondary_instance
&& runloop_st->runahead_secondary_core_available
&& secondary_core_ensure_exists(settings)
&& runloop_st->secondary_core.retro_cheat_reset)
runloop_st->secondary_core.retro_cheat_reset();
#endif
return true;
}
bool core_set_poll_type(unsigned type)
{
runloop_state_t *runloop_st = &runloop_state;
runloop_st->current_core.poll_type = type;
return true;
}
bool core_set_controller_port_device(retro_ctx_controller_info_t *pad)
{
runloop_state_t *runloop_st = &runloop_state;
input_driver_state_t *input_st = input_state_get_ptr();
if (!pad)
return false;
/* We are potentially 'connecting' a entirely different
* type of virtual input device, which may or may not
* support analog inputs. We therefore have to reset
* the 'analog input requested' flag for this port - but
* since port mapping is arbitrary/mutable, it is easiest
* to simply reset the flags for all ports.
* Correct values will be registered at the next call
* of 'input_state()' */
memset(&input_st->analog_requested, 0,
sizeof(input_st->analog_requested));
#ifdef HAVE_RUNAHEAD
remember_controller_port_device(pad->port, pad->device);
#endif
runloop_st->current_core.retro_set_controller_port_device(pad->port, pad->device);
return true;
}
bool core_get_memory(retro_ctx_memory_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
if (!info)
return false;
info->size = runloop_st->current_core.retro_get_memory_size(info->id);
info->data = runloop_st->current_core.retro_get_memory_data(info->id);
return true;
}
bool core_load_game(retro_ctx_load_content_info_t *load_info)
{
bool contentless = false;
bool is_inited = false;
bool game_loaded = false;
runloop_state_t *runloop_st = &runloop_state;
video_driver_set_cached_frame_ptr(NULL);
#ifdef HAVE_RUNAHEAD
set_load_content_info(runloop_st, load_info);
runloop_clear_controller_port_map();
#endif
content_get_status(&contentless, &is_inited);
set_save_state_in_background(false);
if (load_info && load_info->special)
game_loaded = runloop_st->current_core.retro_load_game_special(
load_info->special->id, load_info->info, load_info->content->size);
else if (load_info && !string_is_empty(load_info->content->elems[0].data))
game_loaded = runloop_st->current_core.retro_load_game(load_info->info);
else if (contentless)
game_loaded = runloop_st->current_core.retro_load_game(NULL);
runloop_st->current_core.game_loaded = game_loaded;
/* If 'game_loaded' is true at this point, then
* core is actually running; register that any
* changes to global remap-related parameters
* should be reset once core is deinitialised */
if (game_loaded)
input_remapping_enable_global_config_restore();
return game_loaded;
}
bool core_get_system_info(struct retro_system_info *system)
{
runloop_state_t *runloop_st = &runloop_state;
if (!system)
return false;
runloop_st->current_core.retro_get_system_info(system);
return true;
}
bool core_unserialize(retro_ctx_serialize_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
if (!info || !runloop_st->current_core.retro_unserialize(info->data_const, info->size))
return false;
#if HAVE_NETWORKING
netplay_driver_ctl(RARCH_NETPLAY_CTL_LOAD_SAVESTATE, info);
#endif
return true;
}
bool core_serialize(retro_ctx_serialize_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
if (!info || !runloop_st->current_core.retro_serialize(info->data, info->size))
return false;
return true;
}
bool core_serialize_size(retro_ctx_size_info_t *info)
{
runloop_state_t *runloop_st = &runloop_state;
if (!info)
return false;
info->size = runloop_st->current_core.retro_serialize_size();
return true;
}
uint64_t core_serialization_quirks(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->current_core.serialization_quirks_v;
}
bool core_reset(void)
{
runloop_state_t *runloop_st = &runloop_state;
video_driver_set_cached_frame_ptr(NULL);
runloop_st->current_core.retro_reset();
return true;
}
bool core_run(void)
{
runloop_state_t *runloop_st = &runloop_state;
struct retro_core_t *
current_core = &runloop_st->current_core;
const enum poll_type_override_t
core_poll_type_override = runloop_st->core_poll_type_override;
unsigned new_poll_type = (core_poll_type_override != POLL_TYPE_OVERRIDE_DONTCARE)
? (core_poll_type_override - 1)
: current_core->poll_type;
bool early_polling = new_poll_type == POLL_TYPE_EARLY;
bool late_polling = new_poll_type == POLL_TYPE_LATE;
#ifdef HAVE_NETWORKING
bool netplay_preframe = netplay_driver_ctl(
RARCH_NETPLAY_CTL_PRE_FRAME, NULL);
if (!netplay_preframe)
{
/* Paused due to netplay. We must poll and display something so that a
* netplay peer pausing doesn't just hang. */
input_driver_poll();
video_driver_cached_frame();
return true;
}
#endif
if (early_polling)
input_driver_poll();
else if (late_polling)
current_core->input_polled = false;
current_core->retro_run();
if (late_polling && !current_core->input_polled)
input_driver_poll();
#ifdef HAVE_NETWORKING
netplay_driver_ctl(RARCH_NETPLAY_CTL_POST_FRAME, NULL);
#endif
return true;
}
bool core_has_set_input_descriptor(void)
{
runloop_state_t *runloop_st = &runloop_state;
return runloop_st->current_core.has_set_input_descriptors;
}
char* crt_switch_core_name(void)
{
return (char*)runloop_state.system.info.library_name;
}
void runloop_path_set_basename(const char *path)
{
runloop_state_t *runloop_st = &runloop_state;
char *dst = NULL;
path_set(RARCH_PATH_CONTENT, path);
path_set(RARCH_PATH_BASENAME, path);
#ifdef HAVE_COMPRESSION
/* Removing extension is a bit tricky for compressed files.
* Basename means:
* /file/to/path/game.extension should be:
* /file/to/path/game
*
* Two things to consider here are: /file/to/path/ is expected
* to be a directory and "game" is a single file. This is used for
* states and srm default paths.
*
* For compressed files we have:
*
* /file/to/path/comp.7z#game.extension and
* /file/to/path/comp.7z#folder/game.extension
*
* The choice I take here is:
* /file/to/path/game as basename. We might end up in a writable
* directory then and the name of srm and states are meaningful.
*
*/
path_basedir_wrapper(runloop_st->runtime_content_path_basename);
if (!string_is_empty(runloop_st->runtime_content_path_basename))
fill_pathname_dir(runloop_st->runtime_content_path_basename, path, "", sizeof(runloop_st->runtime_content_path_basename));
#endif
if ((dst = strrchr(runloop_st->runtime_content_path_basename, '.')))
*dst = '\0';
}
void runloop_path_set_names(void)
{
runloop_state_t *runloop_st = &runloop_state;
if (!retroarch_override_setting_is_set(
RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL))
fill_pathname_noext(runloop_st->name.savefile,
runloop_st->runtime_content_path_basename,
".srm", sizeof(runloop_st->name.savefile));
if (!retroarch_override_setting_is_set(
RARCH_OVERRIDE_SETTING_STATE_PATH, NULL))
fill_pathname_noext(runloop_st->name.savestate,
runloop_st->runtime_content_path_basename,
".state", sizeof(runloop_st->name.savestate));
#ifdef HAVE_CHEATS
if (!string_is_empty(runloop_st->runtime_content_path_basename))
fill_pathname_noext(runloop_st->name.cheatfile,
runloop_st->runtime_content_path_basename,
".cht", sizeof(runloop_st->name.cheatfile));
#endif
}