Add some PSL1GHT ifdefs

This commit is contained in:
CrystalCT 2021-03-11 08:10:55 +01:00 committed by Autechre
parent ba7771fd28
commit 02c15dd4f5

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@ -125,7 +125,7 @@ int socket_receive_all_blocking(int fd, void *data_, size_t size)
bool socket_set_block(int fd, bool block)
{
#if defined(VITA) || defined(WIIU)
#if !defined(__PSL1GHT__) && defined(__PS3__) || defined(VITA) || defined(WIIU)
int i = !block;
setsockopt(fd, SOL_SOCKET, SO_NBIO, &i, sizeof(int));
return true;
@ -147,7 +147,7 @@ int socket_close(int fd)
#if defined(_WIN32) && !defined(_XBOX360)
/* WinSock has headers from the stone age. */
return closesocket(fd);
#elif defined(WIIU)
#elif !defined(__PSL1GHT__) && defined(__PS3__) || defined(WIIU)
return socketclose(fd);
#elif defined(VITA)
return sceNetSocketClose(fd);
@ -159,7 +159,9 @@ int socket_close(int fd)
int socket_select(int nfds, fd_set *readfs, fd_set *writefds,
fd_set *errorfds, struct timeval *timeout)
{
#if defined(VITA)
#if !defined(__PSL1GHT__) && defined(__PS3__)
return socketselect(nfds, readfs, writefds, errorfds, timeout);
#elif defined(VITA)
extern int retro_epoll_fd;
SceNetEpollEvent ev = {0};