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https://github.com/libretro/RetroArch.git
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Fix more warnings
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parent
9dd33b9797
commit
028fc18294
@ -84,7 +84,7 @@ void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture)
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D3D10CreateTexture2D(device, &texture->desc, NULL, &texture->handle);
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{
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D3D10_SHADER_RESOURCE_VIEW_DESC view_desc = {};
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D3D10_SHADER_RESOURCE_VIEW_DESC view_desc = { DXGI_FORMAT_UNKNOWN };
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view_desc.Format = texture->desc.Format;
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view_desc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
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view_desc.Texture2D.MostDetailedMip = 0;
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@ -134,7 +134,7 @@ void d3d10_update_texture(
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texture->dirty = true;
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}
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DXGI_FORMAT
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DXGI_FORMAT
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d3d10_get_closest_match(D3D10Device device,
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DXGI_FORMAT desired_format, UINT desired_format_support)
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{
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@ -95,7 +95,7 @@ void d3d11_init_texture(D3D11Device device, d3d11_texture_t* texture)
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D3D11CreateTexture2D(device, &texture->desc, NULL, &texture->handle);
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC view_desc = {};
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D3D11_SHADER_RESOURCE_VIEW_DESC view_desc = { DXGI_FORMAT_UNKNOWN };
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view_desc.Format = texture->desc.Format;
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view_desc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
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view_desc.Texture2D.MostDetailedMip = 0;
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@ -149,7 +149,7 @@ void d3d11_update_texture(
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D3D11GenerateMips(ctx, texture->view);
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}
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DXGI_FORMAT
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DXGI_FORMAT
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d3d11_get_closest_match(D3D11Device device, DXGI_FORMAT desired_format, UINT desired_format_support)
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{
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DXGI_FORMAT default_list[] = {desired_format, DXGI_FORMAT_UNKNOWN};
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@ -73,7 +73,7 @@ static void d3d10_update_viewport(void* data, bool force_full)
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d3d10->resize_viewport = false;
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}
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static void*
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static void*
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d3d10_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data)
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{
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WNDCLASSEX wndclass = { 0 };
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@ -179,17 +179,22 @@ d3d10_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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d3d10_gfx_set_rotation(d3d10, 0);
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{
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D3D10_SAMPLER_DESC desc = {};
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unsigned k;
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D3D10_SAMPLER_DESC desc;
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desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT;
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desc.AddressU = D3D10_TEXTURE_ADDRESS_BORDER;
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desc.AddressV = D3D10_TEXTURE_ADDRESS_BORDER;
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desc.AddressW = D3D10_TEXTURE_ADDRESS_BORDER;
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desc.MipLODBias = 0.0f;
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desc.MaxAnisotropy = 1;
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desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
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desc.MinLOD = -D3D10_FLOAT32_MAX;
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desc.MaxLOD = D3D10_FLOAT32_MAX;
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for (k = 0; k < 4; k++)
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desc.BorderColor[k] = 0.0f;
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D3D10CreateSamplerState(d3d10->device, &desc, &d3d10->sampler_nearest);
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desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
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@ -399,7 +399,7 @@ static void d3d11_gfx_free(void* data)
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free(d3d11);
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}
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static void*
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static void*
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d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data)
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{
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unsigned i;
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@ -715,7 +715,7 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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D3D11CreateBlendState(d3d11->device, &blend_desc, &d3d11->blend_disable);
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}
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{
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D3D11_RASTERIZER_DESC desc = {};
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D3D11_RASTERIZER_DESC desc = {(D3D11_FILL_MODE)0};
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desc.FillMode = D3D11_FILL_SOLID;
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desc.CullMode = D3D11_CULL_NONE;
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