2016-05-28 16:43:00 +00:00
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#include "shaders_common.h"
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2016-04-17 03:48:06 +00:00
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2016-06-08 03:26:33 +00:00
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static const char *nuklear_shader = CG(
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2016-05-28 16:43:00 +00:00
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struct input
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{
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float time;
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};
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2016-04-17 03:48:06 +00:00
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2016-05-28 16:43:00 +00:00
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void main_vertex
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(
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float4 position : POSITION,
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float4 color : COLOR,
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float2 texCoord : TEXCOORD0,
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2016-04-17 03:48:06 +00:00
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2016-05-28 16:43:00 +00:00
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uniform float4x4 modelViewProj,
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2016-04-17 03:48:06 +00:00
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2016-05-28 16:43:00 +00:00
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out float4 oPosition : POSITION,
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out float4 oColor : COLOR,
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out float2 otexCoord : TEXCOORD
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)
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{
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oPosition = mul(modelViewProj, position);
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oColor = color;
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otexCoord = texCoord;
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}
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2016-04-17 03:48:06 +00:00
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2016-05-28 16:43:00 +00:00
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struct output
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{
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float4 color : COLOR;
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};
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2016-04-17 03:48:06 +00:00
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2016-05-28 16:43:00 +00:00
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output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D Texture : TEXUNIT0, uniform input IN)\
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{
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output OUT;
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OUT.color = tex2D(Texture, texCoord);
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return OUT;
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}
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);
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