2016-06-12 17:35:57 +00:00
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __INTL_FRENCH_H
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#define __INTL_FRENCH_H
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2016-06-27 20:45:40 +00:00
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/* IMPORTANT:
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* For non-english characters to work without proper unicode support,
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* we need this file to be encoded in ISO 8859-1 (Latin1), not UTF-8.
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* If you save this file as UTF-8, you'll break non-english characters
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* (e.g. German "Umlauts" and Portugese diacritics).
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*/
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/* DO NOT REMOVE THIS. If it causes build failure, it's because you saved the file as UTF-8. Read the above comment. */
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extern const char force_iso_8859_1[sizeof("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")==6+1 ? 1 : -1];
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2016-06-12 17:35:57 +00:00
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#define RETRO_LBL_JOYPAD_B "Bouton RetroPad B"
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#define RETRO_LBL_JOYPAD_Y "Bouton RetroPad Y"
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#define RETRO_LBL_JOYPAD_SELECT "Bouton RetroPad Select"
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#define RETRO_LBL_JOYPAD_START "Bouton RetroPad Start"
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#define RETRO_LBL_JOYPAD_UP "RetroPad D-Pad Up"
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#define RETRO_LBL_JOYPAD_DOWN "Croix directionnelle RetroPad Haut"
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#define RETRO_LBL_JOYPAD_LEFT "Croix directionnelle RetroPad Gauche"
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#define RETRO_LBL_JOYPAD_RIGHT "Croix directionnelle RetroPad Droite"
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#define RETRO_LBL_JOYPAD_A "Bouton RetroPad A"
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#define RETRO_LBL_JOYPAD_X "Bouton RetroPad X"
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#define RETRO_LBL_JOYPAD_L "Bouton RetroPad L"
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#define RETRO_LBL_JOYPAD_R "Bouton RetroPad R"
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#define RETRO_LBL_JOYPAD_L2 "Bouton RetroPad L2"
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#define RETRO_LBL_JOYPAD_R2 "Bouton RetroPad R2"
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#define RETRO_LBL_JOYPAD_L3 "Bouton RetroPad L3"
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#define RETRO_LBL_JOYPAD_R3 "Bouton RetroPad R3"
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#define RETRO_LBL_TURBO_ENABLE "Turbo Activ<69>"
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#define RETRO_LBL_ANALOG_LEFT_X "Analogue Gauche X"
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#define RETRO_LBL_ANALOG_LEFT_Y "Analogue Gauche Y"
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#define RETRO_LBL_ANALOG_RIGHT_X "Analogue Droite X"
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#define RETRO_LBL_ANALOG_RIGHT_Y "Analogue Droite Y"
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#define RETRO_LBL_ANALOG_LEFT_X_PLUS "Analogue Gauche X +"
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#define RETRO_LBL_ANALOG_LEFT_X_MINUS "Analogue Gauche X -"
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#define RETRO_LBL_ANALOG_LEFT_Y_PLUS "Analogue Gauche Y +"
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#define RETRO_LBL_ANALOG_LEFT_Y_MINUS "Analogue Gauche Y -"
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#define RETRO_LBL_ANALOG_RIGHT_X_PLUS "Analogue Droite X +"
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#define RETRO_LBL_ANALOG_RIGHT_X_MINUS "Analogue Droite X -"
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#define RETRO_LBL_ANALOG_RIGHT_Y_PLUS "Analogue Droite Y +"
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#define RETRO_LBL_ANALOG_RIGHT_Y_MINUS "Analogue Droite Y -"
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#define RETRO_LBL_FAST_FORWARD_KEY "Avance Rapide"
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#define RETRO_LBL_FAST_FORWARD_HOLD_KEY "Avance Rapide Appui Maintenu"
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#define RETRO_LBL_LOAD_STATE_KEY "Charger une savestate"
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#define RETRO_LBL_SAVE_STATE_KEY "Sauvegarder une savestate"
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#define RETRO_LBL_FULLSCREEN_TOGGLE_KEY "Mode plein <20>cran"
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#define RETRO_LBL_QUIT_KEY "Quitter"
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#define RETRO_LBL_STATE_SLOT_PLUS "<22>tat Slot Suivant"
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#define RETRO_LBL_STATE_SLOT_MINUS "<22>tat Slot Ant<6E>rieur"
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#define RETRO_LBL_REWIND "Rembobinage"
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#define RETRO_LBL_MOVIE_RECORD_TOGGLE "Commutateur enregistrement vid<69>o"
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#define RETRO_LBL_PAUSE_TOGGLE "Pause"
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#define RETRO_LBL_FRAMEADVANCE "D<>filer image"
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#define RETRO_LBL_RESET "Reset"
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#define RETRO_LBL_SHADER_NEXT "Prochain Shader"
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#define RETRO_LBL_SHADER_PREV "Pr<50>c<EFBFBD>dent Shader"
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#define RETRO_LBL_CHEAT_INDEX_PLUS "Index Cheat Suivant"
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#define RETRO_LBL_CHEAT_INDEX_MINUS "Index Cheat Ant<6E>rieur"
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#define RETRO_LBL_CHEAT_TOGGLE "Commutateur Mode Triche"
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#define RETRO_LBL_SCREENSHOT "Capture d'<27>cran"
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#define RETRO_LBL_MUTE "Couper le son"
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#define RETRO_LBL_OSK "Active le clavier visuel"
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#define RETRO_LBL_NETPLAY_FLIP "Inversement des joueurs Netplay"
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#define RETRO_LBL_SLOWMOTION "Ralenti"
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#define RETRO_LBL_ENABLE_HOTKEY "Active raccourci clavier"
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#define RETRO_LBL_VOLUME_UP "Augmenter le volume"
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#define RETRO_LBL_VOLUME_DOWN "Diminuer le volume"
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#define RETRO_LBL_OVERLAY_NEXT "Prochain Overlay"
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#define RETRO_LBL_DISK_EJECT_TOGGLE "Commutateur <20>jecter le disque"
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#define RETRO_LBL_DISK_NEXT "Prochain Changement Disque"
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#define RETRO_LBL_DISK_PREV "Pr<50>c<EFBFBD>dent Changement Disque"
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#define RETRO_LBL_GRAB_MOUSE_TOGGLE "Commutateur capturer la souris"
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#define RETRO_LBL_MENU_TOGGLE "Commutateur Menu"
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#endif
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