RetroArch/gfx/drivers/vulkan.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2016-2017 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
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*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdint.h>
#include <math.h>
#include <string.h>
#include <compat/strl.h>
#include <gfx/scaler/scaler.h>
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#include <gfx/video_frame.h>
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#include <formats/image.h>
#include <retro_inline.h>
#include <retro_miscellaneous.h>
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#include <retro_math.h>
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#include <retro_assert.h>
#include <libretro.h>
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#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
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#include "../font_driver.h"
#include "../common/vulkan_common.h"
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#include "../../driver.h"
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#include "../../configuration.h"
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#include "../../record/record_driver.h"
#include "../../retroarch.h"
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#include "../../verbosity.h"
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#include "../video_coord_array.h"
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static void vulkan_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate);
#ifdef HAVE_OVERLAY
static void vulkan_overlay_free(vk_t *vk);
static void vulkan_render_overlay(vk_t *vk, video_frame_info_t *video_info);
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#endif
static void vulkan_viewport_info(void *data, struct video_viewport *vp);
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static const gfx_ctx_driver_t *vulkan_get_context(vk_t *vk)
{
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unsigned major = 1;
unsigned minor = 0;
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settings_t *settings = config_get_ptr();
enum gfx_ctx_api api = GFX_CTX_VULKAN_API;
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return video_context_driver_init_first(
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vk, settings->arrays.video_context_driver,
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api, major, minor, false);
}
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static void vulkan_init_render_pass(
vk_t *vk)
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{
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VkRenderPassCreateInfo rp_info = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
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VkAttachmentDescription attachment = {0};
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VkSubpassDescription subpass = {0};
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VkAttachmentReference color_ref = { 0,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
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/* Backbuffer format. */
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attachment.format = vk->context->swapchain_format;
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/* Not multisampled. */
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attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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/* When starting the frame, we want tiles to be cleared. */
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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/* When end the frame, we want tiles to be written out. */
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attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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/* Don't care about stencil since we're not using it. */
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attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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/* The image layout will be attachment_optimal
* when we're executing the renderpass. */
attachment.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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/* We have one subpass.
* This subpass has 1 color attachment. */
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &color_ref;
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/* Finally, create the renderpass. */
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rp_info.attachmentCount = 1;
rp_info.pAttachments = &attachment;
rp_info.subpassCount = 1;
rp_info.pSubpasses = &subpass;
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vkCreateRenderPass(vk->context->device,
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&rp_info, NULL, &vk->render_pass);
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}
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static void vulkan_init_framebuffers(
vk_t *vk)
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{
unsigned i;
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vulkan_init_render_pass(vk);
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for (i = 0; i < vk->num_swapchain_images; i++)
{
VkImageViewCreateInfo view =
{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
VkFramebufferCreateInfo info =
{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
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vk->swapchain[i].backbuffer.image = vk->context->swapchain_images[i];
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/* Create an image view which we can render into. */
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
view.format = vk->context->swapchain_format;
view.image = vk->swapchain[i].backbuffer.image;
view.subresourceRange.baseMipLevel = 0;
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view.subresourceRange.baseArrayLayer = 0;
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view.subresourceRange.levelCount = 1;
view.subresourceRange.layerCount = 1;
view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view.components.r = VK_COMPONENT_SWIZZLE_R;
view.components.g = VK_COMPONENT_SWIZZLE_G;
view.components.b = VK_COMPONENT_SWIZZLE_B;
view.components.a = VK_COMPONENT_SWIZZLE_A;
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vkCreateImageView(vk->context->device,
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&view, NULL, &vk->swapchain[i].backbuffer.view);
/* Create the framebuffer */
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info.renderPass = vk->render_pass;
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info.attachmentCount = 1;
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info.pAttachments = &vk->swapchain[i].backbuffer.view;
info.width = vk->context->swapchain_width;
info.height = vk->context->swapchain_height;
info.layers = 1;
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vkCreateFramebuffer(vk->context->device,
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&info, NULL, &vk->swapchain[i].backbuffer.framebuffer);
}
}
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static void vulkan_init_pipeline_layout(
vk_t *vk)
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{
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VkDescriptorSetLayoutCreateInfo set_layout_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
VkPipelineLayoutCreateInfo layout_info = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
VkDescriptorSetLayoutBinding bindings[2] = {{0}};
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bindings[0].binding = 0;
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[0].descriptorCount = 1;
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bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[0].pImmutableSamplers = NULL;
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bindings[1].binding = 1;
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[1].descriptorCount = 1;
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[1].pImmutableSamplers = NULL;
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set_layout_info.bindingCount = 2;
set_layout_info.pBindings = bindings;
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vkCreateDescriptorSetLayout(vk->context->device,
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&set_layout_info, NULL, &vk->pipelines.set_layout);
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layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &vk->pipelines.set_layout;
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vkCreatePipelineLayout(vk->context->device,
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&layout_info, NULL, &vk->pipelines.layout);
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}
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static void vulkan_init_pipelines(
vk_t *vk)
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{
static const uint32_t alpha_blend_vert[] =
#include "vulkan_shaders/alpha_blend.vert.inc"
;
static const uint32_t alpha_blend_frag[] =
#include "vulkan_shaders/alpha_blend.frag.inc"
;
static const uint32_t font_frag[] =
#include "vulkan_shaders/font.frag.inc"
;
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static const uint32_t pipeline_ribbon_vert[] =
#include "vulkan_shaders/pipeline_ribbon.vert.inc"
;
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static const uint32_t pipeline_ribbon_frag[] =
#include "vulkan_shaders/pipeline_ribbon.frag.inc"
;
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static const uint32_t pipeline_ribbon_simple_vert[] =
#include "vulkan_shaders/pipeline_ribbon_simple.vert.inc"
;
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static const uint32_t pipeline_ribbon_simple_frag[] =
#include "vulkan_shaders/pipeline_ribbon_simple.frag.inc"
;
static const uint32_t pipeline_snow_simple_frag[] =
#include "vulkan_shaders/pipeline_snow_simple.frag.inc"
;
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static const uint32_t pipeline_snow_frag[] =
#include "vulkan_shaders/pipeline_snow.frag.inc"
;
static const uint32_t pipeline_bokeh_frag[] =
#include "vulkan_shaders/pipeline_bokeh.frag.inc"
;
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unsigned i;
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VkPipelineInputAssemblyStateCreateInfo input_assembly = {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
VkPipelineVertexInputStateCreateInfo vertex_input = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
VkPipelineRasterizationStateCreateInfo raster = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
VkPipelineColorBlendAttachmentState blend_attachment = {0};
VkPipelineColorBlendStateCreateInfo blend = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
VkPipelineViewportStateCreateInfo viewport = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
VkPipelineDepthStencilStateCreateInfo depth_stencil = {
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
VkPipelineMultisampleStateCreateInfo multisample = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
VkPipelineDynamicStateCreateInfo dynamic = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
VkPipelineShaderStageCreateInfo shader_stages[2] = {
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{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO },
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO },
};
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VkGraphicsPipelineCreateInfo pipe = {
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
VkShaderModuleCreateInfo module_info = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
VkVertexInputAttributeDescription attributes[3] = {{0}};
VkVertexInputBindingDescription binding = {0};
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static const VkDynamicState dynamics[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
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vulkan_init_pipeline_layout(vk);
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/* Input assembly */
input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
/* VAO state */
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attributes[0].location = 0;
attributes[0].binding = 0;
attributes[0].format = VK_FORMAT_R32G32_SFLOAT;
attributes[0].offset = 0;
attributes[1].location = 1;
attributes[1].binding = 0;
attributes[1].format = VK_FORMAT_R32G32_SFLOAT;
attributes[1].offset = 2 * sizeof(float);
attributes[2].location = 2;
attributes[2].binding = 0;
attributes[2].format = VK_FORMAT_R32G32B32A32_SFLOAT;
attributes[2].offset = 4 * sizeof(float);
binding.binding = 0;
binding.stride = sizeof(struct vk_vertex);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vertex_input.vertexBindingDescriptionCount = 1;
vertex_input.pVertexBindingDescriptions = &binding;
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vertex_input.vertexAttributeDescriptionCount = 3;
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vertex_input.pVertexAttributeDescriptions = attributes;
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/* Raster state */
raster.polygonMode = VK_POLYGON_MODE_FILL;
raster.cullMode = VK_CULL_MODE_NONE;
raster.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
raster.depthClampEnable = false;
raster.rasterizerDiscardEnable = false;
raster.depthBiasEnable = false;
raster.lineWidth = 1.0f;
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/* Blend state */
blend_attachment.blendEnable = false;
blend_attachment.colorWriteMask = 0xf;
blend.attachmentCount = 1;
blend.pAttachments = &blend_attachment;
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/* Viewport state */
viewport.viewportCount = 1;
viewport.scissorCount = 1;
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/* Depth-stencil state */
depth_stencil.depthTestEnable = false;
depth_stencil.depthWriteEnable = false;
depth_stencil.depthBoundsTestEnable = false;
depth_stencil.stencilTestEnable = false;
depth_stencil.minDepthBounds = 0.0f;
depth_stencil.maxDepthBounds = 1.0f;
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/* Multisample state */
multisample.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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/* Dynamic state */
dynamic.pDynamicStates = dynamics;
dynamic.dynamicStateCount = ARRAY_SIZE(dynamics);
pipe.stageCount = 2;
pipe.pStages = shader_stages;
pipe.pVertexInputState = &vertex_input;
pipe.pInputAssemblyState = &input_assembly;
pipe.pRasterizationState = &raster;
pipe.pColorBlendState = &blend;
pipe.pMultisampleState = &multisample;
pipe.pViewportState = &viewport;
pipe.pDepthStencilState = &depth_stencil;
pipe.pDynamicState = &dynamic;
pipe.renderPass = vk->render_pass;
pipe.layout = vk->pipelines.layout;
module_info.codeSize = sizeof(alpha_blend_vert);
module_info.pCode = alpha_blend_vert;
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stages[0].pName = "main";
vkCreateShaderModule(vk->context->device,
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&module_info, NULL, &shader_stages[0].module);
blend_attachment.blendEnable = true;
blend_attachment.colorWriteMask = 0xf;
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blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
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blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
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/* Glyph pipeline */
module_info.codeSize = sizeof(font_frag);
module_info.pCode = font_frag;
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].pName = "main";
vkCreateShaderModule(vk->context->device,
&module_info, NULL, &shader_stages[1].module);
vkCreateGraphicsPipelines(vk->context->device, vk->pipelines.cache,
1, &pipe, NULL, &vk->pipelines.font);
vkDestroyShaderModule(vk->context->device, shader_stages[1].module, NULL);
/* Alpha-blended pipeline. */
module_info.codeSize = sizeof(alpha_blend_frag);
module_info.pCode = alpha_blend_frag;
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].pName = "main";
vkCreateShaderModule(vk->context->device,
&module_info, NULL, &shader_stages[1].module);
vkCreateGraphicsPipelines(vk->context->device, vk->pipelines.cache,
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1, &pipe, NULL, &vk->pipelines.alpha_blend);
/* Build display pipelines. */
for (i = 0; i < 4; i++)
{
input_assembly.topology = i & 2 ?
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP :
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
blend_attachment.blendEnable = i & 1;
vkCreateGraphicsPipelines(vk->context->device, vk->pipelines.cache,
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1, &pipe, NULL, &vk->display.pipelines[i]);
}
vkDestroyShaderModule(vk->context->device, shader_stages[0].module, NULL);
vkDestroyShaderModule(vk->context->device, shader_stages[1].module, NULL);
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/* Other menu pipelines. */
for (i = 0; i < ARRAY_SIZE(vk->display.pipelines) - 4; i++)
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{
switch (i >> 1)
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{
case 0:
module_info.codeSize = sizeof(pipeline_ribbon_vert);
module_info.pCode = pipeline_ribbon_vert;
break;
case 1:
module_info.codeSize = sizeof(pipeline_ribbon_simple_vert);
module_info.pCode = pipeline_ribbon_simple_vert;
break;
case 2:
module_info.codeSize = sizeof(alpha_blend_vert);
module_info.pCode = alpha_blend_vert;
break;
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case 3:
module_info.codeSize = sizeof(alpha_blend_vert);
module_info.pCode = alpha_blend_vert;
break;
case 4:
module_info.codeSize = sizeof(alpha_blend_vert);
module_info.pCode = alpha_blend_vert;
break;
default:
retro_assert(0 && "No shader for menu pipeline.");
break;
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}
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stages[0].pName = "main";
vkCreateShaderModule(vk->context->device,
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&module_info, NULL, &shader_stages[0].module);
switch (i >> 1)
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{
case 0:
module_info.codeSize = sizeof(pipeline_ribbon_frag);
module_info.pCode = pipeline_ribbon_frag;
break;
case 1:
module_info.codeSize = sizeof(pipeline_ribbon_simple_frag);
module_info.pCode = pipeline_ribbon_simple_frag;
break;
case 2:
module_info.codeSize = sizeof(pipeline_snow_simple_frag);
module_info.pCode = pipeline_snow_simple_frag;
break;
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case 3:
module_info.codeSize = sizeof(pipeline_snow_frag);
module_info.pCode = pipeline_snow_frag;
break;
case 4:
module_info.codeSize = sizeof(pipeline_bokeh_frag);
module_info.pCode = pipeline_bokeh_frag;
break;
default:
retro_assert(0 && "No shader for menu pipeline.");
break;
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}
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].pName = "main";
vkCreateShaderModule(vk->context->device,
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&module_info, NULL, &shader_stages[1].module);
switch (i >> 1)
{
case 0:
case 1:
blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
break;
default:
blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
break;
}
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input_assembly.topology = i & 1 ?
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP :
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
vkCreateGraphicsPipelines(vk->context->device, vk->pipelines.cache,
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1, &pipe, NULL, &vk->display.pipelines[4 + i]);
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vkDestroyShaderModule(vk->context->device, shader_stages[0].module, NULL);
vkDestroyShaderModule(vk->context->device, shader_stages[1].module, NULL);
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}
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}
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static void vulkan_init_command_buffers(vk_t *vk)
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{
/* RESET_COMMAND_BUFFER_BIT allows command buffer to be reset. */
unsigned i;
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for (i = 0; i < vk->num_swapchain_images; i++)
{
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VkCommandPoolCreateInfo pool_info = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
VkCommandBufferAllocateInfo info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
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pool_info.queueFamilyIndex = vk->context->graphics_queue_index;
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pool_info.flags =
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(vk->context->device,
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&pool_info, NULL, &vk->swapchain[i].cmd_pool);
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info.commandPool = vk->swapchain[i].cmd_pool;
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
info.commandBufferCount = 1;
vkAllocateCommandBuffers(vk->context->device,
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&info, &vk->swapchain[i].cmd);
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}
}
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static void vulkan_init_samplers(vk_t *vk)
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{
VkSamplerCreateInfo info =
{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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info.magFilter = VK_FILTER_NEAREST;
info.minFilter = VK_FILTER_NEAREST;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.mipLodBias = 0.0f;
info.maxAnisotropy = 1.0f;
info.compareEnable = false;
info.minLod = 0.0f;
info.maxLod = 0.0f;
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info.unnormalizedCoordinates = false;
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info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
vkCreateSampler(vk->context->device,
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&info, NULL, &vk->samplers.nearest);
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info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
vkCreateSampler(vk->context->device,
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&info, NULL, &vk->samplers.linear);
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info.maxLod = VK_LOD_CLAMP_NONE;
info.magFilter = VK_FILTER_NEAREST;
info.minFilter = VK_FILTER_NEAREST;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
vkCreateSampler(vk->context->device,
&info, NULL, &vk->samplers.mipmap_nearest);
info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
vkCreateSampler(vk->context->device,
&info, NULL, &vk->samplers.mipmap_linear);
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}
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static void vulkan_deinit_samplers(vk_t *vk)
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{
vkDestroySampler(vk->context->device, vk->samplers.nearest, NULL);
vkDestroySampler(vk->context->device, vk->samplers.linear, NULL);
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vkDestroySampler(vk->context->device, vk->samplers.mipmap_nearest, NULL);
vkDestroySampler(vk->context->device, vk->samplers.mipmap_linear, NULL);
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}
static void vulkan_init_buffers(vk_t *vk)
{
unsigned i;
for (i = 0; i < vk->num_swapchain_images; i++)
{
vk->swapchain[i].vbo = vulkan_buffer_chain_init(
VULKAN_BUFFER_BLOCK_SIZE, 16, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
vk->swapchain[i].ubo = vulkan_buffer_chain_init(
VULKAN_BUFFER_BLOCK_SIZE,
vk->context->gpu_properties.limits.minUniformBufferOffsetAlignment,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
}
}
static void vulkan_deinit_buffers(vk_t *vk)
{
unsigned i;
for (i = 0; i < vk->num_swapchain_images; i++)
{
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vulkan_buffer_chain_free(
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vk->context->device, &vk->swapchain[i].vbo);
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vulkan_buffer_chain_free(
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vk->context->device, &vk->swapchain[i].ubo);
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}
}
static void vulkan_init_descriptor_pool(vk_t *vk)
{
unsigned i;
static const VkDescriptorPoolSize pool_sizes[2] = {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VULKAN_DESCRIPTOR_MANAGER_BLOCK_SETS },
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VULKAN_DESCRIPTOR_MANAGER_BLOCK_SETS },
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};
for (i = 0; i < vk->num_swapchain_images; i++)
{
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vk->swapchain[i].descriptor_manager =
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vulkan_create_descriptor_manager(
vk->context->device,
pool_sizes, 2, vk->pipelines.set_layout);
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}
}
static void vulkan_deinit_descriptor_pool(vk_t *vk)
{
unsigned i;
for (i = 0; i < vk->num_swapchain_images; i++)
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vulkan_destroy_descriptor_manager(
vk->context->device,
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&vk->swapchain[i].descriptor_manager);
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}
static void vulkan_init_textures(vk_t *vk)
{
unsigned i;
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vulkan_init_samplers(vk);
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if (!vk->hw.enable)
{
for (i = 0; i < vk->num_swapchain_images; i++)
{
vk->swapchain[i].texture = vulkan_create_texture(vk, NULL,
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vk->tex_w, vk->tex_h, vk->tex_fmt,
NULL, NULL, VULKAN_TEXTURE_STREAMED);
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vulkan_map_persistent_texture(
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vk->context->device,
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&vk->swapchain[i].texture);
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if (vk->swapchain[i].texture.type == VULKAN_TEXTURE_STAGING)
vk->swapchain[i].texture_optimal = vulkan_create_texture(vk, NULL,
vk->tex_w, vk->tex_h, vk->tex_fmt,
NULL, NULL, VULKAN_TEXTURE_DYNAMIC);
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}
}
}
static void vulkan_deinit_textures(vk_t *vk)
{
unsigned i;
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vulkan_deinit_samplers(vk);
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for (i = 0; i < vk->num_swapchain_images; i++)
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{
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if (vk->swapchain[i].texture.memory != VK_NULL_HANDLE)
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vulkan_destroy_texture(
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vk->context->device, &vk->swapchain[i].texture);
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if (vk->swapchain[i].texture_optimal.memory != VK_NULL_HANDLE)
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vulkan_destroy_texture(
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vk->context->device, &vk->swapchain[i].texture_optimal);
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}
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}
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static void vulkan_deinit_command_buffers(vk_t *vk)
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{
unsigned i;
for (i = 0; i < vk->num_swapchain_images; i++)
{
if (vk->swapchain[i].cmd)
vkFreeCommandBuffers(vk->context->device,
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vk->swapchain[i].cmd_pool, 1, &vk->swapchain[i].cmd);
vkDestroyCommandPool(vk->context->device,
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vk->swapchain[i].cmd_pool, NULL);
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}
}
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static void vulkan_deinit_pipeline_layout(vk_t *vk)
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{
vkDestroyPipelineLayout(vk->context->device,
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vk->pipelines.layout, NULL);
vkDestroyDescriptorSetLayout(vk->context->device,
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vk->pipelines.set_layout, NULL);
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}
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static void vulkan_deinit_pipelines(vk_t *vk)
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{
unsigned i;
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vulkan_deinit_pipeline_layout(vk);
vkDestroyPipeline(vk->context->device,
vk->pipelines.alpha_blend, NULL);
vkDestroyPipeline(vk->context->device,
vk->pipelines.font, NULL);
for (i = 0; i < ARRAY_SIZE(vk->display.pipelines); i++)
vkDestroyPipeline(vk->context->device,
vk->display.pipelines[i], NULL);
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}
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static void vulkan_deinit_framebuffers(vk_t *vk)
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{
unsigned i;
for (i = 0; i < vk->num_swapchain_images; i++)
{
vkDestroyFramebuffer(vk->context->device,
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vk->swapchain[i].backbuffer.framebuffer, NULL);
vkDestroyImageView(vk->context->device,
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vk->swapchain[i].backbuffer.view, NULL);
}
vkDestroyRenderPass(vk->context->device, vk->render_pass, NULL);
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}
static bool vulkan_init_default_filter_chain(vk_t *vk)
{
struct vulkan_filter_chain_create_info info;
memset(&info, 0, sizeof(info));
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info.device = vk->context->device;
info.gpu = vk->context->gpu;
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info.memory_properties = &vk->context->memory_properties;
info.pipeline_cache = vk->pipelines.cache;
info.queue = vk->context->queue;
info.command_pool = vk->swapchain[vk->context->current_swapchain_index].cmd_pool;
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info.max_input_size.width = vk->tex_w;
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info.max_input_size.height = vk->tex_h;
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info.swapchain.viewport = vk->vk_vp;
info.swapchain.format = vk->context->swapchain_format;
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info.swapchain.render_pass = vk->render_pass;
info.swapchain.num_indices = vk->context->num_swapchain_images;
info.original_format = vk->tex_fmt;
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vk->filter_chain = vulkan_filter_chain_create_default(
&info,
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vk->video.smooth ?
VULKAN_FILTER_CHAIN_LINEAR : VULKAN_FILTER_CHAIN_NEAREST);
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if (!vk->filter_chain)
{
RARCH_ERR("Failed to create filter chain.\n");
return false;
}
return true;
}
static bool vulkan_init_filter_chain_preset(vk_t *vk, const char *shader_path)
{
struct vulkan_filter_chain_create_info info;
memset(&info, 0, sizeof(info));
info.device = vk->context->device;
info.gpu = vk->context->gpu;
info.memory_properties = &vk->context->memory_properties;
info.pipeline_cache = vk->pipelines.cache;
info.queue = vk->context->queue;
info.command_pool = vk->swapchain[vk->context->current_swapchain_index].cmd_pool;
info.max_input_size.width = vk->tex_w;
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info.max_input_size.height = vk->tex_h;
info.swapchain.viewport = vk->vk_vp;
info.swapchain.format = vk->context->swapchain_format;
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info.swapchain.render_pass = vk->render_pass;
info.swapchain.num_indices = vk->context->num_swapchain_images;
info.original_format = vk->tex_fmt;
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vk->filter_chain = vulkan_filter_chain_create_from_preset(
&info, shader_path,
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vk->video.smooth ?
VULKAN_FILTER_CHAIN_LINEAR : VULKAN_FILTER_CHAIN_NEAREST);
if (!vk->filter_chain)
{
RARCH_ERR("[Vulkan]: Failed to create preset: \"%s\".\n", shader_path);
return false;
}
return true;
}
static bool vulkan_init_filter_chain(vk_t *vk)
{
settings_t *settings = config_get_ptr();
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const char *shader_path = (settings->bools.video_shader_enable && *settings->paths.path_shader) ?
settings->paths.path_shader : NULL;
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enum rarch_shader_type type = video_shader_parse_type(shader_path, RARCH_SHADER_NONE);
if (type == RARCH_SHADER_NONE)
{
RARCH_LOG("[Vulkan]: Loading stock shader.\n");
return vulkan_init_default_filter_chain(vk);
}
if (type != RARCH_SHADER_SLANG)
{
RARCH_LOG("[Vulkan]: Only SLANG shaders are supported, falling back to stock.\n");
return vulkan_init_default_filter_chain(vk);
}
if (!shader_path || !vulkan_init_filter_chain_preset(vk, shader_path))
vulkan_init_default_filter_chain(vk);
return true;
}
static void vulkan_init_resources(vk_t *vk)
{
vk->num_swapchain_images = vk->context->num_swapchain_images;
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vulkan_init_framebuffers(vk);
vulkan_init_pipelines(vk);
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vulkan_init_descriptor_pool(vk);
vulkan_init_textures(vk);
vulkan_init_buffers(vk);
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vulkan_init_command_buffers(vk);
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}
static void vulkan_init_static_resources(vk_t *vk)
{
unsigned i;
uint32_t blank[4 * 4];
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VkCommandPoolCreateInfo pool_info = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
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/* Create the pipeline cache. */
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VkPipelineCacheCreateInfo cache = {
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VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO };
vkCreatePipelineCache(vk->context->device,
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&cache, NULL, &vk->pipelines.cache);
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pool_info.queueFamilyIndex = vk->context->graphics_queue_index;
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vkCreateCommandPool(vk->context->device,
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&pool_info, NULL, &vk->staging_pool);
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for (i = 0; i < 4 * 4; i++)
blank[i] = -1u;
vk->display.blank_texture = vulkan_create_texture(vk, NULL,
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4, 4, VK_FORMAT_B8G8R8A8_UNORM,
blank, NULL, VULKAN_TEXTURE_STATIC);
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}
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static void vulkan_deinit_static_resources(vk_t *vk)
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{
unsigned i;
vkDestroyPipelineCache(vk->context->device,
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vk->pipelines.cache, NULL);
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vulkan_destroy_texture(
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vk->context->device,
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&vk->display.blank_texture);
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vkDestroyCommandPool(vk->context->device,
vk->staging_pool, NULL);
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free(vk->hw.cmd);
free(vk->hw.wait_dst_stages);
for (i = 0; i < VULKAN_MAX_SWAPCHAIN_IMAGES; i++)
if (vk->readback.staging[i].memory != VK_NULL_HANDLE)
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vulkan_destroy_texture(
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vk->context->device,
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&vk->readback.staging[i]);
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}
static void vulkan_deinit_resources(vk_t *vk)
{
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vulkan_deinit_pipelines(vk);
vulkan_deinit_framebuffers(vk);
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vulkan_deinit_descriptor_pool(vk);
vulkan_deinit_textures(vk);
vulkan_deinit_buffers(vk);
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vulkan_deinit_command_buffers(vk);
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}
static void vulkan_deinit_menu(vk_t *vk)
{
unsigned i;
for (i = 0; i < VULKAN_MAX_SWAPCHAIN_IMAGES; i++)
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{
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if (vk->menu.textures[i].memory)
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vulkan_destroy_texture(
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vk->context->device, &vk->menu.textures[i]);
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if (vk->menu.textures_optimal[i].memory)
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vulkan_destroy_texture(
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vk->context->device, &vk->menu.textures_optimal[i]);
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}
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}
static void vulkan_free(void *data)
{
vk_t *vk = (vk_t*)data;
if (!vk)
return;
if (vk->context && vk->context->device)
{
vkQueueWaitIdle(vk->context->queue);
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vulkan_deinit_resources(vk);
/* No need to init this since textures are create on-demand. */
vulkan_deinit_menu(vk);
font_driver_free_osd();
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vulkan_deinit_static_resources(vk);
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vulkan_overlay_free(vk);
if (vk->filter_chain)
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vulkan_filter_chain_free((vulkan_filter_chain_t*)vk->filter_chain);
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video_context_driver_free();
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}
scaler_ctx_gen_reset(&vk->readback.scaler);
free(vk);
}
static uint32_t vulkan_get_sync_index(void *handle)
{
vk_t *vk = (vk_t*)handle;
return vk->context->current_swapchain_index;
}
static uint32_t vulkan_get_sync_index_mask(void *handle)
{
vk_t *vk = (vk_t*)handle;
return (1 << vk->context->num_swapchain_images) - 1;
}
static void vulkan_set_image(void *handle,
const struct retro_vulkan_image *image,
uint32_t num_semaphores,
const VkSemaphore *semaphores,
uint32_t src_queue_family)
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{
unsigned i;
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vk_t *vk = (vk_t*)handle;
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vk->hw.image = image;
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vk->hw.num_semaphores = num_semaphores;
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vk->hw.semaphores = semaphores;
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if (num_semaphores > 0)
{
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vk->hw.wait_dst_stages = (VkPipelineStageFlags*)
realloc(vk->hw.wait_dst_stages,
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sizeof(VkPipelineStageFlags) * vk->hw.num_semaphores);
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/* If this fails, we're screwed anyways. */
retro_assert(vk->hw.wait_dst_stages);
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for (i = 0; i < vk->hw.num_semaphores; i++)
vk->hw.wait_dst_stages[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
vk->hw.valid_semaphore = true;
vk->hw.src_queue_family = src_queue_family;
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}
}
static void vulkan_wait_sync_index(void *handle)
{
(void)handle;
/* no-op. RetroArch already waits for this
* in gfx_ctx_swap_buffers(). */
}
static void vulkan_set_command_buffers(void *handle, uint32_t num_cmd,
const VkCommandBuffer *cmd)
{
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vk_t *vk = (vk_t*)handle;
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unsigned required_capacity = num_cmd + 1;
if (required_capacity > vk->hw.capacity_cmd)
{
vk->hw.cmd = (VkCommandBuffer*)realloc(vk->hw.cmd,
sizeof(VkCommandBuffer) * required_capacity);
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/* If this fails, we're just screwed. */
retro_assert(vk->hw.cmd);
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vk->hw.capacity_cmd = required_capacity;
}
vk->hw.num_cmd = num_cmd;
memcpy(vk->hw.cmd, cmd, sizeof(VkCommandBuffer) * num_cmd);
}
static void vulkan_lock_queue(void *handle)
{
vk_t *vk = (vk_t*)handle;
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#ifdef HAVE_THREADS
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slock_lock(vk->context->queue_lock);
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#endif
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}
static void vulkan_unlock_queue(void *handle)
{
vk_t *vk = (vk_t*)handle;
2016-05-11 08:10:30 +00:00
#ifdef HAVE_THREADS
2016-02-16 19:24:00 +00:00
slock_unlock(vk->context->queue_lock);
2016-05-11 08:10:30 +00:00
#endif
2016-02-16 19:24:00 +00:00
}
static void vulkan_set_signal_semaphore(void *handle, VkSemaphore semaphore)
{
vk_t *vk = (vk_t*)handle;
vk->hw.signal_semaphore = semaphore;
}
2016-02-16 19:24:00 +00:00
static void vulkan_init_hw_render(vk_t *vk)
{
2016-02-20 19:15:46 +00:00
struct retro_hw_render_interface_vulkan *iface =
2016-02-16 19:24:00 +00:00
&vk->hw.iface;
2016-05-08 12:00:51 +00:00
struct retro_hw_render_callback *hwr =
video_driver_get_hw_context();
2016-02-16 19:24:00 +00:00
if (hwr->context_type != RETRO_HW_CONTEXT_VULKAN)
2016-02-16 19:24:00 +00:00
return;
vk->hw.enable = true;
2016-02-16 19:24:00 +00:00
iface->interface_type = RETRO_HW_RENDER_INTERFACE_VULKAN;
iface->interface_version = RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION;
iface->instance = vk->context->instance;
iface->gpu = vk->context->gpu;
iface->device = vk->context->device;
2016-02-16 19:24:00 +00:00
iface->queue = vk->context->queue;
iface->queue_index = vk->context->graphics_queue_index;
2016-02-16 19:24:00 +00:00
iface->handle = vk;
iface->set_image = vulkan_set_image;
iface->get_sync_index = vulkan_get_sync_index;
iface->get_sync_index_mask = vulkan_get_sync_index_mask;
iface->wait_sync_index = vulkan_wait_sync_index;
iface->set_command_buffers = vulkan_set_command_buffers;
iface->lock_queue = vulkan_lock_queue;
iface->unlock_queue = vulkan_unlock_queue;
iface->set_signal_semaphore = vulkan_set_signal_semaphore;
iface->get_device_proc_addr = vkGetDeviceProcAddr;
iface->get_instance_proc_addr = vulkan_symbol_wrapper_instance_proc_addr();
2016-02-16 19:24:00 +00:00
}
static void vulkan_init_readback(vk_t *vk)
{
/* Only bother with this if we're doing GPU recording.
* Check recording_is_enabled() and not
* driver.recording_data, because recording is
* not initialized yet.
*/
2016-02-20 19:15:46 +00:00
settings_t *settings = config_get_ptr();
2016-02-16 19:24:00 +00:00
bool *recording_enabled = recording_is_enabled();
2017-04-27 22:53:06 +00:00
vk->readback.streamed = settings->bools.video_gpu_record && *recording_enabled;
2016-02-16 19:24:00 +00:00
if (!vk->readback.streamed)
return;
2016-02-20 19:15:46 +00:00
vk->readback.scaler.in_width = vk->vp.width;
vk->readback.scaler.in_height = vk->vp.height;
vk->readback.scaler.out_width = vk->vp.width;
vk->readback.scaler.out_height = vk->vp.height;
vk->readback.scaler.in_fmt = SCALER_FMT_ARGB8888;
vk->readback.scaler.out_fmt = SCALER_FMT_BGR24;
2016-02-16 19:24:00 +00:00
vk->readback.scaler.scaler_type = SCALER_TYPE_POINT;
if (!scaler_ctx_gen_filter(&vk->readback.scaler))
{
vk->readback.streamed = false;
RARCH_ERR("[Vulkan]: Failed to initialize scaler context.\n");
}
}
static void *vulkan_init(const video_info_t *video,
const input_driver_t **input,
2016-02-16 19:24:00 +00:00
void **input_data)
{
gfx_ctx_mode_t mode;
gfx_ctx_input_t inp;
unsigned interval;
unsigned full_x, full_y;
2016-02-20 19:15:46 +00:00
unsigned win_width;
unsigned win_height;
unsigned temp_width = 0;
unsigned temp_height = 0;
const gfx_ctx_driver_t *ctx_driver = NULL;
vk_t *vk = (vk_t*)calloc(1, sizeof(*vk));
2016-02-16 19:24:00 +00:00
if (!vk)
return NULL;
vk->video = *video;
ctx_driver = vulkan_get_context(vk);
if (!ctx_driver)
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{
RARCH_ERR("[Vulkan]: Failed to get Vulkan context.\n");
2016-02-16 19:24:00 +00:00
goto error;
2016-03-29 15:36:13 +00:00
}
2016-02-16 19:24:00 +00:00
2016-05-09 03:48:47 +00:00
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
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2016-05-08 18:32:46 +00:00
video_context_driver_get_video_size(&mode);
full_x = mode.width;
full_y = mode.height;
2016-03-06 11:18:11 +00:00
mode.width = 0;
mode.height = 0;
2016-02-16 19:24:00 +00:00
2017-03-23 23:28:21 +00:00
RARCH_LOG("[Vulkan]: Detecting screen resolution %ux%u.\n", full_x, full_y);
interval = video->vsync ? video->swap_interval : 0;
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video_context_driver_swap_interval(&interval);
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win_width = video->width;
win_height = video->height;
if (video->fullscreen && (win_width == 0) && (win_height == 0))
{
win_width = full_x;
win_height = full_y;
2016-02-16 19:24:00 +00:00
}
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mode.width = win_width;
mode.height = win_height;
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mode.fullscreen = video->fullscreen;
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if (!video_context_driver_set_video_mode(&mode))
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{
RARCH_ERR("[Vulkan]: Failed to set video mode.\n");
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goto error;
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}
2016-02-16 19:24:00 +00:00
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video_context_driver_get_video_size(&mode);
temp_width = mode.width;
temp_height = mode.height;
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if (temp_width != 0 && temp_height != 0)
video_driver_set_size(&temp_width, &temp_height);
video_driver_get_size(&temp_width, &temp_height);
2016-02-16 19:24:00 +00:00
RARCH_LOG("[Vulkan]: Using resolution %ux%u\n", temp_width, temp_height);
2016-02-16 19:24:00 +00:00
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video_context_driver_get_context_data(&vk->context);
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vk->vsync = video->vsync;
vk->fullscreen = video->fullscreen;
vk->tex_w = RARCH_SCALE_BASE * video->input_scale;
vk->tex_h = RARCH_SCALE_BASE * video->input_scale;
vk->tex_fmt = video->rgb32
? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R5G6B5_UNORM_PACK16;
vk->keep_aspect = video->force_aspect;
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RARCH_LOG("[Vulkan]: Using %s format.\n", video->rgb32 ? "BGRA8888" : "RGB565");
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/* Set the viewport to fix recording, since it needs to know
* the viewport sizes before we start running. */
vulkan_set_viewport(vk, temp_width, temp_height, false, true);
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vulkan_init_hw_render(vk);
vulkan_init_static_resources(vk);
vulkan_init_resources(vk);
if (!vulkan_init_filter_chain(vk))
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{
RARCH_ERR("[Vulkan]: Failed to init filter chain.\n");
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goto error;
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}
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inp.input = input;
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inp.input_data = input_data;
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video_context_driver_input_driver(&inp);
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if (video->font_enable)
font_driver_init_osd(vk, false,
video->is_threaded,
FONT_DRIVER_RENDER_VULKAN_API);
2016-02-16 19:24:00 +00:00
vulkan_init_readback(vk);
return vk;
error:
vulkan_free(vk);
return NULL;
}
static void vulkan_update_filter_chain(vk_t *vk)
{
2017-08-12 15:56:30 +00:00
struct vulkan_filter_chain_swapchain_info info;
info.viewport = vk->vk_vp;
info.format = vk->context->swapchain_format;
info.render_pass = vk->render_pass;
info.num_indices = vk->context->num_swapchain_images;
2016-02-16 19:24:00 +00:00
2016-09-01 16:26:01 +00:00
if (!vulkan_filter_chain_update_swapchain_info((vulkan_filter_chain_t*)vk->filter_chain, &info))
2016-02-16 19:24:00 +00:00
RARCH_ERR("Failed to update filter chain info. This will probably lead to a crash ...\n");
}
static void vulkan_check_swapchain(vk_t *vk)
{
if (vk->context->invalid_swapchain)
{
vkQueueWaitIdle(vk->context->queue);
2016-02-16 19:24:00 +00:00
vulkan_deinit_resources(vk);
vulkan_init_resources(vk);
vk->context->invalid_swapchain = false;
vulkan_update_filter_chain(vk);
}
}
static void vulkan_set_nonblock_state(void *data, bool state)
{
unsigned interval;
2016-02-20 19:15:46 +00:00
vk_t *vk = (vk_t*)data;
settings_t *settings = config_get_ptr();
2016-02-16 19:24:00 +00:00
if (!vk)
return;
RARCH_LOG("[Vulkan]: VSync => %s\n", state ? "off" : "on");
2017-04-28 19:03:04 +00:00
interval = state ? 0 : settings->uints.video_swap_interval;
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video_context_driver_swap_interval(&interval);
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/* Changing vsync might require recreating the swapchain, which means new VkImages
* to render into. */
vulkan_check_swapchain(vk);
}
static bool vulkan_alive(void *data)
{
gfx_ctx_size_t size_data;
2016-02-20 19:15:46 +00:00
unsigned temp_width = 0;
unsigned temp_height = 0;
bool ret = false;
bool quit = false;
bool resize = false;
vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
video_driver_get_size(&temp_width, &temp_height);
2016-02-20 19:15:46 +00:00
size_data.quit = &quit;
size_data.resize = &resize;
size_data.width = &temp_width;
size_data.height = &temp_height;
2016-02-16 19:24:00 +00:00
2016-05-08 18:32:46 +00:00
if (video_context_driver_check_window(&size_data))
2016-02-16 19:24:00 +00:00
{
if (quit)
2016-02-20 19:15:46 +00:00
vk->quitting = true;
2016-02-16 19:24:00 +00:00
else if (resize)
vk->should_resize = true;
ret = !vk->quitting;
}
if (temp_width != 0 && temp_height != 0)
video_driver_set_size(&temp_width, &temp_height);
return ret;
}
static bool vulkan_suppress_screensaver(void *data, bool enable)
{
(void)data;
bool enabled = enable;
2016-05-08 18:32:46 +00:00
return video_context_driver_suppress_screensaver(&enabled);
2016-02-16 19:24:00 +00:00
}
2016-02-20 19:15:46 +00:00
static bool vulkan_set_shader(void *data,
enum rarch_shader_type type, const char *path)
2016-02-16 19:24:00 +00:00
{
vk_t *vk = (vk_t*)data;
if (!vk)
return false;
if (type != RARCH_SHADER_SLANG && path)
{
RARCH_WARN("[Vulkan]: Only .slang or .slangp shaders are supported. Falling back to stock.\n");
path = NULL;
}
if (vk->filter_chain)
2016-09-01 16:26:01 +00:00
vulkan_filter_chain_free((vulkan_filter_chain_t*)vk->filter_chain);
2016-02-16 19:24:00 +00:00
vk->filter_chain = NULL;
if (!path)
{
vulkan_init_default_filter_chain(vk);
return true;
}
if (!vulkan_init_filter_chain_preset(vk, path))
{
RARCH_ERR("[Vulkan]: Failed to create filter chain: \"%s\". Falling back to stock.\n", path);
vulkan_init_default_filter_chain(vk);
return false;
}
return true;
}
2016-02-20 19:15:46 +00:00
static void vulkan_set_projection(vk_t *vk,
2016-05-10 00:39:09 +00:00
struct video_ortho *ortho, bool allow_rotate)
2016-02-16 19:24:00 +00:00
{
math_matrix_4x4 rot;
/* Calculate projection. */
matrix_4x4_ortho(vk->mvp_no_rot, ortho->left, ortho->right,
2016-02-16 19:24:00 +00:00
ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
if (!allow_rotate)
{
vk->mvp = vk->mvp_no_rot;
return;
}
matrix_4x4_rotate_z(rot, M_PI * vk->rotation / 180.0f);
2017-04-16 05:55:02 +00:00
matrix_4x4_multiply(vk->mvp, rot, vk->mvp_no_rot);
2016-02-16 19:24:00 +00:00
}
static void vulkan_set_rotation(void *data, unsigned rotation)
{
2016-02-20 19:15:46 +00:00
vk_t *vk = (vk_t*)data;
2016-05-10 00:39:09 +00:00
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
2016-02-16 19:24:00 +00:00
if (!vk)
return;
vk->rotation = 270 * rotation;
2016-02-16 19:24:00 +00:00
vulkan_set_projection(vk, &ortho, true);
}
2016-02-20 19:15:46 +00:00
static void vulkan_set_video_mode(void *data,
unsigned width, unsigned height,
2016-02-16 19:24:00 +00:00
bool fullscreen)
{
gfx_ctx_mode_t mode;
2017-08-12 15:56:30 +00:00
(void)data;
2016-02-16 19:24:00 +00:00
mode.width = width;
mode.height = height;
mode.fullscreen = fullscreen;
2016-05-08 18:32:46 +00:00
video_context_driver_set_video_mode(&mode);
2016-02-16 19:24:00 +00:00
}
static void vulkan_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate)
{
gfx_ctx_aspect_t aspect_data;
unsigned width, height;
2016-02-20 19:29:52 +00:00
int x = 0;
int y = 0;
float device_aspect = (float)viewport_width / viewport_height;
2016-05-10 00:39:09 +00:00
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
2016-02-20 19:29:52 +00:00
settings_t *settings = config_get_ptr();
vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
video_driver_get_size(&width, &height);
2016-02-20 19:29:52 +00:00
aspect_data.aspect = &device_aspect;
aspect_data.width = viewport_width;
aspect_data.height = viewport_height;
2016-02-16 19:24:00 +00:00
2016-05-08 18:32:46 +00:00
video_context_driver_translate_aspect(&aspect_data);
2016-02-16 19:24:00 +00:00
2017-04-27 22:53:06 +00:00
if (settings->bools.video_scale_integer && !force_full)
2016-02-16 19:24:00 +00:00
{
video_viewport_get_scaled_integer(&vk->vp,
viewport_width, viewport_height,
video_driver_get_aspect_ratio(), vk->keep_aspect);
viewport_width = vk->vp.width;
viewport_height = vk->vp.height;
}
else if (vk->keep_aspect && !force_full)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
2017-04-28 19:03:04 +00:00
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
2016-02-16 19:24:00 +00:00
{
const struct video_viewport *custom = video_viewport_get_custom();
/* Vulkan has top-left origin viewport. */
2016-02-16 19:24:00 +00:00
x = custom->x;
y = custom->y;
viewport_width = custom->width;
viewport_height = custom->height;
}
else
#endif
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
2016-02-20 19:29:52 +00:00
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(viewport_width * (0.5f - delta));
2016-02-16 19:24:00 +00:00
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
}
else
{
2016-02-20 19:29:52 +00:00
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(viewport_height * (0.5f - delta));
2016-02-16 19:24:00 +00:00
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
}
}
vk->vp.x = x;
vk->vp.y = y;
vk->vp.width = viewport_width;
vk->vp.height = viewport_height;
}
else
{
2016-02-20 19:29:52 +00:00
vk->vp.x = 0;
vk->vp.y = 0;
2016-02-16 19:24:00 +00:00
vk->vp.width = viewport_width;
vk->vp.height = viewport_height;
}
#if defined(RARCH_MOBILE)
/* In portrait mode, we want viewport to gravitate to top of screen. */
if (device_aspect < 1.0f)
vk->vp.y = 0;
#endif
vulkan_set_projection(vk, &ortho, allow_rotate);
/* Set last backbuffer viewport. */
if (!force_full)
{
vk->vp_out_width = viewport_width;
vk->vp_out_height = viewport_height;
}
2016-02-20 19:29:52 +00:00
vk->vk_vp.x = (float)vk->vp.x;
vk->vk_vp.y = (float)vk->vp.y;
vk->vk_vp.width = (float)vk->vp.width;
vk->vk_vp.height = (float)vk->vp.height;
vk->vk_vp.minDepth = 0.0f;
vk->vk_vp.maxDepth = 1.0f;
2016-02-16 19:24:00 +00:00
vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
#if 0
RARCH_LOG("Setting viewport @ %ux%u\n", viewport_width, viewport_height);
#endif
}
static void vulkan_readback(vk_t *vk)
{
VkImageCopy region;
2016-02-16 19:24:00 +00:00
struct vk_texture *staging;
struct video_viewport vp;
2016-02-16 19:24:00 +00:00
vulkan_viewport_info(vk, &vp);
memset(&region, 0, sizeof(region));
region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.srcSubresource.layerCount = 1;
2016-02-20 19:15:46 +00:00
region.dstSubresource = region.srcSubresource;
2016-02-20 19:15:46 +00:00
region.srcOffset.x = vp.x;
region.srcOffset.y = vp.y;
region.extent.width = vp.width;
region.extent.height = vp.height;
region.extent.depth = 1;
/* FIXME: We won't actually get format conversion with vkCmdCopyImage, so have to check
* properly for this. BGRA seems to be the default for all swapchains. */
if (vk->context->swapchain_format != VK_FORMAT_B8G8R8A8_UNORM)
RARCH_WARN("[Vulkan]: Backbuffer is not BGRA8888, readbacks might not work properly.\n");
2016-02-16 19:24:00 +00:00
2016-02-20 19:15:46 +00:00
staging = &vk->readback.staging[vk->context->current_swapchain_index];
2016-02-16 19:24:00 +00:00
*staging = vulkan_create_texture(vk,
staging->memory != VK_NULL_HANDLE ? staging : NULL,
vk->vp.width, vk->vp.height,
VK_FORMAT_B8G8R8A8_UNORM,
2016-02-16 19:24:00 +00:00
NULL, NULL, VULKAN_TEXTURE_READBACK);
/* Go through the long-winded dance of remapping image layouts. */
vulkan_image_layout_transition(vk, vk->cmd, staging->image,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
2016-02-16 19:24:00 +00:00
vkCmdCopyImage(vk->cmd, vk->chain->backbuffer.image,
2016-02-16 19:24:00 +00:00
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
staging->image,
VK_IMAGE_LAYOUT_GENERAL,
1, &region);
2016-02-16 19:24:00 +00:00
/* Make the data visible to host. */
vulkan_image_layout_transition(vk, vk->cmd, staging->image,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_HOST_BIT);
}
2017-01-18 16:41:27 +00:00
static void vulkan_inject_black_frame(vk_t *vk, video_frame_info_t *video_info)
2016-07-23 22:07:32 +00:00
{
VkCommandBufferBeginInfo begin_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
VkSubmitInfo submit_info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO };
const VkClearColorValue clear_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
const VkImageSubresourceRange range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
unsigned frame_index = vk->context->current_swapchain_index;
struct vk_per_frame *chain = &vk->swapchain[frame_index];
vk->chain = chain;
vk->cmd = chain->cmd;
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkResetCommandBuffer(vk->cmd, 0);
vkBeginCommandBuffer(vk->cmd, &begin_info);
vulkan_image_layout_transition(vk, vk->cmd, chain->backbuffer.image,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
vkCmdClearColorImage(vk->cmd, chain->backbuffer.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clear_color, 1, &range);
vulkan_image_layout_transition(vk, vk->cmd, chain->backbuffer.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_MEMORY_READ_BIT,
2016-07-23 22:07:32 +00:00
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
vkEndCommandBuffer(vk->cmd);
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &vk->cmd;
if (vk->context->swapchain_semaphores[frame_index] != VK_NULL_HANDLE)
{
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &vk->context->swapchain_semaphores[frame_index];
}
#ifdef HAVE_THREADS
slock_lock(vk->context->queue_lock);
#endif
vkQueueSubmit(vk->context->queue, 1,
&submit_info, vk->context->swapchain_fences[frame_index]);
#ifdef HAVE_THREADS
slock_unlock(vk->context->queue_lock);
#endif
video_info->cb_swap_buffers(video_info->context_data, video_info);
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}
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static bool vulkan_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count,
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unsigned pitch, const char *msg, video_frame_info_t *video_info)
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{
VkSemaphore signal_semaphores[2];
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vk_t *vk = (vk_t*)data;
struct vk_per_frame *chain = NULL;
bool waits_for_semaphores = false;
unsigned width = video_info->width;
unsigned height = video_info->height;
VkClearValue clear_color;
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VkCommandBufferBeginInfo begin_info = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
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VkRenderPassBeginInfo rp_info = {
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VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
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VkSubmitInfo submit_info = {
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VK_STRUCTURE_TYPE_SUBMIT_INFO };
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unsigned frame_index =
vk->context->current_swapchain_index;
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/* Bookkeeping on start of frame. */
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chain = &vk->swapchain[frame_index];
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vk->chain = chain;
vulkan_descriptor_manager_restart(&chain->descriptor_manager);
vulkan_buffer_chain_discard(&chain->vbo);
vulkan_buffer_chain_discard(&chain->ubo);
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/* Start recording the command buffer. */
vk->cmd = chain->cmd;
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkResetCommandBuffer(vk->cmd, 0);
vkBeginCommandBuffer(vk->cmd, &begin_info);
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2016-02-21 11:33:16 +00:00
memset(&vk->tracker, 0, sizeof(vk->tracker));
waits_for_semaphores = vk->hw.enable && frame &&
!vk->hw.num_cmd && vk->hw.valid_semaphore;
if (waits_for_semaphores &&
vk->hw.src_queue_family != VK_QUEUE_FAMILY_IGNORED &&
vk->hw.src_queue_family != vk->context->graphics_queue_index)
{
retro_assert(vk->hw.image);
/* Acquire ownership of image from other queue family. */
vulkan_transfer_image_ownership(vk->cmd,
vk->hw.image->create_info.image,
vk->hw.image->image_layout,
/* Create a dependency chain from semaphore wait. */
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
vk->hw.src_queue_family, vk->context->graphics_queue_index);
}
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/* Upload texture */
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if (frame && !vk->hw.enable)
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{
unsigned y;
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uint8_t *dst = NULL;
const uint8_t *src = (const uint8_t*)frame;
unsigned bpp = vk->video.rgb32 ? 4 : 2;
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if ( chain->texture.width != frame_width
|| chain->texture.height != frame_height)
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{
chain->texture = vulkan_create_texture(vk, &chain->texture,
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frame_width, frame_height, chain->texture.format, NULL, NULL,
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chain->texture_optimal.memory
? VULKAN_TEXTURE_STAGING : VULKAN_TEXTURE_STREAMED);
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vulkan_map_persistent_texture(
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vk->context->device, &chain->texture);
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if (chain->texture.type == VULKAN_TEXTURE_STAGING)
{
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chain->texture_optimal = vulkan_create_texture(
vk,
&chain->texture_optimal,
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frame_width, frame_height, chain->texture_optimal.format,
NULL, NULL, VULKAN_TEXTURE_DYNAMIC);
}
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}
if (frame != chain->texture.mapped)
{
dst = (uint8_t*)chain->texture.mapped;
if (chain->texture.stride == pitch && pitch == frame_width * bpp)
memcpy(dst, src, frame_width * frame_height * bpp);
else
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for (y = 0; y < frame_height; y++,
dst += chain->texture.stride, src += pitch)
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memcpy(dst, src, frame_width * bpp);
}
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/* If we have an optimal texture, copy to that now. */
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if (chain->texture_optimal.memory != VK_NULL_HANDLE)
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{
vulkan_copy_staging_to_dynamic(vk, vk->cmd,
&chain->texture_optimal, &chain->texture);
}
else
vulkan_sync_texture_to_gpu(vk, &chain->texture);
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vk->last_valid_index = frame_index;
}
/* Notify filter chain about the new sync index. */
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vulkan_filter_chain_notify_sync_index((vulkan_filter_chain_t*)vk->filter_chain, frame_index);
vulkan_filter_chain_set_frame_count((vulkan_filter_chain_t*)vk->filter_chain, frame_count);
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/* Render offscreen filter chain passes. */
{
/* Set the source texture in the filter chain */
struct vulkan_filter_chain_texture input;
if (vk->hw.enable)
{
/* Does this make that this can happen at all? */
if (!vk->hw.image)
{
RARCH_ERR("[Vulkan]: HW image is not set. Buggy core?\n");
return false;
}
input.image = vk->hw.image->create_info.image;
input.view = vk->hw.image->image_view;
input.layout = vk->hw.image->image_layout;
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if (frame)
{
input.width = frame_width;
input.height = frame_height;
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}
else
{
input.width = vk->hw.last_width;
input.height = vk->hw.last_height;
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}
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vk->hw.last_width = input.width;
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vk->hw.last_height = input.height;
}
else
{
struct vk_texture *tex = &vk->swapchain[vk->last_valid_index].texture;
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if (vk->swapchain[vk->last_valid_index].texture_optimal.memory != VK_NULL_HANDLE)
tex = &vk->swapchain[vk->last_valid_index].texture_optimal;
else
vulkan_transition_texture(vk, vk->cmd, tex);
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input.image = tex->image;
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input.view = tex->view;
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input.layout = tex->layout;
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input.width = tex->width;
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input.height = tex->height;
}
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vulkan_filter_chain_set_input_texture((vulkan_filter_chain_t*)vk->filter_chain, &input);
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}
vulkan_set_viewport(vk, width, height, false, true);
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vulkan_filter_chain_build_offscreen_passes(
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(vulkan_filter_chain_t*)vk->filter_chain,
vk->cmd, &vk->vk_vp);
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/* Render to backbuffer. */
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rp_info.renderPass = vk->render_pass;
rp_info.framebuffer = chain->backbuffer.framebuffer;
rp_info.renderArea.extent.width = vk->context->swapchain_width;
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rp_info.renderArea.extent.height = vk->context->swapchain_height;
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rp_info.clearValueCount = 1;
rp_info.pClearValues = &clear_color;
clear_color.color.float32[0] = 0.0f;
clear_color.color.float32[1] = 0.0f;
clear_color.color.float32[2] = 0.0f;
clear_color.color.float32[3] = 0.0f;
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/* Prepare backbuffer for rendering. We don't use WSI semaphores here. */
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vulkan_image_layout_transition(vk, vk->cmd, chain->backbuffer.image,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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/* Begin render pass and set up viewport */
vkCmdBeginRenderPass(vk->cmd, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
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2016-09-01 16:26:01 +00:00
vulkan_filter_chain_build_viewport_pass(
(vulkan_filter_chain_t*)vk->filter_chain, vk->cmd,
2016-02-16 19:24:00 +00:00
&vk->vk_vp, vk->mvp.data);
#if defined(HAVE_MENU)
if (vk->menu.enable)
{
2017-01-18 20:23:18 +00:00
menu_driver_frame(video_info);
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if (vk->menu.textures[vk->menu.last_index].image != VK_NULL_HANDLE)
{
struct vk_draw_quad quad;
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struct vk_texture *optimal = &vk->menu.textures_optimal[vk->menu.last_index];
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vulkan_set_viewport(vk, width, height, vk->menu.full_screen, false);
quad.pipeline = vk->pipelines.alpha_blend;
quad.texture = &vk->menu.textures[vk->menu.last_index];
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if (optimal->memory != VK_NULL_HANDLE)
{
if (vk->menu.dirty[vk->menu.last_index])
{
vulkan_copy_staging_to_dynamic(vk, vk->cmd,
optimal,
quad.texture);
vk->menu.dirty[vk->menu.last_index] = false;
}
quad.texture = optimal;
}
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quad.sampler = optimal->mipmap ?
vk->samplers.mipmap_linear : vk->samplers.linear;
quad.mvp = &vk->mvp_no_rot;
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quad.color.r = 1.0f;
quad.color.g = 1.0f;
quad.color.b = 1.0f;
quad.color.a = vk->menu.alpha;
vulkan_draw_quad(vk, &quad);
}
}
#endif
if (msg)
font_driver_render_msg(video_info, NULL, msg, NULL);
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#ifdef HAVE_OVERLAY
if (vk->overlay.enable)
vulkan_render_overlay(vk, video_info);
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#endif
/* End the render pass. We're done rendering to backbuffer now. */
vkCmdEndRenderPass(vk->cmd);
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/* End the filter chain frame.
* This must happen outside a render pass.
*/
2016-09-01 16:26:01 +00:00
vulkan_filter_chain_end_frame((vulkan_filter_chain_t*)vk->filter_chain, vk->cmd);
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if (vk->readback.pending || vk->readback.streamed)
{
2016-02-20 19:29:52 +00:00
/* We cannot safely read back from an image which
* has already been presented as we need to
* maintain the PRESENT_SRC_KHR layout.
*
2016-02-16 19:24:00 +00:00
* If we're reading back, perform the readback before presenting.
*/
2016-02-20 19:29:52 +00:00
vulkan_image_layout_transition(vk,
vk->cmd, chain->backbuffer.image,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
2016-02-16 19:24:00 +00:00
vulkan_readback(vk);
/* Prepare for presentation after transfers are complete. */
2016-02-20 19:29:52 +00:00
vulkan_image_layout_transition(vk, vk->cmd,
chain->backbuffer.image,
2016-02-20 19:15:46 +00:00
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
0,
VK_ACCESS_MEMORY_READ_BIT,
2016-02-20 19:15:46 +00:00
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
2016-02-16 19:24:00 +00:00
vk->readback.pending = false;
}
else
{
/* Prepare backbuffer for presentation. */
2016-02-20 19:29:52 +00:00
vulkan_image_layout_transition(vk, vk->cmd,
chain->backbuffer.image,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_MEMORY_READ_BIT,
2016-02-20 19:15:46 +00:00
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
2016-02-16 19:24:00 +00:00
}
if (waits_for_semaphores &&
vk->hw.src_queue_family != VK_QUEUE_FAMILY_IGNORED &&
vk->hw.src_queue_family != vk->context->graphics_queue_index)
{
retro_assert(vk->hw.image);
/* Release ownership of image back to other queue family. */
vulkan_transfer_image_ownership(vk->cmd,
vk->hw.image->create_info.image,
vk->hw.image->image_layout,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
vk->context->graphics_queue_index, vk->hw.src_queue_family);
}
vkEndCommandBuffer(vk->cmd);
2016-02-16 19:24:00 +00:00
/* Submit command buffers to GPU. */
if (vk->hw.num_cmd)
{
/* vk->hw.cmd has already been allocated for this. */
2016-02-20 19:15:46 +00:00
vk->hw.cmd[vk->hw.num_cmd] = vk->cmd;
2016-02-16 19:24:00 +00:00
submit_info.commandBufferCount = vk->hw.num_cmd + 1;
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submit_info.pCommandBuffers = vk->hw.cmd;
2016-02-16 19:24:00 +00:00
2016-02-20 19:15:46 +00:00
vk->hw.num_cmd = 0;
2016-02-16 19:24:00 +00:00
}
else
{
submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &vk->cmd;
2016-02-16 19:24:00 +00:00
}
if (waits_for_semaphores)
2016-02-16 19:24:00 +00:00
{
submit_info.waitSemaphoreCount = vk->hw.num_semaphores;
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submit_info.pWaitSemaphores = vk->hw.semaphores;
submit_info.pWaitDstStageMask = vk->hw.wait_dst_stages;
/* Consume the semaphores. */
vk->hw.valid_semaphore = false;
2016-02-16 19:24:00 +00:00
}
submit_info.signalSemaphoreCount = 0;
if (vk->context->swapchain_semaphores[frame_index] != VK_NULL_HANDLE)
signal_semaphores[submit_info.signalSemaphoreCount++] = vk->context->swapchain_semaphores[frame_index];
if (vk->hw.signal_semaphore != VK_NULL_HANDLE)
{
signal_semaphores[submit_info.signalSemaphoreCount++] = vk->hw.signal_semaphore;
vk->hw.signal_semaphore = VK_NULL_HANDLE;
}
submit_info.pSignalSemaphores = submit_info.signalSemaphoreCount ? signal_semaphores : NULL;
2016-02-20 19:15:46 +00:00
2016-02-16 19:24:00 +00:00
2016-05-11 08:10:30 +00:00
#ifdef HAVE_THREADS
2016-02-16 19:24:00 +00:00
slock_lock(vk->context->queue_lock);
2016-05-11 08:10:30 +00:00
#endif
vkQueueSubmit(vk->context->queue, 1,
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&submit_info, vk->context->swapchain_fences[frame_index]);
2016-05-11 08:10:30 +00:00
#ifdef HAVE_THREADS
2016-02-16 19:24:00 +00:00
slock_unlock(vk->context->queue_lock);
2016-05-11 08:10:30 +00:00
#endif
2016-02-16 19:24:00 +00:00
video_info->cb_swap_buffers(video_info->context_data, video_info);
if (!vk->context->swap_interval_emulation_lock)
video_info->cb_update_window_title(
video_info->context_data, video_info);
2016-02-16 19:24:00 +00:00
/* Handle spurious swapchain invalidations as soon as we can,
* i.e. right after swap buffers. */
if (vk->should_resize)
{
gfx_ctx_mode_t mode;
mode.width = width;
mode.height = height;
video_info->cb_set_resize(video_info->context_data, mode.width, mode.height);
2016-02-16 19:24:00 +00:00
vk->should_resize = false;
}
vulkan_check_swapchain(vk);
2016-07-23 22:07:32 +00:00
/* Disable BFI during fast forward, slow-motion,
* and pause to prevent flicker. */
if (
2017-01-18 16:41:27 +00:00
video_info->black_frame_insertion
2017-05-08 22:58:01 +00:00
&& !video_info->input_driver_nonblock_state
&& !video_info->runloop_is_slowmotion
&& !video_info->runloop_is_paused)
2016-07-23 22:07:32 +00:00
{
2017-01-09 13:59:15 +00:00
vulkan_inject_black_frame(vk, video_info);
2016-07-23 22:07:32 +00:00
}
/* Vulkan doesn't directly support swap_interval > 1, so we fake it by duping out more frames. */
if (vk->context->swap_interval > 1 && !vk->context->swap_interval_emulation_lock)
{
unsigned i;
vk->context->swap_interval_emulation_lock = true;
for (i = 1; i < vk->context->swap_interval; i++)
{
if (!vulkan_frame(vk, NULL, 0, 0, frame_count, 0, msg,
video_info))
{
vk->context->swap_interval_emulation_lock = false;
return false;
}
}
vk->context->swap_interval_emulation_lock = false;
}
2016-02-16 19:24:00 +00:00
return true;
}
static void vulkan_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
vk_t *vk = (vk_t*)data;
switch (aspect_ratio_idx)
{
case ASPECT_RATIO_SQUARE:
2016-05-08 12:00:51 +00:00
video_driver_set_viewport_square_pixel();
2016-02-16 19:24:00 +00:00
break;
case ASPECT_RATIO_CORE:
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video_driver_set_viewport_core();
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break;
case ASPECT_RATIO_CONFIG:
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video_driver_set_viewport_config();
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break;
default:
break;
}
2016-02-20 19:15:46 +00:00
video_driver_set_aspect_ratio_value(
aspectratio_lut[aspect_ratio_idx].value);
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if (!vk)
return;
vk->keep_aspect = true;
vk->should_resize = true;
}
static void vulkan_apply_state_changes(void *data)
{
vk_t *vk = (vk_t*)data;
if (vk)
vk->should_resize = true;
}
static void vulkan_show_mouse(void *data, bool state)
{
(void)data;
2016-05-08 18:32:46 +00:00
video_context_driver_show_mouse(&state);
2016-02-16 19:24:00 +00:00
}
static struct video_shader *vulkan_get_current_shader(void *data)
{
vk_t *vk = (vk_t*)data;
if (!vk || !vk->filter_chain)
return NULL;
2016-09-01 16:26:01 +00:00
return vulkan_filter_chain_get_preset((vulkan_filter_chain_t*)vk->filter_chain);
2016-02-16 19:24:00 +00:00
}
2016-02-20 19:15:46 +00:00
static bool vulkan_get_current_sw_framebuffer(void *data,
struct retro_framebuffer *framebuffer)
2016-02-16 19:24:00 +00:00
{
2016-02-29 21:55:31 +00:00
struct vk_per_frame *chain = NULL;
vk_t *vk = (vk_t*)data;
vk->chain =
&vk->swapchain[vk->context->current_swapchain_index];
chain = vk->chain;
2016-02-16 19:24:00 +00:00
if (chain->texture.width != framebuffer->width ||
chain->texture.height != framebuffer->height)
{
2016-02-20 19:15:46 +00:00
chain->texture = vulkan_create_texture(vk, &chain->texture,
2016-02-16 19:24:00 +00:00
framebuffer->width, framebuffer->height, chain->texture.format,
NULL, NULL, VULKAN_TEXTURE_STREAMED);
2016-03-01 01:21:53 +00:00
vulkan_map_persistent_texture(
2016-02-29 18:03:18 +00:00
vk->context->device, &chain->texture);
2016-02-21 11:33:16 +00:00
if (chain->texture.type == VULKAN_TEXTURE_STAGING)
{
2016-02-29 18:16:21 +00:00
chain->texture_optimal = vulkan_create_texture(
vk,
&chain->texture_optimal,
framebuffer->width,
framebuffer->height,
chain->texture_optimal.format,
2016-02-21 11:33:16 +00:00
NULL, NULL, VULKAN_TEXTURE_DYNAMIC);
}
2016-02-16 19:24:00 +00:00
}
2016-02-29 18:16:21 +00:00
framebuffer->data = chain->texture.mapped;
framebuffer->pitch = chain->texture.stride;
framebuffer->format = vk->video.rgb32
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? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565;
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framebuffer->memory_flags = 0;
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if (vk->context->memory_properties.memoryTypes[
chain->texture.memory_type].propertyFlags &
2016-02-16 19:24:00 +00:00
VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
framebuffer->memory_flags |= RETRO_MEMORY_TYPE_CACHED;
return true;
}
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static bool vulkan_get_hw_render_interface(void *data,
const struct retro_hw_render_interface **iface)
2016-02-16 19:24:00 +00:00
{
vk_t *vk = (vk_t*)data;
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*iface = (const struct retro_hw_render_interface*)&vk->hw.iface;
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return vk->hw.enable;
}
#if defined(HAVE_MENU)
static void vulkan_set_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
unsigned y, stride;
2016-02-29 18:16:21 +00:00
uint8_t *ptr = NULL;
uint8_t *dst = NULL;
const uint8_t *src = NULL;
vk_t *vk = (vk_t*)data;
unsigned index = 0;
struct vk_texture *texture = NULL;
struct vk_texture *texture_optimal = NULL;
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const VkComponentMapping br_swizzle = {
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_A,
};
if (!vk)
return;
index = vk->context->current_swapchain_index;
texture = &vk->menu.textures[index];
texture_optimal = &vk->menu.textures_optimal[index];
2016-02-16 19:24:00 +00:00
/* B4G4R4A4 must be supported, but R4G4B4A4 is optional,
* just apply the swizzle in the image view instead. */
*texture = vulkan_create_texture(vk,
texture->memory ? texture : NULL,
width, height,
rgb32 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_B4G4R4A4_UNORM_PACK16,
2016-02-21 11:33:16 +00:00
NULL, rgb32 ? NULL : &br_swizzle,
texture_optimal->memory ? VULKAN_TEXTURE_STAGING : VULKAN_TEXTURE_STREAMED);
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vkMapMemory(vk->context->device, texture->memory,
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texture->offset, texture->size, 0, (void**)&ptr);
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dst = ptr;
src = (const uint8_t*)frame;
stride = (rgb32 ? sizeof(uint32_t) : sizeof(uint16_t)) * width;
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for (y = 0; y < height; y++, dst += texture->stride, src += stride)
memcpy(dst, src, stride);
vulkan_sync_texture_to_gpu(vk, texture);
vkUnmapMemory(vk->context->device, texture->memory);
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vk->menu.alpha = alpha;
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vk->menu.last_index = index;
2016-02-21 11:33:16 +00:00
if (texture->type == VULKAN_TEXTURE_STAGING)
{
*texture_optimal = vulkan_create_texture(vk,
texture_optimal->memory ? texture_optimal : NULL,
width, height,
rgb32 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_B4G4R4A4_UNORM_PACK16,
NULL, rgb32 ? NULL : &br_swizzle,
VULKAN_TEXTURE_DYNAMIC);
}
vk->menu.dirty[index] = true;
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}
static void vulkan_set_texture_enable(void *data, bool state, bool full_screen)
{
vk_t *vk = (vk_t*)data;
if (!vk)
return;
vk->menu.enable = state;
vk->menu.full_screen = full_screen;
}
static void vulkan_set_osd_msg(void *data,
video_frame_info_t *video_info,
const char *msg,
const void *params, void *font)
2016-02-16 19:24:00 +00:00
{
font_driver_render_msg(video_info, font, msg, params);
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}
#endif
static uintptr_t vulkan_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
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vk_t *vk = (vk_t*)video_data;
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struct texture_image *image = (struct texture_image*)data;
struct vk_texture *texture = (struct vk_texture*)calloc(1, sizeof(*texture));
if (!image || !texture)
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return 0;
if (!image->pixels || !image->width || !image->height)
{
/* Create a dummy texture instead. */
#define T0 0xff000000u
#define T1 0xffffffffu
static const uint32_t checkerboard[] = {
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
};
#undef T0
#undef T1
*texture = vulkan_create_texture(vk, NULL,
8, 8, VK_FORMAT_B8G8R8A8_UNORM,
checkerboard, NULL, VULKAN_TEXTURE_STATIC);
texture->default_smooth = false;
texture->mipmap = false;
}
else
{
*texture = vulkan_create_texture(vk, NULL,
image->width, image->height, VK_FORMAT_B8G8R8A8_UNORM,
image->pixels, NULL, VULKAN_TEXTURE_STATIC);
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texture->default_smooth =
filter_type == TEXTURE_FILTER_MIPMAP_LINEAR || filter_type == TEXTURE_FILTER_LINEAR;
texture->mipmap = filter_type == TEXTURE_FILTER_MIPMAP_LINEAR;
}
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return (uintptr_t)texture;
}
static void vulkan_unload_texture(void *data, uintptr_t handle)
{
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vk_t *vk = (vk_t*)data;
struct vk_texture *texture = (struct vk_texture*)handle;
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if (!texture)
return;
/* TODO: We really want to defer this deletion instead,
* but this will do for now. */
vkQueueWaitIdle(vk->context->queue);
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vulkan_destroy_texture(
vk->context->device, texture);
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free(texture);
}
static const video_poke_interface_t vulkan_poke_interface = {
vulkan_load_texture,
vulkan_unload_texture,
vulkan_set_video_mode,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
vulkan_set_aspect_ratio,
vulkan_apply_state_changes,
#if defined(HAVE_MENU)
vulkan_set_texture_frame,
vulkan_set_texture_enable,
#else
NULL,
NULL,
#endif
#ifdef HAVE_MENU
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vulkan_set_osd_msg,
#endif
2016-02-16 19:24:00 +00:00
vulkan_show_mouse,
NULL,
vulkan_get_current_shader,
vulkan_get_current_sw_framebuffer,
vulkan_get_hw_render_interface,
};
static void vulkan_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &vulkan_poke_interface;
}
static void vulkan_viewport_info(void *data, struct video_viewport *vp)
{
unsigned width, height;
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vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
video_driver_get_size(&width, &height);
/* Make sure we get the correct viewport. */
vulkan_set_viewport(vk, width, height, false, true);
2016-02-20 19:15:46 +00:00
*vp = vk->vp;
vp->full_width = width;
2016-02-16 19:24:00 +00:00
vp->full_height = height;
}
static bool vulkan_read_viewport(void *data, uint8_t *buffer, bool is_idle)
2016-02-16 19:24:00 +00:00
{
2016-02-29 16:06:41 +00:00
struct vk_texture *staging = NULL;
vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
if (!vk)
return false;
staging = &vk->readback.staging[vk->context->current_swapchain_index];
if (vk->readback.streamed)
{
2017-04-16 09:03:29 +00:00
const uint8_t *src = NULL;
struct scaler_ctx *ctx = NULL;
2016-02-16 19:24:00 +00:00
if (staging->memory == VK_NULL_HANDLE)
return false;
buffer += 3 * (vk->vp.height - 1) * vk->vp.width;
vkMapMemory(vk->context->device, staging->memory,
2016-02-16 19:24:00 +00:00
staging->offset, staging->size, 0, (void**)&src);
vulkan_sync_texture_to_cpu(vk, staging);
2016-02-20 19:15:46 +00:00
vk->readback.scaler.in_stride = staging->stride;
2016-02-16 19:24:00 +00:00
vk->readback.scaler.out_stride = -(int)vk->vp.width * 3;
2017-04-16 09:03:29 +00:00
ctx = &vk->readback.scaler;
scaler_ctx_scale_direct(ctx, buffer, src);
2016-02-16 19:24:00 +00:00
vkUnmapMemory(vk->context->device, staging->memory);
2016-02-16 19:24:00 +00:00
}
else
{
/* Synchronous path only for now. */
/* TODO: How will we deal with format conversion?
* For now, take the simplest route and use image blitting
* with conversion. */
vk->readback.pending = true;
if (!is_idle)
video_driver_cached_frame();
vkQueueWaitIdle(vk->context->queue);
2016-02-16 19:24:00 +00:00
if (!staging->mapped)
2016-02-29 18:03:18 +00:00
vulkan_map_persistent_texture(
vk->context->device, staging);
2016-02-16 19:24:00 +00:00
vulkan_sync_texture_to_cpu(vk, staging);
2016-02-16 19:24:00 +00:00
{
unsigned x, y;
2016-02-20 19:29:52 +00:00
const uint8_t *src = (const uint8_t*)staging->mapped;
buffer += 3 * (vk->vp.height - 1)
* vk->vp.width;
2016-02-16 19:24:00 +00:00
for (y = 0; y < vk->vp.height; y++,
src += staging->stride, buffer -= 3 * vk->vp.width)
{
for (x = 0; x < vk->vp.width; x++)
{
buffer[3 * x + 0] = src[4 * x + 0];
buffer[3 * x + 1] = src[4 * x + 1];
buffer[3 * x + 2] = src[4 * x + 2];
}
}
}
2016-02-29 18:03:18 +00:00
vulkan_destroy_texture(
vk->context->device, staging);
2016-02-16 19:24:00 +00:00
}
return true;
}
#ifdef HAVE_OVERLAY
static void vulkan_overlay_enable(void *data, bool enable)
{
vk_t *vk = (vk_t*)data;
if (!vk)
return;
vk->overlay.enable = enable;
if (vk->fullscreen)
2016-05-08 18:32:46 +00:00
video_context_driver_show_mouse(&enable);
2016-02-16 19:24:00 +00:00
}
static void vulkan_overlay_full_screen(void *data, bool enable)
{
vk_t *vk = (vk_t*)data;
if (!vk)
return;
vk->overlay.full_screen = enable;
}
static void vulkan_overlay_free(vk_t *vk)
{
unsigned i;
if (!vk)
return;
free(vk->overlay.vertex);
for (i = 0; i < vk->overlay.count; i++)
if (vk->overlay.images[i].memory != VK_NULL_HANDLE)
2016-02-29 18:03:18 +00:00
vulkan_destroy_texture(
vk->context->device,
2016-02-20 19:29:52 +00:00
&vk->overlay.images[i]);
2016-02-16 19:24:00 +00:00
memset(&vk->overlay, 0, sizeof(vk->overlay));
}
2016-02-20 19:29:52 +00:00
static void vulkan_overlay_set_alpha(void *data,
unsigned image, float mod)
2016-02-16 19:24:00 +00:00
{
unsigned i;
2016-02-20 19:29:52 +00:00
struct vk_vertex *pv;
vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
if (!vk)
return;
pv = &vk->overlay.vertex[image * 4];
for (i = 0; i < 4; i++)
{
pv[i].color.r = 1.0f;
pv[i].color.g = 1.0f;
pv[i].color.b = 1.0f;
pv[i].color.a = mod;
}
}
static void vulkan_render_overlay(vk_t *vk, video_frame_info_t *video_info)
2016-02-16 19:24:00 +00:00
{
unsigned i;
struct video_viewport vp;
unsigned width = video_info->width;
unsigned height = video_info->height;
2016-02-16 19:24:00 +00:00
if (!vk)
return;
vp = vk->vp;
2016-02-16 19:24:00 +00:00
vulkan_set_viewport(vk, width, height, vk->overlay.full_screen, false);
for (i = 0; i < vk->overlay.count; i++)
{
struct vk_draw_triangles call;
struct vk_buffer_range range;
if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo,
4 * sizeof(struct vk_vertex), &range))
break;
2016-02-20 19:15:46 +00:00
memcpy(range.data, &vk->overlay.vertex[i * 4],
4 * sizeof(struct vk_vertex));
2016-02-16 19:24:00 +00:00
memset(&call, 0, sizeof(call));
2016-05-08 09:11:28 +00:00
call.pipeline = vk->display.pipelines[3]; /* Strip with blend */
call.texture = &vk->overlay.images[i];
2016-07-31 11:47:10 +00:00
call.sampler = call.texture->mipmap ?
vk->samplers.mipmap_linear : vk->samplers.linear;
2016-05-08 09:11:28 +00:00
call.uniform = &vk->mvp;
call.uniform_size = sizeof(vk->mvp);
call.vbo = &range;
call.vertices = 4;
2016-02-16 19:24:00 +00:00
vulkan_draw_triangles(vk, &call);
}
/* Restore the viewport so we don't mess with recording. */
vk->vp = vp;
}
static void vulkan_overlay_vertex_geom(void *data, unsigned image,
float x, float y,
float w, float h)
{
2016-02-20 19:29:52 +00:00
struct vk_vertex *pv = NULL;
vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
if (!vk)
return;
2016-02-20 19:29:52 +00:00
pv = &vk->overlay.vertex[4 * image];
2016-02-16 19:24:00 +00:00
pv[0].x = x;
pv[0].y = y;
pv[1].x = x;
pv[1].y = y + h;
pv[2].x = x + w;
pv[2].y = y;
pv[3].x = x + w;
pv[3].y = y + h;
}
static void vulkan_overlay_tex_geom(void *data, unsigned image,
float x, float y,
float w, float h)
{
2016-02-20 19:29:52 +00:00
struct vk_vertex *pv = NULL;
vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
if (!vk)
return;
2016-02-20 19:29:52 +00:00
pv = &vk->overlay.vertex[4 * image];
2016-02-16 19:24:00 +00:00
pv[0].tex_x = x;
pv[0].tex_y = y;
pv[1].tex_x = x;
pv[1].tex_y = y + h;
pv[2].tex_x = x + w;
pv[2].tex_y = y;
pv[3].tex_x = x + w;
pv[3].tex_y = y + h;
}
static bool vulkan_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
unsigned i, j;
2016-02-20 19:29:52 +00:00
const struct texture_image *images =
(const struct texture_image*)image_data;
vk_t *vk = (vk_t*)data;
2016-02-16 19:24:00 +00:00
static const struct vk_color white = {
1.0f, 1.0f, 1.0f, 1.0f,
};
if (!vk)
return false;
2016-05-11 08:10:30 +00:00
#ifdef HAVE_THREADS
2016-02-16 19:24:00 +00:00
slock_lock(vk->context->queue_lock);
2016-05-11 08:10:30 +00:00
#endif
vkQueueWaitIdle(vk->context->queue);
2016-05-11 08:10:30 +00:00
#ifdef HAVE_THREADS
2016-02-16 19:24:00 +00:00
slock_unlock(vk->context->queue_lock);
2016-05-11 08:10:30 +00:00
#endif
2016-02-16 19:24:00 +00:00
vulkan_overlay_free(vk);
2016-02-20 19:29:52 +00:00
vk->overlay.images = (struct vk_texture*)
calloc(num_images, sizeof(*vk->overlay.images));
2016-02-16 19:24:00 +00:00
if (!vk->overlay.images)
goto error;
2016-02-20 19:15:46 +00:00
vk->overlay.count = num_images;
2016-02-16 19:24:00 +00:00
2016-02-20 19:29:52 +00:00
vk->overlay.vertex = (struct vk_vertex*)
calloc(4 * num_images, sizeof(*vk->overlay.vertex));
2016-02-16 19:24:00 +00:00
if (!vk->overlay.vertex)
goto error;
for (i = 0; i < num_images; i++)
{
vk->overlay.images[i] = vulkan_create_texture(vk, NULL,
images[i].width, images[i].height,
VK_FORMAT_B8G8R8A8_UNORM, images[i].pixels,
NULL, VULKAN_TEXTURE_STATIC);
vulkan_overlay_tex_geom(vk, i, 0, 0, 1, 1);
vulkan_overlay_vertex_geom(vk, i, 0, 0, 1, 1);
for (j = 0; j < 4; j++)
vk->overlay.vertex[4 * i + j].color = white;
}
return true;
error:
vulkan_overlay_free(vk);
return false;
}
static const video_overlay_interface_t vulkan_overlay_interface = {
vulkan_overlay_enable,
vulkan_overlay_load,
vulkan_overlay_tex_geom,
vulkan_overlay_vertex_geom,
vulkan_overlay_full_screen,
vulkan_overlay_set_alpha,
};
static void vulkan_get_overlay_interface(void *data,
const video_overlay_interface_t **iface)
{
(void)data;
*iface = &vulkan_overlay_interface;
}
#endif
video_driver_t video_vulkan = {
vulkan_init,
vulkan_frame,
vulkan_set_nonblock_state,
vulkan_alive,
NULL, /* focus */
2016-02-16 19:24:00 +00:00
vulkan_suppress_screensaver,
NULL, /* has_windowed */
2016-02-16 19:24:00 +00:00
vulkan_set_shader,
vulkan_free,
"vulkan",
vulkan_set_viewport,
vulkan_set_rotation,
vulkan_viewport_info,
vulkan_read_viewport,
NULL, /* vulkan_read_frame_raw */
2016-02-16 19:24:00 +00:00
#ifdef HAVE_OVERLAY
vulkan_get_overlay_interface,
#else
NULL,
#endif
vulkan_get_poke_interface,
NULL, /* vulkan_wrap_type_to_enum */
2016-02-16 19:24:00 +00:00
};